Commit Graph

94149 Commits

Author SHA1 Message Date
a296b8f694 GPU: replace GLEW with libepoxy
With libepoxy we can choose between EGL and GLX at runtime, as well as
dynamically open EGL and GLX libraries without linking to them.

This will make it possible to build with Wayland, EGL, GLVND support while
still running on systems that only have X11, GLX and libGL. It also paves
the way for headless rendering through EGL.

libepoxy is a new library dependency, and is included in the precompiled
libraries. GLEW is no longer a dependency, and WITH_SYSTEM_GLEW was removed.

Includes contributions by Brecht Van Lommel, Ray Molenkamp, Campbell Barton
and Sergey Sharybin.

Ref T76428

Differential Revision: https://developer.blender.org/D15291
2022-08-15 16:10:29 +02:00
90be364ca9 Merge branch 'blender-v3.3-release' 2022-08-15 14:01:34 +02:00
3897ff105e Fix T99955: Crash with 'Cache Result' and all render layers are disabled
Ensure render passes are allocated in the result prior to writing them.

Alternative could be to not write empty passes, but that is kind of
different from perspective of s one who reads the file.

Differential Revision: https://developer.blender.org/D15692
2022-08-15 14:01:18 +02:00
3aeacb9ab3 Merge branch 'blender-v3.3-release' 2022-08-15 13:53:42 +02:00
12e5b92c9c Cleanup: fix typos
Contributed by luzpaz.

Differential Revision: https://developer.blender.org/D15680
2022-08-15 13:48:50 +02:00
8c77fa558a Cleanup: make format 2022-08-15 13:47:14 +02:00
d8841d0aa3 Fix T100394: Regression: Duplicating a modifier causes a crash
Need to update relations when modifiers are added or removed
since those create nodes in the dependency graph.

Added an assert statement to point at possible culprit so
that issues can be fixed more quickly.
2022-08-15 12:19:27 +02:00
3c9956fe55 Cleanup: Suppress compilation warning in eevee_lights.
Temporarily commented out LightModule::input_depth_tx until it is used to hide a
compilation warning.
2022-08-15 11:58:19 +02:00
Damien Picard
8a205b4036 Fix status bar keymap items during modal operations
The status bar keymap items still don't get translated because the
TIP_ translation introduced by rBe1974ae30e46 uses the wrong context:
it uses the default context, while the extraction introduced in
rB630b961f234e uses ID_WINDOWMANAGER.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15684
2022-08-15 09:51:20 +02:00
Damien Picard
e79312df6e I18n: translate recent files and bookmarks in the file browser
This is not dynamic: it only happens when the dir is added to the
list--automatically for recent files, and by the user for bookmarks.
Entries can then be manually renamed like other dirs. They will
keep the same name if the language is changed afterwards.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15629
2022-08-15 09:48:47 +02:00
77c867a5ee Cleanup: simplify sin_cos_from_fraction
Multiply numerator and denominator by 8 to split circle into octants.
Use symmetry and negation to increase precision.
2022-08-15 15:47:02 +12:00
4a11c0aabb Fix regression: crash with uv constrain to bounds without image
Merge confusion between cc1daa9b76 and 0d62e963b0.
2022-08-15 15:05:57 +12:00
659b63751d EEVEE-Next: Light: Add light evaluation support
This is the same implementation as the old one.
2022-08-14 20:40:04 +02:00
67d7792503 EEVEE-Next: Light: New light module
Compared to the previous implementation this has a limit of 65536 lights
per scene. Lights exceeding this limit will be ignored.

This also introduce fine grained GPU light culling, making rendering
many lights in a scene more efficient as long they don't overlap much.

Compatible light panels have been unhidden.

Note: This commit does not include surface evaluation, only light culling.
2022-08-14 20:40:04 +02:00
1226f5848d DRW: Add intersection and shape libraries for GLSL
These are meant to provide easy shape and AABB operation for culling.

