Commit Graph

17835 Commits

Author SHA1 Message Date
a2b94de539 [#21095] r26789 'copy vertex group to selected' crash blender 2010-02-11 10:41:11 +00:00
0932402244 panorama UV projection, only when projected from a camera with panorama enabled, ortho and perspective supported, camera aspect ignored at the moment.
also fixed bugs ortho camera projection which wasnt ever used and had the ortho camera size inverted.
2010-02-11 10:25:24 +00:00
e2ba857b0f console needs a background color, can use instead of padding. 2010-02-11 09:03:43 +00:00
d3ce198cd5 Padding fix by phonybone. 2010-02-11 08:52:22 +00:00
Dalai Felinto
3189732ab6 BGE: rna update for Logic Bricks
New Actuators done:
* EDIT_OBJECT
* SHAPE_ACTION

Actuators to be done:
* CONSTRAINT

Actuators done already:
* ALL THE OTHERS 16

+ some DNA padding

There is one Actuator left. This one is tricky because (as many others) the tooltip changes according to the actuator type value. Not sure how to solve this yet. I'll probably have to make different rna properties for the same values (it includes some enums this time). Not so animated to finish this one :/
2010-02-11 06:00:16 +00:00
d65101629d Added theme support for vertex normals display alongside face normals.
This makes having both enabled at the same time actually useful!

http://www.pasteall.org/pic/show.php?id=1265
2010-02-11 03:37:51 +00:00
15ef07d684 More tooltip editing 2010-02-11 02:03:18 +00:00
78faeb73b8 Operation Dot-Kill finished 2010-02-11 01:11:52 +00:00
367037b445 Removing more dots 2010-02-11 00:33:01 +00:00
f2f4981726 Bugfix for [#21086] Audio continues to play unsynced. 2010-02-10 23:15:12 +00:00
526da4f686 Killing more dots! 2010-02-10 22:18:00 +00:00
148435b70a batch remove .'s used with RNA_def_struct_ui_text 2010-02-10 21:15:44 +00:00
577bfb4e71 Bugfix #21081: auto ik option not work for proxy object
Several properties of armatures were being checked for proxy-suitability with too-harsh criteria. Softened this on a few properties to make them usable again.
2010-02-10 21:00:41 +00:00
0c25549e5c Increased camera angle to allow for the wildest super telephoto lenses
Sincronized millimeters - angle limits
Better tooltips
Removed dots at end of tooltips in camera rna file too (as discused with
Ton and DingTo on irc)
2010-02-10 20:41:01 +00:00
8ec4dee13e object bound box access from rna 2010-02-10 20:29:40 +00:00
72712b6725 UV project didnt use the view3d's camera (only the scenes) 2010-02-10 19:22:09 +00:00
3596768721 Missing tooltips for Start frame and End frame
Removing all dots at the end of tooltips in screen_ops.c
2010-02-10 18:47:55 +00:00
e83199bf9b Changed fields Odd / Even terminology to more standard Upper First /
Lower First like in AE and other mainstream apps
http://www.pasteall.org/pic/show.php?id=1255

The new consensus is no dots at the end of tooltips so removed all of
them on image and scene rna files
2010-02-10 18:29:58 +00:00
ac45c743f8 realtime updates in the graph editor were updating all visible fcurves, update all selected fcurves instead. 2010-02-10 18:22:55 +00:00
226fb2b377 revert previous commit, this should fix without disabling cases that worked before. 2010-02-10 18:05:52 +00:00
2fe216b706 Fix for [#21082] UI not updated immediately for Graphical cursor and change object's name 2010-02-10 17:38:58 +00:00
bcae5e2e62 fix for crash in sequencer when sequebce data cant be read. 2010-02-10 17:28:46 +00:00
f6fe654546 Tooltip fix for "raytrace_transparency", patch by Oxben. 2010-02-10 16:16:57 +00:00
358c956637 make dupliface operator (access from object menu)
scene.object.link() now returns the new ObjectBase
2010-02-10 16:10:47 +00:00
5df1bb84d8 Fix crash in copying constraints for proxy. 2010-02-10 14:47:39 +00:00
586acf21a7 Cocoa : use Cocoa NSWindow tag for identifying the window where a mouse/tablet/key event happened => enables some actions in inactive windows as per OSX standard
Previous code was assuming an event can only be sent from the active window.
On OSX, Right, Middle mouse buttons, mouse wheel and trackpad events are sent to inactive windows too.

For example, this allows to zoom, pan the view without changing the window order.
2010-02-10 14:16:02 +00:00
c2b2ccde45 fix for python not being able to call operators with a executuon context. 2010-02-10 11:10:38 +00:00
fbc201d2dd Committing a little note of a bug that isn't quite so easy to fix yet with groups+visibility operator (anim channels). 2010-02-10 09:53:55 +00:00
2b857baeca [#20958] API: crash on mesh.update() if I unlink and link meshes with the same name twice 2010-02-10 09:30:22 +00:00
eabb8e2942 rename Nurb to Spline in RNA since Nurb also stores bezier and poly lines. 2010-02-10 08:53:08 +00:00
f07efaf124 Can't hardcode hotkey in description if it can be changed in a keymap. 2010-02-10 03:41:20 +00:00
491f9b7cbb Bugfix: 3DS Importer not settings UV's correctly
Thanks to example .3ds file and bug report from stridernzl.

