Commit Graph

33444 Commits

Author SHA1 Message Date
a71fcd6a13 BGE: Fixing a NULL pointer exception caused by calling KX_Scene.active_camera when there is no camera in the scene. 2012-08-05 07:01:08 +00:00
9090340175 COLLADA: fix for #32251. This seems to be compliant to the Collada 1.4.1 specification. 2012-08-04 22:18:56 +00:00
021dd5fb40 COLLADA: added initial support for ymag and yfov in importer. fixes issue #32237 2012-08-04 21:25:19 +00:00
7cfe6e0fda fix a glitch where overlapping feathering could give random bad pixels, this was caused by feather edge going in a different direction to the mask edge - creating bowtie quads. 2012-08-04 21:04:26 +00:00
ab1badf9a2 Windows MSVC libraries:
* Some refactor, use set_lib_path macro again, which simplifies the code a bit.
2012-08-04 20:25:04 +00:00
2044b62370 resolve some issues with curve resolution calculaction
- resolution could become so high that it would wrap around  to a negative number, now check for small numbers before doing float division.
- resolution was being calculated in some cases when it already met the clamp value - now this is skipped.
2012-08-04 20:17:22 +00:00
3d20474414 style cleanup 2012-08-04 19:34:38 +00:00
97e9659c53 style cleanup 2012-08-04 12:54:27 +00:00
9ff4fa6671 style cleanup 2012-08-04 12:30:16 +00:00
4f410971c3 Camera tracking presets
- Fix for copy default settings from active track operator
- Add meaningful tracking presets

API changes:

- Added parameter exact to Marker.find_frame, so now it's
  possible to get estimated marker

- Added Marker.pattern_bound_box to get pattern's bound box
2012-08-04 10:47:31 +00:00
96bda09d23 code cleanup: use camelcase for struct name. 2012-08-03 23:44:50 +00:00
ee86f7fe15 dont re-combute composite nodes when knife and add-socket operators don't add any links. 2012-08-03 23:44:19 +00:00
28ab27a49a allow editing masks in an image space when there is no image.
also simplify image listener.
2012-08-03 22:33:45 +00:00
6972e19fd5 code cleanup:
- replace (strcmp(vfont->name, FO_BUILTIN_NAME) == 0)  with  (BKE_vfont_is_builtin(vfont)).
- reduce some double promotions.
2012-08-03 22:12:57 +00:00
84df85164d fullscreen mask editing now works in the image space over a viewer node. 2012-08-03 20:56:04 +00:00
1d5b2ea253 mask transforming when a mesh object was in editmode (but had no UV's), failed 2012-08-03 20:12:49 +00:00
a76b704f9a change blender minversion because of BMesh data. 2012-08-03 15:23:17 +00:00
173b998735 fix/edits to vector font handling
- don't overwrite the font path with "<builtin>" when the font file cant be found, it caused bad problems when loading files on someone elses systems when paths couldn't be found blender would silently clobber paths (tsk tsk).

- when fonts are freed their temp data is now freed too.

- assigning a new filepath to a font now refreshes the object data.
2012-08-03 15:03:40 +00:00
07da83a3b3 add option to link fonts in make links menu. 2012-08-03 13:27:58 +00:00
ca9f6870f6 font filepath wasn't editable from python. 2012-08-03 13:03:53 +00:00
6374e3b49d DO not draw active outline for collapsed nodes when they're not selected
Also made corrections to currently unused code
2012-08-03 11:39:34 +00:00
Lukas Toenne
771a7241b9 Fix for node placement when copying to/pasting from clipboard. Child node location is always relative to parent nodes (if the parent is also copied) and must not be offset. Also takes the offset of the edited node group in the editor into account now. 2012-08-03 10:51:29 +00:00
854e122e5d style cleanup: compositor 2012-08-03 10:19:13 +00:00
Lukas Toenne
c12d0fd76c Fix for node clipboard copy operator for Frame nodes. Was redirecting the parent pointer of the original instead of the copied nodes. 2012-08-03 10:18:52 +00:00
52e31a4866 fix for bokeh blur using uninitialized memory - it would cause some tiles not to be blurred.
was in fact a bug in MemoryBuffer::getMaximumValue
2012-08-03 09:51:10 +00:00
db8c9c24f6 code cleanup: remove unused includes 2012-08-02 23:03:16 +00:00
ffd8352f56 Typo fix, sorry. :/ 2012-08-02 22:07:10 +00:00
8f07833ed5 code cleanup: move node background image operators into node_view.c 2012-08-02 21:52:09 +00:00
fa04832247 Code cleanup:
* Removed some remaining defines for AVI_CODEC (from the old 2.4x days and windows only), because only some defines were left, no underlying code to bring back, so just as good remove for good.
2012-08-02 21:50:49 +00:00
5e60ccc65c rename node_state.c --> node_view.c 2012-08-02 21:36:33 +00:00
e86e5074f6 code cleanup: double promotion warnings 2012-08-02 21:17:12 +00:00
1a5998bc4e Remove old boolean operation module
Carve proved it's a way to go, so the time have came to get rid of old
boolean operation module which isn't used anymore.

