Commit Graph

22451 Commits

Author SHA1 Message Date
a12d0fc836 Fix for [#24409] Particle corruption after rendering with multires
* Also removed some unused flags from the particle modifier.
2010-10-30 10:19:30 +00:00
210915e3c7 Fix for items 3 and 8 of [#24443] Trying to bake a smoke simulation crashes blender, and other smoke bugs. 2010-10-30 08:51:50 +00:00
bd8758561f Build fix by Mike S 2010-10-30 02:59:42 +00:00
ced06081b8 use PyImport_ExtendInittab for py module initialization rather then adding to sys.modules directly, no functional change. 2010-10-29 22:59:39 +00:00
719c941c58 bugfix [#23155] Metastrip contents area allowed to move vertically, occasionally swapping order or overlapping
overlapping tests cant be done recursively
2010-10-29 19:40:45 +00:00
f921f91454 Fix for[#24422] Crash when switching to Point Select Mode - particle hair 2010-10-29 12:49:36 +00:00
ce74b14850 Fix for [#24430] Hair Dynamics Problem
* Hair added in particle mode didn't have any weights assigned.
2010-10-29 10:31:45 +00:00
6a9a49f8af bugfix for grease pencil freeing order.
it was freed before objects which would then decrease its usercount - accessing freed memory.

Also fixed error in own last commit.
2010-10-29 07:11:45 +00:00
b5b48bd53a bugfix [#24439] Smear 2D paint fails
small unrelated change: when setting the image type of an image, loop over all its Imbufs and set them.
2010-10-28 19:40:05 +00:00
651efb3763 bugfix [#24428] Interface Regions will not keep relative proportions
screen verts were being rounded so resizing a window would end up moving the border in one direction.
for this to work properly we should store floats internally but for now compensate for this.
2010-10-28 17:46:31 +00:00
905c5f7948 bugfix/patch [#24431] Fast Gaussian produces wrong results for higher resolutions
report & fix from Martin Lubich (loramel)

Use double rather then floats, this doesn't use significantly more memory (as allocating a double buffer would), other vars in this function were doubles already so may even gain some speed.
2010-10-28 12:29:59 +00:00
022e72e148 bugfix [#24432] HS+V color picker 2010-10-28 12:01:02 +00:00
e205a9a142 for the color picker functions use UI_GRAD_* constants rather then numbers, no functional change. 2010-10-28 11:49:56 +00:00
b7c8df231b partial bugfix [#24425] Blender 2.54 Beta crashes when starting rendering
Fix for one of the causes of crashing.
Applying armature deform wasn't thread safe since the pose bones had deform data written into them when deforming a mesh.

