a12a8a71bb
Remove "All Rights Reserved" from Blender Foundation copyright code
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The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.
The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.
However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.
This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software ...
This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00
4eb9322eda
Cleanup: PyMethodDef formatting
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Missed these changes in [0].
Also replace designated initializers in some C code, as it's not used
often and would need to be removed when converting to C++.
[0] e555ede626
2022-11-08 11:13:58 +11:00
a3ddcc6b4d
Cleanup: correct PyModuleDef.m_slots reference
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Changed in Python 3.5, match Python's internal name.
2022-09-08 15:32:33 +10:00
c434782e3a
File headers: SPDX License migration
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Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
2022-02-11 09:14:36 +11:00
8083527f90
Edit Mesh: use params arg for update function, add calc_normals arg
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Rename function EDBM_update_generic to EDBM_update, use a parameters
argument for better readability.
Also add calc_normals argument, which will have benefits when
calculating normals and tessellation together is optimized.
2021-06-14 22:56:01 +10:00
f29a738e23
PyAPI: use keyword only arguments
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Use keyword only arguments for the following functions.
- addon_utils.module_bl_info 2nd arg `info_basis`.
- addon_utils.modules 1st `module_cache`, 2nd arg `refresh`.
- addon_utils.modules_refresh 1st arg `module_cache`.
- bl_app_template_utils.activate 1nd arg `template_id`.
- bl_app_template_utils.import_from_id 2nd arg `ignore_not_found`.
- bl_app_template_utils.import_from_path 2nd arg `ignore_not_found`.
- bl_keymap_utils.keymap_from_toolbar.generate 2nd & 3rd args `use_fallback_keys` & `use_reset`.
- bl_keymap_utils.platform_helpers.keyconfig_data_oskey_from_ctrl 2nd arg `filter_fn`.
- bl_ui_utils.bug_report_url.url_prefill_from_blender 1st arg `addon_info`.
- bmesh.types.BMFace.copy 1st & 2nd args `verts`, `edges`.
- bmesh.types.BMesh.calc_volume 1st arg `signed`.
- bmesh.types.BMesh.from_mesh 2nd..4th args `face_normals`, `use_shape_key`, `shape_key_index`.
- bmesh.types.BMesh.from_object 3rd & 4th args `cage`, `face_normals`.
- bmesh.types.BMesh.transform 2nd arg `filter`.
- bmesh.types.BMesh.update_edit_mesh 2nd & 3rd args `loop_triangles`, `destructive`.
- bmesh.types.{BMVertSeq,BMEdgeSeq,BMFaceSeq}.sort 1st & 2nd arg `key`, `reverse`.
- bmesh.utils.face_split 4th..6th args `coords`, `use_exist`, `example`.
- bpy.data.libraries.load 2nd..4th args `link`, `relative`, `assets_only`.
- bpy.data.user_map 1st..3rd args `subset`, `key_types, `value_types`.
- bpy.msgbus.subscribe_rna 5th arg `options`.
- bpy.path.abspath 2nd & 3rd args `start` & `library`.
- bpy.path.clean_name 2nd arg `replace`.
- bpy.path.ensure_ext 3rd arg `case_sensitive`.
- bpy.path.module_names 2nd arg `recursive`.
- bpy.path.relpath 2nd arg `start`.
- bpy.types.EditBone.transform 2nd & 3rd arg `scale`, `roll`.
- bpy.types.Operator.as_keywords 1st arg `ignore`.
- bpy.types.Struct.{keyframe_insert,keyframe_delete} 2nd..5th args `index`, `frame`, `group`, `options`.
- bpy.types.WindowManager.popup_menu 2nd & 3rd arg `title`, `icon`.
- bpy.types.WindowManager.popup_menu_pie 3rd & 4th arg `title`, `icon`.
- bpy.utils.app_template_paths 1st arg `subdir`.
- bpy.utils.app_template_paths 1st arg `subdir`.
- bpy.utils.blend_paths 1st..3rd args `absolute`, `packed`, `local`.
- bpy.utils.execfile 2nd arg `mod`.
- bpy.utils.keyconfig_set 2nd arg `report`.
- bpy.utils.load_scripts 1st & 2nd `reload_scripts` & `refresh_scripts`.
- bpy.utils.preset_find 3rd & 4th args `display_name`, `ext`.
- bpy.utils.resource_path 2nd & 3rd arg `major`, `minor`.
- bpy.utils.script_paths 1st..4th args `subdir`, `user_pref`, `check_all`, `use_user`.
- bpy.utils.smpte_from_frame 2nd & 3rd args `fps`, `fps_base`.
- bpy.utils.smpte_from_seconds 2nd & 3rd args `fps`, `fps_base`.
- bpy.utils.system_resource 2nd arg `subdir`.
- bpy.utils.time_from_frame 2nd & 3rd args `fps`, `fps_base`.
