9ffdad9f9c
Renaming pt_BR to pt, as a recent reform [1] made most country speaking portugese use a same, common version of it, which we want to use here.
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[1] http://www.reformaortografica.com/
2012-03-26 17:24:54 +00:00
47cd3d4b8e
Fix for truncation of 64-bit CustomDataMasks.
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Can't use GET_INT_FROM_POINTER anymore with CD masks, as this
truncates to 32-bit.
Bug: http://projects.blender.org/tracker/index.php?func=detail&aid=30680&group_id=9&atid=498
CR: http://codereview.appspot.com/5905059/
2012-03-26 16:25:21 +00:00
03336c0ba7
Style cleanup of movie cache module
2012-03-26 16:04:10 +00:00
adbe628a1b
Fix crash of Refresh Sequencer when some Movie / MovieClip strips doesn't have animation opened
2012-03-26 15:57:00 +00:00
3d5111a5ed
Fix #30675 : Default .blend should have clay strips brush
2012-03-26 15:29:27 +00:00
52b26c4e4e
Default settings for new movie clip tracking now is the same as Default preset
2012-03-26 14:30:30 +00:00
3a33110732
Fix for segfault when building proxies in Sequencer.
2012-03-26 14:10:15 +00:00
cc1ebaf496
Request from Mango team which will most probably expected by everyone:
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Refresh Sequencer button will now update lengths of strips as well.
2012-03-26 13:48:45 +00:00
0a4d483559
Fix for own error in sequencer's Select menu (from r40658, makes me wonder if anyone uses that feature except me...), and update to Select Grouped op (taking into account new MovieClip strip type).
2012-03-26 13:45:06 +00:00
69c9451c3e
- MovieClip strips now have got valid color for older saved files
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- Update Strip Length will now properly update lenght of movie clip
strips created from movies before lenght was added there.
2012-03-26 13:36:22 +00:00
dbfe971c06
Fix for crash when adding image sequence movie clip into a sequencer
2012-03-26 13:30:53 +00:00
d27a1a9acd
Fix #30676 : UV unwrap did not create UV map with proper default coordinates.
2012-03-26 13:21:13 +00:00
862a1a6afa
Fix blenderplayer build, adding stub.
2012-03-26 12:45:28 +00:00
bbc3d820f4
Cycles: add ColorRamp node.
2012-03-26 12:45:14 +00:00
5e764bf848
Fix #30647 : Error in wire drawing of subsurf
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Patch by Nicholas Bishop, thanks!
2012-03-26 12:20:46 +00:00
2743f2bb3f
fix [ #30257 ] bmesh: Rip "V" don't work on end vertex
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added option to edgesplit bmesh operator to take tagged vertices as well so an edge at a boundary can split without splitting off the boundary vertex.
the behavior/speed of the edge split modifier and tool remainss the same, this is only used for rip.
2012-03-26 12:02:41 +00:00
261e92f864
Fix #30430 : Can only alt+scroll image buffer slot once
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Issue was caused by mapping old buttons to new buttons. Render slot button in header
holds RenerResult for particular slot, but in N-panel it holds RenderResult from RenderEngine.
So what was happening is: switching render slot to empty slot makes slot button in header
contain NULL as button function's argument, but old button holds RenderResult for rendered
image, so this two buttons aren't equal and so button isn't getting activated and no scrolling
happens.
Making slot button hold RenderResult directly from RenderEngine (as it's happening with
buttons in N-panel) makes old->new buttons mapping work correct and it's possible
to alt-scroll smoothly
2012-03-26 11:44:03 +00:00
8439649464
Fix #30671 : Reset to default values bug
2012-03-26 10:33:37 +00:00
7d9f0bfe76
fix [ #30598 ] Bad 3D view display & render with smooth mesh
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Sergey's suggestion - just call calc normals fixes.
2012-03-26 09:38:38 +00:00
3fab018da4
Fix for object solver possible pointing to a freed memory when removing
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movie clip data block from python/
2012-03-26 09:36:19 +00:00
4a1fdd80f9
style cleanup: use NULL rather than 0 for raytrace code.
2012-03-26 08:58:17 +00:00
ce4eb57301
fix [ #30653 ] Wrong image at UV/Image Editor window
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render results would be displayed on loading new files if the scene names matches, now free render-results so as not to display stale data - also saves some memory.
2012-03-26 08:10:12 +00:00
4ade85612c
fix for possible crash - freed scene was being used for render result lookup when 'Load UI' was disabled.
2012-03-26 08:06:13 +00:00
7e38b49f26
fix for possible crash using freed ObCenter pointer when loaing a blend file without loading the UI.
