Commit Graph

64426 Commits

Author SHA1 Message Date
9e5259b043 Tool System: make smooth and randomize interactive 2018-09-13 09:19:30 +10:00
1f1802307f Gizmo: value2d utility to adjust operator values
This allows any operator to interactively redo without having to
manually make each operator modal.
2018-09-13 09:10:19 +10:00
26a6e58e9a Cleanup: add editor gizmo doxy group 2018-09-13 08:33:21 +10:00
8d3a39ff56 Cleanup: use float name in property range function 2018-09-13 08:17:16 +10:00
e103618b28 Cleanup: move cycles addon check out of versioning 2018-09-13 08:00:05 +10:00
07ab3eec01 Cleanup: style 2018-09-13 07:51:59 +10:00
2a14807f39 Merge branch 'master' into blender2.8 2018-09-13 07:50:45 +10:00
6873f47ede Cleanup: GCC ignored qualifier warning 2018-09-13 07:42:38 +10:00
df289785b3 GP: Delete invisible points when use soft eraser 2018-09-12 21:26:07 +02:00
32a461adf2 Shader Editor: tweak when the UI for managing the material is enabled
- disable the UI if the currently selected object does not support materials.
- add Metaballs and GPencil as types supporting material.
2018-09-12 20:07:03 +02:00
2ab1063616 Fix T56662: Autocomplete for texture slot Crash (in console).
That pointer can be NULL, RNA default string handling does not support
that. (that whole uv_layer prop is quite nasty actually, since it does
not own that string, always borrows it from some other data :((( ).
2018-09-12 18:31:14 +02:00
2e07af36fd Fix T56763: Removing driver variable crashes Blender.
Rebuilding depsgraph is not enough, with COW we also need to ensure COW
copies get updated accordingly.

Had to tweak the generic update system here, since it was always passed
a NULL pointer for the callback arg, this should not change existing
behavior (besides crash fixing ;) )...
2018-09-12 17:48:02 +02:00
6a20e2653e GP: Reduce factor of thickness for soft eraser 2018-09-12 17:06:37 +02:00
84e9dbe38b GP: Improve SOFT eraser to affect strength and less to thickness 2018-09-12 16:55:27 +02:00
57b50f75f9 Cleanup: Spelling mistakes
Pointed by John Roper and Ray Molenkamp.
2018-09-12 16:32:18 +02:00
61462ab2b4 Multires: Use more clear naming
There are so many reshapes now, and one more is to come.
Better be explicit.
2018-09-12 16:31:04 +02:00
9d0b7babd9 GP: Fix pressure jitter problem
The pressure was not used in jitter factor.
2018-09-12 15:32:22 +02:00
0d0e8979ab FIx T56758: Outliner - Select Hierarchy not working.
Reversed logical check on object's visibility...
2018-09-12 15:03:17 +02:00
Dalai Felinto
bf709f9d36 Fix T56759: Status bar not working for multi-objects nor object mode 2018-09-12 09:55:21 -03:00
f04ddd37ea Cleanup, fullstops in comments 2018-09-12 14:39:08 +02:00
39fabaddfd GPU: Remove residue of OpenSubdiv
Was done more like a hack on top of old drawing pipeline.
Should be re-implemented to fit new draw manager closer.
2018-09-12 14:30:28 +02:00
52baf87f1f Cleanup: move theme versioning into own function 2018-09-12 19:59:28 +10:00
915c1f3a38 GP: Cleanup unused code 2018-09-12 11:43:44 +02:00
65e155d757 Cleanup: redundant assignment is later overwritten 2018-09-12 19:51:59 +10:00
e56c5dd982 Remove ifdef's default audio device
If we want to select an audio device based on build flags,
it should be done as a final step.
2018-09-12 19:49:25 +10:00
4464a86a6e Merge branch 'master' into blender2.8 2018-09-12 11:30:35 +02:00
8f1027a58b Fix Cycles issue moving versioning to blenloader 2018-09-12 19:32:54 +10:00
f088bbae6a Cleanup: More correct terminology work
Matches threading API.
2018-09-12 11:04:42 +02:00
008ed839f4 GP: Fix problem with brush angle parameter
The angle was related to random settings, but this is wrong.
2018-09-12 10:37:17 +02:00
759ad6aa77 Cleanup: move preference versioning into own file
It's more convenient to keep version patching in the same place,
this also splits out some function calls from version patching
and supports updating UserDef structs besides the 'U'l global.
2018-09-12 18:24:08 +10:00
ec72b3e19b Cleanup: remove BGE references 2018-09-12 17:29:13 +10:00
c13644c390 Cleanup: make shapekey functions local
Were only exposed for the BGE.
2018-09-12 17:27:22 +10:00
265b5238de Merge branch 'master' into blender2.8 2018-09-12 16:21:00 +10:00
2597cd3998 Merge branch 'master' into blender2.8 2018-09-12 15:54:07 +10:00
a8c924423e Cleanup: remove alpha_check variable from DNA
Just pass as an argument.
2018-09-12 15:48:00 +10:00
7eecc94074 Cleanup: use uint/uchar types in GPU 2018-09-12 12:19:46 +10:00
baca8344d9 Cleanup: use _len suffix 2018-09-12 12:07:35 +10:00
ef32be25c1 Fix scale-cage editmode pivot point 2018-09-12 07:27:48 +10:00
c350424014 Fix scale-cage refresh w/ view orientation 2018-09-12 07:27:46 +10:00
8eedccb3f5 Fix T56752: Tooltip flicker alpha on redraw 2018-09-11 22:11:15 +02:00
6c6c3bad02 Cleanup: style 2018-09-12 05:57:31 +10:00
d495916547 Multires: Fix memory leak on reshape
Was happening when number of vertices didn't match.
2018-09-11 17:37:14 +02:00
57f9e31bf4 DRW: Convert common theme color to linear for viewport render
This is not 100% correct (it should use a transfer function depending
on the display profile) but this is already much better than using srgb.
2018-09-11 17:05:16 +02:00
3fbdcefa17 Subdiv: Initial implementation of CCG
Attempts to substitude CCGDM with an OpenSubdiv based structure
which has less abstraction levels. The missing part in this
substitude is a face pointers which old CCGDM/multires code was
using to stitch faces (averaging boundaries).

Another curial bit missing: "reshaping" of multires CD_MDISPS
to the state of new PBVH grids.

The new code is only available when OpenSubdiv modifier is
enabled (WITH_OPENSUBDIV_MODIFIER=ON) and with debug value of
128. This is so this WIP code is not interfering with current
production machines in the studio.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D3685
2018-09-11 16:37:02 +02:00
998a804358 DRW: Don't highjack all debug values (cont) 2018-09-11 16:34:52 +02:00
1a590c7a1c DRW: Don't highjack all debug values 2018-09-11 16:27:55 +02:00
19082763dd Fix workspace order and shortcut keys not matching. 2018-09-11 16:21:00 +02:00
5a7c3d5a08 Eevee: Prepare for fullres tracing 2018-09-11 16:15:43 +02:00
aa5c543a7f Eevee: Fix downsampling shader with textureGather
This was leading to issues with all raytracing and AO algorithm.

Fix T55619
2018-09-11 16:15:43 +02:00
766d9c2937 GPUMaterial: Fix issue with coloramp and constant interpolation
It was not respecting the clamp to edge texture param because we use
texelFetch directly in this case.
2018-09-11 16:15:43 +02:00