Commit Graph

848 Commits

Author SHA1 Message Date
a58dc25b07 Cleanup: improve custom data type names
This is related to T76659.

This just renames data type names to `CD_PROP_STRING`, `CD_PROP_FLOAT`
and `CD_PROP_INT32`. It makes them a bit more specific and removes
unnecessary abbreviations.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7980
2020-06-10 15:47:31 +02:00
a5d394fad2 Fix segfault when trying to free uninitialized loop normals
Forgot this corner case when I created the new normal flip code.
2020-05-15 13:39:35 +02:00
516e1b4031 Fix T76025: Flip/recalc steep custom normals produces wrong result
The issue was the custom loop normal data would be mangled when we
reversed the face loops.

The flip face code will now correctly flip the custom face normals so
they are not left in an undefined state.

Reviewed By: Bastien

Differential Revision: http://developer.blender.org/D7528
2020-05-14 21:17:33 +02:00
2b5e301ea4 Fix T75574: Instant crash: averaging custom normals on model.
Fairly critical code mistake actually, since it uses malloca,
BLI_smallstack should *never* be declared inside a loop...

Also optimized handling of the `loop_weight` heapsimple, we can also
only create and use a single one for all edited objects...

Found two other operators potentially affected by same issue (split
normals, and weld edges into faces).
2020-05-13 18:47:44 +02:00
eaa21df505 Fix T71882: Offset Edge Slide doesn't switch selection mode
Based on D6335 with modifications.
2020-05-12 14:38:01 +10:00
36ad59b550 Fix T76224: Grid fill offset doesn't work
Regression in own recent commit b1037aa88f.
2020-05-05 13:13:48 +10:00
c06a40006d Outliner: Fix selection sync for various operators
Add missing outliner selection sync tagging for various non-outliner
operators.
* Curve separate
* Grease Pencil separate
* Mesh separate
* Make instances real
* 3D view paste
* Sequencer paste
* Armature delete, dissolve, separate, duplicate, subdivide, extrude,
  click extrude, primitive add
* Pose Group select, delete

Resolves T71404
2020-05-01 21:13:19 -06:00
b1037aa88f Fix T76148: Grid fill crashes with multiple connected loops 2020-04-27 23:22:58 +10:00
ffe599b4bd Fix T68159: Normals point target crashes when exiting edit-mode
When the modal operator passes events, free the internal state of
the operator as we can't be sure those events don't cause the mesh data
to be re-allocated or removed.

Longer term it might be best to make this into a tool since
the main purpose of this operator is to run other actions.
2020-04-07 16:28:29 +10:00
17193f6c76 UI: rename 'smoothen' to 'smooth'
Other smooth operators use term 'smooth'.
2020-04-07 15:12:18 +10:00
a1eb5ec81c Cleanup: doxy sections, move utility function to editmesh_utils.c 2020-04-07 14:46:13 +10:00
600a627f6e Cleanup: use abbreviated names for unsigned types in editors 2020-04-03 16:21:24 +11:00
b157abebe5 UI: avoid term 'Region', use 'Edges & Faces' instead
Change to recent renaming of "Edge Collapse" as it has multiple uses,
as it collapses edge-rings, but isn't limited to collapsing single edges,
it can be used to collapse faces with arbitrary topology.

The name "Collapse Regions" is too vague, users might not think to use
this to collapse edge-rings.

Use a more verbose name "Collapse Edges & Faces", referencing edge-rings
in the tool-tip.
2020-04-01 14:18:21 +11:00
bcd3c3cb57 UI: rename "Edge Collapse" to "Collapse Regions"
This is useful for collapsing regions of faces & edges,
similar to a 'Merge -> Collapse' which can operate on multiple regions,
merging UV's so they don't need to be manually corrected.

The name & description didn't mention this.
2020-04-01 10:50:21 +11:00
d8217ec6d0 UI: improve names for mesh split operations 2020-03-31 19:45:26 +11:00
61f9bbbdea Edit Mesh: support splitting vertices
The edge split operator can now split faces & edges
from selected vertices.

This has the same functionality as manually ripping all
faces and edges away from a vertex.
2020-03-31 18:20:06 +11:00
ed86f3edb6 Cleanup: rename WM_modalkeymap API names, matching WM_keymap
Rename:
- WM_modalkeymap_add to WM_modalkeymap_ensure
- WM_modalkeymap_get to WM_modalkeymap_find
2020-03-27 11:28:46 +11:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
4be4c06671 Cleanup: redundant checks
In some cases moved the checks into asserts,
to ensure changes in the future don't cause
the checks to become necessary again.
2020-03-15 21:48:35 +11:00
a922a097ef Transform Snap Object: Remove depsgraph when creating context
Currently, this change does not bring functional changes.
But it is necessary to extend the use of the snap system for gizmos,
since, after a Undo, the `depsgraph` pointed by the `snap_context`
has its memory invalidated.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D7013
2020-03-09 10:02:11 -03:00
b2ee1770d4 Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.