They are currently incomplete but can be extended as one see fits.

The `common_debug_shape_lib.glsl` contains helper to draw thoses shapes.
2022-08-14 20:40:04 +02:00
0f7a5c4070 DRW: Debug: Fix print template
It was impossible to print literals like `drw_print(5)`.
2022-08-14 20:40:04 +02:00
89a2cb9297 DRW: Debug: Fix drw_debug_sphere not positioning and scaling the sphere
It was an oversight.
2022-08-14 20:40:04 +02:00
c81c5358ac GPencil: Engine: Make GL lights declaration optional
This avoid some macro name clashing with other engines where this struct
is not needed.
2022-08-14 20:40:04 +02:00
4b14fea38e GPU: Fix shader builder compilation
Was missing a stub.
2022-08-14 20:40:04 +02:00
407f11c55f Cleanup: Move object_vgroup.c to C++ 2022-08-14 14:32:54 -04:00
39bad22008 Cleanup: Add comments about deprecated flags 2022-08-14 09:19:40 -04:00
64f0c25a46 Fix: Incorrect access of mesh hide layers
Mistake in 2480b55f21
2022-08-13 22:34:11 -04:00
dcfe7f795c BLF: Adjustments to Static Font Details
Adjust static font details so that we can properly display Arabic
contextual letter forms. And so that alphabetical ligatures are loaded
from language-specific fonts.

See D15678 for more details

Differential Revision: https://developer.blender.org/D15678

Own Code.
2022-08-12 11:57:53 -07:00
3de18e16dd Merge branch 'blender-v3.3-release' 2022-08-12 17:57:10 +02:00
c1c0473a7e Fix out of bounds read in LineArt if there are only interestion edges
In this case the array allocation would allocate an array of size zero.
This would then later lead to out of bounds memory reads.

Now the code will skip zero length allocations.
2022-08-12 17:56:36 +02:00
0efb6d8a83 Merge branch 'blender-v3.3-release' 2022-08-12 12:13:52 -03:00
82fe475f06 Fix T100370: Depth choice for "Add Cube" tool always using Surface
As the surface normal is calculated along with the coordinates, the
surface depth was always being used when surface orientation was set.

Therefore, even calculated, ignore the surface depth when it is not
required.

Also promote an optimization when neither orientation nor depth is required.
2022-08-12 12:13:24 -03:00
6c6e59e846 Merge branch 'blender-v3.3-release' 2022-08-12 16:23:28 +02:00
62eb21e3ce Fix T100203: Freeze using override_hierarchy_create with Object level property with custom getter function.
As suggested by @brecht, use the `BPy_BEGIN`/`END_ALLOW_THREADS` macros.

Note that there may be other bits of code needing this too.
2022-08-12 16:23:12 +02:00
27105af938 Cleanup: unused debug variable. 2022-08-12 15:20:43 +02:00
110356d8ad Merge branch 'blender-v3.3-release' 2022-08-12 15:18:37 +02:00
47af1ce8ac Cleanup: leftover debug prints. 2022-08-12 15:18:10 +02:00
4e5f9bbd34 Merge branch 'blender-v3.3-release'
Conflicts:
	source/blender/editors/space_outliner/outliner_tools.cc
2022-08-12 15:17:12 +02:00
c73cc15e07 LibOverride: Rework Outliner contextual menu.
Follow-up to design discussions here at the studio, add liboverride
operations into their own sub-menu, with three main entries:
- Create: Create, or enable for user editing, override hierarchies.
- Reset: Keep overrides data, but reset all local changes to the
  reference linked data values.
- Clear: like reset, but also turn editable overrides back to system
  overrides (aka non user editable).

Those three options can all operate either on the selected items, their
content only, or both.