1) The API function for adding textures to meshes was not working correctly, resulting in a Null texture slot being created (i.e. a texture slot was created, but the given texture could never be assigned to this). 
Fixed by making the function always require a texture as input (as with other places that use pointers as arguments).

2) In "Textured" draw mode, the imported meshes were shown white (i.e. without any textures). 
It appears that that the old old setting (mesh.faceUV) is no longer valid/wrapped in RNA, so worked around this by setting the 'tex' setting for UV-faces on. From the UI, this seems to do the same thing as entering editmode and assigning an image to the faces from the image editor.

---

I've also removed a few lines of commented 2.4x code that is no longer valid. Hopefully there wasn't anything too valuable that I accidentally removed in this process ;)
2010-02-10 01:55:45 +00:00
af563d474f More limits, step size and default changes to particle settings (and
some tooltips)
2010-02-10 01:54:32 +00:00
208b6cd46a Fixing broken tooltip in snapping's project button 2010-02-09 23:33:24 +00:00
d376ae6276 More informative tooltip for Snapping button 2010-02-09 22:32:26 +00:00
f22104542b copy vgroups to selected objects as long as they have aligned arrays.
access in the vertex group panel menu.
2010-02-09 22:00:19 +00:00
59a508d00b Bugfix #20903: Concitency issues between point and click and Tab Key in the Graph Editor
- 'Toggle' operators for channel settings now now act more like the select-all type of "toggle" operator. The old behaviour has now been moved to "invert".

- Channel settings are now flushed (like for visibility and when clicking) for muting and locking when using the operators
2010-02-09 21:22:24 +00:00
Dalai Felinto
d2e41b38df BGE: rna update for Logic Bricks
New Actuators done:
* OBJECT (aka MOTION)
* SOUND
* PROPERTY
* CONSTRAINT
* EDIT_OBJECT
* ACTION
* STATE
* ARMATURE

Actuators to be done:
* CONSTRAINT
* EDIT_OBJECT
* SHAPE_ACTION

Actuators done already:
* IPO
* CAMERA
* SCENE
* RANDOM
* MESSAGE
* GAME
* VISIBILITY
* TWODFILTER
* PARENT

once again: feedback is appreciated.
+ some typos
+ some DNA padding

Thanks for Mitchell Stokes (Moguri) for his patch on that. It saved me some time on the ENUMs and some actuator descriptions :)
2010-02-09 21:18:50 +00:00
6d833bced2 Better default resolutions for UV Sphere and Torus primitives (nice square
faces)
Torus is generated flat shaded like the rest of primitives for easier
tweaking of resolution and consistency with the rest of the primitives
2010-02-09 21:05:59 +00:00
4768c33dbb bugfix [#21055] Python: accessing ParticleEdit.hair causes segmentation violation 2010-02-09 20:03:05 +00:00
10240261e9 J-key render switching back, now with 10 slots.
Implementation note: this was done by giving each Render a slot number,
and for every slot a new Render will be created. Not sure if this is
ideal, but it ensures that all passes, render info, etc are separate so
you can also compare render layers and passes, in 2.4x only whatever it
was currently displaying was backed up.
2010-02-09 19:37:37 +00:00
52b1c37645 [#21039] OBJ import Clamp Scale limited to .01 as lowest Value. Used to be Zero
[#21053] 2.5alpha0 export obj problem
+ some minor changes.
2010-02-09 19:22:57 +00:00
f577c4bb7f bugfix [#21057] Python: accessing DriverVariable targets causes segmentation violation
collections were detected as arrays.
2010-02-09 19:20:12 +00:00
82825d5c93 [#21067] Weight painting doesn't work with mirror modifier enabled. 2010-02-09 18:06:57 +00:00
4520bc6edd Tooltips tweaks 3d to 3D 2010-02-09 17:50:56 +00:00
346e45d6af wkey - weld in UV window 2010-02-09 16:36:44 +00:00
72f44ee2a5 Soft limits and better hard limits to particle properties 2010-02-09 16:28:00 +00:00
d5b3db4deb Adding soft limits and better hard limits to relevant camera properties
wohooo first commit! :D
2010-02-09 16:05:12 +00:00
f082c7be05 add access to edge select tagging from mesh toolbar (tagging seams on Ctrl+RMB) 2010-02-09 15:48:34 +00:00
ce38137449 Shadow Buffers:
* Bugfix, rasterization was shifted half a pixel.
* Remove scaling of bias by render size, there is something to be
  said for doing to compensate for lower shadow buffer xy resolution,
  however the z-resolution does not change and this seems to have a
  larger effect.
* Remove clamping of filter size by soft factor. Now it is clamped to
  1 pixel instead to ensure there is some AA. Why this was done this
  way is not clear to me, however on decreasing shadow buffer resolution
  this would change the softness by increasing the filter size.
2010-02-09 13:58:07 +00:00