Commit Graph

1583 Commits

Author SHA1 Message Date
Sergey Sharybin 4ee08e9533 Atomics: Make naming more obvious about which value is being returned 2016-11-15 12:16:26 +01:00
Mai Lavelle a1aa3a8b75 Cycles: Add comments to endif directives
`kernel_path.h` and `kernel_path_branched.h` have a lot of conditional code and
it was kind of hard to tell what code belonged to which directive. Should be
easier to read now.
2016-11-10 19:50:23 -05:00
Lukas Stockner 27c559f059 Cycles: Fix missing underscore in geom_object.h 2016-11-03 12:38:00 +01:00
Lukas Stockner f800794b97 Cycles: Fix OpenCL build error caused by light termination commit 2016-11-03 03:15:39 +01:00
Lukas Stockner 9847ad977a Cycles: Fix T49901: OpenCL build error after recent light texture coordinate commit
Basically, the problem here was that the transform that's used to bring texture coordinates
to world space is either fetched while setting up the shader (with Object Motion is enabled) or
fetched when needed (otherwise). That helps to save ShaderData memory on OpenCL when Object Motion isn't needed.

Now, if OM is enabled, the Lamp transform can just be stored inside the ShaderData as well. The original commit just assumed it is.
However, when it's not (on OpenCL by default, for example), there is no easy way to fetch it when needed, since the ShaderData doesn't
store the Lamp index.

So, for now the lamps just don't support local texture coordinates anymore when Object Motion is disabled.
To fix and support this properly, one of the following could be done:
- Just always pre-fetch the transform. Downside: Memory Usage increases when not using OM on OpenCL
- Add a variable to ShaderData that stores the Lamp ID to allow fetching it when needed
- Store the Lamp ID inside prim or object. Problem: Cycles currently checks these for whether an object was hit - these checks would need to be changed.
- Enable OM whenever a Texture Coordinate's Normal output is used. Downside: Might not actually be needed.
2016-11-03 03:08:14 +01:00
Lukas Stockner 04aa454075 Cycles: Deduplicate AO calculation
No functional changes.
2016-10-31 00:40:59 +01:00
Lukas Stockner 2e9dd1200f Cycles: Fix OpenCL compilation with the new brick texture 2016-10-30 16:25:35 +01:00
Lukas Stockner 4e68f48227 Cycles: Initialize the RNG state from the kernel instead of the host
This allows to save a memory copy, which will be particularly useful for network rendering.

Reviewers: sergey, brecht, dingto, juicyfruit, maiself

Differential Revision: https://developer.blender.org/D2323
2016-10-30 11:51:20 +01:00
Lukas Stockner 26bf230920 Cycles: Add optional probabilistic termination of light samples based on their expected contribution
In scenes with many lights, some of them might have a very small contribution to some pixels, but the shadow rays are traced anyways.
To avoid that, this patch adds probabilistic termination to light samples - if the contribution before checking for shadowing is below a user-defined threshold, the sample will be discarded with probability (1 - (contribution / threshold)) and otherwise kept, but weighted more to remain unbiased.
This is the same approach that's also used in path termination based on length.

Note that the rendering remains unbiased with this option, it just adds a bit of noise - but if the setting is used moderately, the speedup gained easily outweighs the additional noise.

Reviewers: #cycles

Subscribers: sergey, brecht

Differential Revision: https://developer.blender.org/D2217
2016-10-30 11:31:28 +01:00
Lukas Stockner b2974d7ab7 Cycles: Add smoothing option to the Brick Texture
This option allows to create a smoother transition between Bricks and Mortar - 0 applies no smoothing, and 1 smooths across the whole mortar width.
Mainly useful for displacement textures.

The new default value for the smoothing option is 0.1 to give some smoothing that helps with antialiasing, but existing nodes are loaded with smoothing 0 to preserve compatibility.

Reviewers: sergey, dingto, juicyfruit, brecht

Reviewed By: brecht

Subscribers: Blendify, nutel

Differential Revision: https://developer.blender.org/D2230
2016-10-30 02:16:22 +02:00
Lukas Stockner 5aa6a2ec06 Fix T49846: OpenCL rendering compilation failure 2016-10-29 20:06:52 +02:00
Lukas Stockner 1272ee455e Cycles: Implement texture coordinates for Point, Spot and Area Lamps
When using the Normal output of the Texture Coordinate node on Point and Spot lamps, the coordinates now depend on the rotation of the lamp.
On Area lamps, the Parametric output of the Geometry node now returns UV coordinates on the area lamp.

Credit for the Area lamp part goes to Stefan Werner (from D1995).
2016-10-29 19:24:08 +02:00
Sergey Sharybin 7e380ad4c0 Cycles: Another attempt to fix crashes on AVX2 processors
Basically don't use rcp() in areas which seems to be critical after
second look. Also disabled some multiplication operators, not sure
yet why they might be a problem.

