Commit Graph

43 Commits

Author SHA1 Message Date
b1a8ef6b30 Bug fix #2061
On exit editing mesh being linked multiple times, and other object-users have
a deform, the displists were not recalculated.
2005-01-11 12:14:45 +00:00
d1d8950eac Somehow in 2.3x the file window collum display got cancelled. It even
pretended to be a user-preset, which it isnt yet.

Brought back collum display and wait for severe complaints to have it as
option in user settings. :)
2005-01-10 12:34:39 +00:00
7e1fcb5c07 Bug fix 2047
FileWindow didnt sort the dirs "." and ".." correctly. Now these two are
always first.
2005-01-03 14:17:33 +00:00
610cec55c7 Biiig commit! Thanks to 2-3 weeks of cvs freeze...
Render:
- New; support for dual CPU render (SDL thread)
  Currently only works with alternating scanlines, but gives excellent
  performance. For both normal render as unified implemented.
  Note the "mutex" locks on z-transp buffer render and imbuf loads.
- This has been made possible by major cleanups in render code, especially
  getting rid of globals (example Tin Tr Tg Tb Ta for textures) or struct
  OSA or using Materials or Texture data to write to.
- Made normal render fully 4x32 floats too, and removed all old optimizes
  with chars or shorts.
- Made normal render and unified render use same code for sky and halo
  render, giving equal (and better) results for halo render. Old render
  now also uses PostProcess options (brightness, mul, gamma)
- Added option ("FBuf") in F10 Output Panel, this keeps a 4x32 bits buffer
  after render. Using PostProcess menu you will note an immediate re-
  display of image too (32 bits RGBA)
- Added "Hue" and "Saturation" sliders to PostProcess options

- Render module is still not having a "nice" API, but amount of dependencies
  went down a lot. Next todo: remove abusive "previewrender" code.
  The last main global in Render (struct Render) now can be re-used for fully
  controlling a render, to allow multiple "instances" of render to open.

- Renderwindow now displays a smal bar on top with the stats, and keeps the
  stats after render too. Including "spare" page support.
  Not only easier visible that way, but also to remove the awkward code that
  was drawing stats in the Info header (extreme slow on some ATIs too)

- Cleaned up blendef.h and BKE_utildefines.h, these two had overlapping
  defines.

- I might have forgotten stuff... and will write a nice doc on the architecture!
2004-12-27 19:28:52 +00:00
06f47623b8 Made sure exporting files (any, ranging from dxf to python scripts) signal
FileWindow to refresh on second usage, to show new file.
2004-11-24 18:02:07 +00:00
a89a4f531c - Bug #1714; editmode undo error when ESC after extrude (missing undopush)
- Curve Join now moves all curves to 2D (if its 2D)
- FGon extrude keeps FGon flags correctly
- After Append undo-push added
- In almost all Ipo editing commands; undo-push added
- Icons in outliner now all consistant grey
- Zoffs button had to 20 high (hmetal :)
2004-10-31 21:11:03 +00:00
a3d1f2bf66 Work on filesel.c :
- Bug fix #1464; a 2nd time shift+f1 append didn't make the ".." file a
  directory, preventing going to a parent directory in .blend file
- Bug fix (not reported): when saving an image, the fileselect window(s)
  didn't show that image file when calling fileselector again
- Removed redundant code from experiment with ImageMagick
- Renamed functions with dutch names... :)
2004-07-23 10:49:04 +00:00
4091851043 Replace all glFinish() with glFlush().
This is supposed to fix gradual slowdown of Blender interface on ATI cards.
2004-06-16 11:34:45 +00:00
6b51c684f1 NEW! Blender now displays flipped (negative scaled) Objects correctly in
OpenGL draw.

(BTW: the previous commit also solves raytrace errors with negative scaled
objects...)