This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.

Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.

Also ran clan clang format on affected files.
2020-03-06 17:19:23 +01:00
bba4a09b2f Cleanup: use 'BKE_' prefix for BKE_deform API calls
- Use 'BKE_object_defgroup' prefix for object functions.

- Rename 'defvert_verify_index' to 'defvert_ensure_index'
  since this adds the group if it isn't found.
2020-03-06 12:56:44 +11:00
2fb4de1f8c Cleanup: material API naming
- Use 'BKE_object_material_*', 'BKE_id_material_*' prefix
  for functions that operate on Object and ID types.
- Use '_len' suffix for length (matching BLI naming).
- Use '_p' suffix for functions that return a pointer to values
  where the value would typically be returned.

Functions renamed:

- BKE_object_material_resize      was BKE_material_resize_object
- BKE_object_material_remap       was BKE_material_remap_object
- BKE_object_material_remap_calc  was BKE_material_remap_object_calc

- BKE_object_material_array_p     was BKE_object_material_array
- BKE_object_material_len_p       was BKE_object_material_num
- BKE_id_material_array_p         was BKE_id_material_array
- BKE_id_material_len_p           was BKE_id_material_num

- BKE_id_material_resize          was BKE_material_resize_id
- BKE_id_material_append          was BKE_material_append_id
- BKE_id_material_pop             was BKE_material_pop_id
- BKE_id_material_clear           was BKE_material_clear_id
2020-03-05 08:21:31 +11:00
b454a12233 Separate operators (mesh/curve/armature/gpencil): take user preferences
into account for duplicating actions

Previously actions remained linked after duplication, now this is based
on the User Preferences (PreferencesEdit.use_duplicate_action).

note: default is ON here, so this changes default behavior of separate
operators.

First intuition was to respect _all_ preferences here (e.g. also
duplicating materials if chosen in the User Preferences) but after
consideration this is probably not what the User would expect from such
'modeling' opertions (e.g. separate by loose parts resulting in possibly
many duplicate materials)

Fixes T71038

Maniphest Tasks: T71038

Differential Revision: https://developer.blender.org/D6120
2020-03-03 10:01:20 +01:00
56116bbdf4 Cleanup/refactor: Rename BKE_library files to BKE_lib.
Note that `BKE_library.h`/`library.c` were renamed to
`BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here.

Part of T72604.
2020-02-10 13:00:42 +01:00
Dalai Felinto
0f7a90d4ad Cleanup: make format
Dear developers remember to set your coding environment to use clang-format.
2020-02-07 11:58:54 +01:00
1bc2a98a9d T73589: Code Quality: Renaming on BKE_material.h
Old Name                             New Name
=========                            =========
init_def_material                    BKE_materials_init
BKE_material_gpencil_default_free    BKE_materials_exit
test_object_materials                BKE_object_materials_test
test_all_objects_materials           BKE_objects_materials_test_all
give_matarar                         BKE_object_material_array
give_totcolp                         BKE_object_material_num
give_current_material_p              BKE_object_material_get_p
give_current_material                BKE_object_material_get
assign_material                      BKE_object_material_assign
assign_matarar                       BKE_object_material_array_assign
give_matarar_id                      BKE_id_material_array
give_totcolp_id                      BKE_id_material_num
assign_material_id                   BKE_id_material_assign
clear_matcopybuf                     BKE_material_copybuf_clear
free_matcopybuf                      BKE_material_copybuf_free
copy_matcopybuf                      BKE_material_copybuf_copy
paste_matcopybuf                     BKE_material_copybuf_paste
BKE_material_init_gpencil_settings   BKE_gpencil_material_attr_init
BKE_material_add_gpencil             BKE_gpencil_material_add
BKE_material_gpencil_get             BKE_gpencil_material
BKE_material_gpencil_default_get     BKE_gpencil_material_default
BKE_material_gpencil_settings_get    BKE_gpencil_material_settings
2020-02-05 15:56:50 +01:00
dae033801b Fix T72050 Subdivide method "Straight Cut" not working with N-Gons enabled
'Straight Cut' is actually documented as creating N-Gons. However, the
code was disallowing this. This is probably a mix-up as the "allow N-Gons"
option is documented as a "force quad/tri" option.
2020-01-20 16:11:00 +01:00
Stanislav Blinov
967ac9b6e6 Fix incorrect return value for mesh vertex connect 2020-01-16 15:33:21 +11:00
c128b30bd1 Edit Mesh: pass in Mesh instead of BMEditMesh to EDBM_update_generic
This avoids a list lookup in Main (recently added), passing in a mesh
instead of an edit-mesh, since the mesh links to the edit-mesh.
2020-01-07 22:14:36 +11:00
e95c0fba09 BMesh: remove BMEditMesh.ob use BKE_editmesh_lnorspace_* API
Note that this is a bit clumsy having both edit-mesh and mesh,
BKE_editmesh_ensure_autosmooth & BKE_editmesh_lnorspace_update
are often called together, these could be made into a single functions.
2020-01-07 14:27:59 +11:00
a8d11995bf BMesh: remove BMEditMesh.ob use for vert coord access, projection 2020-01-07 13:53:03 +11:00
86832ececc Tool System: adjust Smooth/Randomize modal operator behavior
Previously the default values were left non-zero to avoid having to
update scripts. However, this meant it wasn't possible to setup
non-modal key bindings for smooth & randomize.

