Commit Graph

1622 Commits

Author SHA1 Message Date
21fddf7d1c C99/C++11: replace deprecated finite() by isfinite(). 2016-05-17 21:39:16 +02:00
fbbac6807a Cleanup: unused win32 headers 2016-05-12 04:35:40 +10:00
d57f416e47 Fix incorrect FLT_MIN use 2016-05-11 21:36:42 +10:00
beaa57d269 Refactor BKE_blender into separate headers
- BKE_blender_version.h (only version defines & versionstr).
- BKE_blender_copybuffer.h (currently only used for view3d copy/paste).
- BKE_blender_undo.h (global undo functions).
- BKE_blendfile.h (high level blend file read/write API).
2016-04-25 19:27:45 +10:00
fc5a37b94e Recent pydriver update missed setting 'curval'
Using PyObject's for drivers (82b0a9e36) still needs to set the 'current value'
for debug info to display in the UI.

Resolves T48251
2016-04-25 15:27:51 +10:00
57d98a8048 PyAPI: support writing compressed library blends 2016-04-23 22:08:42 +10:00
376c8dd95e Fix T48193: Incorrect keyframe_insert docs 2016-04-19 18:25:56 +10:00
4a64b36029 Cleanup: use bool 2016-04-12 11:26:06 +10:00
82b0a9e369 PyDriver support for all RNA property types
Support for driver variables that don't resolve to numbers, eg:
objects, bones, curves... etc.

Without this, Python expressions to access this data needed to use an absolute path from `bpy.data`,
however this is inconvenient, breaks easily (based on naming) and wouldn't set the dependencies correctly.
2016-04-05 07:38:57 +10:00
42a9f334c8 Update stub for recent BPY API 2016-04-01 18:56:48 +11:00
de21f07f6c Generic check for string being a Py keyword
Driver code used incomplete list of Py keywords
2016-04-01 09:49:16 +11:00
c08924bf94 Rework library_query foreach looper - add optional recursivity.
This commit:
* Fixes bad handling of 'stop iteration' (by adding a status flag, so that we can actually
  stop in helper functions too, and jumping to a finalize label instead of raw return, to
  allow propper clean up).
* Adds optional recursion into 'ID tree' - callback can also decide to exclude current id_pp
  from recursion. Note that this implies 'readonly', modifying IDs while recursing is not
  something we want to support!
* Changes callback signature/expected behavior: return behavior is now handled through flags,
  and 'parent' ID of id_pp is also passed (since it may not always be root id anymore).

Reviewers: sergey, campbellbarton

Differential Revision: https://developer.blender.org/D1869
2016-03-24 16:10:39 +01:00
570fbba3f3 Keyframing: Added ToolSetting for choosing default keyframe type
To make it easier for animators working in a multipass pose-to-pose workflow
when inserting breakdown keyframes and so forth, it is now possible to specify
the "type" of keyframe being created (i.e. the colour of the keyframe, when drawn
in the Dope Sheet).

Usage:
1) Choose the type of keyframe ("Keyframe", "Breakdown", "Extreme", etc.) from
   the new dropdown located between the AutoKeying and KeyingSet widgets on the
   timeline header.
2) Insert keyframes
3) Rejoyce that your newly created keyframes have now been coloured for you already
   in the DopeSheet.

Todo:
* Look into a way of using the actual keyframe colours (from the theme) for the icons
  of these types.
2016-03-13 18:28:30 +13:00
f4e1c1d135 Correct recent RNA array slicing commit
Broke slice assignment when used on an item from a multi-dimensional array,
eg: `array[i][:] = data`
2016-03-08 21:19:35 +11:00
ad98f00d1f PyAPI: Support multi-dimensional RNA slice assignment
This was already supported for getting slices.
2016-03-08 19:36:12 +11:00
846080e6bc Fix Py API array assignment not clamping values 2016-03-08 15:33:28 +11:00
27d160f6ca Correct docstrings 2016-03-07 21:54:17 +11:00
b0bd39c12a Use IOError exception failing to write blend file 2016-03-04 06:36:13 +11:00
3e5414e490 PyAPI: API for selectively writing data-blocks
Useful for writing asset-libraries to a file, eg.

`bpy.data.libraries.write(filepath, datablocks, relative_remap=False, fake_user=False)`
2016-03-03 21:50:20 +11:00
0187a5f292 Py (addons) i18n: fix memleak, enhance msgid lookup.
Probably did not happen yet (since nobody uses addons translations...), but there was an
nice memleak during creation of translation ghash in case a same msgid/msgctx would be
added more than once.

