Commit Graph

123 Commits

Author SHA1 Message Date
526da4f686 Killing more dots! 2010-02-10 22:18:00 +00:00
c2b8626856 Fix for bug [#21015] Render Panel Presets do not remember fields
setting. New presets will remember field settings but I didnt change
existing presets since I think this could be dangerous.
2010-02-10 16:43:43 +00:00
19b5cc3d16 make dupliface rotation was wrong. 2010-02-10 16:40:02 +00:00
358c956637 make dupliface operator (access from object menu)
scene.object.link() now returns the new ObjectBase
2010-02-10 16:10:47 +00:00
6d833bced2 Better default resolutions for UV Sphere and Torus primitives (nice square
faces)
Torus is generated flat shaded like the rest of primitives for easier
tweaking of resolution and consistency with the rest of the primitives
2010-02-09 21:05:59 +00:00
6c8e3e303d 2.5 Audio:
- Python script to crossfade two sound strips in the sequencer
- Fix for the libsamplerate code producing awful audio when resampling sequencer strips
- Changed default resampler to a linear one (as temporary workaround for a bug that seems to be in the samplerate code)
- Fix for the OpenAL device to return a more accurate playback position
2010-02-08 14:43:44 +00:00
f99d06bc83 Patch #21011: Tweaks to Sky/Atmosphere presets
Patch by Daniel Salazar - ZanQdo

- Do not change save the distance factor since this is not relevant as a preset, it should stay at what ever the user
set it to work with that particular scene
- fixed a tooltip
2010-02-07 22:26:37 +00:00
6d38010cc5 sunsky presets
* Mountain: low turbidity, well-defined sun, blue-ish (high sun energy)
* Desert: high turbidity (dust), big, diluted sun, red-ish
* Classic: average turbidity (water vapor), small, diluted sun.

also fixed a bug with saving string presets
2010-02-07 13:56:36 +00:00
3fb8939870 Patch/Bugfix #20997: Recent commit to object_randomize_transform.py by Cam added some garbage to a variable name making the script fail
Patch by Daniel Salazar (ZanQdo)
2010-02-07 11:53:00 +00:00
a1d2b84222 patch [#20910] Support for exporting UV layouts to EPS files
also improved this so visible UVs are exported unless 'All UVs' is enabled, taking into account local-view and mesh face selection.
2010-02-05 15:20:12 +00:00
2973ffbb49 add menus for vertex group and shape key panels, functionality wasnt communicated well with icons and getting cluttered.
also made 'transfer shape' script copy into the active object to match 'join as shape', which was quite confusing before.
2010-02-05 14:29:05 +00:00
02dc4e9748 shape key transfer
- use the shape key basis for applying relative vertex locations
2010-02-02 12:04:03 +00:00
039d087171 subtype support for properties in bpy.props. 2010-02-01 22:04:33 +00:00
7bd3d1213a shape key transfer fix.
workaround for the vert locations not being relyable, use the base shape key rather then the verts to calculate the offsets.
2010-02-01 15:09:35 +00:00
95069f2909 pep8 changes 2010-01-31 14:46:28 +00:00
27f715052a minor corrections to scripts 2010-01-29 15:20:25 +00:00
e85a023480 bugfix [#19681] adjusting the settings of the 'add torus' tool in edit mode 2010-01-29 15:19:19 +00:00
ccfd67a8d0 missed updating reload scripts 2010-01-28 17:50:50 +00:00
904665f15b [#20728] "Export UV Layout" overwrites existing files (without feedback)
The 'save over' popup was only appearing based on a string comparison of the operator name ("Save"). Changed this to use a hidden operator property: "check_existing". Python operators must 
have this property for the file selector confirmation too.

