Commit Graph

6305 Commits

Author SHA1 Message Date
a804a11db1 Merge branch 'blender-v3.0-release' 2021-11-05 17:22:06 -05:00
7a5b8cb202 Cleanup: Decrease variable scope, rename functions 2021-11-05 17:17:37 -05:00
9e611c5616 Merge branch 'blender-v3.0-release' 2021-11-05 16:33:08 -05:00
Leon Leno
9be49a1069 Fix: Property editor icon jittering in some cases
In the tools tab, the tool icon would be offset when it intersected
the bottom of the editor. With some screen resolutions, the icons on
the left side of the editor would also move when intersecting the
bottom of the editor. This happened because of the truncation in
the implicit conversion from float to int. Instead, use explicit
conversion functions.

Differential Revision: https://developer.blender.org/D11097
2021-11-05 16:32:35 -05:00
cc49c479a7 Cleanup: Use reference for non-optional C++ parameter
A reference makes clear that NULL is not an expected value. So it's the
prefered way of passing a `const` input parameter (at least if it may
not be cheap to copy).
2021-11-05 18:27:55 +01:00
bbd8d33453 Merge branch 'blender-v3.0-release' 2021-11-05 16:23:56 +01:00
Pablo Vazquez
7c75529333 UI: Use arrow icon on context paths
The current `ICON_SMALL_TRI_RIGHT_VEC` uses dark hard-coded colors ([`0.2`, `0.2`, `0.2`])
which makes it impossible to theme and hard to see in dark contexts.

Use `ICON_RIGHTARROW` to match the Outliner's breadcrumbs. This icon uses `TH_TEXT` so it's visible as long as the rest of the text is.

##### Master
(Properties editor background made red on purpose to be able to see the triangle icon)
{F11713038, size=full}

#### This patch
{F11713039, size=full}

Reviewed By: #user_interface, Severin, HooglyBoogly

Maniphest Tasks: T92771

Differential Revision: https://developer.blender.org/D13106
2021-11-05 16:23:22 +01:00
4e09fd76bc Cleanup (UI): Add/use type for operator context enum
Adds a `wmOperatorCallContext` typedef for the existing `WM_OP_XXX`
operator context enum. This adds type safety, allows the compiler to
produce better warnings and helps understanding what a variable is for.

Differential Revision: https://developer.blender.org/D13113

Reviewed by: Campbell Barton
2021-11-05 14:57:26 +01:00
Pablo Vazquez
9e71a07547 UI: Fix UIList item using "regular" widget colors while edited
Simply removing the check for `UI_STATE_TEXT_INPUT` makes it inherit
the "List Item" User Interface theme settings. This patch changes the
default theme to match the colors of text input fields.

#### Master
{F11680556, size=full}

#### This patch
{F11680557, size=full}

All the included commmunity themes seem to work well (only Deep Grey might
need more contrast but that's a different patch).

Related reports: T92720

Reviewed By: #user_interface, Severin

Maniphest Tasks: T92720

Differential Revision: https://developer.blender.org/D13073
2021-11-04 15:31:48 +01:00
80a46955d8 Fix T92501: Crash when dragging material assets over 3D View regions
Issue was that the context used for dropbox handling and polling didn't
match the one used for drawing the dropbox and generating the tooltip
text (which would determine the material slot under the cursor,
requiring context). The mismatch would happen with overlapping regions.

Actually, this patch includes two fixes, each fixing the crash itself:
* Store the context from handling & polling and restore it for drawing.
* Correct the hovered region lookup for drawing to account for overlayed
  regions.

Note that to properly set up context for drawing, we should also account
for the operator context, which isn't done here, see
https://developer.blender.org/T92501#1247581.
2021-11-04 12:20:37 +01:00
b73993bcc9 UI: Refactor how dragging onto text buttons works, fixing issues
There was a bunch of special handling to support dropping data-blocks onto
string or search-menu buttons, to change the value of these. This refactor
makes that case use the normal drop-box design, where an operator is executed
on drop that gets input properties set by the drop-box. This should also make
it easier to add support for dragging assets into these buttons.

In addition this fixes an issue: Two tooltips were shown when dragging assets
over text buttons. None should be shown, because this isn't supported.
2021-11-03 15:00:17 +01:00
29dff8f844 Fix lots of missing messages i18n handling in uiItemL calls.
Also fix several wrong usages of `IFACE_` (as a reminder, error/info
messages should use `TIP_`, not `IFACE_`).
2021-11-02 17:50:18 +01:00
06b183d1ca Fix T91507: Crash when calling context menu from confirmation popup
A typical issue with popup handling: We have to respect the menu-region
and give it priority over the regular region for handling. In this case
there isn't a regular region in context even.
2021-11-01 16:42:46 +01:00
Leon Leno
eda8065afc Fix: Improve node socket icon scaling group input/output list
This patch makes `widget_nodesocket` base the size of the drawn
socket icon on the rectangle that’s passed in to allow it to scale
with the rest of the interface.

