Remove the redundant option to disable selection in order to simplify
the tools and UI, both conceptually and internally.
It was possible to disable curves selection completely by clicking on
the active selection domain. However, that was redundant compared to
just selecting everything by pressing "A". The remaining potential use
could have been saving a selection for later, but that can be done with
more complete attribute editing tools in the future.
This patch allows skipping the automatic insertion of nodes on top of
links when the transform operator ends. When putting nodes into small
spaces this often gets in the way and wastes time. Now, when holding
`alt`, this is turned off.
The header text is also improved to add this shortcut and to remove
the Dx and Dy values and improve the formatting a bit.
Making this functionality optional might allow us to use it in more
places in the future, like for the nodes added by link-drag-search.
Differential Revision: https://developer.blender.org/D16230
This unassign the Alt+D shortcut from the detach operator. Right now the
operator has to be accessed via the menu.
Alt+D is left for duplicate link, following the other editors.
When in greasepencil sculpt-/vertexpaint mode and using selection
masking, picking points wasnt working correctly.
So regular gpencil.select (without modifier keys) was not enabled for the
keymap. This only really makes sense for RCS (right click select) atm
(and not using RC fallback tools - which I dont think are present in
these modes anyways). With RCS, this can be supported and afaict, this
does not cause conflicts.
NOTE: prior to D16576, one could use the ALT modifier key (this
combination was actually in the keymap) -- but it should select the
entire stroke, which is handled in D16576.
Differential Revision: https://developer.blender.org/D16577
This feature has been disabled since 2.80 but the feature description was still visible in the UI.
Addresses part of T101429
Breaking changes:
- Removes `EDGESLIDE_EDGE_NEXT`
- Removes `EDGESLIDE_PREV_NEXT`
Reviewed By: mano-wii
Maniphest Tasks: T101429
Differential Revision: https://developer.blender.org/D16430
The auto-masking was working by Brush and this was very
inconvenient because it was necessary set the options by
Brush, now the options are global and can be set at once.
Also, the automa-masking now works with `and` logic
and not with `or` as before. That means that a stroke
must meet all the conditions of the masking.
Added new Layer and Material options to masking the
strokes using the same Layer/Material of the selected stroke.
Before, only Active Layer and Active Material could be masked.
The options of masking has been moved to the top-bar using
the same design of Mesh Sculpt masking.
As result of the changes above, the following props changed:
Removed:
`brush.gpencil_settings.use_automasking_strokes`
`brush.gpencil_settings.use_automasking_layer`
`brush.gpencil_settings.use_automasking_material`
Added:
`tool_settings.gpencil_sculpt.use_automasking_stroke`
`tool_settings.gpencil_sculpt.use_automasking_layer_stroke`
`tool_settings.gpencil_sculpt.use_automasking_material_stroke`
`tool_settings.gpencil_sculpt.use_automasking_layer_active`
`tool_settings.gpencil_sculpt.use_automasking_material_active`
Reviewed by: Julien Kaspar, Matias Mendiola, Daniel Martinez Lara
This operator (Alt + D) allows users to explicitly create a linked copy
of a group node (same current behaviour for the Duplicate operator).
The duplicate operator (Shift + D) now takes the new User Preference
duplicate data option for Node Tree into account. It is by default
disabled, leading to no functional change for users.
Although we could make in the future make this option "on" by default,
to make it consistent with the rest of Blender we do not at the time.
Differential Revision: https://developer.blender.org/D16210
* Unhide all is no longer part of face_set_change_visibility.
* Implemented a few visibility API methods for PBVH_BMESH
* Fixed bug with unhide all not freeing all multires grid_hidden
bitmaps.
Adds a pie menu to the File Browser for convenient switching between vertical list, horizontal list and thumbnail view.
Uses the same shortcut as other View pie menus (`ACCENT_GRAVE`).
{F12811673}
Reviewed By: #user_interface, pablovazquez, Severin
Differential Revision: https://developer.blender.org/D13874
Since [0] (fix for T95591), the tweak tools fallback action used tweak
instead of press.