- bpy.utils.time_to_frame 2nd & 3rd args `fps`, `fps_base`.
- bpy.utils.units.to_string 4th..6th `precision`, `split_unit`, `compatible_unit`.
- bpy.utils.units.to_value 4th arg `str_ref_unit`.
- bpy.utils.user_resource 2nd & 3rd args `subdir`, `create`
- bpy_extras.view3d_utils.location_3d_to_region_2d 4th arg `default`.
- bpy_extras.view3d_utils.region_2d_to_origin_3d 4th arg `clamp`.
- gpu.offscreen.unbind 1st arg `restore`.
- gpu_extras.batch.batch_for_shader 4th arg `indices`.
- gpu_extras.batch.presets.draw_circle_2d 4th arg `segments`.
- gpu_extras.presets.draw_circle_2d 4th arg `segments`.
- imbuf.types.ImBuf.resize 2nd arg `resize`.
- imbuf.write 2nd arg `filepath`.
- mathutils.kdtree.KDTree.find 2nd arg `filter`.
- nodeitems_utils.NodeCategory 3rd & 4th arg `descriptions`, `items`.
- nodeitems_utils.NodeItem 2nd..4th args `label`, `settings`, `poll`.
- nodeitems_utils.NodeItemCustom 1st & 2nd arg `poll`, `draw`.
- rna_prop_ui.draw 5th arg `use_edit`.
- rna_prop_ui.rna_idprop_ui_get 2nd arg `create`.
- rna_prop_ui.rna_idprop_ui_prop_clear 3rd arg `remove`.
- rna_prop_ui.rna_idprop_ui_prop_get 3rd arg `create`.
- rna_xml.xml2rna 2nd arg `root_rna`.
- rna_xml.xml_file_write 4th arg `skip_typemap`.
2021-06-09 03:05:44 +10:00
c69df6728a
Cleanup: use real-module for 'bmesh.ops'
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Replace module-like object with Python module,
this simplifies checks for generating API docs and is more correct.
2020-10-09 12:11:00 +11:00
2d1cce8331
Cleanup: make format after SortedIncludes change
2020-03-19 09:33:58 +01:00
c128b30bd1
Edit Mesh: pass in Mesh instead of BMEditMesh to EDBM_update_generic
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This avoids a list lookup in Main (recently added), passing in a mesh
instead of an edit-mesh, since the mesh links to the edit-mesh.
2020-01-07 22:14:36 +11:00
e12c08e8d1
ClangFormat: apply to source, most of intern
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Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
de13d0a80c
doxygen: add newline after \file
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While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
e0e6229176
Cleanup: rename Mesh.edit_btmesh -> edit_mesh
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When bmesh was in a branch we had both edit_mesh and edit_btmesh,
now there is no reason to use this odd name.
2019-02-17 18:05:18 +11:00
eef4077f18
Cleanup: remove redundant doxygen \file argument
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Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
744f633986
Cleanup: trailing commas
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Needed for clan-format not to wrap onto one line.
2019-02-03 14:59:11 +11:00
65ec7ec524
Cleanup: remove redundant, invalid info from headers
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
72369c638d
Cleanup: python doc-strings
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Indentation & trailing space.
2018-11-14 09:05:07 +11:00
e65784a051
Python API: add loop triangles access, remove tessfaces.
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Loop triangles are tessellated triangles create from polygons, for renderers
or exporters that need to match Blender's polygon tesselation exactly. These
are a read-only runtime cache.
Tessfaces are a legacy data structure from before Blender supported n-gons,
and were already mostly removed from the C code.
Details on porting code to loop triangles is in the release notes.
Differential Revision: https://developer.blender.org/D3539
2018-10-10 17:43:44 +02:00
cf03658adb
Fix misuse of Py_INCREF in module creation.
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Differential Revision: https://developer.blender.org/D3697
2018-10-08 20:01:55 -03:00
76d67b4db4
Merge branch 'master' into blender2.8
2018-09-13 17:08:58 +10:00
44f719b632
Cleanup: use PyImport_GetModuleDict
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Replace direct access using PyThreadState_GET
2018-09-13 17:06:07 +10:00
bdbf4471a6
TexFace removal part 3
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- MTexPoly structure & layer type.
- The 'Mesh.uv_textures' layers.
- DerivedMesh TexFace drawing.
- Scripts & UI.
2017-05-25 15:19:58 +10:00
cca57bf04c
PyAPI: Use module names on initializaton
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No need to re-convert from C strings to PyUnicode.
2016-07-14 15:51:56 +10:00
0a026033ae
BMesh: make toolflags optional
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Saves 8 bytes per vert/edge/face.
Gives overall ~20-25% memory saving for dyntopo sculpting
and modifiers that use BMesh.
2016-07-01 19:29:22 +10:00
cff288cf3a
Use PyC_ParseBool to parse bools
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This could cause problems since they could be any int,
then passed directly to internal functions that assume bools.