Differential Revision: https://developer.blender.org/D11734
2021-10-28 14:24:42 -05:00
bfec984cf8 UI: Theme refresh for Blender v3.0
{F11548100, size=full}

To celebrate the beginning of a new series, it feels like the right time to
give the theme a fresh look while improving on what already works.

The aim of this refresh is to keep a familiar look but with polishing touches
here and there. Like new paint on the walls of your well known house.

The theme for Blender 2.8 was well received but presented a few flaws.

* Transparency on menus and tooltips reduce readability
* Mismatch on certain colors, especially outlines of connected widgets
* Active/open menus highlight was not prominent enough
* Header background mismatch in some editors

At the same time we can make use of new features in 3.0:

* Make panels look like panels again (like in v2.3!)
* Make use of roundness in more widgets
* Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation
* Tweak colors for the new dot grid

This update does not include:

* Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast.
* A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope)

There will be certainly small tweaks to do here and there, I've been working using this theme
for months but there can be areas that are missing update. The overall style is presented here.

This commit bumps the file subversion.

Reviewed By: #user_interface, Severin

Differential Revision: https://developer.blender.org/D13008
2021-10-27 18:29:18 +02:00
bca9ec767c Revert "Asset Browser: Ensure parent catalogs are expanded when adding child"
This reverts commit 487faed6d0.

I changed my mind on how to implement this feature. Adding a catalog
should also activate it, like we do it for adding other data in Blender.
The activation will automatically make it visible then. See the
following commit.
2021-10-27 18:27:36 +02:00
487faed6d0 Asset Browser: Ensure parent catalogs are expanded when adding child
When pressing the '+' icon to add a new child catalog, or when adding it
through the context menu, the new catalog should be visible. So the
this change makes sure the parent is uncollapsed if needed.
2021-10-27 18:09:00 +02:00
ef6e03c8e0 Fix: Show "new" attribute name typed in nodes modifier input search
Previously it wouldn't be displayed at all for inputs, now just display
it without an "add" icon.
2021-10-27 08:43:31 -05:00
1832e11f39 UI: Support dragging tree-view items
Adds the needed bits to the UI tree-view API to support dragging
tree-view items. This isn't used yet, but will be in the following
commit for asset catalogs.

There will probably be some further tweaks to the design at some point,
for now this should work well enough for our use-cases.
2021-10-27 14:56:57 +02:00
d161b5d204 UI: Add padding to the left of tree-rows labels without icon
The label was placed right at the left border of the row highlight,
which looked weird. So add some padding to tree-row labels without icon
or collapse chevron, which makes it look more polished. As additional
benefit, it alignes the labels better with icons of other rows on the
same tree level. And the padding makes it more clear that a child is
indeed a child, not just a sibling without icon.
2021-10-27 12:14:47 +02:00
4d605ef2f4 Fix T92427: Adding new nodes does no edge-panning
Unlike translating existing nodes [which disables cursor wrapping and
enables edge-panning instead since rBSa1cc7042a74], adding new nodes
would still show the old behavior of cursor wrapping.

This has been disabled for the case when the node whould be added
outside (due to menus overlapping other editors).

Now enable edge-panning for adding new nodes as well and make sure
this only starts once the mouse has returned into the inside rect once.

Maniphest Tasks: T92427

Differential Revision: https://developer.blender.org/D13005
2021-10-27 10:22:06 +02:00
b94447a298 Fix T92494: Node Editor dot grid not respecting display resolution scale
This seems wrong and was especially noticeable since transform snapping
does account for it (which was reported in T92494).
Now divide the `DotGridLevelInfo` `step_factor` by the default of 20 for
`U.widget_unit` and scale it later by the actual interface scale.

note: when zooming, this will still always snap to the smallest dot
level (not sure, with a bit more work it could be possible to only snap
to the lowest visible level after fading?)

Maniphest Tasks: T92494

Differential Revision: https://developer.blender.org/D13002
2021-10-27 09:56:58 +02:00
0d155f274f Docs: add docstring for wmWindowManger.winactive
Also justify rounding up font width.
2021-10-27 15:55:36 +11:00
11e8a2ec5f UI: Support disabled-hint for dropping in the tree-view API
A tree-view item's drop controller can now return a message for the user
explaining why dropping isn't possible with the dropped data. This is then
displayed in red text next to the cursor.