Further a cleanup of displaylist flags and object/base flags. The #define
ACTIVE is moved to filesel.c (only used here).
The GONNA_MOVE #define got a OB_ added in front.
2004-05-29 16:17:46 +00:00
f331fc8fbb - add comment in filesel.c to note where memory from some BLO_blendhandle
functions is going
2004-04-25 15:12:45 +00:00
438331af8e Nasty Library linking and appending stuff!
Problem: when appending data, it called the local_all() function, which
indeed made all data local, including all other dynamic linked data.
Not very nice... but mixing dynamic & appending data from single file is
headcrunching code.

Solution: when appending data, it now only makes local_all() the data from
that specific library file, leaving dynamic data from other files linked.

(Bug report 1183)
2004-04-22 19:58:54 +00:00
bcb7e33813 - bugfix #1013
When you try to SHIFT+F1 Link a file, but accidentally choose the current
file, the error handling didn't immediately close the file. That can give
problems with saving over with CTRL+W.
Fix is that filesel.c now prevents selecting the current file.
2004-04-05 11:25:25 +00:00
6ed91ce2ed Styken's fix for bug # 1035
Its a if to check for divide by 0 case.

Kent
2004-03-02 16:49:50 +00:00
1652884463 BPython:
-- removed struct Script (DNA_script_types.h) from makesdna to blender/include/BPI_script.h
   (BPI meaning Blender Python-related external Include file).
   Had agreed with Ton that makesdna was not the proper place for it.
-- fixed two small warnings in Ipo.c (variables might be used uninitialized)
-- fixed a bug reported on blender.org's python forum by Wim Van Hoydonck (aka tuinbels):
   Blender would hang if a script failed.  My fault, accidentally put a node=node->next type call outside the while loop check, so it never ended.

With makesdna/DNA_script_types.h removed and include/BPI_script.h added, msvc projectfiles will need to be updated.  Sorry to do it now, but I promissed I'd fix this before next release.
2004-01-21 04:38:03 +00:00
4a8f52f619 Converted the Userpreference buttons to zr's new ButBit calls.
Also added USER_*  to each define located in DNA_userdef.h.
2004-01-13 14:50:45 +00:00
49021f7ec4 BPython - first step for better integration of Python in Blender:
- add a new space: Space Script
- add a new dna struct: Script
- add these two properly everywhere they are meant to

It's not a tiny commit, but most of it is ground work for what is still to be done.
Right now the benefits should be: freeing the Text Editor to be used in a window even while a script w/ gui in "on" and letting more than one currently running script w/ gui be accessible from each window

Some files are added, so some build systems (not autotools) will need updates
2003-12-14 01:18:09 +00:00
4a5ae4a55f Fix for undo... it didn't do the UV coords (tface) nor the vertexpaint
colors. This because of the pretty weird (ab)use of load & make editmesh...

For each added undo step, the load_editmesh was fed with an empty mesh
to assign data to, without knowledge of what was in the original mesh.
That way UV and color data got lost.

Solved it in 2 steps:

1. removing the ->tface pointer from EditVlak, and make TFace a builtin
  struct inside EditVlak. This didnt cost much extra mem, since it already
  stored UV and color. This enabled some pretty cleanup in editmesh.c as
  well, storing tface pointers was cumbersome.
2. for each undo step, it then generates always a tface and mcol block to
  link to the undo Mesh.
  Even when it wasn't in the actual Mesh, at exit editmode the original
  Mesh is used as reference anyway, and undo-meshes are freed correctly.

The enormous commit is because I had to change the BLI_editVert.h file, and
found it was included in about every file unnecessary. I removed it there.
ALso found out that subsurf has code ready (unfinished) to make UV coords for
the displaylist in EditMode as well, nice to know for later...
2003-11-19 22:00:14 +00:00
bc22e2242a - removed temporal patch from myortho2() in mywindow.c, and changed
all calls to ortho2 with correctness offset of 0.375 instead of 0.5.
  this efficiently solves bug in drawing UV lines as reported.

