Commit Graph

32786 Commits

Author SHA1 Message Date
a10ed84bf4 fix [#33094] Even edge slide on multiple loops destroys geometry 2012-11-07 11:19:54 +00:00
1c450d71ef Fixed crashes when motion tracks are zero-sized
This is probably versioning issue happened when both trunk and tomato
were mixed to work on the same file.

Anyway, there're few files here locally and it's probably other users
do have the same files, so lets keep things safe here :)
2012-11-07 11:18:42 +00:00
a68416e681 OSX: some more version target cleanups and corrections 2012-11-07 10:43:31 +00:00
53ede28fcb Invalidate sequencer cache when movie clip's input color space is changing
Currently the only way is to invalidate the whole cache, for something
smarter we'll need a dependency graph which would be able to deal with
relations between clip and strip.
2012-11-07 10:18:11 +00:00
f727448e10 fix [#33106] Decimate modifier/collapse give bad result
FLT_EPSILON was too small to use when checking if the edge collapse result is an error.

add invert_m3_m3_ex(), invert_m3_ex() functiosn which take an epsilon to check the determinant, saves calculating it twice per edge collapse.
2012-11-07 09:28:59 +00:00
efc44d0c4d decimator - interpolate vertex normals rather then re-calculating them. faster and means degenerate faces wont explode. 2012-11-07 07:16:28 +00:00
be367890f7 decimator - no need to check abs() on normal length. 2012-11-07 06:28:46 +00:00
8740b6cd88 fix [#33108] Running save_as_mainfile breaks relative texture paths
save-as with path remapping left the paths relate to the file written.
2012-11-07 04:13:03 +00:00
cdce3e0949 code cleanup:
- remove double promotions
- use UI_DPI_ICON_FAC macro rather then dpi/72
- add assert to prevent creating jobs with WM_JOB_TYPE_ANY, which should only be used for finding jobs.
2012-11-07 01:32:15 +00:00
852a41fb0e style cleanup, also remove redundant call to set_listbasepointers in free_main(). 2012-11-07 01:02:28 +00:00
Dalai Felinto
0890c2a4a0 support for string parameters in OSL nodes
for now subtype is not defined, but once we start parsing the metadata we can set texture inputs as FILEPATH
also, it takes relative strings and convert to absolute for all strings (which is arguably a good solution, but
should work for now)
2012-11-06 21:36:44 +00:00
4496b9004c Cycles: tangent and normal map now show UV map link menu instead of text field. 2012-11-06 20:48:26 +00:00
ecda79a8b8 == file browser ==
[#33080] Backup icons - further integration
Contributed by Georg Kronthaler, many thanks!

* enables display of correct file icon on splash screen and in Open Recent menu
* exposes filter_backup in the python api
* enables setting BLENDERFILE_BACKUP as active filter in file browser from wm_operators.c (and from .blend in case this setting will be saved in the future)
* adds a comment to slightly misleading function name file_is_blend_backup()
* Updates icon for backup files to be more consistent with icon for .blend files
2012-11-06 20:29:14 +00:00
0ba9e04c5b Fix for previous commit, didn't compile on windows. 2012-11-06 20:19:20 +00:00
27d647dcf8 Cycles: 4 new nodes.
* Tangent: generate a tangent direction for anisotropic shading. Can be either
  radial around X/Y/Z axis, or from a UV map. The default tangent for the
  anisotropic BSDF and geometry node is now always radial Z, for UV tangent use
  this node now.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Tangent

* Normal Map: generate a perturbed normal from an RGB normal map image. This
  is usually chained with an Image Texture node in the color input, to specify
  the normal map image. For tangent space normal maps, the UV coordinates for
  the image must match, and the image texture should be set to Non-Color mode
  to give correct results.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Normal_Map

* Refraction BSDF: for best results this node should be considered as a building
  block and not be used on its own, but rather mixed with a glossy node using a
  fresnel type factor. Otherwise it will give quite dark results at the edges for
  glossy refraction.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Refraction

