Commit Graph

18 Commits

Author SHA1 Message Date
a5578351c3 Auto-generate RNA-structs declarations in RNA_prototypes.h
So far it was needed to declare a new RNA struct to `RNA_access.h` manually.
Since 9b298cf3db we generate a `RNA_prototypes.h` for RNA property
declarations. Now this also includes the RNA struct declarations, so they don't
have to be added manually anymore.

Differential Revision: https://developer.blender.org/D13862

Reviewed by: brecht, campbellbarton
2022-03-14 17:08:46 +01:00
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
a58592885c Cleanup: Remove modifier type hair callback
This is similar to e032ca2e25 which removed the
callback for volumes. Now that we have geometry sets, there is
no need to define a callback for every data type, and this wasn't
used. Procedural curves/hair editing will use nodes rather than new
modifier types anyway.
2022-01-30 00:07:07 -06:00
6db290641e Cleanup: split BKE_mesh_copy_settings into two functions
- BKE_mesh_copy_parameters_for_eval to be used for evaluated meshes only
  as it doesn't handle ID user-counts.

- BKE_mesh_copy_parameters is a general function for copying parameters
  between meshes.
2021-06-17 15:08:19 +10:00
e032ca2e25 Cleanup: Replace modifyVolume with modifyGeometrySet
This allows us to remove a callback from the modifier type info struct.
In the future the these modifiers might just be replaced by nodes
internally anyway, but in the meantime it's nice to unify the handling
of evaluated geometry a bit.

Differential Revision: https://developer.blender.org/D11080
2021-04-26 14:42:03 -05:00
fd414b4906 Cleanup: Use const arguments for volume code
The problem was that you could getting write access to a grid from a
`const Volume *` without breaking const correctness. I encountered this
when working on support for volumes in the bounding box node. For
geometry nodes there is an important distinction between getting data
"for read" and "for write", with the former returning a `const` version
of the data.

Also, for volumes it was necessary to cast away const, since all of
the relevant functions in `volume.cc` didn't have const versions. This
patch adds `const` in these places, distinguising between "for read"
and "for write" versions of functions where necessary.

The downside is that loading and unloading in the global volume cache
needs const write-access to some member variables. I see that as an
inherent problem that comes up with caching that never has a beautiful
solution anyway.

Some of the const-ness could probably be propogated futher in EEVEE
code, but I'll leave that out, since there is another level of caching.

Differential Revision: https://developer.blender.org/D10916
2021-04-08 12:00:26 -05:00
16abe9343a Geometry Nodes: add Volume to Mesh node
This node takes a volume and generates a mesh on it's "surface".
The surface is defined by a threshold value.

Currently, the node only works on volumes generated by the
Points to Volume node. This limitation will be resolved soonish.

Ref T84605.

Differential Revision: https://developer.blender.org/D10243
2021-02-05 16:20:14 +01:00
efb741b280 Geometry Nodes: rename modifyPointCloud to modifyGeometrySet
Since the initial merge of the geometry nodes project, the modifyPointCloud
function already was already modifying a geometry set. The function wasn't
renamed back then, because then the merge would have touched many
more files.

Ref T83357.
2020-12-10 14:35:15 +01:00
26eb8d6aa0 UI: Use decorators in volume modifiers
This is consistent with the UI for other modifier types.
2020-11-26 12:56:12 -05:00
16732def37 Cleanup: Clang-Tidy modernize-use-nullptr
Replace `NULL` with `nullptr` in C++ code.

No functional changes.
2020-11-06 18:08:25 +01:00
ed4855ecb4 Modifiers: Fix wrong object when setting error in modifier
This was introduced in rBe4facbbea54019abe257787a7e9e8594a6ce3609.
2020-11-04 13:43:00 +01:00
25a718aa90 Merge branch 'blender-v2.91-release' into master 2020-11-04 13:34:41 +01:00
27648ed537 Modifiers: return empty mesh in case of error in Volume to Mesh modifier
Passing on the original mesh does not really make sense.
For that one should simply disable the modifier.
2020-11-04 13:31:23 +01:00
cfcdae5549 Fix T82393: Volume to Mesh modifier with sequence fails during rendering
The issue was that the volume for the current frame
might not have been loaded already by the time the
modifier runs.

The solution is simply to make sure that the volume
is loaded. This is similar to the Volume Displace modifier.
2020-11-04 13:21:43 +01:00
5deb2d42d9 Merge branch 'blender-v2.91-release' 2020-11-03 16:39:27 +01:00
3c953a1b09 Fix T82074: Volume to Mesh normals are inverted
OpenVDB seems to have a different winding order convention.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D9434
2020-11-03 14:01:07 +01:00
e4facbbea5 Modifiers: include the object & modifier when logging errors
Without this, there was no way of finding out which object, modifier
combination caused the error, making the logs not very useful
for debugging.
2020-10-26 18:16:30 +11:00
f7832b1583 Volumes: new Volume to Mesh modifier
This modifier is the opposite of the recently added Mesh to Volume modifier.
It converts the "surface" of a volume into a mesh. The "surface" is defined
by a threshold value. All voxels with a density higher than the threshold
are considered to be inside the volume, while all others will be outside.

By default, the resolution of the generated mesh depends on the voxel
size of the volume grid. The resolution can be customized. It should be
noted that a lower resolution might not make this modifier faster. This
is because we have to downsample the openvdb grid, which isn't a cheap
operation.

Converting a mesh to a volume and then back to a mesh is possible,
but it does require two separate mesh objects for now.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D9141
2020-10-19 12:12:44 +02:00