Still kept BOP interface but move it to BSP module. At some point it
could be cleaned up further (like perhaps removed extra abstraction
level or so) but would be nice to combine such a refactor with making
BSP aware of NGons.

Tested on linux using both cmake and scons, possible regressions on
windows/osx. Would check windoes build just after commit.
2012-08-02 16:42:30 +00:00
ba5c635502 fix for crash when node groups loose their ID pointer references (when linked libs don't load) 2012-08-02 16:33:38 +00:00
7aa44d088f Node selection: make node active before it could be unselected by extending
selection, which matches behavior of all other areas in blender.
2012-08-02 16:01:05 +00:00
64aa98643d Fix #31753: GLSL not updated after deleting lights in multiple-scene setting 2012-08-02 15:49:20 +00:00
ce3293b2d9 code cleanup: remove redundant float casts 2012-08-02 11:33:21 +00:00
b9378a3083 fix for own regression in avi header writing. 2012-08-02 11:25:04 +00:00
7653eae381 improve not very helpful error message. 2012-08-02 10:42:40 +00:00
63d071cc3a Fix #32236: unstable z-buffer or z combine composition node 2012-08-02 10:20:14 +00:00
Lukas Toenne
9d2173518c Clipboard feature for nodes. With the Copy operator a copy of all selected nodes and links between them is stored in an offscreen list (not in the library). The Paste operator then in turn copies these into the active node tree in the editor.
Currently does not support copying of animation data. This would require copying of individual fcurves etc. between data block, which is not implemented yet.

Also it is currently possible to circumvent some constraints of the nodes, in particular for node groups (e.g. no groups inside groups, render layer not inside groups).
2012-08-02 09:52:37 +00:00
829c48a991 code cleanup: headers 2012-08-01 20:39:14 +00:00
6a6bcea817 Fix #31800: Blender crash by rendering in connection with linked groups
Seems the issue was caused by render layer node overwritng active scene
when render button is clicked. It lead t situations when job was adding
with owner of rendering scene, but modal callback was checking for render
jobs existing for current active scene. There was no such jobs so operator
used to finish at this point and free report list used by render pipeline.

Solved by storing operator owner in operator's custom data. Probably
there's nicer way to do fix this issue but currently can't think of it.
2012-08-01 19:22:04 +00:00
689c6133ea split node_edit.c into separate files (add, group, relationshops), was almost 5000 loc. 2012-08-01 19:11:17 +00:00
ce90041239 game engine: Fix CcdPhysicsEnvironment functions that accessed m_solverInfo
The functions had no effect because m_solverInfo wasn't used anywhere.
Now we get the solver info from the dynamics world directly instead of using our own copy.
2012-08-01 17:59:32 +00:00
b876ca5611 fix: column flow layout wrongly calculated height of second and subsequent columns when used with more than 2 columns.
* discovered while playing with the column flow layout in asset branch.
2012-08-01 17:52:14 +00:00
ed36c625ee fix for assert when going from edit mode directly into sculpt mode.
the tessellation faces were not pre-calculated.
2012-08-01 17:25:10 +00:00
0245229021 game engine: Use flags instead of hardcoded numbers for rna properties 2012-08-01 17:19:32 +00:00
c7ba25fdf8 Fix own regression in cycles frame node caused by recent node rna changes
--
svn merge -r49465:49466 ^/branches/soc-2011-tomato
2012-08-01 16:17:44 +00:00
aa23f98bda rename meaningless LIB flag name LIB_TEST --> LIB_NEED_EXPAND. 2012-08-01 15:32:27 +00:00
693c43cd95 replace 'GET_INT_FROM_POINTER( &((BHeadN*)0)->bhead) )' with 'offsetof(BHeadN, bhead))' 2012-08-01 15:21:39 +00:00