Commit Graph

1151 Commits

Author SHA1 Message Date
134bbf3791 GPU: remove GPU Mipmap Generation option and just always enable it, it's an old
OpenGL 1.4 feature that is stable, there's no reason not to use it. Also fixed
GPU mipmap generation not working in the game player.
2012-11-27 22:51:28 +00:00
9982b283e6 fix for asserts added in own recent commit with more strict type-checking
- BMO_slot_copy now only copies compatible elements.

other minor changes
- don't use text.format(...), convention for UI scripts is C style string formatting.
- rename bmo_edgenet_prepare --> bmo_edgenet_prepare_exec
- float/double warning in bevel.
2012-11-27 02:34:40 +00:00
7c004d2892 remove USER_DISABLE_AA/use_antialiasing, this wasn't available from the UI but would be confusing if someone had it set from an old file. 2012-11-24 00:59:10 +00:00
d8c257faa7 IK Solver:
* Rename Legacy to Standard, it's not being deprecated as far as I know.
* Make option to toggle off Location solving work with Standard.
* Make it converge a bit better in some cases by enforcing a minimum number of
  iterations before giving up.
* Move IK solver choice out of bone panel, it's an armature level setting and
  should be set there.
2012-11-24 00:18:34 +00:00
c407c951a0 Text Editor: remove text marker functionality. Patch [#33251] 2012-11-23 14:33:14 +00:00
Dalai Felinto
1ecde9a137 camera sensor ui fix: grey out values when not affecting camera
reviewed by Thomas Dinges (DingTo)
2012-11-21 19:08:27 +00:00
e1d1cc0680 Fix #33253: VSE preview doesn't display compositor
There were two issues in scene strip rendering:

- It will skip rendering if scene doesn't have camera but uses compositor
- G.is_break will cancel preview rendering

Also removed Use Sequencer from scene's strip settings, it's not supported.
2012-11-21 09:36:36 +00:00
dbdc76c9d0 code cleanup: make bmesh operator names more consistant since python has access to these as input arguments and return values.
all output values currently have ".out" suffix, this may go in the future, but for now it makes it clear in C code what are inputs and outputs.
2012-11-20 05:50:19 +00:00
609528737a Bugfix [#33154] Toggle/Enable/Disable channel settings operators in
DopeSheet/Action Editor Channel menus were not working properly

They were not allowing users to choose which setting they affected, which
resulted in "protect" (i.e. the same setting as the editability toggle handles)
always being used.

Also, set hidden flags on a few internally used properties here...
2012-11-20 02:03:20 +00:00
9731930a14 Readme and Release Log Links:
* Update to 2.65
2012-11-20 01:55:22 +00:00
e174c6a47f Triangulate modifier
Useful for bump map baking where a consistent triangulation should be enforced when baking/exporting/importing, to avoid artifacts caused by a different triangulation of the mesh by that which was used for baking by internal/external tools. 

documentation is here http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.65/More_Features

Will probably add some pictures too to demonstrate the issue that is solved more clearly.
Currently using the skin modifier icon, will soon change that.

Review by Brecht, thanks!
2012-11-19 20:40:08 +00:00
b6d15e3778 Added 'remove doubles' tool to uv editor. 2012-11-13 18:29:29 +00:00
add5dd3797 add an operator for mesh mode switching,
this lets python menu for mode setting do mixed selection and extending the selection - just like the buttons in the header.
2012-11-13 05:44:49 +00:00
c4f332084f code cleanup:
- blf doesnt have includes for TRUE/FALSE, use 1/0.
- rename ogl_multisamples -> multi_sample, also shorten enum strings.
2012-11-11 10:55:32 +00:00
5ddc5fbfb3 Fix #33135: cycles object info random number not working anymore. 2012-11-10 14:50:34 +00:00
4121e4b7e7 Added UI support to set OpenGL MultiSample.
Code to support it was lying around for long already, but not controlled by UI nicely.
Now you have in user preferences "System" tab an option to set it. 

NOTE:
- it only works saving as User startup.blend, and restart Blender.
- your system should support it, no check for it is visible in UI
- tested only on iMac OSX 10.7

Screenshot:
http://www.blender.org/bf/chinchilla.blend.png
2012-11-10 11:55:45 +00:00
c046b13b56 rename template_color_wheel() to template_color_picker() 2012-11-09 11:03:53 +00:00
9b91da0d0d Axis Colours are now Themeable
This commit allows you to set the RGB <-> XYZ axis colours used for things like
the mini axis indicator, grid axis indicators, manipulators, transform
constraint indicators, F-Curves (when using XYZ to RGB colouring option), and
perhaps something else I've missed. Previously, these places all used hardcoded
defines (220 * i/j/k), but the readability of these colours was often quite
poor, especially when used with certain themes.

