Commit Graph

65 Commits

Author SHA1 Message Date
Dalai Felinto
673e6fc535 Draw Manager: Bring pose bones to the pose engine
Note: We should test if the armature is the "armature modifier" parent of the
object.

If any good samaritan feels like tackling this, the function to change
is: DRW_pose_mode_armature
2017-05-03 18:06:47 +02:00
Dalai Felinto
50a7d104d2 Draw Manager: Fix pose mode not working well.
In the future this will allow us to implement things like face manipulators.

For now however, this is getting on the way of using pose mode
(mesh objects are drawn green).

NOTE: pose engine should also be the one taking care of pose bones

(and for that matter, X-Ray armature option should/could be a property
of the Pose engine even).
2017-05-03 12:16:40 +02:00
8f028ec840 Cleanup: rename struct for private engine data
Also remove from pass list (there were some duplicate unused entries).
2017-04-29 16:52:12 +10:00
f1fb605ec9 GPUFramebuffer: Allow to bind a specific texture mip to framebuffer. 2017-04-18 12:52:29 +02:00
64660b902c Use 'safe' macros for common free operation
Same as MEM_SAFE_FREE macro,
checks for NULL, runs free then sets NULL.

Blocks of code that do this many times are noisy and likely
errors here wouldn't be noticed immediately.

Also NULL's static vars which were being left set.
2017-04-13 13:37:27 +10:00
0c9a2def8b Draw Engine: remove hard coded limit on array sizes
This removes MAX_STORAGE, MAX_BUFFERS, MAX_TEXTURES, MAX_PASSES limits.

Actual memory saving isn't so important, it just means we don't need to
manually bump these based on changes to engines.
2017-04-12 19:51:14 +10:00
cc0c5dbd91 Cleanup: use DRW_cache_mesh prefix w/ mesh objects
Avoid confusion for non mesh types where verts/wire/surface might apply.

Other object types use this convention already.
2017-04-12 18:11:10 +10:00
0811d089b4 Draw Manager: Use Texture flag in Framebuffer init. 2017-04-10 12:36:32 +02:00
4a8aaab0b2 Draw Manager: Use engine type pointer instead of engine name.
Faster search
2017-04-03 21:52:42 +02:00
deda6a43fc Draw Engines: Make g_data struct part of the viewport storage
This makes viewport cache construction independant from each others and will allow multithread down the road.
2017-03-27 14:01:47 +02:00
e54d8eeab2 Draw Manager: Make Viewport Data passed by the manager call. 2017-03-27 14:01:47 +02:00
fc72a2ff4b Draw module: code style, encapsulate static vars 2017-03-20 15:19:03 +01:00
91837cd5b0 Cleanup: warnings 2017-03-14 18:40:23 +11:00
ecce1fabca Mode Engines: Fix MSVC compilation error. 2017-03-13 11:39:41 +01:00
9c6b9e889c Clay Engine: Mode engine templates.
Standard Engine layout easy to extend.

Note that most of the work will also happen in mesh_render.c to create geometry batches.
2017-03-12 21:16:03 +01:00