This was enabled so tools such as "Measure" & "Add Cube" could use
fallback tools (otherwise is wasn't possible to add a new ruler without
also selecting for e.g.), however this is of limited use since both
tools support dragging anywhere to activate, making them less useful
with other selection tools beside tweak (box/lasso for e.g.).
Resolve by disabling the fallback option for tools where using the
tweak tool to select is undesirable. Selection by clicking with
"Measure" & "Add Cube" is still supported as this is also set in the
3D view's key-map.
[0]: 0e51defcf4
Add specific modal keyitem for Vert/Edge Slide or TrackBall.
Note that there is a workround to avoid repeated keys in the status bar.
Reviewed By: campbellbarton
Maniphest Tasks: T100129
Differential Revision: https://developer.blender.org/D15597
Fix the issue where undoing a "duplicate NLA strip" operation would
require two undo steps.
The cause of this was that the operator was not using the operator macro
system to combine both the duplication and the translate operators into
one. Instead, the old code was simply manually invoking invoking the
translate operator after the duplicate operator had completed.
This patch requires the default keymap to be modified to include the two
new macro operators, `NLA_OT_duplicate_move` and
`NLA_OT_duplicate_linked_move` in favour of the old keymap that simply
called `NLA_OT_duplicate` and passed along a `linked` argument.
`duplicate_move` and `duplicate_move_linked` are two different enough
operations to justify having their own operators from user's
point-of-view, especially since we cannot yet have different tool-tips
based on an operator's settings.
Reviewed By: sybren, mont29
Differential Revision: https://developer.blender.org/D15086
With choices Default, Lower Memory and Faster Render. For convenience, and
to help communicate what the various settings do.
Differential Revision: https://developer.blender.org/D15446
Add a 'Delete Confirmation' operator property to the 'Delete Marker'
operator. This determines whether the user is asked to confirm the
deletion or not.
Defaults so that only {key X} ({key Backspace} for industry compatible
keymap) prompts for deletion, whereas {key Del} does not show the
confirmation popup.
This also makes the default keymap for marker deletion consistent with
the common delete operators (such as objects and keyframes).
Reviewed By: sybren
Differential Revision: https://developer.blender.org/D13818
In some cases it is mandatory to be able to hide parts of the mesh
in order to paint certain areas. The Mask modifier doesn't work in
weight paint, and edit mode hiding requires using selection, which
is not always convenient.
This makes the weight and vertex paint modes always respect edit mode
hiding like sculpt mode. The change in behavior affects drawing and
building paint PBVH. Thus it affects brushes, but not menu operators
like Smooth or Normalize.
In addition, this makes the Alt-H shortcut available even without
any selection enabled, and implements Hide for vertex selection.
Differential Revision: https://developer.blender.org/D14163
* Minimum Distance -> Distance Mix
* Max Count -> Count Max
* Shift + A for selection grow
This follows better the names we have in geometry nodes in the Distribute Points
node when using the Poisson Disk method (Distance Min, Distance Max).
The shortcut for the selection grow is the same we use in mesh sculpt
for the Expand Mask operator (which behaves a bit similar).
This commit contains various new features for curves sculpt mode
that have been developed in parallel.
* Selection:
* Operator to select points/curves randomly.
* Operator to select endpoints of curves.
* Operator to grow/shrink an existing selection.
* New Brushes:
* Pinch: Moves points towards the brush center.
* Smooth: Makes individual curves straight without changing the root
or tip position.
* Puff: Makes curves stand up, aligning them with the surface normal.
* Density: Add or remove curves to achieve a certain density defined
by a minimum distance value.
* Slide: Move root points on the surface.
Differential Revision: https://developer.blender.org/D15134
Issue was that the Industry Compatible keymap wouldn't select files on a
mouse press, and since the dragged items are determined by the
selection, nothing would be considered as dragged.
Selecting items on mouse press happens since c606044157. I haven't
heard of that issue happening in the Industry Compatible keymap. But if
it did happen, it should be fixed too now.
