9e5259b043
Tool System: make smooth and randomize interactive
2018-09-13 09:19:30 +10:00
1f1802307f
Gizmo: value2d utility to adjust operator values
...
This allows any operator to interactively redo without having to
manually make each operator modal.
2018-09-13 09:10:19 +10:00
26a6e58e9a
Cleanup: add editor gizmo doxy group
2018-09-13 08:33:21 +10:00
8d3a39ff56
Cleanup: use float name in property range function
2018-09-13 08:17:16 +10:00
e103618b28
Cleanup: move cycles addon check out of versioning
2018-09-13 08:00:05 +10:00
07ab3eec01
Cleanup: style
2018-09-13 07:51:59 +10:00
2a14807f39
Merge branch 'master' into blender2.8
2018-09-13 07:50:45 +10:00
6873f47ede
Cleanup: GCC ignored qualifier warning
2018-09-13 07:42:38 +10:00
df289785b3
GP: Delete invisible points when use soft eraser
2018-09-12 21:26:07 +02:00
32a461adf2
Shader Editor: tweak when the UI for managing the material is enabled
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- disable the UI if the currently selected object does not support materials.
- add Metaballs and GPencil as types supporting material.
2018-09-12 20:07:03 +02:00
2ab1063616
Fix T56662: Autocomplete for texture slot Crash (in console).
...
That pointer can be NULL, RNA default string handling does not support
that. (that whole uv_layer prop is quite nasty actually, since it does
not own that string, always borrows it from some other data :((( ).
2018-09-12 18:31:14 +02:00
2e07af36fd
Fix T56763: Removing driver variable crashes Blender.
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Rebuilding depsgraph is not enough, with COW we also need to ensure COW
copies get updated accordingly.
Had to tweak the generic update system here, since it was always passed
a NULL pointer for the callback arg, this should not change existing
behavior (besides crash fixing ;) )...
2018-09-12 17:48:02 +02:00
6a20e2653e
GP: Reduce factor of thickness for soft eraser
2018-09-12 17:06:37 +02:00
84e9dbe38b
GP: Improve SOFT eraser to affect strength and less to thickness
2018-09-12 16:55:27 +02:00
57b50f75f9
Cleanup: Spelling mistakes
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Pointed by John Roper and Ray Molenkamp.
2018-09-12 16:32:18 +02:00
61462ab2b4
Multires: Use more clear naming
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There are so many reshapes now, and one more is to come.
Better be explicit.
2018-09-12 16:31:04 +02:00
9d0b7babd9
GP: Fix pressure jitter problem
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The pressure was not used in jitter factor.
2018-09-12 15:32:22 +02:00
0d0e8979ab
FIx T56758: Outliner - Select Hierarchy not working.
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Reversed logical check on object's visibility...
2018-09-12 15:03:17 +02:00
Dalai Felinto
bf709f9d36
Fix T56759: Status bar not working for multi-objects nor object mode
2018-09-12 09:55:21 -03:00
f04ddd37ea
Cleanup, fullstops in comments
2018-09-12 14:39:08 +02:00
39fabaddfd
GPU: Remove residue of OpenSubdiv
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Was done more like a hack on top of old drawing pipeline.
Should be re-implemented to fit new draw manager closer.
2018-09-12 14:30:28 +02:00
52baf87f1f
Cleanup: move theme versioning into own function
2018-09-12 19:59:28 +10:00
915c1f3a38
GP: Cleanup unused code
2018-09-12 11:43:44 +02:00
65e155d757
Cleanup: redundant assignment is later overwritten
2018-09-12 19:51:59 +10:00
e56c5dd982
Remove ifdef's default audio device
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If we want to select an audio device based on build flags,
it should be done as a final step.
2018-09-12 19:49:25 +10:00
4464a86a6e
Merge branch 'master' into blender2.8
2018-09-12 11:30:35 +02:00
8f1027a58b
Fix Cycles issue moving versioning to blenloader
2018-09-12 19:32:54 +10:00
f088bbae6a
Cleanup: More correct terminology work
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Matches threading API.
2018-09-12 11:04:42 +02:00
008ed839f4
GP: Fix problem with brush angle parameter
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The angle was related to random settings, but this is wrong.
2018-09-12 10:37:17 +02:00
759ad6aa77
Cleanup: move preference versioning into own file
...
It's more convenient to keep version patching in the same place,
this also splits out some function calls from version patching
and supports updating UserDef structs besides the 'U'l global.
2018-09-12 18:24:08 +10:00
ec72b3e19b
Cleanup: remove BGE references
2018-09-12 17:29:13 +10:00
c13644c390
Cleanup: make shapekey functions local
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Were only exposed for the BGE.
2018-09-12 17:27:22 +10:00
265b5238de
Merge branch 'master' into blender2.8
2018-09-12 16:21:00 +10:00
2597cd3998
Merge branch 'master' into blender2.8
2018-09-12 15:54:07 +10:00
a8c924423e
Cleanup: remove alpha_check variable from DNA
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Just pass as an argument.
2018-09-12 15:48:00 +10:00
7eecc94074
Cleanup: use uint/uchar types in GPU
2018-09-12 12:19:46 +10:00
baca8344d9
Cleanup: use _len suffix
2018-09-12 12:07:35 +10:00
ef32be25c1
Fix scale-cage editmode pivot point
2018-09-12 07:27:48 +10:00
c350424014
Fix scale-cage refresh w/ view orientation
2018-09-12 07:27:46 +10:00
8eedccb3f5
Fix T56752: Tooltip flicker alpha on redraw
2018-09-11 22:11:15 +02:00
6c6c3bad02
Cleanup: style
2018-09-12 05:57:31 +10:00
d495916547
Multires: Fix memory leak on reshape
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Was happening when number of vertices didn't match.
2018-09-11 17:37:14 +02:00
57f9e31bf4
DRW: Convert common theme color to linear for viewport render
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This is not 100% correct (it should use a transfer function depending
on the display profile) but this is already much better than using srgb.
2018-09-11 17:05:16 +02:00
3fbdcefa17
Subdiv: Initial implementation of CCG
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Attempts to substitude CCGDM with an OpenSubdiv based structure
which has less abstraction levels. The missing part in this
substitude is a face pointers which old CCGDM/multires code was
using to stitch faces (averaging boundaries).
Another curial bit missing: "reshaping" of multires CD_MDISPS
to the state of new PBVH grids.
The new code is only available when OpenSubdiv modifier is
enabled (WITH_OPENSUBDIV_MODIFIER=ON) and with debug value of
128. This is so this WIP code is not interfering with current
production machines in the studio.
Reviewers: brecht
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D3685
2018-09-11 16:37:02 +02:00
998a804358
DRW: Don't highjack all debug values (cont)
2018-09-11 16:34:52 +02:00
1a590c7a1c
DRW: Don't highjack all debug values
2018-09-11 16:27:55 +02:00
19082763dd
Fix workspace order and shortcut keys not matching.
2018-09-11 16:21:00 +02:00
5a7c3d5a08
Eevee: Prepare for fullres tracing
2018-09-11 16:15:43 +02:00
aa5c543a7f
Eevee: Fix downsampling shader with textureGather
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This was leading to issues with all raytracing and AO algorithm.
Fix T55619
2018-09-11 16:15:43 +02:00
766d9c2937
GPUMaterial: Fix issue with coloramp and constant interpolation
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It was not respecting the clamp to edge texture param because we use
texelFetch directly in this case.
2018-09-11 16:15:43 +02:00