Also, no need to allocate (and free) a temp key each time we lookup a msgid, we can use
given const strings directly here!
2016-03-01 11:44:10 +01:00
a21c6b5f59 Correct comments 2016-02-25 10:37:22 +11:00
d3fa1bd4d5 Fix warnings reported by MSVC
Mainly it's related on a bad practice in SDL to force-define __SSE__
and __SSE2__ flags which generates quite some warnings and causes too
much noise.

There are some other warnings fixed. Should be no functional changes.

NeXyon, please check the changes in audaspace :)
2016-02-23 09:44:54 +01:00
9a0fb589f7 Cleanup: reorganize BKE ID tagging functions.
BKE_main_id_tag_/BKE_main_id_flag_ were horrible naming now that we split those
into flags (for presistent one) and tags (for runtime ones).

Got rid of previous 'tag_' functions behavior (those who were dedicated shortcuts
to set/clear LIB_TAG_DOIT), so now '_tag_' functions affect tags, and '_flag_'
functions affect flags.
2016-02-15 19:38:51 +01:00
9ab7482657 Imbuf: remove libredcode
D1751, remove this library since its quite a specific - only supports an older version of this codec.

Also ffmpeg has added support for recent versions of the codec.
2016-02-03 18:39:37 +11:00
a1d7f67d81 cleanup: spelling / typos
no functional changes
2016-01-28 00:30:50 -05:00
771f73b6be World textures displaying for viewport in BI.
This patch supports "Image or Movie" and "Environment map" types of world texture for the viewport.
It supports:

  - "View", "AngMap" and "Equirectangular" types of mapping.

  - Different types of texture blending (according to BI world render).

  - Same color blending as when it lacked textures (but render via glsl).

{F207734}
{F207735}

Example: {F275180}
Original author: @valentin_b4w

Regards,
Alexander (Blend4Web Team).

Reviewers: sergey, valentin_b4w, brecht, merwin

Reviewed By: merwin

Subscribers: campbellbarton, merwin, blueprintrandom, youle, a.romanov, yurikovelenov, AlexKowel, Evgeny_Rodygin

Projects: #rendering, #opengl_gfx, #bf_blender:_next

Differential Revision: https://developer.blender.org/D1414
2016-01-27 12:06:57 +03:00
a6aaaad979 Vector Transform node support for GLSL mode and the internal renderer
The Vector Transform node is a useful node which is present in the Cycles renderer.
{F144283}
This patch implements the Vector Transform node for GLSL mode and the internal renderer.

Example: {F273060}

Alexander (Blend4Web Team)

Reviewers: brecht, campbellbarton, sergey

Reviewed By: campbellbarton, sergey

Subscribers: psy-fi, duarteframos, RobM, lightbwk, sergey, AlexKowel, valentin_b4w, Evgeny_Rodygin, yurikovelenov

Projects: #bf_blender:_next

Differential Revision: https://developer.blender.org/D909
2016-01-23 15:39:31 +03:00
e9452f909c Implementation of OpenVDB as a possible cache format for smoke
simulations.

This commits implements OpenVDB as an extra cache format in the Point
Cache system for smoke simulations. Compilation with the library is
turned off by default for now, and shall be enabled when the library is
present.

A documentation of its doings is available here: http://
wiki.blender.org/index.php/User:Kevindietrich/OpenVDBSmokeExport.

A guide to compile OpenVDB can be found here (Linux): http://
wiki.blender.org/index.php?title=Dev:Doc/Building_Blender/Linux/
Dependencies_From_Source#OpenVDB

Reviewers: sergey, lukastoenne, brecht, campbellbarton

Reviewed By: brecht, campbellbarton

Subscribers: galenb, Blendify, robocyte, Lapineige, bliblubli,
jtheninja, lukasstockner97, dingto, brecht

Differential Revision: https://developer.blender.org/D1721
2016-01-23 08:39:40 +01:00
63a718e50f Cleanup: warning, whitespace 2016-01-15 05:36:07 +11:00
296d125e25 PyAPI: Redraw notifier when debug value changes 2016-01-09 22:56:44 +11:00
0ded953eea Cleanup: warning/spelling 2016-01-09 22:56:43 +11:00
4acf0f05a1 'users of ID' py API.
This mainly adds bpy.data.user_map() method, which goes over the whole Main database
to build a mapping (dict) {ID: {users_of_that_ID}}.

Very handy to check and debug ID usages, but could also be really valuable for py addons
creating temporary scenes, or some exporters, etc.

Note: current code in master's libquery misses some IDs (and reports some it should not,
like nodetrees), this is fixed in id-remap but still needs serious review before going to master.
This basically means that current bpy.data.user_map() **will not** report a complete and exhaustive
state of dependencies between IDs. Should work OK in most cases though.