Tomorrow will be setting up a full test with all cases which were
buggy in our farm to see if this fix is complete.
2016-10-26 22:14:41 +02:00
Sergey Sharybin de22e55291 Cycles: Fix compilation error of AVX2 kernel without SSE math 2016-10-26 20:49:33 +02:00
Sergey Sharybin f523fb43f9 Cycles: Fix for fix (tm)
Sorry guys, for some reason read the expression back-to-front
and did wrong fix :S
2016-10-25 18:29:13 +02:00
Sergey Sharybin 5c4113a3e4 Cycles: Fix typo in previous commit for BVH improvements 2016-10-25 18:06:38 +02:00
Sergey Sharybin c54381488b Cycles: Enable SSE math optimization for AVX kernels
This gives about 5% speedup for AVX processors.

Benefit of such optimization on other microarchitectures is still
under investigation.
2016-10-25 16:10:47 +02:00
Sergey Sharybin 8c761ff838 Cycles: Use new SSE version of offset calculation for all QBVH flavors
Gives up to ~1% speedup again.

While it seems to be small, still nice since the code now is actually more
clean that it used to be before.
2016-10-25 15:27:50 +02:00
Sergey Sharybin f7cf2f659a Cycles: Move QBVH near/far offset calculation to an utility function
Just preparing for new optimization to be used in all traversal implementation.

Should be no measurable difference.
2016-10-25 15:08:33 +02:00
Sergey Sharybin 064caae7b2 Cycles: BVH-related SSE optimization
Several ideas here:

- Optimize calculation of near_{x,y,z} in a way that does not require
  3 if() statements per update, which avoids negative effect of wrong
  branch prediction.

- Optimization of direction clamping for BVH.

- Optimization of point/direction transform.

Brings ~1.5% speedup again depending on a scene (unfortunately, this
speedup can't be sum across all previous commits because speedup of
each of the changes varies from scene to scene, but it still seems to
be nice solid speedup of few percent on Linux and bigger speedup was
reported on Windows).

Once again ,thanks Maxym for inspiration!

Still TODO: We have multiple places where we need to calculate near
x,y,z indices in BVH, for now it's only done for main BVH traversal.
Will try to move this calculation to an utility function and see if
that can be easily re-used across all the BVH flavors.
2016-10-25 14:47:34 +02:00
Sergey Sharybin 81c9e0d295 Cycles: Avoid branching in SSE version of intersection pre-calculation
Similar to the previous commit, avoid negative effect of bad branch prediction.

Gives measurable performance up to ~2% in tests here.

Once again, thanks to Maxym Dmytrychenko!
2016-10-25 14:18:32 +02:00
Sergey Sharybin 10a25b655a Cycles: Add AVX2 path to subsurface triangle intersection
Similar to regular triangle intersection case. Gives about 3% speedup rendering
SSS object on my desktop,

Question: how to avoid such a code duplication in a nice way without speed loss?
2016-10-24 16:56:41 +02:00
Sergey Sharybin 14a55bc059 Cycles: Fix shadowing variable which also causes use of uninitialized variable
Was causing wrong aperture for panorama cameras.

Seems to be a regression in 371d357.
2016-10-24 14:04:31 +02:00
Sergey Sharybin 48997d2e40 Cycles: Cleanup, style 2016-10-24 12:26:12 +02:00
Hristo Gueorguiev 8905c5c874 Cycles: OpenCL 3d textures support.
Note that volume rendering is not supported yet, this is a step towards that.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2299
2016-10-22 23:49:29 +02:00
Brecht Van Lommel 371d3570e0 Fix Cycles address space OpenCL error after recent fix. 2016-10-22 23:36:30 +02:00
Brecht Van Lommel 9d0ac94d52 Fix T49750: Cycles wrong ray differentials for perspective and stereo cameras. 2016-10-22 16:37:26 +02:00
Scott Wu 7fec7eee20 Cycles: use near clipping distance in panorama camera.
Reviewed By: sergey, brecht, dfelinto

Differential Revision: https://developer.blender.org/D1952
2016-10-15 00:26:59 +02:00
Brecht Van Lommel 21e65d7457 Fix build error with WITH_CYCLES_NATIVE_ONLY and recent AVX2 changes. 2016-10-12 17:35:03 +02:00
Sergey Sharybin 42aeb608e7 Cycles: Implement AVX2 version of triangle_intersect
This commit basically vectorizes existing code using AVX2 instructions
(without modifying algorithm itself). This gives quite nice speedups:

  BMW:        -8%
  Classroom:  -5%
  Cat:        -5%
  Koro:       +1%
  Barcelona:  -8%

That's on Linux machine, reported performance improvement on Windows
goes up to 20%.

Not currently sure why Koro is somewhat slower because it mainly uses
curve intersection tests, could be a time noise? Or osmething with the
cache utilization perhaps? In any case speedup in other scenes makes
me thinking that current state is acceptable for initial implementation.

This is again inspired by Maxym Dmytrychenko.
2016-10-12 14:11:55 +02:00
Sergey Sharybin 6a4ec3ca43 Cycles: Add new avxf vectorized data type
Based on existing ssef data type and to my knowledge it's also what happens in
Embree nowadays.

