Commit Graph

3430 Commits

Author SHA1 Message Date
a552d8e610 Finished Freeze constraint, and target space option for Freeze and Point constraints. 2011-07-04 11:35:29 +00:00
e358064704 Added smoothing variables to constraint creation, and now Active checkbox is functional.Also initial work was done on the freeze constraint. 2011-07-03 21:25:54 +00:00
775ab37ad5 Fixed some issues with stride bone and original empty creation and parenting. Now there is no longer a constraint cycle issue when using IK constraints 2011-07-03 21:23:41 +00:00
8c3f2923fd Early commit of mocap constraint work. Still very much a WIP, but Point constraints should work - but buggy. 2011-07-02 18:24:05 +00:00
8d4ea1b155 Tweak to the toggle to show/hide datablock filtering items in
animedit headers
2011-06-30 01:13:15 +00:00
333e825798 Created UI and Group Property for Motion Capture constraints, to be used to fix up animation after retargeting 2011-06-29 14:29:52 +00:00
2710c567b9 Animation Editors - Small Visual Tweaks for Usability
== Datablock filters in the headers are now hidden by default ==
This has been done because users were generally not frequently
toggling these, so quick access vs screen-estate cost wasn't really
worth it to have these always showing and taking up space on the
header.

Usage notes:
- To show these again, click on the "Filter more..." toggle.
- The "Filter more..." button DOES NOT affect whether those filters
apply.

Design notes:
- I tried many other button/icon combinations, but those were either
too space-hogging, vague, or had wrong button order.
- I also tried putting a box around these, but there was too much
padding.
- The ordering of the filters has also been modified a bit so that the
group/fcurve-name filters occur earlier in the list, given that
they're used more frequently

== Graph Editor - Use Fancy Drawing ==
Renamed this option to "Use High Quality Drawing" as suggested by
Matt. "Fancy" isn't really descriptive enough.

== Icons for Mode Dropdowns ==
The mode dropdowns in the DopeSheet and Graph Editors now have icons.
- These were important enough (compared to the auto-snap mode) that
some visual decoration was perhaps warranted.
- It makes it easier to see at a glance what mode the view is in

