Commit Graph

11591 Commits

Author SHA1 Message Date
b35743d39f Tracking: Add missing plane track remapping when joining two point tracks 2015-04-22 02:10:50 +05:00
260f75a2ca Tracking: Cleanup, move some plane tracks code to utility functions 2015-04-22 02:10:50 +05:00
bf69453ae7 BLI_string: add BLI_snprintf_rlen
use when the length of the destination string is needed.
2015-04-22 05:37:22 +10:00
e1ce83f762 Initialize and use the theme for metadata text 2015-04-21 19:01:09 +02:00
58c511fb01 Stamp refactoring:
Write those on render result during rendering, so we can cleanly write a
render result image after rendering.
2015-04-21 18:37:06 +02:00
57d9badc21 Cleanup: use bool /w flag checks 2015-04-21 01:50:20 +10:00
437f69ab45 Allow Python overrides for materials. 2015-04-20 20:20:33 +10:00
9b4c8a2507 Fix T44458 strip modifier mask not copied correctly when doing scene
copy.

What happens is that the strip is copied, but it still refers to the old
scene. Here we need to fix this by referring to the copy of the strip
and also do it after copying to make it order independent.
2015-04-20 11:51:43 +02:00
dbb2b29bea Action Stashing: Newly stashed strips now get "sync length" option enabled by default 2015-04-20 17:27:59 +12:00
6f0f1dc3be Cleanup: warnings 2015-04-19 22:03:42 +10:00
eb4fb4f4fe disable verify from last commit (too slow) 2015-04-19 16:06:40 +10:00
d09a9a9597 Dyntopo: USE_EDGEQUEUE_TAG broke even subdiv
While adding edges to the queue multiple times is redundant,
walking over them is still needed.
2015-04-19 16:03:12 +10:00
9ac618a90e Sculpt: smooth brush, exclude self from average
Was including the vertices own location when accumulating.
2015-04-19 14:46:32 +10:00
3d55859924 BGE: Support for collision group/mask from the api + activated on EndObject.
A Python API for the collision group / mask has been added:
```
KX_GameObject.collisionGroup
KX_GameObject.collisionMask
```
The maximum number of collision groups and masked has been increased from eight to sixteen.
This means that the max value of collisionGroup/Mask is (2 ** 16) - 1

EndObject will now activate objects that were sleeping and colliding with the removed object.
This means that, unlike now, if a rigid body starts sleeping on top of another object, when the latter is removed the rigid body will activate and fall, rather than float midair as before.

Collision groups that do not intersect used to collide on the first frame. Now this has been fixed so that they collide appropriately.

Thanks to agoose77 for his help.

Reviewers: scorpion81, hg1, agoose77, sergof

Reviewed By: agoose77, sergof

Subscribers: sergof, moguri

Projects: #game_physics, #game_engine

Differential Revision: https://developer.blender.org/D1243
2015-04-19 01:04:22 +02:00
252b0cf5d2 Cleanup: API naming use BKE_undo_ prefix 2015-04-18 18:25:07 +02:00
38bea4e86c Cleanup: use BLO_memfile prefix 2015-04-18 18:11:01 +02:00
05b6de545a Fix T44390: Clay brush weirdness part-1
Clay brush had a feedback loop with dyntopo,
getting the plane from the cursor center didn't support original data.
2015-04-18 05:08:03 +10:00
3a015bb76b Depsgraph: Report total time spent on scene update
Previously was only per-thread timing.
2015-04-17 18:57:13 +05:00
15d3d8560d Cleanup: remove unused face normals
also use const
2015-04-17 23:50:23 +10:00
Dalai Felinto
479b669693 Fix T44336: Unable to select cycles-specific passes in UV/image editor
This approach gets rid of iuser->pass for good.

Also, I'm commenting out the pass increase/decrease. This was broken
since multiview. I will fix it later (before 2.75), but I didn't want to
get this patch mangled with that fix.

Thanks Sergey Sharybin for the review and feedbacks.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D1232
2015-04-17 09:48:31 -03:00
09f2aa9382 Fix T44412: Crash when trying to paint on a GPencil frame when the frames are out of order 2015-04-17 13:32:57 +12:00
582fa5e36e Fix for Grease Pencil and negative frames
While investigating T44412, I noticed some weirdness going on when trying to
draw on frame 0 (i.e. strokes were getting added to frame 1 instead). Clearly,
this seemed like an off-by-one error related to clamping to prevent negative
frames which was also excluding frame 0.

This commit reverts the fixes made for T36831 in:
rBf18f2fbb33d90ecc91e6f3d063cb9f97f217e808

After thinking this over, I think these checks against drawing on negative
frames aren't needed. Even if the current userpref setting doesn't allow
navigating to negative frames, this may not be true for other users that
may work on the same file (in a team environment). Also, negative frame
values can get set via the dopesheet.
2015-04-17 13:02:45 +12:00
afc2f415ab Cleanup: use const for sculpt code 2015-04-17 03:11:26 +10:00
b88421aa62 Dyntopo: avoid redundant loop collapsing edges 2015-04-16 12:24:59 +10:00
f57b904807 Dyntopo: blend vertex normals when collapsing 2015-04-16 11:59:48 +10:00
6675fd6b52 dyntopo: don't allocate tessfaces while sculpting
Tessellation data isn't used for drawing or sculpting.