This property can also be set to false, to prevent checking for existing files, useful in the File->Save menu item to prevent the dangerously missable confirmation popup.
2010-01-27 02:20:24 +00:00
bffad18da8 [#20046] 2.5 "bridge faces" tool doesn't delete original selection
remove this script, its not good enough, remove grease pencil retopo also.
2010-01-26 14:39:01 +00:00
0a0f4c9d81 Mathutils refactor & include in sphinx generated docs, (TODO, include getset'ers in docs)
- Mathutils.MidpointVecs --> vector.lerp(other, fac)
 - Mathutils.AngleBetweenVecs --> vector.angle(other)
 - Mathutils.ProjectVecs --> vector.project(other)
 - Mathutils.DifferenceQuats --> quat.difference(other)
 - Mathutils.Slerp --> quat.slerp(other, fac)
 - Mathutils.Rand: removed, use pythons random module
 - Mathutils.RotationMatrix(angle, size, axis_flag, axis) --> Mathutils.RotationMatrix(angle, size, axis); merge axis & axis_flag args
 - Matrix.scalePart --> Matrix.scale_part
 - Matrix.translationPart --> Matrix.translation_part
 - Matrix.rotationPart --> Matrix.rotation_part
 - toMatrix --> to_matrix
 - toEuler --> to_euler
 - toQuat --> to_quat
 - Vector.toTrackQuat --> Vector.to_track_quat
2010-01-25 09:44:04 +00:00
f0d89a041f bugfix [#20774] ctrl+alt+f switches to Object mode if you are in local view 2010-01-22 21:57:41 +00:00
09424badda bugfix [#20726] "Export UV Layout" creates invalid SVG files
- use xml.sax.saxutils.escape() to give an XML compatible string.
- in some cases material indicies could be invalid. use the default material rather then throwing an error.
2010-01-20 11:08:50 +00:00
9396bb2da9 - AIX ifdef's so windows works, cant test but this seems the most used define. might need to add to buildsystem config.
- transform default scale was too hight, calls to random were inconsistant. (fault of own modif's)
- cmake openal include was added twice on recent commit.
2010-01-19 15:57:02 +00:00
c02b26e463 convert rotations into radians (not scale) 2010-01-19 09:51:09 +00:00
8ae76d7249 pep8 compliance for Randomize objects loc/rot/scale.
- scale min -1 to 1 rather then -100 to 100
- default precision for float props to 2.
2010-01-19 09:36:40 +00:00
98312235b0 own error from changes to this script.
need to call random.uniform() even if its not used to give pradictable randomization.
2010-01-19 09:24:39 +00:00
849024df83 patch [#20724] Randomize Loc Rot Size py operator for B2.5
written from scratch by Daniel Salazar (zanqdo). added own modifications.

New property type
 bpy.props.FloatVectorProperty(), only difference with float is it takes a 'size' argument and optional 'default' sequence of floats.

moved bpy.props.* functions out of bpy_rna.c into their own C file.
2010-01-19 00:59:36 +00:00
3ff987c46a bugfix [#20688] Mesh with no materials fails to export UV layout 2010-01-15 12:21:33 +00:00
aed721e01c [#20685] Fixed: cleaned up descriptions, removed unrelated comments in code
from Jaevixa McNomera (jaevixa)
2010-01-15 10:02:02 +00:00
085795e356 Fix [#20514] In sculpting mode is possible to use page down/up to exceed the actual multiresolution level 2010-01-15 05:00:02 +00:00
6f8ee9b0f9 patch [#20673] Fixed descriptions in Torus mesh controls, and added some requested controls
from Jaevixa McNomera (jaevixa)
2010-01-14 22:45:56 +00:00
dd9b6cbddd uv layout svg files were not importing into inkscape or firefox (gimp worked) 2010-01-14 14:33:05 +00:00
f8518a9b26 UV layout
- set the width of the line to be 1 pixel
- add the object name onto the blendfile name.
2010-01-14 14:26:39 +00:00
231d29ccce Join as UVs.... (copies matching UVs to another object with the same topology)
nice that it uses foreach_get/set for fast array copying from python.

