color
Selection and grooming only ever happens on hair keys (vertices), so
makes sense to use that theme color.
Sidenote: `CacheEditrPathsIterData` and `PTCacheEdit` have `sel_col` and
`nosel_col`, these can go, will do in a separate commit.
Maniphest Tasks: T68788
Differential Revision: https://developer.blender.org/D6725
Provide different options for locking and unlocking vertex groups
using bone selection, accessible via a pie menu triggered via the
'K' hotkey. To implement a variety of operations, extend the old
operator with a new option to mask it by bone selection. If the
X Mirror option is enabled, selection is automatically mirrored.
This follows D6533 as the next step in improving accessibility of
vertex group locking during weight painting.
Differential Revision: https://developer.blender.org/D6618
This enables an extra layer of control in the sculpt brushes.
For now it is enabled only in Scrape, but it should work in all brushes (like normal radius). In the future it may also be enabled in other brushes.
You can tweak in this property in the scrape brush to achieve a much better behavior when working on curve surfaces and control how much volume you want to trim. In most cases, it also fixes the bug where the brush keeps trimming in the same area without disabling accumulate.
It should be possible to fix some other artifacts in other brushes by tweaking this default property.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D5993
This patch allow to change the brush tip shape between a square and a
circle using a brush property.
After this change we are no longer testing the distance against a cube
(the Z axis is not used). I did not test this in depth, but if it does
not produce any artifacts I think we can keep it this way instead of
adding more complexity to the code.
In this new distance test the brush falloff is only applied on the
rounded parts of the square to avoid sharp artifacts in the
diagonals. Because of this, the round version is much softer than
the square one. The planned hardness property will fix this, but
this can also be avoided by setting the fallof to a custom curve.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D6165
The IK chain was using an anchor point by default as it makes sense for
posing, but for creating curved shapes it is useful to be able to
disable it.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D6584
This brush simulates deforming clay with your fingers, accumulating
material during the stroke. It has a plane that tilts during the stroke
in the front part of the brush to achieve this effect.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D6238
The code was using brush->alpha directly, so the alpha value from
UnifiedPaintSettings was not used when eneabled.
Reviewed By: brecht
Maniphest Tasks: T73656
Differential Revision: https://developer.blender.org/D6804
The channel color squares are no longer positioned under the visibility
icon, since contrast is poor. Instead they are thinner and drawn on the
left side, before the visibility icon. If the curve is hidden, the color
gets less opaque.
Differential Revision: https://developer.blender.org/D5882
This is an oversight of a fix for T69834, where I didn't realize the
ED_object_editmode_exit_ex() function is called for all objects as an
opposite of only the ones which were in edit mode.
Seems a simple fix: just move tag into a check that object was in the
edit mode prior to tag.
Differential Revision: https://developer.blender.org/D6808
This reverts commit 394b48029c.
Leaving this here does not affect performance in any significant way and it may be useful in the future.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D6688
In some situations the symmetry point may be behind the camera, so the
projection is inverted and it looks wrong. This avoids drawing points in
screen space when they are behind the camera.
Reviewed By: jbakker
Maniphest Tasks: T72690
Differential Revision: https://developer.blender.org/D6487
Even though we do not have much of those, this might change in the
future, and in any case having specific functions for this ID type in
generic `BKE_lib` area was really confusing.
The issue here is simple, IMA_SRC_TILED was missing from a check for whether the image should
be saved.
Note that tiled images won't be automatically saved if they have never been saved before.
For single images this is handled by packing them, but packing of tiled images isn't
supported yet.
However, in that case the file closing dialog will at least show a warning now instead of
completely ignoring tiled images.
Make the Graph Editor Cursor panel fit in and use the split layout.
Also removed the snap buttons, since they were only a subset of the snapping possibilities, all of which are in Key > Snap anyway, and also in the context menu.
Update the theme to use correct hierarchy progression like in other editors.
Differential Revision: https://developer.blender.org/D6785
Reviewed by Brecht van Lommel
Don't use BKE_view_layer_context_active_PLACEHOLDER which is marked
as "never use this".
In fact, it isn't needed to lookup for camera in the tracking function
at all: camera object is always explicitly passed to it.
The user has preference to select the center point for alignment.
But in this case, it was not available for selection.
Also prioritizes selection of the middle point over the handles.
Reviewed By: #user_interface, brecht
Differential Revision: https://developer.blender.org/D6780
Patch adds an "Handle" option to the `SEQUENCER_OT_box_select` operator,
that allows to select the handles instead of whole strips.
Feature is mapped to Alt key modifier
A difference from the proposed design in T70730 is that covering the entire strip with the box actually selects both handles.
Reviewed By: iss
Differential Revision: https://developer.blender.org/D6372
Fluid guiding functionality was broken in the bake / read cache loop in fluid.c. Committing this to the release branch as otherwise fluid guiding would not have worked as expected (i.e. not at all).