* Ambient Occlusion: controls the amount of AO a surface receives, rather than
  having just a global factor in the world. Note that this outputs a shader and
  not a color, that's for another time.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Ambient_Occlusion
2012-11-06 19:59:02 +00:00
64467e3ffa Fixes related to #33087:
* Fix GLSL memory leak in the (vector) math node.
* Fix GLSL math node pow behavior for negative values, same as was done for C.
2012-11-06 19:58:48 +00:00
04bea047b5 Bugfix #32191
Case: multiple scenes, linked objects on different layers.
By definition, a layer is a local scene property - not of object.
On setting scenes, this then gets copied over to objects.

Error was a 2.5 year old commit to allow object layer animation,
which is due to depsgraph issues badly supported anyway.
(animate visibility outliner flags instead)
2012-11-06 18:07:17 +00:00
bdea81a179 Fix using uninitialized color pace name in IMB_testiffname 2012-11-06 16:41:20 +00:00
7b60529517 Bugfix #33092
Fluid sim would stop or crash with node editor.

Bug was a real bad one - the code for giving out WM jobs was messed up for long.
It was giving a running fluid job to the compositer even... tsk!

I will go over jobs code carefully next days to see if it all behaves. Now it
allows per owner multiple jobs, provided it has different job_type set.

Also fixed: preview renders (material) were deadslow once a while - caused
by icon render setting miniature tile render sizes. Now it's fast again,
but there are still 3 icon jobs running per UI change... need to check what.
2012-11-06 15:54:04 +00:00
acc8c654fc OSX: substitute all MAC_OS_X_VERSION defines with MAC_OS_X_VERSION_MIN_REQUIRED macros, to get more reliable version (api) covering 2012-11-06 15:19:49 +00:00
41bfb62b0f was trying to make py import follow pythons own code more but broke py32 compat. this should fix 2012-11-06 13:29:00 +00:00
48f968edc2 Bugfix: on Linux (X11) the inactive window was not getting mouse-move events.
This feature has been working in OSX for long - to see mouse-overs on buttons
from inactive windows (and tooltips) and allow a button to be active for
input right away.

Will need check by linuxers if this works satisfying. Also Windows now might
support this feature.
2012-11-06 13:22:33 +00:00
92bb31c10e fix for imp.reload() with Python3.3, function was recursively calling its self. 2012-11-06 11:43:19 +00:00
441becf22d Bugfix #33096
Code drawing paint cursors in regions didn't check for zero-sized regions well.
Causing error prints: wmSubWindowScissorSet 0: doesn't exist

Harmless, but nicer to handle it correct :)
2012-11-06 10:35:02 +00:00
5effa2923a fix [#33037] Soften brush can't handle seams in texture paint
project paint never worked with soften (blur), support now added.
2012-11-06 09:19:51 +00:00
e7bea58d35 minor improvement to projection paint pixel initialization - initialize the pixel alloc size once and re-use it. 2012-11-06 07:11:17 +00:00
83a22ec16e Harmless formatting tweaks 2012-11-06 06:29:40 +00:00
28a14e8c70 Display warning/info notification after adding properties to a Keying Set using
KKEY

Previously this would happen silently, so users may not have noticed that these
had been added. Let's see how this goes before seeing if a hotkey change is
needed to prevent even more errors.
2012-11-06 05:25:55 +00:00
5a21361048 Bugfix [#33043] Changing the name of a keying set does not change group name
This now works for absolute Keying Sets (Builtin Keying Sets are highly context
dependent, and usually cannot be renamed, so this shouldn't be a problem there)
2012-11-06 05:04:54 +00:00
96cb05f028 add comments for uiBut a1 and a2 values. 2012-11-06 04:56:30 +00:00
fb6ded3f59 bad use of assignment within ABS() caused SMHASH_NEXT macro to step the offset twice in some cases. 2012-11-06 04:17:46 +00:00
Dalai Felinto
dbd414deed bugfix: nodes.new('FRAME') not working
reported on irc by Peter Casseta
2012-11-06 01:14:03 +00:00
a9fb70754f avoid using function calls in macros that result in multiple function calls. 2012-11-06 00:18:01 +00:00
97a1caea8a Fix for Math node:
A test variable needed to be absoluted (positive).
Gives expected resuts on negative raiser values.