cvS: ----------------------------------------------------------------------
2003-11-18 11:22:17 +00:00
3e938a9223 - bug fix: moved vertex group buttons to first panel (F9 editing buts).
these buttons should be available outside editmode as well.
- fix: changed order of tools in f9 mesh a bit... it was totally random
- fix: fileselect draw error; text sometimes draws over outer border

cvs: ----------------------------------------------------------------------
2003-11-17 20:20:14 +00:00
7f5d06d638 Another mega commit... loadsof restructure, and a pretty good one! :)
- changed the BIF_DrawString() function. it used to work different for
  AA fonts  as for default fonts. Now it's identical. Setting color for fonts
  can just be done with OpenGL, for both font types.
  Removed: BIF_DrawStringRGB()
- added theme color options for Buttons
- recoded DefButton, so it automatically chooses the right color.
- had to remove a 1000 uiBlockSetCol() calls for that reason...
- uiBlockSetCol() still works, to override automatic color

- removed entirely the silly old color system (BIFColorID). All color
  calls can now be done with a BIF_ThemeColor() call, including fonts and
  buttons and opengl stuff

- all buttons in button header have headercolor by default

- recoded drawing icons, it was a really bad & old loop doing manually
  colorshading and blending... which was per pixel a load of code!
  Now it uses a single OpenGL call to blend or colorize. Quite faster!
- (as test, for review) icons don't colorize anymore with button color,
  but have a different alpha to blend in (when not active)


- recoded the entire interface_draw.c file...:
- drawing buttons is separated in three parts:
  1. main drawing function for text and icons
  2. free definable callback for button itself
  3. free definable callback for slider
- removed a load of redundant code for this!
- coded a minimal theme, and adjusted Matt's buttons to match new
  callback system

- adding new drawing themes is piece of cake now
- for coders, default 'themes' to be aware of:
  UI_EMBOSS : the themable drawing style
  UI_EMBOSSP: the pulldown menu system (apart from color not themable)
  UI_EMBOSSN: draw nothing, only text and/or icon
  UI_EMBOSSM: minimal theme, still in use for Logic and Constraintsa
  this can be set with uiBlockSetEmboss(block) or in the uiNewBlock() call.

TODO: make UI API call for button alignment

(plus removed another series of warnings from code...)

Plus: fixed bug in Matts commit: he used a 'short' button for an 'int'
2003-10-20 15:40:20 +00:00
c6a2f42dba - simplified Theme API. No need to include 'current active area' anymore.
like: BIF_ThemeColor(TH_GRID); will be sufficient. Blender does the rest.
- fixed bug in CTRL-X (reload home file) with themes
- fixed bug in horizontal alignment of different height panels. Seems also
  to solve the drawing error with constraints...
2003-10-19 09:19:58 +00:00
f420f87610 - added Theme for File Window
- made grid drawing using the main theme color
- was annoyed with the primitive grid... so coded something that allows
  zooming in and out a 100fold without losing gridlines
- brought back 'NKEY' for mesh editmode
- added to this a 'median' option; when more vertices selected you see
  the average coordinate. works nice when inputting values as well
  (todo: make this for other editmodes)
- renamed the 'NKEY' panel to 'Transform Properties', also fixed in
  pulldown menu.

I am off for the rest of the day. More committing fun tomorrow!

-Ton-
2003-10-18 12:21:41 +00:00
77b37c9927 - fix for drawing buttons in fileselectors, it used an old exception
and special 'EMBOSSF' drawing function. Now complies to standard.
2003-10-16 12:03:03 +00:00
10333bd1d3 - removed all #include "interface.h" from files. this is a local/internal
include only (use BIF_interface.h instead)
- split up interface.c in two files: NEW: interface_panel.c
- removed the temporal text files

WARN: FIX AUTOMAKE AND MSVC!
2003-10-15 19:23:54 +00:00
f234b44d47 - another huge commit! read this!
- removed src/buttons.c and include/BIF_buttons.h
- added src/buttons.txt, which is the old buttons.c for review and adding
  code to new panels structure