Inspired by Maxym Dmytrychenko and required for the upcoming triangle
intersection commit.

Hopefully the copyright message is correct.
2016-10-12 13:54:13 +02:00
Sergey Sharybin fa62a989b4 Cycles: Enable SSE options of math module for AVX2 kernels
Currently this does not give measurable difference, but is required
ground work for some upcoming further optimization of AVX2 kernels.
2016-10-12 12:54:31 +02:00
Sergey Sharybin 87d08a5dc1 Cycles: Get rid of ifdef-ed noinline policy 2016-10-12 12:15:24 +02:00
Sergey Sharybin cc95172667 Cycles: Fix use of uninitialized variable in SSS
When ray hits curve segment with SSS shader it was possible to have
uninitialized hit_P variable used for sampling.

Seems that was a reason of our headache of difference between AVX2
and SSE4 render results here, so now we can revert all the nasty
ifdef-ed inline policies.
2016-10-12 12:12:28 +02:00
Sergey Sharybin edd9d89673 Cycles: Cleanup, style 2016-10-12 11:54:33 +02:00
Lukas Stockner 2dccf5a6e8 Cycles: Fix OpenCL split kernel compilation after recent CUDA 8 performance fix 2016-10-07 18:50:43 +02:00
Brecht Van Lommel b4f9766ed1 Cycles CUDA: make CUDA 8.0 the officially supported version for all platforms. 2016-10-03 22:15:26 +02:00
Brecht Van Lommel a3abb020e3 Fix Cycles CUDA performance on CUDA 8.0.
Mostly this is making inlining match CUDA 7.5 in a few performance critical
places. The end result is that performance is now better than before, possibly
due to less register spilling or other CUDA 8.0 compiler improvements.

On benchmarks scenes, there are 3% to 35% render time reductions. Stack memory
usage is reduced a little too.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D2269
2016-10-03 22:15:25 +02:00
Alexander Gavrilov 40eedd5df9 Cycles: implement partial constant folding for exponentiation.
This is also an important mathematical operation that can be folded
if it is known that one argument is a certain constant. For colors
the operation is provided as a Gamma node.

The SVM Gamma node needs a small fix to make it follow the 0 ^ 0 == 1
rule, same as the Power node, or the Gamma node itself in OSL mode.

Reviewers: #cycles

Differential Revision: https://developer.blender.org/D2263
2016-10-01 14:37:03 +03:00
Sergey Sharybin 94c919349b Cycles: Cleanup file headers
Some of the files were wrongly attributing code to some other
organizations and in few places proper attribution was missing.

This is mainly either a copy-paste error (when new file was
created from an existing one and header wasn't updated) or due
to some refactor which split non-original-BF code with purely
BF code.

Should solve some confusion around.
2016-09-29 10:11:40 +02:00
Sergey Sharybin 0ec87f1227 Cycles: Cleanup, indentation 2016-09-28 17:05:33 +02:00
Sergey Sharybin e1bfb89da2 Cycles: Fix compilation error with minimal feature set 2016-09-28 17:03:59 +02:00
Lukas Stockner 07de832e22 Cycles: Use correct light sampling PDF for MIS calculation with Branched Path Tracing
The light sampling functions calculate light sampling PDF for the case that the light has been randomly selected out of all lights.
However, since BPT handles lamps and meshlights separately, this isn't the case. So, to avoid a wrong result, the code just included the 0.5 factor in the throughput.

In theory, however, the correction should be made to the sampling probability, which needs to be doubled. Now, for the regular calculation, that's no real difference since the throughput is divided by the pdf.
However, it does matter for the MIS calculation - it's unbiased both ways, but including the factor in the PDF instead of the throughput should give slightly better results.

Reviewers: sergey, brecht, dingto, juicyfruit

Differential Revision: https://developer.blender.org/D2258
2016-09-25 23:16:05 +02:00
Lukas Stockner 0b89b31a18 Cycles: Fix T49411: Multiscatter GGX with zero roughness when Filter Glossy is enabled 2016-09-25 22:09:38 +02:00
Sergey Sharybin 622c9ced6c Cycles: Cleanup, whitespace 2016-09-21 14:42:05 +02:00
Sergey Sharybin 166286e6de Cycles: Make code more uniform across two versions of shadow_blocked()
Just to make it easier to research ways of possible code de-duplication.
2016-09-21 11:50:11 +02:00
Sergey Sharybin e4f7bf6ccb Cycles: Remove out of date comment 2016-09-21 11:48:36 +02:00
Sergey Sharybin a5f14ad1a2 Cycles: Make regular bvh traversal functions close to each other 2016-09-20 16:58:39 +02:00
Sergey Sharybin a6db95cd42 Cycles: Re-group ifdef so we check for particular feature only once 2016-09-20 16:58:39 +02:00
Sergey Sharybin 386da0cc77 Cycles: Avoid conversion from bool to uint 2016-09-20 13:00:36 +02:00