Commit Graph

6 Commits

Author SHA1 Message Date
81b6d308a7 [#23673] Modifier construction gives correct result in viewport but incorrect in render.
When there are 2+ consecutive deform modifiers, the second modifier was getting incorrect normals, this only showed up for the displace modifier since its the only deform modifier that uses vertex normals.

It would have been easy to fix this by always calculating normals on deform modifiers, but slow.

To fix this I added a function to check if a deform modifier needs normals, so the normal calculation function only runs if there are 2 modifiers in a row and the second uses normals.
2010-09-30 10:51:36 +00:00
52cefa4bc1 sphinx doc gen
- use 3 column lists for inherited props, funcs and for references to save on vertical space.
- use the blender version string for the upload path and PDF name.
2010-09-03 09:21:40 +00:00
768ecb1ba9 api reference docs: include bpy.data in the main page since its used everywhere.
since this isnt a module its self its a little odd to do this but toctree cant make arbitrary cross-references.

Also added some usage examples: http://www.blender.org/documentation/250PythonDoc/bpy.data.html
2010-06-27 18:34:27 +00:00
914d5e5f62 sphinx doc generation
- include default values as well as min/max.
- partial rebuilds, so we dont have to build all docs each time, only the changed files.
2010-05-03 15:52:15 +00:00
d55cf90bb6 SVN maintenance. 2010-03-20 23:43:50 +00:00
391cc2d004 merge own commits into render branch into trunk since 27560
27562, 27570, 27571, 27574, 27576, 27577, 27579, 27590, 27591, 27594, 27595, 27596, 27599, 27605, 27611, 27612, 27613, 27614, 27623
2010-03-20 16:41:01 +00:00