The settings for these colours can be found under the "User Interface" section
of the themes (i.e. same set of colours is used across editors). I could have
made these per editor, but since it's unlikely that these will need to be too
different across editors in practice (+ being easier to version patch), they are
stored under the UI section.
2012-11-09 06:36:11 +00:00
1369e29db0 shrink/fatten was missing from the transform menu 2012-11-09 06:06:50 +00:00
56ae13be99 add a distance limit to the shrinkwrap modifiers project mode,
it was problematic for vertices to fire rays out and hit some unrelated-far-off geometry which is often not what users want.
2012-11-09 04:20:17 +00:00
529209ff83 Added Map Taper option which if enabled maps affect of taper object on
actually beveled part of curve (previously affect of taper would have
been clamped by start/end bevel factor)

Here's an illustration:
http://wiki.blender.org/uploads/5/5d/Blender2.65_CurveMapTaper.png
2012-11-08 08:16:44 +00:00
5effa2923a fix [#33037] Soften brush can't handle seams in texture paint
project paint never worked with soften (blur), support now added.
2012-11-06 09:19:51 +00:00
39da858001 Sequencer: input color space support for image and movie strips 2012-11-05 14:44:29 +00:00
0f9559fe71 Bugfix #33085
Added "Set render border" in View menu, for 3D Viewports.
2012-11-05 14:09:08 +00:00
b6bb65cd21 Blender internal is using camera focal length when panorama rendering is used
This means it doesn't make sense hiding focal length settings for panorama
camera if blender internal renderer is used.
2012-11-05 08:19:58 +00:00
759ea40787 Render engines: replace number of x/y tiles with tile size
Now tile size is setting up explicitly instead of using number of tiles.

This allows better control over GPU performance, where having tiles aligned
to specific size makes lots of sense.

Still to come: need to update startup.blend  to make tiles size 64x64.
2012-11-05 08:05:14 +00:00
3bd7816c75 Camera Tracking: allow fallback to reprojection resection by user demand
This fixes some "regressions" introduced in rev50781 which lead to much
worse solution in some cases. Now it's possible to bring old behavior back.

Perhaps it's more like temporal solution for time being smarter solution is
found. But finding such a solution isn't so fast, so let's bring manual
control over reprojection usage.

But anyway, imo it's now nice to have a structure which could be used to
pass different settings to the solver.
2012-11-05 08:04:27 +00:00
83b5d7d2cd Editors UI:
* Add "Toggle Full Screen" and "Duplicate Area into New Window" operators to the view menu, was missing in those 2 operators. Patch [#33076] by Harley Acheson, thanks.

* Also moved those two operators to the top in text editor, for consistency.
2012-11-04 18:26:30 +00:00
61bc63799e UI Tweak:
* Use alignment for thread buttons in BI, same as in Cycles.
2012-11-04 01:05:25 +00:00
9720251bb2 3D View UI:
* Patch [#33073] Remove Extra Menu Level from Object Parent and Track
* Did not commit the icon changes here, separator line should be sufficient. 

Patch by Harley Acheson, thanks!
2012-11-04 00:54:12 +00:00
13e7dddebd Node UI:
* Add 3 more operators to the Node menu.

node.join [join selected nodes in a new frame]
node.detach [remove selected nodes from their frame]
node.links_detach [remove all links to selected nodes and try to reconnect neighboring nodes together]

Patch by Philipp Oeser, thanks!
2012-11-04 00:46:26 +00:00
e02b23b81a Render API: shader script node for custom shaders.
* Shader script node added, which stores either a link to a text datablock or
  file on disk, and has functions to add and remove sockets.
* Callback RenderEngine.update_script_node(self, node) added for render engines
  to compile the shader and update the node with new sockets.

Thanks to Thomas, Lukas and Dalai for the implementation.
2012-11-03 14:32:26 +00:00
53160bd508 minor edits to mesh operators
- Rename 'mesh.select_nth' operator menu item 'Every N Number of Verts' to 'Checker Deselect',
  since its not just de-selecting verts (works on edges and faces too) and the term 'checker' gives a better description of the result.

