Commit Graph

381 Commits

Author SHA1 Message Date
9f30c7147c Frame matching methods for follow track constraint
This is needed in cases when using blender camera with different
resolution than original footage. Behaves in the same way as
background picture framing.
2012-08-09 16:57:02 +00:00
0107385f7f code cleanup: ensure macros require ';' endings 2012-08-08 21:20:10 +00:00
c41e1e434a code cleanup: replace MIN2/MAX2 with minf/maxf 2012-07-29 16:59:51 +00:00
cfb7aee017 style cleanup 2012-07-07 22:51:57 +00:00
84bf3e48c0 style cleanup: use c style comments in C code 2012-07-06 23:56:59 +00:00
f0c724219d Internal refactoring of tracking module, should be no functional changes
- Re-arrange functions in headers and implementation file to make them
  more grouped by entity they're operating with. Also order of functions
  in implementation file should match order of functions in header for
  easier navigation.

- Rename some functions to match conventions of naming public functions.
- Some code de-duplication, still some room for improvements tho.
- Split main 2D tracking functions into smaller steps to make it more clear.

Accidentally OpenMP was disabled in some of previous commits, re-enable it.
2012-06-15 11:03:23 +00:00
8489e100dc Naming + Style tweaks for newly added flag for Action Constraint
Old names used could conflict with other things too easily in future
2012-06-12 11:54:31 +00:00
b36b9f15ea Few minors style and type fixes (and a nice, harmless copy/paste error! ;) ) 2012-06-12 08:32:06 +00:00
2127e62c9b "Fix" for [#30704] Action Constraint mapping bug
Feature request rather than a real bug: allow constrained bone to use "object" part of the linked action, in addition to "same-named bone" part.
2012-06-12 06:22:23 +00:00
61fe88aedc Bugfix [#27886] Transform constraint maps wrongly with negative scale
AFAIK, it is impossible to determine exactly which axes may have negative
scaling values from a 4x4 matrix (which is the underlying cause of this bug).
However, we can figure out if there is some negative scaling going on in that
matrix (i.e. one of the axes has negative scale). So, the fix here is to
negatively scale everything if we detect this happening.

WARNING: do not rely on being able to accurately detecting positive/negative
values for more than a single axis per bone controller. Weird results may occur.
You have been warned.
2012-06-11 05:05:05 +00:00
Dalai Felinto
dfa307f73f constraints names are not matching (rna and constraint.c). doing rna->constraint.c 2012-06-08 21:04:48 +00:00
f43a733f59 Changed semantic of recently added start_frame
Now it's indicates at which scene frame number movie clip starts playing back.
This this setting is still belongs to clip datavlock and used by all users of
clip such as movie compositor nodes, constraints and so.

After long discussion and thoughts about this it was decided that this would
match image's current behavior (which initially seen a bit crappy), but that's
actually allows:

- Keep semantics of start frame in image and clip datablocks in sync
- Allows to support features like support of loading image sequences
  with crappy numbers in suffix which doesn't fit long int.
- Allows to eliminate extra boolean checkbox to control such kind of offset.

Hopefully from pipeline POV it wouldn't hurt because idea of having this things
implemented in original way was  working only if sequence before processing
started naming form 001.
2012-06-06 18:58:30 +00:00
032d83ecc4 style cleanup: defines with braces 2012-05-27 20:13:59 +00:00
d2a37d464a code cleanup: double promotion warnings 2012-05-22 21:16:59 +00:00
145289ad95 code cleanup: minor improvements to float/vector usage. 2012-05-12 22:13:38 +00:00
3ef11693f5 Style cleanup: displist module 2012-05-07 06:58:03 +00:00
ffed654ff2 style cleanup: blenkernel 2012-05-06 17:22:54 +00:00
7c58e6a9f2 Simplifying constraints code - removed relink_data() callbacks in favour of a
more generic system which goes through id_looper(), reducing the maintainance
burden for new constraint authors
2012-05-06 01:27:48 +00:00
2554a67889 Deleting action constraints (and a few others) now adjusts the usercounts of
their referenced data correctly
2012-05-06 01:03:51 +00:00
1dccd4c98a code cleanup: naming - pose/armature/image
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-05 16:03:57 +00:00
ff4ff9c8a4 Bugfixes for various ID-block references (Constraints, NLA)
* ID-blocks referenced by Constraints but not being used as the target objects
(such as Actions in the Action Constraint, or Text Blocks in PyConstraints) now
get usercounts for being referenced in this way. This should fix ancient bugs
such as [#19205] and [#8593]. More tests still needed to verify that this
does now play nicely with proxies.

* Changing actions used by NLA strips should now update the usercounts
accordingly
2012-05-05 15:54:08 +00:00
a731e13043 code cleanup: function naming, use BKE_*type* prefix. 2012-05-05 14:03:12 +00:00
084fedd03a code cleanup: brush/camera naming 2012-05-05 00:58:22 +00:00
343edf2722 style cleanup: function calls & whitespace. 2012-04-29 17:11:40 +00:00
e701f9b670 style cleanup: whitespace / commas 2012-04-29 15:47:02 +00:00
b340f930ec style cleanup: changes to brace placement / newlines - for/while/if/switch 2012-04-28 06:31:57 +00:00
5b88712ff9 move debug flag into its own global var (G.debug), split up debug options.
--debug
  --debug-ffmpeg
  --debug-python
  --debug-events
  --debug-wm

This makes debug output easier to read - event debug prints would flood output too much before.

