This patch adds support for selecting pointclouds.
Since pointclouds were not properly drawn to the selection buffer (as diagonsed by output from `glReadPixels` and Renderdoc), they were not able to be selectable by depth picking or occlusion queries. In `basic_engine`, objects were rendered with a shader which draws to a depth buffer but only assumes a single position vertex attribute. Pointclouds, though, require at least another vertex attribute `pos_inst` which provides the instance offsets. Thus, this patch adds another shader variant for pointclouds which supports these two attributes and renders the points appropriately.
{F11652666}
Addresses T92415
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D13059
Snapping to an axis aligned view with a 45 degree rotation would
set the view orthographic without setting it back to perspective
when orbiting the view as you would expect with auto-perspective.
Now orthographic is only set for views with rotation of 0, 90, 180, -90.
Notes:
- Partially reverts logic from cebd025e02
at the time RegionView3D.view_axis_roll had not been added,
so only setting the orthographic with one particular rotation
was a bigger limitation than it is now.
- Auto-perspective could be supported when snapping the viewport to
diagonal angles, however that's a larger project.
Accessing the default directory in the file selector
would crash if HOME was undefined.
Add BKE_appdir_folder_default_or_root which never returns NULL.
The code to store an original bezt array previously lived in
`graphkeys_decimate_invoke`.
Since future graph slider operators will need this function as well,
it has been extracted.
No functional changes.
Reviewed by: Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D12487
Ref: D12487
An int flag is used to filter animation channels for
operators to work on. The flag was duplicated multiple times.
This patch removes the duplication by creating a constant
Reviewed by: Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D12486
Ref: D12486
Change the way the pose slider gets its color so it is consistent
between editors
Previously the highlight color would be different between
the 3D viewport and the graph editor.
Reviewed by: Sybren A. Stüvel, Pablo Vazquez
Differential Revision: https://developer.blender.org/D11878
Ref: D11878
Instead of creating a separate grid first and then merging the points
to volume grid, use the recently added `BKE_volume_grid_add_vdb`
helper function for this purpose.
When browsing to open a font file, open File Browser in Thumbnail View
and sorting by name, instead of using the last-used states.
See D13040 for more details.
Differential Revision: https://developer.blender.org/D13040
Reviewed by Julian Eisel
Initial defaults for userdef->fontdir for Mac and Linux.
See D12802 for more details.
Differential Revision: https://developer.blender.org/D12802
Reviewed by Campbell Barton
This node doesn't only support point clouds, it supports any geometry
component type with points, so meshes, curves, and point clouds.
We could explicitly list them to add a warning for volumes, but
that wouldn't really have any practical benefit, and isn't done
elsewhere.
The name and tooltip were talking about file-lists, which exposes the
fact that the Asset Browser uses the File Browser code in the UI, which
we shouldn't do. This can confuse users.
Instead have a dedicated operator for the Asset Browser with a proper
name and tooltip.
As part of the refactor to the node declaration builders, we had hoped
to add a regular expression specifically for these socket names, but
recent discussions have revealed that using the translation marker
macros is the preferred solution.
If the names and descriptions were exposed to RNA, these would not
be necessary. However, that may be quite complicated, since sockets
are all instances of the same RNA types.
Differential Revision: https://developer.blender.org/D13033
The asset catalog filtering data needs to be cleared when with the other
asset library data of the file list. This is done when changing between
asset and file browser (and in other cases).
Those were used in a very few places to detect whether iteration should
be stopped or not, but one can use `BKE_lib_query_foreachid_iter_stop`
now for that.
Also fix early break handling in embedded IDs processing.
Fix T90922: Fix return policy inconsistency in `scene_foreach_id`.
In case `library_foreach_ID_link` would return early in recursive
process, it would not properly free its utils data.
Also add proper iteration break in case some sub-calls requested it.
Finally, make this function return a boolean to know whether iteration
should be stopped or not (will be used in future commit to fix this
handling in embedded IDs case).
Part of T90922: Fix return policy inconsistency in `scene_foreach_id`.
The new `BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL` execute the given
statement and then check status of `LibraryForeachIDData` data, and
return in case stop of iteration is requested.
This is very similar to the other `BKE_LIB_FOREACHID_PROCESS_` existing
macros, and allows us to properly break iteration when a sub-function
has requested it.
Part of T90922: Fix return policy inconsistency in `scene_foreach_id`.
Add a function to check if iteration over ID usages should stop (using
internal `IDWALK_STOP` status flag).
Use it in `BKE_LIB_FOREACHID_PROCESS_` macros, and in
`window_manager_foreach_id` to handle properly the active workspace case
(previous code could skip the call to `BKE_workspace_active_set` in case
iteration over ID usages was stopped by callback on that specific ID
usage).
Part of T90922: Fix return policy inconsistency in `scene_foreach_id`.
Calling `remove_unused_references` inside the `modify_geometry_sets` loop
was known to be not entirely reliable before. Now I just moved it out of
the loop which fixes the bug.
This fixes one (of possibly multiple) root issues. The collection passed into
the Collection Info node must not contain the current object, because that
would result in a dependency cycle and recursive instancing.
This is a better and more general fix for T92511 and T92508 than
the ones that I committed before.
Previously, we tagged caches dirty when first accessing attributes.
This led to incorrect caches when under some circumstances. Now
cache invalidation is part of `OutputAttribute.save()`.
A nice side benefit of this change is that it may make things more
efficient in some cases, because we don't invalidate caches when
they don't have to be invalidated.
Differential Revision: https://developer.blender.org/D13009