Commit Graph

35454 Commits

Author SHA1 Message Date
b43c022373 Move to layer: remove the OK button and make it apply immediately like it did
before, is much nicer workflow. Now only if global undo is disabled will the
OK button show.

This is also a more generic fix for #26891 that solves other operators that
were also broken with global undo disabled.
2012-11-27 16:02:15 +00:00
2b080dbc4e Fix part of #32248: transform with a size limit constraint did not preserve negative scale. 2012-11-27 16:02:03 +00:00
21db9ac0f4 replace and exception macro's for static functions and fix some bad assumptions. 2012-11-27 15:26:10 +00:00
eda56398af Camera Tracking: fixed camera solve operator not updating scene camera
Was own regression caused by fix of crash when non-camera object is used
as scene camera.
2012-11-27 15:10:22 +00:00
c9d84ab5ed split py->slot & slot->py into their own functions & fixed some mistakes with conversion. 2012-11-27 14:25:38 +00:00
492af7cc6b move bmesh operator calling into its own file. 2012-11-27 13:54:34 +00:00
2d5b8172e9 add empty files (will move bmesh operator calling here) 2012-11-27 13:45:28 +00:00
1fa12f09d5 OSX/scons: introducing and testing an unexported_symbols_list to prevent clashes, todo: cmake 2012-11-27 11:38:59 +00:00
f79c61c166 Masking: fixed bug with vector handles not updating when CV is parented to a motion track. 2012-11-27 11:28:39 +00:00
9b14d3608f Mark boost symbols as local
This was needed to resolve conflict between blender's and pylux's boost symbols.

Ideally visibility should be changed to local in lux as well, since if blender is
dynamically linked against boost it'll still crash.

Anyway, having this change wouldn't hurt and will solve issues with lux for official
linux builds at least.
2012-11-27 10:24:18 +00:00
a7555a81c7 remove unmaintained eltopo, keeping scons/cmake entries, but commenting out user visible config to make branch merging less of a hassle. 2012-11-27 09:52:20 +00:00
7c36100930 new bevel was still referring to old property name (holding shift wasnt working while beveling). 2012-11-27 09:47:22 +00:00
c00a1b7493 use clearer names for 'single' bmesh operator args & add '%e' to BMO_op_vinitf comments. 2012-11-27 09:41:08 +00:00
a9855c227e py/bmesh api - add support for single item buffers (odd feature but used quite a bit with bmesh operators).
also add utility functions BMO_slot_buffer_from_single(), BMO_slot_buffer_get_single()
2012-11-27 09:21:57 +00:00
0cd26e6066 Fix crash opening .blend file with missing lib linked scene and no local scene. 2012-11-27 08:19:34 +00:00
90666d3436 code cleanup: bmesh operator comments, readying for doc-generation. 2012-11-27 06:53:26 +00:00
9982b283e6 fix for asserts added in own recent commit with more strict type-checking
- BMO_slot_copy now only copies compatible elements.

other minor changes
- don't use text.format(...), convention for UI scripts is C style string formatting.
- rename bmo_edgenet_prepare --> bmo_edgenet_prepare_exec
- float/double warning in bevel.
2012-11-27 02:34:40 +00:00
33c92a02e4 Bevel: better round profile code.
Easier to understand, no touchy intersect code, and works
even when arms aren't equal length.
Old code ifdef'd for now, will remove soon.
2012-11-27 01:07:22 +00:00
f8bc346eff bmesh/py operator api:
add type checking for element buffers, there was nothing stopping python from passing any element type into an argument when in some cases only verts/edges/faces were expected.
now operator args define which types they support.
2012-11-27 00:50:59 +00:00
f9e339ef00 fix/workaround [#33281] script goes into not responding
scanfill remove-doubles pass assumes ordered edges (as with curves), otherwise it can hang.
workaround this problem by skipping removing-doubles for mesh ngons, since this isnt such a common case as it is with curves and we can just not support it.
2012-11-26 23:18:04 +00:00
42dc0dc5ef Fix #33226: error loading .blend files with different endian on Mac. The cause
was wrong inline and pure attributes on the endian switch function.
2012-11-26 20:37:04 +00:00
864c4112e9 Fix #33316: mesh edge short path select was wrong on large/small objects. 2012-11-26 19:10:34 +00:00
c71ab7e774 Fix wrong color space used for generated float images 2012-11-26 17:38:03 +00:00
233e0b2472 fix uv lasso and circle select - both were not working with uv-face-select mode.
now face select with/without sync-select work, with sticky options too.
2012-11-26 16:55:44 +00:00
f8759797e6 fix for crash copying nodes, regression since last release. 2012-11-26 16:20:35 +00:00
3509dd9d7f fix for changing images in UV editmode with sync-selection enabled, this was switching all images even those from unselected faces. 2012-11-26 15:12:17 +00:00
444d43f72c Fix #33293L VSE: strip - separate images [Y] dialog "image duration" missing 2012-11-26 14:15:41 +00:00
0a5d44588c switch verious references from py3.2 -> 3.3 or just 3. 2012-11-26 13:58:06 +00:00
2ffa538f7d search box width's now scale with DPI setting.
was checking on: [#33294] too small place for material names