This isn't actually used yet, the follow up commit will do that.
2021-10-26 18:55:27 +02:00
3371a4c472 UI: Improve node editor breadcrumbs display
This patch upgrades node editor breadcrumbs to have slightly more
visual weight, to including the base path of object/modifier/world,
etc, have more visually pleasing spacing, and contain icons.

In the code, a generic "context path" is added to interface code.
The idea is that this could be used to draw other breadcrumbs in areas
like the property editor or the spreadsheet, and features could be added
to all of those areas at the same time.

Ideally we would be able to control the color of the breadcrumbs with a
specific theme color, but since they are drawn with the regular layout
system, that is not easily possible.

Thanks to @fabian_schempp for the original patch.

Differential Revision: https://developer.blender.org/D10413
2021-10-26 11:05:11 -05:00
af26720b21 UI: Use text highlight theme color for active tab
Currently, both inactive and active tabs are using the `Region Text` theme property.
This patch makes it so active tabs use `Region Text Highlight`.

Since this check is done in other places already but was simply missing in this case, I believe this was just an oversight and not a design decision.

Top is master, bottom is this patch:

{F11520838, size=full}

This allows this kind of tab highlight, not possible before since all tabs would have white text.

{F11520873, size=full}

Reviewed By: #user_interface, Severin

Differential Revision: https://developer.blender.org/D13003
2021-10-26 15:00:46 +02:00
6d3d2988fa Cleanup: spelling in comments 2021-10-26 22:26:35 +11:00
e463d2c16f UI: Change node editor grid into a dot grid
This patch makes the background grid of the node editor a grid of dots
instead of lines. This makes the background look a bit more subtle and
reduces visual complexity. The dots are meant to provide a reference
when panning and zooming. Based on the design of @pablovazquez, and
a patch originally authored by @fabian_schempp.

The "Grid Levels" controls how many levels of dots are drawn. As the
editor zooms in, the higher levels of dots fade in, making them closer
together visually. The zoom factor at which each grid starts and ends
fading in is controllable in the code, and could be tweaked further
in the future. The new default value is 7, out of a range from 0 to 9.

Differential Revision: https://developer.blender.org/D10345
2021-10-25 21:50:05 -05:00
4e22a9ab9e Cleanup: Clang format 2021-10-25 22:18:45 -04:00
3be91d6da5 Cleanup: Remove unused functions, make functions static 2021-10-25 13:39:19 -05:00
Germano Cavalcante
a84f1c02d2 Assets: Snapping with visual feedback while dragging
The drag and drop feature of objects in 3D View has been modified to include:
- Snap the object being dragged.
- Visual feedback through a box and the placement tool grid.

Maniphest Tasks: T90198

Differential Revision: https://developer.blender.org/D12912
2021-10-25 11:57:26 -03:00
e8027ec2a0 UI Drag Drop: allow customizable drawing
No functional changes.

This commit adds 3 callbacks for `wmDropBox` which allow custom drawing
without affecting the internal dropbox API.

Differential Revision: https://developer.blender.org/D12948
2021-10-25 11:57:26 -03:00
4b1ad2dc17 Fix T92361: Zooming nodes clips text labels
While c7d94a7827 exposed this bug,
this was caused by text widths being calculated without taking the zoom
level into account since drawing at a smaller size is often wider than
the width of the larger text scaled by the zoom.
2021-10-26 00:25:29 +11:00
5c2330203e Fix T92293: Clipped labels for graph editor modifiers
While c7d94a7827 exposed this bug,
this was caused by a discrepancy in padding where labels would
have additional padding when drawing without emboss.
The padding made widget drawing behave as if the text took up more
room causing it to be clipped.

Now labels are considered the same width with/without emboss.
2021-10-25 22:28:06 +11:00
8cecf88dca Cleanup: clang-tidy, spelling 2021-10-25 22:28:06 +11:00
d16e732638 UI: Refactor dropping support for the tree-view API
Introduces a dropping-controller API for the tree-view items,
`AbstractTreeViewItemDropController`. This reduces responsibilities of the main
tree-view item classes, which are already getting quite big. As I expect even
more functionality to be needed for it (e.g. drag support), it's better to
start introducing such controller types already.
2021-10-25 10:46:52 +02:00
742b7adbad Cleanup: Remove unused function 2021-10-22 16:01:48 -05:00
7ac4e874db Fix panel pinning showing for instanced panels (e.g. FCurve modifiers)
This was reported for FCurve modifiers, but was also true (in theory) for
other instanced panels (regular modifiers, spreadsheet filters, ...),
these would not show pinning for other reasons (no caterories).