2012-03-26 07:28:31 +00:00
11d12d945e
style cleanup: python api
2012-03-26 06:55:09 +00:00
7c8c1a0718
Minor fixes to recent new UI messages.
2012-03-26 06:20:59 +00:00
5c209c76a1
fix [ #30658 ] existing uv mesh coordinates not copied to new created uv map
2012-03-26 05:28:00 +00:00
c9c66720c8
disallow adding tessfaces to a mesh with polygons (only allowed case is creating a new mesh with tessfaces and later converting to polygons, which wont work if polygons exist)
2012-03-26 04:32:04 +00:00
452f7c3868
setting the active texture layer from python would get the UV layer out of sync. (entering editmode would show the wrong UV layer)
2012-03-26 04:23:18 +00:00
48f0444760
style cleanup: editors/mesh - mostly whitespace around operators
2012-03-26 02:56:48 +00:00
44010fb659
fix [ #30657 ] New UV layers created with Mesh.uv_textures.new reset previous ones.
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adding UV's from python was resetting the active UV layer but not setting the new layer to active, resetting existing UV's.
2012-03-26 02:39:05 +00:00
94b8b8913e
rename lattice influence to strength from r45144 (other deform modifiers call it strength too)
2012-03-26 00:42:21 +00:00
09144c3756
style cleanup: mostly whitespace around operators
2012-03-25 23:54:33 +00:00
1ce2c73816
Code style cleaup for motion-tracking modules.
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Should be no functional changes.
2012-03-25 23:19:21 +00:00
4457e85442
style cleanup: dont use 'else for' for extended blocks of code (quite confusing)
2012-03-25 23:12:42 +00:00
6faeac9fe2
style cleanup: add braces around checks - 'if ELEM() {...}', confuses some parsers that done expand macros.
2012-03-25 22:35:18 +00:00
aede928bdc
Patch: [ #30652 ] Influence slider for Lattice Modifier
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* This patch adds a influence slider for the lattice modifier, which affects the strength of the deformation.
Patch by Patrick Boelens (senshi), thanks a lot!
2012-03-25 22:14:21 +00:00
c379b78d8a
fix #30668 and the rest of #30638 .
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Port angle stretch code for uvs to bmesh.
Also added comment to clarify previous commit.
2012-03-25 21:18:44 +00:00
8c6fc392c2
Comment out the projection to ngon normal plane when calculating ngon area. This is hardly worth the cost since we use an approximation anyway.
2012-03-25 19:13:50 +00:00
eb10402365
Fix #30638 and part of #30646 .
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Problem was that area calculation of polygons was done relative to the xy plane, and with a very obscure (to me at least) algorithm. That meant that vertical ngons would get 0 area.
Commented initial code in case this is a strange optimization case that someone wants to use and used a cleaner algorithm: first project vertices to the ngon plane, defined by the normal of the ngon and the center (mean) of the ngon vertices. This will only be exact for convex and mostly planar ngons, still it is much better than the previous code.
Also fixed memory leak when stretch display was on.
2012-03-25 19:02:28 +00:00
337be23cea
Fix bug #30673 , "Crash: Bridge a pair of edges."
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Fix edge case for clamp_index() with any negative 'x' that is a
multiple of 'len', was returning 'len' which is invalid index.
Maybe the expression can be simplified back to a one-liner?
2012-03-25 18:19:40 +00:00
3f56ee3da7
style cleanup: issues missed last commit
2012-03-25 15:56:17 +00:00
fffe342d87
bmesh inset: another small improvement - use the shared edge vector rather then the cross product between 2 faces if the faces infact share an edge - works best for non planer faces.
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also added utility function - BM_loop_other_vert_loop
2012-03-25 14:44:48 +00:00
105c282b9f
inset tool now works better when insetting around corners - the 2 faces normals are now used to calculate the inset edge vector if the faces are different and not planer.
2012-03-25 13:53:12 +00:00
53d32a0bd2
style cleanup: conform to style guide - mostly operator whitespace changes
2012-03-25 12:41:58 +00:00
e99a23fc6b
style cleanup: operator/whitespace
2012-03-24 11:27:52 +00:00
6378606d64
fix for error adding vertex colors in editmode.
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also correct delete_customdata_layer having invalid 'tot' in editmode, seems harmless for now but better assign correct value.
2012-03-24 11:02:28 +00:00
d7b9127e5f
fix for crash removing vertex colors in editmode.
2012-03-24 10:41:42 +00:00
b8a71efeba
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
81d8f17843
style cleanup: pep8, indentation
2012-03-24 07:36:32 +00:00