Icon choices:
- In some cases, the icons seem like quite a natural fit IMO (i.e.
outliner<->dopesheet, key<->shapekey editor, grease pencil, fcurve
editor)
- Action Editor uses an "object" icon to indicate that this is object-
level only for now (though I hope to find a way to address this
soon/later). This will be kept like this until then.
- There isn't any icon for drivers, so after trying a few
alternatives, I settled on area-link icon, since it ties together two
entities using some link.
2011-06-29 13:00:19 +00:00
ff5dbbe1b8 Some bugfixing and tweaking for retargeting. Script works now regardless of world transform on performer and end user rigs. This breaks stride bone functionality, will be addressed in next commit 2011-06-27 12:48:30 +00:00
46a4f47a5d Added more IK functionality to UI. You can now toggle IK for selected bones. 2011-06-27 12:46:53 +00:00
17da597cc8 Added IK functionality to retargeting. If rig contains an IK constraint, in addition to FK retarget it will place and keyframe the IK targets correctly 2011-06-26 19:54:29 +00:00
5663d85e56 Some bugfixing and coding styles changes suggested by ideasman_42. 2011-06-25 23:50:50 +00:00
6c33d3f00d Bugfixing and modification to ensure functionality when called from UI. Related to previous commit, 37796. 2011-06-24 17:11:54 +00:00
b437f3fab9 UI and bugfixing for mocap retargeting. Still a WIP, UI/py work will modified to fit coding styles in the future. 2011-06-24 17:05:53 +00:00
fd60b73b7b fix [#27742] Smart UV project no longer works in 2.58
failed with active, unselected objects.
2011-06-24 04:12:01 +00:00
3cf2e6b7dc fix [#27747] Modal operator in Special Menu (W) ignores continues grab 2011-06-24 03:59:41 +00:00
fc95ebbc55 W special menu for changing orthographic camera lens scale was missing
btw continues grab doesn't work with this modal ops.. whats up?
2011-06-24 03:41:07 +00:00
a014886c57 Fix typo in addon user preferences menu. 2011-06-23 19:42:54 +00:00
Lukas Toenne
587b51831d More flexible size options for particle billboards. This adds scale factors for width and height of billboards, relative to the particle size. It's useful when the particle size is primarily used for collision and the like, so the billboard appearance can be adjusted independently. Also allows non-square billboards.
In addition the billboards can be scaled by the particle velocity with optional head and tail factors (similar to line drawing options). This allows for pseudo-motionblur effects.
2011-06-23 18:59:47 +00:00
11c0ee5c76 Merged with trunk r37717. 2011-06-21 21:10:36 +00:00
2d3d025e8c 3D Audio GSoC:
- Sequencer dynamics: Now it's possible to change the output channels and the resampling quality also increased (previously maximum quality was 44,1 kHz)
- Changed two buffers to use ffmpeg allocation, not sure if that helps somehow.
2011-06-21 20:39:41 +00:00
eaae38551f pep8 compliance 2011-06-21 17:17:51 +00:00
6a039f1a5c fix [#27707] Script error for UVs->Copy Mirrored UV coords 2011-06-21 02:16:22 +00:00
207911bdb3 Merge with trunk r37677 2011-06-20 22:55:18 +00:00
ed3dadf489 Blender 2.58 release preparations:
* Update of Release Log Links to point to: http://www.blender.org/development/release-logs/blender-258/
2011-06-20 20:21:52 +00:00
31093223cd SVN maintenance. 2011-06-18 23:22:55 +00:00
2d01cb5b27 fix for error caused with module relocation - broke loading ngons in OBJ files 2011-06-18 11:40:44 +00:00
5dcb853ed9 Fix #27660: texture space panel was missing for curve & metaballs, now they
have same panel as mesh. Patch by Ronan Ducluzeau, thanks!
2011-06-17 13:53:47 +00:00
b306566a44 fix [#25598] projection surface snap issue
Excuse the thrashing, this is from r35438, reverted r35444 under the _wrong_ impression Martin considered unacceptable.
2011-06-17 13:02:23 +00:00
c9360a4c1e Added calculation to determine change in root translation when retargeting - needs cleanup/optimization 2011-06-17 11:47:45 +00:00
7cbc4c0dd7 IDProperty python module update
- add support for IDProp array slicing, but not resizing.
- rename array attribute type to typecode and use chars 'f', 'd', 'i' which match pythons array module. (was using int's which only have a meaning internally).
- rename function 'convert_to_pyobject' to 'to_dict' and 'to_list' for IDProp group and array types respectively.
- remove 'len' array attribute, calling len(array) is fine.
2011-06-17 05:45:46 +00:00
3ede710a3c fix for baking actions for objects with no animation data. 2011-06-16 07:48:22 +00:00
cfcc4b4fcd == Simple Title Cards for Sequencer ==
This commit adds an experimental effect strip to the sequencer: "Title
Card".

This is useful for adding simple one-line text section headers or
"title cards" (i.e. title + author/contact details) to video clips,
which is often seen in demo videos accompanying papers and/or
animation tests.

See http://aligorith.blogspot.com/2011/06/gsoc11-simple-title-
cards.html for some more details on usage.