- Rename 'mesh.select_by_number_vertices' to 'mesh.select_face_by_sides', since this is a face selection tool, which wasnt obvious from its name.

also remove dissolve by type menu since the option has been removed from the operator and was giving an error.
2012-11-01 05:07:15 +00:00
d705c52e65 no longer use 'check_existing' to see if we need to have a save popup, instead use 'exec' operator on a saved file and
invoke on unsaved files.

correct missing memset --> CustomData_reset switch too.
2012-10-31 17:03:31 +00:00
ebdc9056af Fix for #29056: NDOF motion events not configurable in user preferences. 2012-10-31 11:31:25 +00:00
3bf9bb3b13 BGE: Adding support for Bullet's collision masks. Each object now has a collision mask and a collision group. Object A and object B collide if object A's groups is in object B's mask and object B's group is in object A's mask. In other words, the group defines what the object is (collision wise) and the group defines what the object can collide with.
The majority of this patch was provided by Kupoman with some edits from me and heavy testing by z0r.
2012-10-30 15:44:16 +00:00
ca96953987 Removing BLENDER_GAME from the COMPAT_ENGINES set for the sun lamp's Sky & Atmosphere panel since it isn't supported in the BGE. 2012-10-30 01:59:15 +00:00
8a6797d6a9 == file browser ==
PATCH: [#32989] Activate backup files filter in File Browser
Contributed by Georg Kronthaler, many thanks!
(I just moved the icon to a different place reserved for file browser icons)

* enables the filtering of backup files in the file browser
* adds a 'filter backup files'-icon to the filter buttons
* adds new icons for backup files in list and thumbnail view
* enables file preview for the backup files
2012-10-27 18:31:52 +00:00
1e56d0b033 wrong definition of parameterlist 2012-10-27 13:41:04 +00:00
a64016c71a Camera: bring Title Safe display up to date, making it a Safe Areas option that
shows both title safe and action safe areas following more modern standards.

Patch #32822 by Harley Acheson, full description:

Our current "title safe" camera display option is anachronistic. It shows a
border of 10% on all edges, which used to be the recommended title safe area
for 4:3 content on standard definition CRT televisions. However we are very
unlikely to create new projects that output for SD TV at that aspect ratio.

This patch change the option to "safe areas" with and indicates the
"title safe" area (also known as "graphic safe") as well as the "action safe"
area. "Title Safe" is an area visible by all reasonably maintained sets, where
text was certain not to be cut off. "Action Safe" is a larger area that
represented where a "perfect" set (with high precision to allow less
overscanning) would cut the image off.

The current recommendation for Action Safe is 3.5% on all edges, which is the
maxiumum overscan for TVs now. The recommended title safe is now 5% vertically
and 10% horizontally for content that is of wider aspect ratio than 4:3. The
reason for the difference between horizontal versus vertical margin is because
wider content would be letterboxed on an older 4:3 television, giving it
additional margin.
2012-10-25 13:31:45 +00:00
1298357581 Fix #32964: IK constraint had a "Target" option, which actually is an internal
flag that shouldn't have been exposed in the user interface. Also avoided many
calls to pchan.is_in_ik_chain in UI script, it's somewhat slow.
2012-10-24 22:36:06 +00:00
e2874259ae Unhide "simplify stroke" option of Grease Pencil strokes in userpref UI... Looks like it was commented out since r22353 (more than three years!), and could not find a valid reason for this… 2012-10-24 14:25:32 +00:00
f40d77ec96 reneme volume_preservation -> use_volume_preserve 2012-10-24 11:44:32 +00:00
e4fcc07a10 UI fixes for Laplacian Smooth (r51578):
* Make UI look more like Smooth Modifier.
* Don't use RNA property names like "lamb", use a more descriptive one instead.
2012-10-24 11:13:43 +00:00
3ce334e188 Merge GSoC project from branch: Laplacian Smooth (Operator & Modifier)
by Alexander Pinzon Fernandez (apinzonf)

Supported by Google Summer of Code 2012

Project Documentation:
http://wiki.blender.org/index.php/User:Apinzonf

Manual Page:
http://wiki.blender.org/index.php/User:Apinzonf/Doc:2.6/Manual/Modifiers/Deform/Laplacian_Smooth
2012-10-24 10:39:11 +00:00
17530108f4 enable rendering from the sequencer again. this was working since 2.4x and shouldn't have been disabled. 2012-10-24 03:27:11 +00:00
d273ddfd4f Bugfix 30974
- Disabled "Quick Cache" option. It was causing ridiculous updates
  on the entire animation system for start-end frame on every user
  event causing changes here (like during transform). Worst was that you
  couldn't transform animated objects for that reason either.

  Most of the code is still there, waiting for a moment to revise it...

- Constraint "Follow Track" (marker) wasn't using inverse matrix code
  in transform, making it wacko to use (wrong pivot, crazyspace)
2012-10-23 14:07:32 +00:00
a82af0d220 add option to planar decimator to collapse all verts that define face boundries (verts that 2 faces share and have 2 edge users).
avoids ugly stepping between faces when applying on curves surfaces. (but less useful for architectural style models)
2012-10-23 06:13:56 +00:00
1ea210a8dc add option for decimate-collapse to keep triangulated geometry (normally quads stay as quads when not collapsed). 2012-10-23 05:30:10 +00:00
bbe0deb8af add limited dissolve as a decimation type to the decimate modifier. 2012-10-23 05:20:02 +00:00