So in the case of the Graph Editor the follwing happens:

`graph_buttons_register` only registers `GRAPH_PT_modifiers`, the panel
itself has no header (PANEL_TYPE_NO_HEADER), further panels for
individual modifiers are added dynamically in `graph_panel_modifiers`.
So when pinning a particular modifier, we would pin e.g. `GRAPH_PT_noise`
(not `GRAPH_PT_modifiers`).
ED_region_panels_layout_ex would only collect panels known to
`graph_buttons_register` (so is not aware of the specific panels of
modifiers). So while I think it should be possible to pin
`GRAPH_PT_modifiers` on top of an individual modifier's panel this would
result in all modifiers being shown in other categories [which would also
be weird]. Panel header layout was also not correct (drawing the pin
icon over the modifier delete icon).

So to resolve this, just dont use pinning for these type of panels.

part of T92293.

Maniphest Tasks: T92293

Differential Revision: https://developer.blender.org/D12965
2021-10-22 19:23:18 +02:00
f45470472f Cleanup: Compile warnings 2021-10-21 17:00:38 -04:00
a286148799 Assets: Allow specific data-block types to be enabled by default
Updates UI code so that we can enable the asset UI for specific data-block
types by default, i.e. irrespective of the "Extended Asset Browser"
experimental feature.
"Mark as Asset" and "Clear Asset" are always visible in the Outliner context
menu now, but are grayed out if not applicable and show a disabled hint in the
tooltip.

A known side-effect of this: The "Mark as Asset" and "Clear Asset" operators
are enabled for action data-blocks now, even though only pose actions created
through the Pose Libraries add-on are supported. If this is something worth
addressing is being discussed still.

Differential Revision: https://developer.blender.org/D12955

Reviewed by: Sybren Stüvel
2021-10-21 22:18:59 +02:00
9aab1a4626 Cleanup: unused code
Also fixes incompatible types.
2021-10-21 22:02:45 +02:00
be171b295f Cleanup: Use array utility for cursor events 2021-10-21 15:30:17 -04:00
Pablo Vazquez
9b1b4b9e32 Node Editor: Introduce color overlay and dashed wires theme setting
This patch includes code from D9891 and D12754, so credit goes to Juanfran and Dalai.
I updated the patches to work with `master` and with the new overlay toggle.

The reason to include both changes as part of one patch is that the dimmed dashed lines work much better together with colored wires.

Theme setting for dash opacity:
{F11370574, size=full}

{F11286177, size=full, autoplay, loop}

{F11149912, size=full}

For adding the overlay I used `SpaceImageOverlay` as reference, although I'm not familiar with this code so there might be mistakes.

Reviewed By: #user_interface, HooglyBoogly

Differential Revision: https://developer.blender.org/D12886
2021-10-21 21:00:38 +02:00
1d96a48267 Geometry Nodes: Attribute search in the modifier
This adds attribute search to the geometry nodes modifier
for the input and output attributes. The "New" search item
is only shown for the output attributes.

Some of the attribute search code is extracted to a new file
in the interface code, to avoid some code duplication.

The UI code required two fixes so that the search would work
for dynamic length strings (IDProperties do not have a fixed size).

Since this does changes to the UI layout of the modifier, I also
addressed T91485 here.

Differential Revisiion: https://developer.blender.org/D12788
2021-10-21 13:54:48 -05:00
3858bf5c6f Cleanup: Use common define for menu separator arrow 2021-10-21 12:52:08 -05:00
594c857f65 Fix tooltip disabled hint not using correct context from the button
To display the "disabled hint" (text explaining why a button is disabled) in a
tooltip, it would run the operator poll callback, which could then set a poll
message. But the context for the poll check wasn't the one from the button, so
the poll may give a different result (and disabled hint) than the check of the
button itself did.
Make sure it uses the exact context from the button.
2021-10-21 16:36:35 +02:00
98e1c6e935 Cleanup: clang-format 2021-10-21 18:27:46 +11:00
d71c423c28 Cleanup: Use array as a parameter for event x/y functions
This change simplifies the parameter list for these functions
and reduces the chance of typos mixing up array indices.

Missed in rB69102786047dccdcbaee0df6307a8c3364d28fe0.
2021-10-21 16:57:53 +11:00
2a047fadc0 Fix type error in 5297bf318e 2021-10-21 16:57:53 +11:00
ec31f31749 Cleanup: Remove dead code 2021-10-21 01:01:31 -04:00