(next; digging in opencl :)

(In old compo code too, not effective).
2012-11-05 15:58:35 +00:00
ea61c74262 hopefully fixes building on msvc, also some minor header edits 2012-11-05 14:58:12 +00:00
39da858001 Sequencer: input color space support for image and movie strips 2012-11-05 14:44:29 +00:00
964f29797b avoid using BLI_array for remove double helper function - bmesh_find_doubles_common(), was growing and array one at a time (with re-allocs), when the size is known. 2012-11-05 14:39:49 +00:00
004f8d78ed default to Python3.3 on Linux for SCons and CMake, warn when building with python 3.2x or older.
also remove casts to keep Python3.2 warning quiet.
2012-11-05 13:48:42 +00:00
6ee3bf5300 Bugfix #33087
Shader nodes (Blender Internal), Math node Power() didn't accept negative
values for input. Added same code as for compositor case - only allow to
raise with integer values for negatives.
2012-11-05 13:43:02 +00:00
cf30cb2cff fix for freed pointer access in node_free_script() 2012-11-05 13:33:48 +00:00
4ad749bc13 Improvement for text indentation: keep selection as good as possible
Patch by Sebastian Nell, thanks!
2012-11-05 13:31:26 +00:00
856b0f09dc Fix #31310: Thumbnails not generating with non Latin characters 2012-11-05 13:00:33 +00:00
77bf273e1b fix [#33051] view selected (focus) bug
this was really a feature request!, previously the first cage vertex was used no matter what, but no the code checks to use the closest vertex to the original.
2012-11-05 10:43:52 +00:00
29ef22a5fd code cleanup: use enums for view3d_snap transverts. 2012-11-05 10:33:59 +00:00
316d33ea0b Change a way how image sequence/movie source is detecting for movie clip
Use IMB_testiffname to check whether file could be handled by ImBuf or
whether it should be handled by anim routines.

It solves the issue when file without extension is used for movie clip.
2012-11-05 10:32:47 +00:00
71b8469e3b Slight better solution for sequencer's transform with alt holded down
Set T_ALT_TRANSFORM flag event handling function rather than accessing
window manager form flushing sequencer transform data.

Visual feedback about what exactly will happen on placing strip between
two other strips could be also improved.
2012-11-05 10:15:58 +00:00
fdcf4e3385 Use enums rather than defines for clips/tracking flags.
Helps a lot when debugging.
2012-11-05 09:40:00 +00:00
c557f6f0b6 Subversion bump for render tiles, motion tracking fallback option and collisions. 2012-11-05 08:41:38 +00:00
759ea40787 Render engines: replace number of x/y tiles with tile size
Now tile size is setting up explicitly instead of using number of tiles.

This allows better control over GPU performance, where having tiles aligned
to specific size makes lots of sense.

Still to come: need to update startup.blend  to make tiles size 64x64.
2012-11-05 08:05:14 +00:00
6eec49ed20 Cycles: memory usage report
This commit adds memory usage information while rendering.

It reports memory used by device, meaning:

- For CPU it'll report real memory consumption
- For GPU rendering it'll report GPU memory consumption, but it'll
  also mean the same memory is used from host side.

This information displays information about memory requested by Cycles,
not memory really allocated on a device. Real memory usage might be
higher because of memory fragmentation or optimistic memory allocator.

There's really nothing we can do against this.

Also in contrast with blender internal's render cycles memory usage
does not include memory used by scene, only memory needed by cycles
itself will be displayed. So don't freak out if memory usage reported
by cycles would be much lower than blender internal's.

This commit also adds RenderEngine.update_memory_stats callback which
is used to tell memory consumption from external engine to blender.
This information is used to generate information line after rendering
is finished.
2012-11-05 08:04:57 +00:00