2015-08-04 18:49:42 +10:00
dbee634572
Fix typos.
2015-05-04 01:53:34 +09:00
75212f4677
BMesh Py API: add bmesh.geometry.intersect_face_point()
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patch originally by mont29 with some edits.
2013-12-06 21:15:56 +11:00
c0c9f5386b
fix [ #35507 ] BMesh module: Crash on to_mesh() if faces.layers.tex is used but no loops.layers.uv
2013-06-26 04:17:41 +00:00
6da961775f
code cleanup: rename BKE_tessmesh -> BKE_editmesh, rename EditDerivedBMesh.tc -> em. ('tc' is odd name which isn't used elsewhere).
2013-04-13 20:31:52 +00:00
b27854bd47
use booleans for bmesh api.
2013-01-14 16:42:43 +00:00
daa2a0d1c3
use keyword args for bmesh.update_edit_mesh(...)
2012-12-27 07:27:28 +00:00
d5c2a1f8f4
remove context argument from EDBM_update_generic()
2012-12-12 15:22:54 +00:00
3e8b56b321
add destructive argument to bmesh.update_edit_mesh()
2012-12-12 06:57:41 +00:00
61da29996a
fix own mistake with recent commit to skip calculating tessface. If you were already in editmode the tessfaces wouldn't get recalculated.
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also minor edits to bmesh rst.
2012-12-03 02:26:13 +00:00
858149d7c7
bmesh py api: add bmesh.update_edit_mode(), there was no way to redraw the 3d view or re-calculate face tessellation from python.
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add py template for editing meshes in editmode.
also remove double call to CTX_wm_region which does a string lookup.
2012-11-29 05:02:06 +00:00
ee96cde864
style cleanup: whitespace
2012-08-26 11:35:43 +00:00
558721ab59
More spell checking.
2012-07-04 15:04:38 +00:00
3e99ec8d3d
all bmesh operators can now be accessed from bmesh.ops.* using a generic wrapper,
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argument parsing still needs to have support added for vector, matrix and element types.
2012-06-30 11:14:10 +00:00
3e305c1018
bmesh.ops module for bmesh operator access, only remove_doubles and convex_hull at the moment.
2012-06-26 21:40:01 +00:00
6520aa97a9
add 'idprop' module so we can document idprop.types.*, currently doc generator has no access to ID Property types.
2012-04-15 14:54:15 +00:00
3c11379e26
code cleanup: move bmesh inline funcs to headers (avoids compiling the C files).
2012-03-24 01:24:58 +00:00
29831ca087
bmesh py api:
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added per loop UV layer access
2012-03-17 06:40:44 +00:00
70d3d1aca6
style cleanup: py/capi
2012-03-16 21:39:56 +00:00
ebec111618
bmesh py api:
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Wrap customdata, so far you can access the data layers in a pythonic way but not manipulate the customdata yet.
provides dictionary like access to customdata layers, eg:
texpoly = bm.faces.tex["UVMap"]
print(bm.verts.shape.keys()) # un-intended pun, keys() works on all layers.
print("MyInt" in bm.edges.int) # __contains__
layer = bm.faces.get("CheckForLayer")
2012-03-16 05:03:13 +00:00
6ed9c58a3d
prepare for adding bmesh py api for customdata layer access - no functional changes.
2012-03-15 06:08:27 +00:00
2fbb5ce833
bmesh py api: more comprehensive intro page, also fix some spelling errors.
2012-03-13 06:22:43 +00:00
b330abc290
remove Object member from BMesh struct - was only used for undo and BMEditMesh already stores an object pointer.
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also fix for own mistake with mesh conversion refactor, shape key index was off by 1 when switching editmode.
2012-03-11 19:58:56 +00:00
7fa7e4ba1f
bmesh python api additions:
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- BMesh.is_wrapped
- BMesh.copy()
- BMesh.clear()
- BMesh.free()
- BMesh.from_object(obj, apply_modifiers=True)
- BMEdge.calc_length()
- BMLoop.calc_normal()
- BMLoop.calc_tangent()
2012-03-11 05:58:22 +00:00
050439fd9d
bmesh py api - correct class references in docs and rename mesh conversion funcs to ne less confusing.
2012-03-11 04:07:22 +00:00
21fd09c028
bmesh py api: change .from_mesh() / .to_mesh() to be class methods of BMesh rather than functions in the module.
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added example script which converts a mesh to a bmesh, edits and converts back again.
2012-03-11 02:45:27 +00:00
e09ab8883c
bmesh:
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- moved mesh conversion functions into their own file.
bmesh py api:
- can now create a new empty bmesh without first creating mesh data.
- added function to copy bmesh data back to a mesh.
- bmesh.from_mesh() can now get a mesh which isnt in editmode.
2012-03-10 20:41:19 +00:00