Commit Graph

69855 Commits

Author SHA1 Message Date
a01bcfa636 Cleanup: add semicolon after PyObject_VAR_HEAD
clang-format doesn't expand macros,
add semicolon to prevent misleading formatting.
2019-05-03 12:43:18 +10:00
b8226a3ae1 Cleanup: warnings
Quiet extra-semi-stmt & missing-variable-declarations
2019-05-03 12:43:02 +10:00
a677cdab56 Defaults: disable developer extras
Was enabled by accident when updating startup.blend.
2019-05-03 12:19:18 +10:00
2c0db07eed DNA: remove unused 'osa' member
Also correct unused flag comment, use doxy cross references.
2019-05-03 12:07:25 +10:00
cdf68af12e Fix T64072: DynamicPaint: Bake failed: Canvas mesh not updated
Baking is to happen form within an evaluated scene.
2019-05-02 17:46:54 +02:00
95e052f830 Fix T63997 Weird z-fight during weight paint
PBVH drawing was used even in weightpaint/vertexpaint because both uses
the sculpt session.
2019-05-02 16:51:45 +02:00
102daed1f2 Cleanup: Draw Manager: remove DRW_state_invert_facing 2019-05-02 16:51:45 +02:00
f8bed5ccdc GPencil: New API to remove grease pencil material settings
This is required for some add-ons

Example use:
ma = bpy.data.materials[0]
# create settings
bpy.data.materials.create_gpencil_data(ma)
# remove settings
bpy.data.materials.remove_gpencil_data(ma)

Related to T63707
2019-05-02 16:27:12 +02:00
b52a0c78af Workbench,EEVEE: Viewport Render Samples
- Add `render_aa` and `viewport_aa` sampling setting for workbench. 0
   samples means no AA, 1 sample uses FXAA and more samples will use
   TAA.
   The viewport `gpu_viewport_quality` can still limit viewport anti-aliasing
   method.
 - Use TAA when rendering images. (this used to be CPU based FSAA)
 - Removed `R_OSA` related settings.

Reviewers: fclem, brecht

Maniphest Tasks: T60847

Differential Revision: https://developer.blender.org/D4773
2019-05-02 16:19:12 +02:00
ffaf91b5fc Pose slide / relax: fix various issues
* Fix operator adjust settings not working.
* Fix modal operator not working when invoked from search menu.
* Fix tagging to be correct for new depsgraph.
* Fix pose relax doing nothing when start and end frames match
  even if the current frame value is different.
* Remove odd 0.3..0.7 limit in adjust operator settings panel.
2019-05-02 16:03:39 +02:00
51347be24e Fix T64059: Crash in shader when using other object's texture space
Can not use evaluated datablock to localize since that could point to
another evaluated datablock, which can not become part of another
dependency graph.

The original code needed to have unkeyed changes preserved, but now
we do have a flush of animation to an active dependency graph, so this
code is not needed anymore.
2019-05-02 15:55:29 +02:00
2c5ee7418c Fix T63697: correct stuck R_NO_CAMERA_SWITCH in scene->r.mode.
This flag becomes stuck in certain situations, causing the marker
camera switch feature to not work.

To fix old files with the problem, clear the flag on file load.

Also, the line that is supposed to clear it has wrong bit math,
causing seq_render_scene_strip to effectively toggle the flag on or
off every time it's run, instead of restoring to original state.

The flag and code were added in 001789d733 by @campbellbarton.
2019-05-02 16:31:11 +03:00
5ec7987949 DrawManager: External Engine Depth Buffer
Only draw the depth buffer when overlays are enabled and scene
or view has changed.

When using Cycles in the viewport for every viewport draw call
the depth buffer was renewed. Draw calls happened when a sample
was finished or the status report was updated.

This could waist some CPU/GPU cycles. This change will check when
the depth buffer needs to be updated or when the last known depth
buffer could be reused.

Reviewers: brecht, fclem

Maniphest Tasks: T63525

Differential Revision: https://developer.blender.org/D4775
2019-05-02 15:10:43 +02:00
7f366c048a Fix T63435 Incorrect fresnel and normals for hair strands on EEVEE 2019-05-02 14:32:41 +02:00
a914765221 UI: rename 'Remove Doubles' to 'Merge by Distance'
Also add into the "Merge" menu.
2019-05-02 21:57:24 +10:00
6047653ec0 Fix T63904: Remove Animation should remove empty actions from objects. 2019-05-02 14:56:25 +03:00
667af6cf41 Refactor grid and scale indicator text drawing
This affects the timeline, dopesheet, graph editor, sequencer,
clip editor and nla editor.