Code notes:
- There are a few things I've done here which will probably need
cleaning up. For instance, the hacks to get threadsafe fonts for
rendering, and also the way I've tried to piggyback the backdrop
drawing on top of the Solid Colour strips (this method was used to
keep changes here minimal, but is quite fragile if things change).
2011-06-16 02:46:38 +00:00
a3e296fc40 Committing patch #25676 Anisotropic filtering in viewport and BGE by me.
This patch adds anisotropic filtering of textures in the viewport and the BGE. The quality of the filtering is adjustable in the user preferences under System. For more information on anisotropic filtering:
http://en.wikipedia.org/wiki/Anisotropic_filtering

One current limitation of this setup (having the option a user preference) is it makes runtimes more troublesome. Runtimes don't have user preferences set, so for now the blender player defaults to 2x AF. Options will be added later to change this value (probably a command line option).
2011-06-15 18:59:22 +00:00
b09bb948ee fix [#27658] Bake action operator error on non armature objects
add support for baking object transformations too, also add option to clear constraints (off by default).
2011-06-15 06:25:05 +00:00
62ba2d4c68 Changes to quick explode
- fix python error when the object had an empty material slot
- initialize start frame from the current frame
- set frame range to 300000 max (which is blenders own maximum)
- mesh order was arbitrary, instead use selected -> active, removed invert option.

also fix for missing include in bpy_extras.view3d_utils
2011-06-15 00:16:30 +00:00
8ff0c2e107 Merge with trunk r37475. 2011-06-14 12:06:21 +00:00
519111514f Since scene sequence strips use the 'use_sequencer' setting, make it available in the sequencer panel. 2011-06-13 21:35:24 +00:00
5745f99dee Elbeem / Fluidsim update:
a) Enable the possibility to remove the "air bubble" around submerged collision object. This feature is enabled as standard for new files. The code was found in elbeem by nudelZ, coded and provided by Nils Thürey (thanks!)
b) Old baked files gets deleted if a new bake gets started (were overwritten before and resulted in weird old bake + new bake mixture) (idea by nudelZ)
2011-06-12 23:51:30 +00:00
f96769ef0a Fix/Workaround for [#27643] drawing glitch:
* Removed the Icon of the menu, when an icon is used, it draws a triangle icon, assuming it is a sub menu.
2011-06-12 20:27:28 +00:00
e8a1d03570 Quick Explode operator:
* Sets up a particle system and an explode modifier.
* In "blend" mode requires two selected objects and creates "crossed keyed" particle systems between the objects for a simple blend effect where the first object explodes and then recombines as the second object.
* Also renamed the other quick effect operators as "Quick ..." to bring some consistency to the operators (also nice that now you can just write "quick" to the operator search and get all these operators).
2011-06-12 11:14:28 +00:00
90d8fcb522 improved autocompleation when there is a common prefix 2011-06-11 17:03:26 +00:00
6fb82a85c9 * Code cleanup 2011-06-10 21:06:59 +00:00
6c343e7b61 2.5 Modifier UI Script:
* Tiny improvement, no need to have split declaration outside of if branch.
2011-06-10 20:41:22 +00:00
f4b2e9b91d Added operator to make importing Keying Sets from files easier.
This can be found from the dropdown below the Add/Remove buttons in
the Properties Editor -> Scene -> Keying Sets panel.
2011-06-10 12:43:06 +00:00
9cf0bbb95c added a check to console auto-compleation for pythons struct_seq type, so bpy.app and sys.float_info autocompleate their attributes rather then bring treated as a typle. 2011-06-10 09:44:27 +00:00
1f56eee953 fix [#27495] Incorrect result of image name autocompletion 2011-06-10 07:22:35 +00:00
e4500096a5 retarget.py updated with function to complete the retarget to the end user, with inheritance and bone roll taken under account 2011-06-09 12:30:24 +00:00
9c8cc9fe60 rna option not to save certain properties for redoing later, currently only used by operator presets. 2011-06-07 10:54:57 +00:00
9088b69f7a UI: fix render properties panel order, it didn't match order in startup.blend,
so was different when opening a new property editor.
2011-06-06 20:04:58 +00:00
841c988179 UI: rename mesh Settings panel to Texture Space, since it only contains
settings related to that. Also close by default.
2011-06-06 19:44:28 +00:00