For convenience:
  --debug-all turns all debug flags on (works as --debug did before).

also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
2012-03-31 00:59:17 +00:00
ae33503d03 Fix #30716: Clamp To Constraint Locks up Blender after a while.
Issue was caused by object moved really far away (not just actually issue,
it's just about long mouse gesture and X-axis orientation which projects
position to quite large X-axis value) and for this location start offset
from curve length was calculating iteratively which takes plenty of time for
short curves.

Replace iterative search of offset with formula which seems to be working
in the same way and should be a bit more accurate.
2012-03-29 15:41:58 +00:00
1ce2c73816 Code style cleaup for motion-tracking modules.
Should be no functional changes.
2012-03-25 23:19:21 +00:00
69e6894b15 style cleanup: follow style guide for formatting of if/for/while loops, and else if's 2012-03-24 06:18:31 +00:00
7ff77ed4ea code cleanup: use zero_v3 2012-03-23 20:18:09 +00:00
4f19c1a995 spelling cleanup 2012-03-18 07:38:51 +00:00
dfdfa3d51b code cleanup: replace macros VECCOPY, VECADD, VECSUB, INPR - with BLI_math funcs.
added copy float/double funcs: copy_v3fl_v3db(), copy_v3db_v3fl(). 2d & 4d too.
2012-03-09 06:04:17 +00:00
4f7bdc59d3 style cleanup: spelling.
also remove large, duplicate comments from sunsky.h
2012-03-09 00:41:09 +00:00
f6ae27daef style cleanup - comment spelling + translate some dutch. 2012-03-04 04:35:12 +00:00
7bbf4b7831 style cleanup
- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
2012-03-02 16:05:54 +00:00
ea13ec1699 Spelling Cleanup 2012-03-01 12:20:18 +00:00
53fece44cf style cleanup for blenkernel, no functional changes. 2012-02-23 02:17:50 +00:00
6c0361dff7 Armature pose evaluation: more factorization of code.
Now constraints' space conversion code also uses generic armature_mat_(pose_to_bone/bone_to_pose). Previous own function (constraint_pchan_diff_mat) was somewhat inconsistent too with Hinge/NoScale/LocalLocation options...
As with previous similar changes, this might break some old rigs, in very specific cases (when constraint-evaluating an hinge/noscale/local_location bone in local space).

In the same part of code, removed unnecessary matrices copying, mult_m4_m4m4 can take the same matrix as input and output, nowadays...

Also found a bug-generator weakness in those armature_mat_ functions (if both input and output mat where the same, result was wrong, now systematically copying input mat, as done in LIB's matrix funcs).

Finally, factorized offset bone matrix generation into its own small function too, as it is used in two different places in armature.c (pchan_to_pose_mat itself, and restpose's where_is_armature_bone).

Note: I think all parts of blender's code related to that topic have now been tackled, but yet have to check BGE, it’s probably using that stuff too, one way or the other...
2012-02-22 20:06:33 +00:00
a368e6771a - remove some unused editmesh functions.
- copy & rename EditMesh stricts for use with scanfill (remove unused members)
2012-02-19 22:17:30 +00:00
d0412a1981 svn merge ^/trunk/blender -r43864:43887 2012-02-05 02:30:30 +00:00
deec4ce0bc Code Cleanup: avoid double promotion. 2012-02-04 06:55:29 +00:00
075fee4d58 svn merge ^/trunk/blender -r43830:43864 2012-02-03 01:30:21 +00:00
722e0d38ac Code Cleanup: de-duplicate bone space calculation ~(35 sloc) 2012-02-02 08:47:46 +00:00
ab4dbc6d78 fix [#30051] Copy Scale constraint overrides Inherit Scale from parent
space conversion in constraint code ignored inherit scale option.
2012-02-02 08:04:06 +00:00
4aa82806ef svn merge ^/trunk/blender -r43751:43819, need to look into changes made to editmesh_loop.c from this range still 2012-02-01 09:31:13 +00:00
a834007a9b Previous fix for [#29484] wasn't working right (did work in report file though).
this now shares code with RNA's 'pchan.matrix = matrix'

tested with parent scale/rot/translation
2012-02-01 05:59:50 +00:00
7836069775 fix [#29484] Visual keying bone with local location disabled 2012-02-01 05:04:51 +00:00
8ec8aaf77f Fix #30019: Copy rotation from a vertex group
It was incorrect behavior of contarget_get_mesh_mat in cases when
object's Y axis is co-linear to average vertex group normal.
Use object's X axis for plane definition in such cases.
2012-01-30 19:46:15 +00:00
4af4863baf svn merge ^/trunk/blender -r43639:43664 2012-01-24 16:18:20 +00:00