Removed structs and enums: `V2D_ARG_DUMMY`, `eView2D_Units`,
`eView2D_Clamp`, `eView2D_Gridlines`, `View2DGrid`.

A main goal of this refactor is to get rid of the very generic
`View2DGrid` struct. The drawing code became very complex
because there were many different combinations of settings.

This refactor implements a different approach.
Instead of one very generic API, there are many slighly
different functions that do exactly, what we need in the
different editors. Only very little code is duplicated,
because the API functions compose some shared low level code.

This structure makes the code much easier to debug and change,
because every function has much fewer responsibilities.

Additionally, this refactor fixes some long standing bugs.
E.g. when `Show Seconds` is enabled, you zoom in and pan the view.
Or that the step size between displayed frame numbers was
always `>= 2`, no matter how close you zoom in.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4776
2019-05-02 12:00:12 +02:00
5b14b56542 Cleanup: typos in comments 2019-05-02 18:25:36 +10:00
22c293f6d6 Cleanup: outdated comments, unused define 2019-05-02 18:25:36 +10:00
8c478bb915 GPencil: Add API property to check annotations
This new property allows to check if the current datablock is an annotation or is used in a grease pencil object.

This property is required for some Add-ons.
2019-05-02 10:08:59 +02:00
2b88ed30cc Cleanup: Comments
A spelling issues introduced in 5a43406e1b. From quick look the
sequencer seems to be the only special boy. But the change is a bit
too big to carefully re-read for exact spelling mistakes.
2019-05-02 09:53:11 +02:00
6fb51ece54 Workspace: remove global active tool
This was needed for a global top-bar to show a single tool,
no longer needed now the top-bar is per-space.
2019-05-02 17:02:05 +10:00
38e34a12ac Fix T57099: Parenting between armatures crashes
Multi-object selection allowed to parent edit-bones across armatures
(which isn't supported).
2019-05-02 13:46:57 +10:00
c4962d9303 Cleanup: use WM_keymap_item_* prefix 2019-05-02 11:45:46 +10:00
1bea76dd6a Cleanup: style 2019-05-02 11:45:46 +10:00
a9835fdb3e Cleanup: use doxy sections in wm_keymap.c 2019-05-02 11:33:05 +10:00
db4804690b BLF: pass code-point to BLF_has_glyph
Avoid BLF having to be concerned with decoding the string
(which can fail).

Also remove redundant extra zero byte from strings.
2019-05-02 10:52:53 +10:00
e7ce9b9bb8 Cleanup: unused warning 2019-05-02 10:37:42 +10:00
a372e5e426 Fix T61619: Some VSE attributes with keyframes are not sensibly evaluated
when the scene is referenced as a strip from another VSE scene

Fix T49658: Evaluation / animation of f-curves does not correct
for a scene's position within another scene

Solution: Evaluate animdata before rendering scene seqbase.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4755
2019-05-01 09:58:35 -07:00
fc040335b7 Fix T63980: only copy selected curves in Copy Keyframes from Graph Editor.
Otherwise things can become confusing due to copying unwanted curves,
especially if "Only Selected Curve Keyframes" is enabled, and thus
selected keyframes from other curves may not be visible.

Now Copy Keyframes behaves exactly like Paste Keyframes.
2019-05-01 19:25:24 +03:00
a9e546f57d UI: add pixel units for some theme settings 2019-05-01 18:05:48 +02:00
George Vogiatzis
a8bdb357b4 UI: move object origin size preference to themes
Differential Revision: https://developer.blender.org/D4657
2019-05-01 18:05:48 +02:00
Harley Acheson
5b7806510f UI: remove outliner vertical separators
This removes the vertical bar separators between items and subitems (for closed
rows), and the vertical lines between the columns of restriction icons.

The vertical bars and lines don't really serve any useful purpose and add some
visual fuzziness and confusion. Best to concentrate the eye on the items of
content, not the separators between them.

Differential Revision: https://developer.blender.org/D4743
2019-05-01 18:05:48 +02:00
Harley Acheson
f597cb6d03 UI: remove outliner highlight selection gap
When rows were highlighted - for selection, hover, or search - the highlighted
bar would not take up the entire vertical space but instead leave a gap.