This frees up some memory ~approx 10% in own tests.
Also slight spee-up since it avoids calculating it in the first place.
2015-04-16 04:32:16 +10:00
7f4b6a345e Fix crash loading file without scene in bg mode 2015-04-16 01:45:30 +10:00
99299da4b5 Cleanup: warnings, ws 2015-04-16 01:12:22 +10:00
b9ea6fbb30 BMesh: dyntopo used lopsided normals
Normals from subdivided edges were only taken from the edges first vertex.

Interpolate between the two to give more even results.
2015-04-15 20:56:59 +10:00
730684f976 BMesh: avoid ghash lookups splitting the pbvh
This isn't a bottleneck but may as well avoid the extra ghash overhead.
2015-04-15 16:14:27 +10:00
68eeeea57e Dyntopo queue added the same edges multiple times
Use tagging to avoid re-evaluating the same edges while sculpting.

While gives only minor speedup,
it allows for changes to the queue without additional redundant checks.
2015-04-14 18:56:49 +10:00
7daa921359 BMesh: avoid customdata copy for new dyntopo verts 2015-04-14 18:41:01 +10:00
8486ee39bd PBVH: use realloc/recalloc 2015-04-14 17:58:07 +10:00
bb1bc7ecda NLA: Store track that the strip being tweaked comes from
There should be no functional changes visible from this change, but this commit
should make it easier to code tools which need to check on tweeakmode status,
by making it easier to figure out which NLA Track contains the strip which
owned the action being edited. (The strip is already saved, so this commit just
adds the track alongside it).

For now there is no version patch for this. The worst that happens is that an
extra refresh is needed in the NLA editor to get these to show up.
2015-04-14 18:39:07 +12:00
097801e701 NLA: Shift-Tab toggles tweakmode AND makes that track solo
To help make it more convenient to edit stashed actions, Shift-Tab
(i.e. holding down the Shift key, which "tabbing" into tweakmode as
usual to edit the action referenced by the active NLA strip) now flags
the NLA Track that the strip occupies as being "solo" too.

This allows you to use the NLA to select a stashed action, then Shift-Tab
to start editing it without any other actions in the NLA stack interfering.
Like the "Next/Previous Layer" tools in the Action Editor, this is designed
to help with checking on stashed actions.
2015-04-14 18:39:02 +12:00
d841b75c5f BMesh: avoid redundant face-exists check (dyntopo) 2015-04-14 15:27:27 +10:00
c448196bb4 Cleanup: warnings 2015-04-14 10:34:32 +10:00
cae23bab6b Fix for crash with non-camera as a camera 2015-04-14 01:00:07 +10:00
4ce437fff0 Revert "Fix hair random rotation limited to 180 degrees"
This reverts commit 176ed5bfe2.
2015-04-13 19:16:54 +05:00
8ad37b0d22 Fix T44359: mesh_normals_loop_custom_set() would not behave correctly with zero-normals.
Zero-normals here are used as a shortcut to say 'use auto-computed values'.
So we have to do so in pre-process steps!
2015-04-13 15:44:09 +02:00
17a9b05b9d Fix T44350: View3D layer out of sync /w scene 2015-04-13 23:10:43 +10:00
d2da8aa27a BMesh: resolve skinny face artifacts /w dyntopo
Dyntopo can currently create skinny faces,
especially when the faces are much larger then the resolution.

To get the old behavior, set debug value to 1234
2015-04-13 21:25:39 +10:00
97ae0f22cd Depsgraph debug: Remove hardcoded array of BLENDER_MAX_THREADS elements
Allocate statistics array dynamically, so increasing max number of threads does
not increase sloppyness of the memory usage.

For the further cleanups: we can try alloca-ing this array, but it's also not
really safe because we can have quite huge number of threads in the future.
Plus statistics will allocate memory for each individual entry, so using alloca
is not going to give anything beneficial here.
2015-04-13 14:41:02 +05:00
890e533c76 Fix adding to paint-curves from the first point
- add_index now works when selecting the first point.
- sliding now selects the correct handle.
2015-04-13 19:30:43 +10:00
Mai Lavelle
176ed5bfe2 Fix hair random rotation limited to 180 degrees
The issue was caused by phase being limited from 0 to 1, which gave only
0..M_PI distribution which is not good enough for good randomness.

Now the phase is being randomized across full 0..2*M_PI range.
2015-04-13 14:17:00 +05:00
f684dfc432 Fix T44364: Remove shape key crashes Blender 2015-04-13 15:54:37 +10:00
dd0cba0076 error in last commit 2015-04-13 15:46:27 +10:00
919de1e4c9 BMesh: diagram for dyntopo edge subdiv 2015-04-13 15:43:25 +10:00
542a0c41d2 Dyntopo: redundant length check subdividing edges 2015-04-12 19:14:28 +10:00
690b90f1e2 BMesh: minor optimization counting adjacent data
add BM_***_count_is_over(), _count_is_equal()

Useful if we only want to know if the count is a smaller value.
2015-04-12 17:38:14 +10:00