This allows using a shortcut from the file browser to edit the directory
path. The shortcut Ctrl + L is quite standard and used in multiple
GNU/Linux desktop desktop environments, Windows, as well as most web
browsers. Safari on macOS uses Cmd + L.
Reviewed by: Jacques Lucke, Julian Eisel
Differential Revision: https://developer.blender.org/D15196
* Add a new keymap for `curves.*` operators. This is mainly for
edit mode operators, but since we don't have edit mode yet,
these operators are also exposed in sculpt mode currently.
* Fix the naming of the "sculpt curves" keymap.
The tweak tool was toggling node selection twice, as the selection
key-map is already accounted for in the node key-map there is no need
to duplicate the actions in the tweak tool.
This commit adds a float selection to curve control points or curves,
a sculpt tool to paint the selection, and uses the selection influence
in the existing sculpt brushes.
The selection is the inverse of the "mask" from mesh sculpt mode
currently. That change is described in more detail here: T97903
Since some sculpt tools are really "per curve" tools, they use the
average point selection of all of their points. The delete brush
considers a curve selected if any of its points have a non-zero
selection.
There is a new option to choose the selection domain, which affects how
painting the selection works. You can also turn the selection off by
clicking on the active domain.
Sculpt brushes can be faster when the selection is small, because
finding selected curves or points is generally faster than the
existing brush intersection and distance checks.
The main limitation currently is that we can't see the selection in the
viewport by default. For now, to see the selection one has to add a
simple material to the curves object as shown in the differential
revision. And one has to switch to Material Preview in the 3d view.
Differential Revision: https://developer.blender.org/D14934
Use the same method for node selection and dragging that is used
in the 3D viewport and UV editor. Instead of relying on a modal
operator - use the keymap to handle click/drag events.
Details:
Failure to transform unselected nodes was caused by [0] & [1] however
detecting drag relied on specific behavior which I don't think we should
be depending on.
This error happened when selection was defined both in the key-map for
the tool and for the node-editor.
- The left mouse button would activate selection in both the tool
and "Node Editor" keymap.
- The first selection would return `FINISHED | PASS_THROUGH` when
selecting a previously unselected node.
- The same PRESS would trigger a second selection would return
`RUNNING_MODAL | PASS_THROUGH`,
(starting a NODE_OT_select as a modal operator).
- In 3.1 (with tweak events) the modal operator would then exit and
fall-back to the tweak event which would transform the selected
nodes.
- In 3.2 (as of [0]) the PRESS that starts the modal operator is
considered "handled" and prevents drag event from being detected.
The correct behavior in this case isn't obvious:
If a modal operator starts on pressing a button, using that same the
release to generate drag/click events is disputable.
Even in the case or 3.1 it was inconsistent as tweak events were
generated but click events weren't.
Note: after investigating this bug it turns out a similar issue already
existed in 2.91 and all releases afterwards. While the bug is more
obscure, it's also caused by the tweak event being interrupted as
described here, this commit resolves T81824 as well.
[0]: 4d0f846b93
[1]: 4986f71848
Reviewed By: Severin
Ref D14499
This patch adds the show_gizmo and show_gizmo_navigate properties to the Image and UV editors.
Image Editor:
{F13026317}
UV Editor:
{F13026319}
VIDEO:
{F13026324}
Reviewed By: #user_interface, campbellbarton
Differential Revision: https://developer.blender.org/D14755
Now it's possible to use auto masking at 3 levels:
* Stroke
* Layer
* Material
The masking options can be combined and allows to limit the effect of the sculpt brush.
Diff Revision: https://developer.blender.org/D14589
Add a new operator, "Start Tweaking Strip Actions (Full Stack)", which
allows you to insert keyframes and preserve the pose that you visually
keyed while upper strips are evaluating,
The old operator has been renamed from "Start Tweaking Strip Actions" to
"Start Tweaking Strip Actions (Lower Stack)" and remains the default for
the hotkey {key TAB}.