This fixes crashing immediately, on every render for me but blender still crashes calculating the subsurf sometimes.
2010-10-28 10:12:57 +00:00
cbb47c1dac bugfix [#24287] Saving the render result through the API does not use the scene settings
use scene alpha and dither settings.
2010-10-27 22:13:05 +00:00
35807b20be bugfix [#24418] NLA Crashes blender on Undo 2010-10-27 16:36:25 +00:00
fd3532f1a9 bugfix [#24341] Problems running blender headless
bg mode didnt have the screen context callback set. Though this sounds logical, bg mode defines a screen it should be set.
2010-10-27 16:05:31 +00:00
7a56940207 Fix for [#24401] Fluid particles leak through walls of moving object 2010-10-27 14:56:53 +00:00
2777ba74b0 remove include paths which dont exist, fix for doc upload script which was getting the blender version twice and not working sometimes. 2010-10-27 13:52:12 +00:00
Nathan Letwory
a213dc2679 Commit new splash and bump version. Ready for tagging! 2010-10-27 11:33:04 +00:00
d666b4fae5 fix for shift offset in own recent commit for drawing the camera border in camera view. 2010-10-27 11:05:46 +00:00
Nathan Letwory
2f0f257410 Revert /WX here until fix in Blender.py is done. 2010-10-27 10:45:36 +00:00
7b8db3fab7 [#24414] Render hanging on small render border.
large render sizes could cause an the threaded tile processor to hang because winx * winy wrapped into a negative value.
also convert winx/winy to floats before multiplying for vector passs.
2010-10-27 10:36:22 +00:00
defc47bcb9 recent fix r32626 for [#24339] wasnt correctly clamping the depth rectangle, crashing with grease pencil in some cases. 2010-10-27 08:55:13 +00:00
a49d1c20f1 Convenience defines SEP and ALTSEP (python has these), move BLI_*_slash function into path_util.h since these are not fileops. 2010-10-27 06:41:48 +00:00
676829ccba workaround for python bug [#24400] If Script is executed with TEXT Editor, it becomes an error.
having the blend file as a part of the __file__ variable is not essential, this is fixed in python 3.2 so add an ifdef and don't use the blend file path for py older then 3.2.
2010-10-27 06:05:22 +00:00
27b527c164 Fix [#23972] 2.54 beta crashes when rendering scene with many volume objects
Sticky-taped on more hacks to the already crumbling shading system.
2010-10-27 02:18:24 +00:00
Nathan Letwory
f875777212 Change /WX away for now, some odd thing going on between cloned environments. Need to check after release. 2010-10-26 23:32:59 +00:00
e3f8bcbe88 bugfix #24334] Filename looses all parts after a dot when saving
replacing the extension could remove the frame number added to a path when writing images, so just add the extension rather then replacing even though it gives odd names at times. eg: foo.png0001.tga
2010-10-26 23:28:10 +00:00
d9757e2705 Don't reset view clipping to 0.1 on entering local view, if you're working on
something close up with < 0.1 clipping, then toggle into local view it gets very 
annoying.
2010-10-26 22:49:49 +00:00
Nathan Letwory
b6880139e2 Revert 32710 for now, otherwise can't test release building with scons. 2010-10-26 21:16:11 +00:00
f13417a969 keep the view centered with camera shift, camera view grease pencil intentionally ignores shift. 2010-10-26 20:51:11 +00:00
a44f4dd400 dont use const for matrix arg, since it needs to be cast in most cases. 2010-10-26 20:41:16 +00:00
d5f66ea925 partial bugfix [#24002] Constraint "Limit rotation" doesn't work properly
this fixes the obvious problems but there are still some rotation jumping when clamping in some cases.
2010-10-26 16:55:38 +00:00
f8ec6b8654 move matrix decomposition out of object.c into BLI_math_matrix function: mat4_to_loc_rot_size(), use this now for pchan_apply_mat4() to support negative scale, visual keying now uses compatible eulers.
also added access to this in python's mathutils.Matrix()
 loc, quat, scale = matrix.decompose()
2010-10-26 12:48:07 +00:00
Dalai Felinto
05abc0d3eb blenderplayer building again in CMake+MSVC
(I basically commented out functions already defined in other places)
2010-10-26 01:55:06 +00:00
3264ced377 move geometry python module into mathutils.geometry, since it provides utility functions using mathutils types. 2010-10-25 22:44:01 +00:00
29605fc06d Added function RNA_property_update_check() to check if an update call is needed,
Simple python benchmark shows this to be about 3x faster in the case where an update isn't needed.

This also speeds up rna function argument parsing, since each arg in a function call did 2 string lookups on the context which were never needed.
2010-10-25 21:57:45 +00:00
82fd7f21fc curve widget bounds were not properly clipped causing drawing artifacts in other views. 2010-10-25 18:12:28 +00:00
7869c7ee85 Fix for [#24383] Particles using "circle" as display, are disabled on opening file 2010-10-25 17:20:12 +00:00
e002bcd876 bugfix [#22277] Absolute Shapekeys crash (in BGE)
running a shape actuator on a softbody would crash because it assumed the deformer was a BL_MeshDeformer.
Added TODO note, since it would be nice if softbody would work with shape keys too.
2010-10-25 17:08:40 +00:00
0dde63c044 bugfix [#24377] Bad frames drawn 2010-10-25 13:37:49 +00:00
d327f08f9a Fix #24255: Multires object gets modified when joining it to another multires object.
Fix #22018: joining objects with different multires levels loses levesl from the higher multires object

- Synchronyze mulires subdivision level when joining objects
- Apply scale on MDISP layer when applying scale
- Re-calculate MDISP when joining scaled objects
2010-10-25 08:03:05 +00:00
Nathan Letwory
01cdd515fb Compile fix after math API change from r32694 2010-10-25 07:36:14 +00:00
Nathan Letwory
a1336fd6f1 Add missing includes to remedy implicit declaration of functions. 2010-10-25 07:28:57 +00:00
b1a6ffbc37 SVN maintenance. 2010-10-25 07:19:43 +00:00
904f82b49f bugfix [#24376] Fly mode disturbs the rotation or scale of the camera object 2010-10-25 07:12:29 +00:00
3320b6fdd6 missed adding the file when moving fly mode. 2010-10-25 07:09:38 +00:00
1713f07e5e first part of bugfix [#24376] Fly mode disturbs the rotation or scale of the camera object
object_apply_mat4 was incorrectly negating the matrix values,

This worked in most cases but even when it worked would end up with negative scales too often.
now when no negative scale is used they will all stay positive and from my tests it works in all cases now.
2010-10-25 06:59:18 +00:00
acef2ca4c5 Closing #24367 (Incorrect behaviour for Optimal Display option) and reopening #22634 (sculpting/multires and wireframe display mode glitches)
* Reverting my earlier changes to subsurf edge drawing; seems to be causing more bugs than the minor bug it fixed.
2010-10-25 02:58:32 +00:00