Now these operators follow logic of many other operators where setting
the value executes immediately, leaving unset runs modal.

Existing keymaps & scripts will need to be updated.

Addresses issue raised in f4a4ec8425.
2020-01-02 17:18:42 +11:00
7711231838 Fix T71865: Separating mesh parts breaks shape keys
This was an old bug which could be caused by saving after separating.
Changes from 79b703bb63 made this fail reliably.

Update shape key indices when they may be used again later.
2019-11-28 06:17:14 +11:00
f4a4ec8425 Tool System: make smooth & randomize modal operators
Previously these used a gizmo to redo the operator however this
complicated having on-screen gizmos to access tools (see T66304).

Replace this with a generic way to make an operator that only has an
execute function into a modal operator.

This is used for smooth and randomize tools.

Unlike operator gestures, this handles storing and resetting the data.

Currently this only handles edit-mode data, however it's can be
extended to other kinds of data.
2019-11-21 22:45:15 +11:00
08588d06e8 Fix T71554: 'Hide Unselected' not working for certain selections
rBc6cbcf83d015 caused to early out e.g when not all faces were selected
(but surrounding faces were, so implicitly all vertices were selected).
Now take (mixed also) selection mode into account.

Maniphest Tasks: T71554

Differential Revision: https://developer.blender.org/D6254
2019-11-19 09:51:06 +01:00
73b9e86b49 EditMesh: avoid undo push on face creation if no action is made 2019-11-08 19:16:27 +11:00
bf3c382c47 Cleanup: comments, formatting 2019-10-24 18:15:08 +11:00
9be3ef6c72 Fix T71036: Separate loose parts crashes in object mode
Error in own recent optimization.
2019-10-24 15:29:09 +11:00
71538eaad6 Fix T70864: Separate loose parts runs indefinitely
Large objects with many separate pieces became unstably slow
(run for hours and not finish).

The entire original mesh was being duplicated twice per loose part.

In own tests, millions of vertices and thousands of loose parts
now run in around 5-15 seconds.
2019-10-21 02:47:07 +11:00
01c824ac88 Revert "UI: use correct singular and plural nouns in report messages"
Convention is to use (s) postfix for cases where there can be one or multiple,
so stay consistent with that.

This reverts commit 3e8276311e.
2019-10-02 12:54:56 +02:00
Yevgeny Makarov
3e8276311e UI: use correct singular and plural nouns in report messages
Differential Revision: https://developer.blender.org/D5729
2019-10-01 20:18:48 +02:00
b07db54cad Cleanup: clang-format 2019-09-26 14:37:30 +02:00
b29ad7c91a WM: clean up cursors constants and code
There was a mix of old and new constants. Now have one list of WM_CURSOR_*
cursor types, using GHOST standard cursors when available and otherwise falling
back to our custom cursors.

Ref D5197
2019-09-26 14:31:48 +02:00
a3559a70dd Fix T69404: Merge by distance crash with Unselected
Error introduced when removing the automerge bmesh operator.
2019-09-03 00:35:22 +10:00
ac646bc20d Cleanup: spelling 2019-08-31 01:21:42 +10:00
dd08d68df8 Transform: New Snap Option: Edge Perpendicular
Part of T66420

Option for snapping to the nearest point of a reference coordinate.
The patch also adds Edge Center and Perpendicular snaps to the ruler.

{F7675906}

Reviewers: campbellbarton, brecht

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D5543
2019-08-20 19:18:50 -03:00
c70f975d5c Fix T67999: calling Mesh.materials.clear() crashes Blender
The `BKE_material_pop_id()` and `BKE_material_clear_id()` functions had
a parameter `update_data` that, when `false`, would cause the mesh polys
to keep their material index, even when the indexed material slots were
removed. This behaviour was never used in the C code and not supported
by the drawing code, making polygons disappear and causing crashes. The
Python binding in RNA, however, defaulted to `update_data=False`.

This commit removes the `update_data` parameter altogether, and makes
the functions always fix up the material indices.

Reviewed by: mont29, brecht
2019-08-16 14:36:57 +02:00
f555379ce3 Fix T66922: Merge by distance tooltip text wrong
merge/dissolve distance is actually a maximum, not a minimum

Reviewers: campbellbarton

Maniphest Tasks: T66922

Differential Revision: https://developer.blender.org/D5462
2019-08-12 14:44:51 +02:00
899c85a118 Fix T67821: Snap to Symmetry not updating
Added a missing depsgraph update.
2019-08-09 17:26:54 +02:00