this helps in some cases but doesn't resolve issue with very long names.
2012-11-26 13:23:37 +00:00
2d6402c10c Switch windows to python 3.3
Should affect on msvc2008 only, however scons with msvc2010 could still be broken.
2012-11-26 12:38:40 +00:00
a91814e94d style cleanup 2012-11-26 11:03:14 +00:00
e3d3ffe746 fix [#33303] face selection masking for painting does not work with mesh with n-gon
caused by own change to how origindex is used, now if mpoly's CD_ORIGINDEX array is missing its assumes that its the original mpoly array.
2012-11-26 10:15:32 +00:00
240ee2fccb Fix #33312: cycles render crash with motion blur / vector pass rendering. It's
actually the render threading issue and not a full fix, but this avoids the 3D
viewport getting redrawn when changing frames to get motion vectors.
2012-11-26 09:46:15 +00:00
c91562d0ff Fix #33310: unnecessary redraw of outliner when editing materials and textures. 2012-11-26 08:52:07 +00:00
42c54bcd93 py/bmesh api - support for converting from/to BMO_OP_SLOT_MAPPING type. 2012-11-26 08:44:37 +00:00
9784f3d466 Fix #33292: cycles material draw mode selection not working on some cards, now
skip glsl for picking as was already done for other GLSL drawing.
2012-11-26 08:00:15 +00:00
cf2c459325 Fix #33285: loop cut is not supposed to cut through triangles/ngons, but it
still happened  when the loop would go all the way around the mesh with just one
triangle/ngon inbetween to close the loop.
2012-11-26 06:59:59 +00:00
7ecf054295 Bevel: allow page up / page down shortcuts for segments in addition to mousewheel. 2012-11-26 06:59:50 +00:00
e1dc420193 use slightly more efficient BLI_array_fixedstack_declare() instead of BLI_array_staticdeclare() for bevel code since the array size is known. 2012-11-26 05:06:33 +00:00
6857d31180 fix [#33305] Bevel tool crashes Blender if the number of segments exceeds 28
this was infact a general bug in BLI_array_grow_items(), surprising we didnt run into it before.
- growing the array for the first time would use the static var even if it wasn't big enough.
2012-11-26 04:58:33 +00:00
e77e1f183a fix for uninitialized memory use with numeric input:
bevel/inset/marker-move would use uninitialized memory when used as modal operators and pressing backspace after entering values.
2012-11-26 03:47:20 +00:00
3d64381e4d use more rigid type checking for bmesh slot subtypes. 2012-11-26 03:16:29 +00:00
3fe8134d6d add subtypes to bmesh operators (needed for python api to know how to convert return values). 2012-11-26 02:24:03 +00:00
7ef78723b7 code cleanup: doxy comment corrections and correct own typo animation player docs. 2012-11-26 00:59:11 +00:00
97b8a1f752 Fix #33304: missing 3D view redraw while moving camera markers. 2012-11-25 16:52:42 +00:00
20b46bbf1a Fix #33291: when using boundbox drawtype for a large number of duplicated objects,
enabling Wire draw on the parent would draw full resolution wires for all the
instances which can be very slow. So for boundbox those draw extras options are not
inherited now.
2012-11-25 16:12:07 +00:00
ea828fd20e code cleanup: warnings, style 2012-11-25 15:05:17 +00:00
3a7d4d661f More fixes to parallel tests to make them less sensitive, prevents assert failures.
Also made bl_debug_draw_edge_add better (don't draw edges in one continuous line).
2012-11-25 13:52:13 +00:00
14255ae39d fix [#33278] zoom mode in UV editor
really a feature request, continuous zoom wasn't supported in the image editor.
2012-11-25 13:17:40 +00:00
ea7d9a2a5d continuous zoom was inverted from other zoom modes. 2012-11-25 09:52:05 +00:00