- changed internal events to match new buttonspace structure
- added tabs for new shading group of buttons
- removed loads of little warnings, -Wall now compiles src/ almost without
  error (hint: setenv NAN_QUIET to see it all better)

Now I'm ready to do actual buttons -> panels conversion. I will do the raw
versions first, others then can cleanup
2003-10-07 18:24:02 +00:00
842bb449c5 huge commit, sorry!
this is part 1 of the UI makeover. It has:
- menu system from Matt integrated
- buttons drawing from Matt
- generic button panel system implemented
- converted displaybuttons (not the rest yet)
- cleaned up a lot in drawing spaces itself, to make it aligned and pixel exact.
- cleaned loads of little compiler warnings, protos...

still a lot of work needed, will all be in next week i hope!

(warn: 2 new c files! butspace.c and buttons_scene.c)
2003-10-04 20:35:50 +00:00
abede3ca04 A little more cleanup, removed a bunch of unused vars in the code.
Trying to get rid of some of the extra warnings we can ignore ;)

Kent
2003-08-14 15:18:45 +00:00
4f27386740 Commit message and the brunt of the code courtesy of intrr, apologies for the
size of this;


Finally, the Sequencer audio support and global audio/animation sync stuff!
(See http://intrr.org/blender/audiosequencer.html)

Stuff that has been done:

./source/blender/blenloader/intern/writefile.c
./source/blender/blenloader/intern/readfile.c

Added code to make it handle sounds used by audio strips, and to convert
Scene data from older (<2.28) versions to init Scene global audio settings
(Scene->audio) to defaults.

./source/blender/include/BSE_seqaudio.h
./source/blender/src/seqaudio.c

The main audio routines that start/stop/scrub the audio stream at
a certain frame position, provide the frame reference for the current
stream position, mix the audio, convert the audio, mixdown the audio
into a file.

./source/blender/makesdna/DNA_sound_types.h

Introduced new variables in the bSound struct to accomodate the sample
data after converted to the scene's global mixing format (stream, streamlen).
Also added a new flag SOUND_FLAGS_SEQUENCE that gets set if the Sound
belongs to a sequence strip.

./source/blender/makesdna/DNA_scene_types.h

Added AudioData struct, which holds scene-global audio settings.

./source/blender/makesdna/DNA_sequence_types.h

Added support for audio strips. Some variables to hold Panning/Attenuation
information, position information, reference to the sample, and some flags.

./source/blender/makesdna/DNA_userdef_types.h
./source/blender/src/usiblender.c

Added a "Mixing buffer size" userpref. Made the versions stuff initialize
it to a default for versions <2.28.

./source/blender/makesdna/DNA_space_types.h
./source/blender/src/filesel.c

Added a Cyan dot to .WAV files. Any other suggestions on a better color? :)

./source/blender/src/editsound.c

Changes (fixes) to the WAV file loader, re-enabled some gameengine code that
is needed for dealing with bSounds and bSamples.

./source/blender/src/editipo.c
./source/blender/src/drawseq.c
./source/blender/src/editnla.c
./source/blender/src/space.c
./source/blender/src/drawview.c
./source/blender/src/renderwin.c
./source/blender/src/headerbuttons.c

 - Created two different wrappers for update_for_newframe(), one which scrubs
   the audio, one which doesn't.
 - Replaced some of the occurences of update_for_newframe() with
   update_for_newframe_muted(), which doesn't scrub the audio.
 - In drawview.c: Changed the synchronization scheme to get the current audio
   position from the audio engine, and use that as a reference for setting
   CFRA. Implements a/v sync and framedrop.
 - In editipo.c: Changed handling of Fac IPOs to be usable for audio strips as
   volume envelopes.
 - In space.c: Added the mixing buffer size Userpref, enabled audio scrubbing
   (update_for_newframe()) for moving the sequence editor framebar.

./source/blender/src/editseq.c

Added support for audio strips and a default directory for WAV files which
gets saved from the last Shift-A operation.