Original work/idea comes from id-remap branch, was heavily reworked by @campbellbarton
and myself for master.

Reviewers: campbellbarton, sergey

Differential Revision: https://developer.blender.org/D1678
2016-01-06 19:48:10 +01:00
66123ef3ad Cleanup 2016-01-05 01:46:13 +11:00
8608a0f4f0 added new "Fake User" option for appending objects, this sets a fake user on each newly appended item except Groups and Objects. 2016-01-04 14:02:30 +01:00
70fa2f69c9 Fix T47046: Exporting Max and Maya keymap throws RNA warnings in console.
Totally harmless, but let's silence this bpyrna warning in case enum_items
is a DummyRNA_NULL_items, which is by definition empty...
2015-12-31 14:57:48 +01:00
0ffc603553 Cleanup: Py API naming
Use BPY_execute_* prefix for all Python execution commands
2015-12-31 21:20:41 +11:00
3fcf535d2e Split id->flag in two, persistent flags and runtime tags.
This is purely internal sanitizing/cleanup, no change in behavior is expected at all.

This change was also needed because we were getting short on ID flags, and
future enhancement of 'user_one' ID behavior requires two new ones.

id->flag remains for persistent data (fakeuser only, so far!), this also allows us
100% backward & forward compatibility.

New id->tag is used for most flags. Though written in .blend files, its content
is cleared at read time.

Note that .blend file version was bumped, so that we can clear runtimeflags from
old .blends, important in case we add new persistent flags in future.

Also, behavior of tags (either status ones, or whether they need to be cleared before/after use)
has been added as comments to their declaration.

Reviewers: sergey, campbellbarton

Differential Revision: https://developer.blender.org/D1683
2015-12-27 12:00:33 +01:00
0dfc8d6939 OpenGL: split off framebuffer, shader and texture code into separate files. 2015-12-08 19:00:56 +01:00
a4a5d85755 Python: remove support for Python 3.4 2015-12-08 12:35:29 +11:00
c1f05c30f9 PyAPI: expose low level RNA to bpy.types 2015-11-30 11:03:49 +11:00
676d790d29 Cleanup: use rna_enum_ prefix for RNA enums
Definitions could shadow local vars.
2015-11-23 17:40:09 +11:00
24d2e46296 Add missing newlines for debug prints 2015-11-16 15:19:30 +11:00
Dalai Felinto
3f85eeddaa View3D offscreen buffer was interferring with view navigation
the RegionView3D matrices need to be re-set after drawing.

Review and touch ups by Campbell Barton
2015-10-27 11:29:21 -02:00
Dalai Felinto
0173116117 New function to draw offscreen, and related API changes
This expose the capability of handling offscreen drawing. The initial
support lays the barebones for addons to work with framebuffer objects
and implement 3d viewport offscreen drawing. This can be used by script
writers to make fisheye lens preview, head mounted display support, ...

The complete documentation is here: http://www.blender.org/api/blender_python_api_2_76_1/gpu.offscreen.html

Review and many changes by Campbell Barton (thank you :)

https://developer.blender.org/D1533
2015-10-20 01:15:03 -02:00
70dfb61300 Cleanup: remove _POSIX_C_SOURCE undefine 2015-10-20 14:06:29 +11:00
fa3dd5d9f4 Cleanup: BLO_read: linking API arg order and name.
linking API funcs would use 'name, idcode', when all other code here uses
(more sensible) 'idcode, name'.

Also, use 'name' arg name when we expect a bare name, without the prepended ID code, and
'idname' arg name when we expect a complete ID name.

And here too, idcode shall be short, not int!
2015-10-15 16:12:00 +02:00
e60d535443 3D View: support non-uniform scaled lamps
D1378 by @youle

Non-uniform scaled lamps now cast oval/rectangular shadows, viewport & BGE.
2015-10-15 22:36:31 +11:00
2e8fcac15d Cleanup & rework of BLO_linking code.
This commits does mostly two things:
* Get rid of bContext parameter: I can see no real good reason to pass such a high-level data
  to such low-level code... It also makes it more difficult to call when you do not have
  a context available.
* Cleanup the instantiating part.

Last point is the most risky - previous code was sometimes quite confusing and hard to follow,
from tests nothing behaves differently in new code, but some hidden corner case may show up.

Anyway, no change in behavior is expected from this commit, if it happens please file a bugreport!
2015-10-12 15:07:07 +02:00
4bc08d09ae Cleanup in BLO API: rename 'append' funcs to 'link', since none do append, but only linking of datablocks! 2015-10-12 13:47:44 +02:00
b098609186 Fix various compiler warnings. 2015-10-10 17:35:30 +02:00