Advanced operations are moved into a "Troubleshoot Hierarchy" sub-menu,
where one can resync, resync enforced, and fully delete library
overrides. Those operations always affect a whole override hierarchy,
regardless of which items are selected or not.
2022-08-12 15:11:59 +02:00
886768a699 CMake: correct linking order regression
Library sorting from [0] caused WITH_GPU_BUILDTIME_SHADER_BUILDER
to fail. It's possible there are missing dependencies that caused
the change in order to break, for now revert that change.

[0]: 19b5524d1c
2022-08-12 22:13:50 +10:00
223d623891 Cleanup: remove use_normals arugment to MOD_deform_mesh_eval_get
Accessing the normals creates them on demand so there was no need
to pass an argument requesting them.
2022-08-12 22:10:02 +10:00
afc71a0512 Merge branch 'blender-v3.3-release' 2022-08-12 21:51:18 +10:00
f4aec3719f Merge branch 'blender-v3.3-release' 2022-08-12 21:51:16 +10:00
4dc9a8a21e Fix T100191: Crash with the wave modifier using normals in edit-mode 2022-08-12 21:49:06 +10:00
4d2e2a6691 Fix T100350: missing brush falloff preview in sculpt mode 2022-08-12 13:46:34 +02:00
d42b61014b Merge branch 'blender-v3.3-release' 2022-08-12 12:42:35 +02:00
e0e4005582 Cleanup: Typos in comments. 2022-08-12 12:42:03 +02:00
74645d969b Merge branch 'blender-v3.3-release'
Conflicts:
	source/blender/blenkernel/BKE_lib_override.h
2022-08-12 12:40:46 +02:00
afd2e9ebc3 Fix (unreported) infinite tie building Outliner liboverride hierarchy tree.
In complex scenes featuring thousands of connections between IDs in
their liboverride hierarchies (e.g. Heist files), the time required to
check if tree items were available (before allocated a new one) would
become insanely long (O(n^2)).

This commit brings it back to roughly a constant time, only re-checking
the whole array for unused items once in a while (once every 10k times
currently), since in almost all cases is the index after `lastused`
value is not unused, and you have reached the end of the currently used
array of items, you actually need to 'allocate' a new one anyway.

It also improves the handling of `lastused` index, in particular in
`tse_group_add_element`.

This makes switching to the Outliner override hierarchy view in Heist
scenes from virtually infinite time (more than 30mins for sure) to about
20 seconds on my machine. Still far from being effectively usable.

Note that this is only a bandaid fix anyway, root of the issue is that
this view has to deal with way too many items in its tree, current code
is not designed for that. Either outliner has to improve its tree
handling (by only building subsets of the whole tree maybe?), or we have
to cull/filter out some of the ID relationships between overridden IDs
to make this view actually usable. Maybe limit the depth of the tree?
2022-08-12 12:37:10 +02:00
7f44dc79a6 Fix (unreported) crashes in Outliner override hierarchy view.
Fix wrong assumption that 'embedded' IDs are only ever used by their
owners. This is especially not true with shape keys.

Also small optimization by adding an eraly abort when both IDs are the
same (i.e. an ID has a pointer to itself).
2022-08-12 12:37:10 +02:00
12b3616895 IDType get_owner: add an optional hint about owner ID.
In some cases, there is a chance code already knows who might be the
owner of the given ID, in which case it can be more efficient to check
it first (especially in cases like embedded node trees or scene
collections, where the only other way is to loop over all possible
owners currently).

Will be used in next commit in some Outliner fix.
2022-08-12 12:37:10 +02:00
498e26fa0f Fix T100138: Use double for LineArt intersection record.
The use of `float` for intermediate intersection record led to some
inaccuracy which caused flickering in intersection lines. Now fixed.
2022-08-12 15:40:58 +08:00
b751275af2 Cleanup: repeated words in strings 2022-08-12 12:46:31 +10:00
996cb4008d Cleanup: repeated words in comments 2022-08-12 12:38:54 +10:00
266a125b11 Cleanup: use sizeof() for better readability 2022-08-12 12:21:47 +10:00