./source/blender/src/buttons.c

Added Scene-global audio sequencer settings in Sound buttons.

./source/blender/src/sequence.c

Various stuff that deals with handling audio strips differently than
usual strips.
2003-07-13 20:16:56 +00:00
c861979e7b - fixed small bug in menu button (preset dirs) in fileselect. When the menu
is empty (no $HOME/.Bfs and first time use of FileSelect) it was empty,
  causing a nasty drawing error.
  It now doesn't draw the menubutton when there are no preset dirs yet.

- removed 'unused variable' warnings from space.c
2003-07-05 10:50:42 +00:00
6a3f419142 - bug #152
databrowse didnt work in NLA editor, for a SHIFT+A "add action"

  note: the databrowse is a bit out-focus here. the NLA editor is not yet
  well integrated with blender standards. For example, there is no awareness
  of an 'active' strip in the editor, which makes a bit clumsy code. It needs
  some more work... options in the window header etc.
2003-06-27 15:26:23 +00:00
fe05ca64f2 fixed a (wn32 avi) codec issue when adding an Empty scene.
added ttc and otc to the list of font extensions.
2003-05-11 15:44:23 +00:00
9174db096b LAST of the c code comment translations... hooray!
Might be possible I mised an .h or so, just notify me in that case.
2003-04-30 13:22:26 +00:00
52f6a630ce Added rename/delete popups to the file and imageselect windows.
Redesigned the userpreference window layout. (not finished yet)

Enhanced the texteditor with; a rightmousemenu, clipboard text
support (for windows !) and the alt-m keystroke generates a 3d
text object. (up to 1000 characters)

(1, 2, 3, 4 and 7 from http://www.tncci.com/blender/feats.html)
2003-04-28 11:17:21 +00:00
706ccc0401 Added Quicktime support for OSX and Windows.
This code allows you to load Quicktime images and movies as textures
and render animations to Quicktime movies.
Note that the selected output codec is *not* saved in the blendfile.

To enable Quicktime functionality you need the SDK from Apple:
OSX: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Mac.hqx
Win: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Win.hqx
Add the \QTDevWin\CIncludes and \QTDevWin\Libraries directories
from this SDK to your build environment.

Enable the WITH_QUICKTIME compile flag in the following directories:
bf\blender\source\blender\imbuf
bf\blender\source\blender\src
bf\blender\source\blender\render
bf\blender\source\creator
2003-04-28 02:15:46 +00:00
7c5d4a12d1 The filesel common-path menu didn't work properly when
there were consecutive separators, fixed.
2003-03-25 17:43:08 +00:00
1f3f52f5e4 Update space dispatch:
- drawXXXspace, changeXXXspace, and winqreadXXXspace now receive the area
     and spacedata as explicit arguments, allowing them to access private
     data w/o going through globals.
 - pass the new BWinEvent through to the winqreadXXXspace, allowing future
     access to extended event data.

Removed direct calls to winqreadXXXspace to simulate user actions, replaced
by calls to action functions in edit.c or the appropriate handler.
2003-03-24 01:46:05 +00:00
0841582d0b disabled loading of bmp files :( 2003-02-09 12:47:43 +00:00
b131098d04 added filetype for python (.py) scripts
(orange square in front of the name)
2003-02-06 14:04:47 +00:00
768603383e added iff, lbm and bmp filetypes to the fileselect. added loading of bmp images,
modified drawing of the imageselect, and a bugfix for popups.
2003-01-29 11:28:15 +00:00
e785342319 added mousewheel support part 2 2003-01-28 11:14:38 +00:00
0a37ede0e7 added mousewheel support 2003-01-27 23:57:43 +00:00
d0e346d544 updated .c files to include:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Just need to finish cpp files now :)

Kent
--
mein@cs.umn.edu
2002-11-25 12:02:15 +00:00
Hans Lambermont
12315f4d0e Initial revision 2002-10-12 11:37:38 +00:00