That gap generally looks like a separator between items, adding complexity and
fuzziness for no real benefit.

Differential Revision: https://developer.blender.org/D4742
2019-05-01 18:05:48 +02:00
Harley Acheson
3747282932 UI: use Mac key symbols in menus on macOS, instead of text like "Cmd"
On Windows "Cmd" is also replaced with "Win".

Differential Revision: https://developer.blender.org/D4689
2019-05-01 18:05:01 +02:00
Harley Acheson
0a80be40e3 UI: make outliner hierarchy line width take into account DPI
Differential Revision: https://developer.blender.org/D4744
2019-05-01 17:21:02 +02:00
George Vogiatzis
df712d74a2 UI: improve readability of Normals menu in edit mode
Also rename operators to match names in the menu.

Differential Revision: https://developer.blender.org/D4659
2019-05-01 17:17:22 +02:00
89826e0a0d Alembic: integrate cache file into the dependency graph
* The cache file datablock is now evaluated as part of the dependency graph,
  creating/freeing the Alembic file handle matching the current frame.
  Modifiers and constraints depend on this evaluation.
* Cache file handles and readers now only exist on COW datablocks, never the
  original ones.
* Object data paths are flushed back to the original for the user interface.
* The cache file keeps a list of all readers associated with its handle, and
  automatically frees them when the handle is freed. This kind of sharing of
  data across datablocks is weak but we have no better mechanism for it.

Fix T62720: Alembic sequences not working and crashing

Differential Revision: https://developer.blender.org/D4774
2019-05-01 16:02:27 +02:00
a72a831570 Eevee: Fix crash when rendering due to recent lookdev refactor 2019-05-01 15:45:54 +02:00
df8e5d66e3 Modifiers: support parallelism in Armature and Lattice Deform.
This partially mitigates the performance drop in Spring
02_055_A.anim caused by dependency changes in D4715.

Differential Revision: https://developer.blender.org/D4753
2019-05-01 16:34:54 +03:00
4d043b5c17 Fix crash on unlinking scene
Fix crash when unlinking scene and "Use Sequence" property is set.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4756
2019-05-01 05:16:55 -07:00
fa3da4d23d Use cache only in current scene
Disable cache use, when rendering another scene seqbase.
Now cache limit applies only to one scene, so it can be overshot.
Cache of other scenes can be filled manually still.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4757
2019-05-01 05:16:29 -07:00
bc597eb487 Fix T49589: 2.78 VSE no longer caching Node Editor scene strips
Sequencer cache was cleared when rendering compositor output.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4758
2019-05-01 05:16:01 -07:00
1cb091ae7a Cleanup: correct arg wrapping from recent cleanup 2019-05-01 20:32:38 +10:00
928becec60 UV Sculpt: improve tool-system integration
In 2.7x UV sculpt was a kind of sub-mode
(a toggle with it's own key-map & drawing code).

Move this to an operator that uses the tool-system,
this simplifies internal logic, especially brush selection
which now matches sculpt and other paint modes.

- Remove toggle used to enable uv sculpt.
- Expose the brush, which was already used but there was no way to
  select different brushes.
- Make UV sculpt use paint paint tool slots
  (using brushes how all other paint mode currently do).
- Move UV Sculpt keymap to the tools keymap.
- Remove Q to toggle UV sculpt mode,
  S/P/G keys to switch tools.
2019-05-01 20:32:38 +10:00
7aeb94686f Fix line width for image sample size display 2019-05-01 20:32:38 +10:00
e66629c128 Eevee: Lookdev: Cleanup implementation & support for Bloom and TAA
Make Lookdev works with bloom and TAA by rendering it before TAA and fixing
the motion vectors of the lookdev balls.

Rework Lookdev to remove much of its complexity. Use simpler matrices with
more understandable setup code.
2019-05-01 12:09:18 +02:00
b581f19292 Eevee: Add support for alpha background in viewport
Viewport now displays alpha checkerboard pattern like Cycles does when
film alpha is set to "Transparent".

Some small workarounds were necessary for Depth of Field and correct TAA
support.
2019-05-01 12:09:18 +02:00
47717060af DRW: Draw checkerboard alpha pattern for Cycles
Add checkerboard alpha pattern like it was in 2.79
2019-05-01 12:09:18 +02:00
e6705fad33 DRW: Add DRW_STATE_BLEND_PREMUL_UNDER
Just basic alpha under operation with premultiplied source.
2019-05-01 12:09:18 +02:00