f0ec202099
Fix T39921: Collada export creates invalid XML when using Track To constraint
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Constraints are no ID...
2014-04-27 18:44:26 +02:00
3216e4b202
API Cleanup: Use BKE_constraint prefix for constraint api
2014-04-11 11:47:07 +10:00
43933989a9
Fix collada compile ( kudos ti ideasman )
2014-02-08 00:24:49 +01:00
b3afbcab8f
ListBase API: add utility api funcs for clearing and checking empty
2014-02-08 06:24:05 +11:00
c36365935c
Fix #35229 : collada crash exporting constraints with no target set.
2013-05-06 11:12:00 +00:00
01e9dae3dc
code cleanup
2013-03-18 18:25:05 +00:00
655ed9cc7f
style cleanup
2013-03-18 11:44:56 +00:00
8664d4b98b
Collada: Added option for how rot,loc,trans data is exported (improves flexibility for support of other 3D tools)
2013-03-06 23:21:52 +00:00
942ad6d9cd
style cleanup
2013-02-10 17:06:05 +00:00
69993c5d40
style cleanup: spaces -> tabs
2013-02-04 00:18:09 +00:00
518bfbb1c9
style cleanup
2013-02-02 04:58:03 +00:00
6baf63c83b
Fix some warnings in the collade code, but did not fix two because they seem
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to indicate bugs, left a comment about those.
2013-02-01 15:17:51 +00:00
c263753d17
Added gsoc-2012 collada improvements from bratwurst branch
2013-01-21 13:45:49 +00:00
a0f01ef8d8
remove BLI_utildefines from BKE_DerivedMesh.h header
2012-11-01 15:34:38 +00:00
32478997ec
style cleanup
2012-06-27 18:29:47 +00:00
adf3a5e332
Collada: (Export) Added export of surface textures, and control over exported uv layers
2012-06-22 16:16:58 +00:00
2cc9ecad55
fix for exporting armature, when it is explicitly selected
2012-06-14 18:29:29 +00:00
2e8a2f7668
style cleanup
2012-06-12 22:05:33 +00:00
36ed4818e5
patch #31794 Collada: make exporter more robust, now uses BKE_object_relational_superset()
2012-06-12 21:25:29 +00:00
49a5141cde
[ #31739 ] Collada: New Export selections 'Include Armatures'
2012-06-07 17:55:26 +00:00
b65c9711fe
Collada exporter: Added name attribute to nodes in visual_scene elements (name = id)
2012-05-27 19:44:07 +00:00
822362189b
[ #31607 ] Collada: (Exporter) Implementation of 'use Object Instantiation' Option
2012-05-26 22:46:28 +00:00
da67c969b3
Patch #31570 : Implementation of 'Include bone children' Option
2012-05-24 14:56:09 +00:00
b340f930ec
style cleanup: changes to brace placement / newlines - for/while/if/switch
2012-04-28 06:31:57 +00:00
b8a71efeba
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
f75bf20c81
Fix rest of #27022 , collada export: add bone parenting of objects
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- SceneExporter collects a list of child-objects for armature-object and passes it onto ArmatureExporter
- SceneExporter's writeNodes is then called from ArmatureExporter for matching child-objects for bone.
- ArmatureExporter removes written child-objects from list, objects not exported as being bone parented are exported as direct children of the armature-node.
- Should play nice with current Second Life-compatibility.
A nicer implementation would require some design changes, will have to wait.
2012-02-18 16:55:41 +00:00
4a04f72069
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
357febc168
fix for building with collada and some other warnings
2011-09-10 09:38:38 +00:00
Nathan Letwory
3dc0ee19c4
Introduce struct for export settings in COLLADA export code. This will make it easier to
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add new options without having to change function signatures all over the place.
2011-09-07 18:23:30 +00:00
Nathan Letwory
9baff83d72
Split off scene export code.
2011-09-06 22:18:12 +00:00