note: this is getting out of hand, we beed some central panel/interface for copying mesh data about - shapes, UVs weights etc. at the moment they are accessed from all different places.
2010-01-14 14:06:27 +00:00
27dc5be730 - when the image is available export the SVG with the pixel width and height, saves typing into the gimp each time.
- option to only export selected faces.
- add in some metadata from the scene
2010-01-13 19:53:34 +00:00
ef5ab2b8e9 UV Layout export, writes an SVG, uses material colors. 2010-01-13 19:00:18 +00:00
58f13d469e UV mirror tool (copies UVs from one side of the mesh to the other)
WIP, suffers from editmode bug where editmode python tools cant have redo-options set. and needs options for precission.
2010-01-13 17:58:26 +00:00
c723251cc0 rename rig types not to have generic in the name (Cessens decission) 2010-01-10 18:59:32 +00:00
08c9ecb3b0 RNA/Py API
change how data is added. eg.
 bpy.data.add_mesh(name) --> bpy.data.meshes.new(name)
 bpy.data.remove_lamp(lamp) --> bpy.data.lamps.remove(lamp)


image and texture stil use add_* funcs
2010-01-09 23:44:01 +00:00
a868e8623c - RNA support for returning copied strings from functions, flagging strings as PROP_THICK_WRAP does this.
- scene.render_data.frame_path(frame=num), returns the output path for rending images of video.
- scene.render_data.file_extension, readonly attribute, gives the extension ".jpg", ".mov" etc
- player support was guessing names, use the above functions to get the actual names used, accounting for #'s replacing numbers.
2010-01-08 13:52:38 +00:00
e292b5badc fix for crash when setting a shapekeys name in rna, (probably other properties too).
When the shapekey was returned from the object it didnt use the data's ID which is expected elsewhere in RNA.

Transfer shape now also sets the name.
2010-01-06 12:19:46 +00:00
bb2c074822 missing check for shape key 2010-01-06 11:21:57 +00:00
de7ee99674 WM_OT_context_set_* - more compact and check for the relative option without exception handling. 2010-01-04 08:24:24 +00:00
3881bb5309 Fix for previous commit - broke WM_OT_context_set_* operators for non float/int types. 2010-01-04 01:39:37 +00:00
1cbe3c06d6 * Added new hotkeys [ and ] to decrease/increase brush size by 20 in all paint modes.
The actual value to increment/decrement by can be customised in key maps.
2010-01-04 00:18:08 +00:00
9bda43ed27 - WM_OT_context_cycle_int wasnt working (also wasnt used anywhere)
- remove console zoom operator, use WM_OT_context_cycle_int instead.
- use WM_OT_context_cycle_int for text editor zoom also (Ctrl +/- and Ctrl+MouseWheel)
2010-01-03 02:24:53 +00:00
8177f343a0 - object.add_shape_key(name="Key", from_mix=True)
- ensure new shape key names are unique
- Transfer ShapeKey now can have its settings changes (redo operator)
2009-12-28 18:03:04 +00:00
351f5d1837 - loading missing files didnt give any warning
- shape key transfer poll function
2009-12-27 23:29:34 +00:00
0767cdd4a0 Transfer Shape Key
Useful if you have 2 different characters with the same base mesh (matching indicies), and want to copy a facial expression for eg, from one to another.
Durian request to re-use shapes between characters. 

* Copies the active shape to other selected objects
* Different methods to apply the shape
* * OFFSET, simple translation offset
* * RELATIVE (EDGE/FACE), Use Barycentric transformation to copy the shape. This means the target mesh can be a different orientation and scale and the shape should still apply since the surrounding geometry is used as a basis for the offset.

bug: barycentric transform's depth was inverted.

Note:
* This isnt added into a menu yet,
* This cant be redone since adding a shape key messes up the redo stack. needs fixing for other scripts too.
2009-12-27 11:14:06 +00:00