**Limitations, Keyframe Remapping Failure Cases**:
1. For *transitions* above the tweaked strip, keyframe remapping will
fail for channel values that are affected by the transition. A work
around is to tweak the active strip without evaluating the upper NLA
stack.
It's not supported because it's non-trivial and I couldn't figure it
out for all transition combinations of blend modes. In the future, it
would be nice if transitions (and metas) supported nested tracks
instead of using the left/right strips for the transitions. That
would allow the transitioned strips to overlap in time. It would also
allow N strips to be part of the (previously) left and right strips,
or perhaps even N strips being transitioned in sequence (similar to a
blend tree). Proper keyframe remapping through all that is currently
beyond my mathematical ability. And even if I could figure it out,
would it make sense to keyframe remap through a transition?
//This case is reported to the user for failed keyframe insertions.//
2. Full replace upper strip that contains the keyed channels.
//This case is reported to the user for failed keyframe insertions.//
3. When the same action clip occurs multiple times (colored Red to
denote it's a linked strip) and vertically overlaps the tweaked
strip, then the remapping will generally fail and is expected to
fail.
I don't plan on adding support for this case as it's also non-trivial
and (hopefully) not a common or expected use case so it shouldn't be
much of an issue to lack support here.
For anyone curious on the cases that would work, it works when the
linked strips aren't time-aligned and when we can insert a keyframe
into the tweaked strip without modifying the current frame output of
the other linked strips. Having all frames sampled and the strip
non-time aligned leads to a working case. But if all key handles are
AUTO, then it's likely to fail.
//This case is not reported to the user for failed keyframe
insertions.//
4. When using Quaternions and a small strip influence on the tweaked
Combine strip. This was an existing failure case before this patch
too but worth a mention in case it causes confusion. D10504 has an
example file with instructions.
//This case is not reported to the user for failed keyframe insertions. //
5. When an upper Replace strip with high influence and animator keys to
Quaternion Combine (Replace is fine). This case is similar to (4)
where Quaternion 180 degree rotation limitations prevent a solution.
//This case is not reported to the user for failed keyframe insertions.//
Reviewed By: sybren, RiggingDojo
Differential Revision: https://developer.blender.org/D10504
F2 allows renaming lots of different types of active items, and now it
also works for markers.
Before, Ctrl+M was used, and it's context-sensitive: you often get
"Mirror Keys" instead, when your cursor isn't on the markers region, and
that operator has nothing to do with either renaming or markers.
**What this commit does:**
- Replace Ctrl+M shortcut with F2.
- Adds the `TOPBAR_PT_name_marker` panel which is implemented similar
to the global rename panel. This having to press enter twice to
confirm or escape twice to cancel, which would happen if the
`marker.rename` operator was called directly.
- Replace usages of `marker.rename` in the UI with `wm.call_panel`.
- To make the Industry Compatible keymap consistent with Blender
Default, the rename shortcut only works when hovering the markers
area.
Reviewed By: ChrisLend, sybren
Differential Revision: https://developer.blender.org/D12298
Use Alt-Slash to remove objects from local-view (was M prior to [0]),
following the convention of using Alt to perform the reverse of an
action. Also remove the confirmation menu as this key as it can be
undone and it's not likely to be pressed by accident.
This can be useful to quickly subtract items from a complex selection
with items that only become visible when entering local-view.
The M key was originally used in 2.4x since moving between layers wasn't
possible. Now moving between collections is possible in local-view
the keys collided.
[0]: cf5d582b77
This behaviour was introduced in a687d98e67 to bring the old obscure
"M" operator to remove objects from the local view. In order to avoid
the keymap clash with the Move to Collection operator, the Move to
Collection was artificially restricted to work in local view.
In retrospect, the "Remove from Local View" operator is in the menu anyways,
so it didn't even need to have a shortcut (back in 2.79 the operator was
not in a menu).
The changes introduced here are:
* No shortcut for "Remove from Local View"
* No more restrictions to "Move/Link to Collection" from local view.
Thanks for Philipp Oeser for digging the old commit that introduced this
and for the rationale on the changes.