Commit Graph

172 Commits

Author SHA1 Message Date
66d773c2e7 Fix cloth triangle area calculation being wrong
Before the area calculated was for the resulting quad, not the triangle.
So just simply divide the result by 2.
2019-12-19 16:14:21 +01:00
62ef59aa0c Add the ability to create internal springs to the cloth sim
This can be used to make closed surfaces behave more like a soft body.

Reviewed By: Jacques Lucke

Differential Revision: http://developer.blender.org/D5788
2019-12-09 19:18:10 +01:00
541d0fdba6 Add cloth pressure vertex group and unlock cloth shrink values range
Introduced a way to specify cloth pressure force influence with a vertex
group. This will allow users to only have pressure affect certain parts
of the mesh.

In addition to this, the "shrink factor" is now also unlocked to allow
negative values and thus allowing the cloth mesh to grow as well.

Reviewed By: Jaques Lucke

Differential Revision: http://developer.blender.org/D6347
2019-12-04 11:30:14 +01:00
f6cefbef22 Fix T30941: Add cloth air pressure simulation
This adds some basic simulation of internal air pressure inside of
closed cloth mesh objects.

Reviewed By: Jacques Lucke

Differential Revision: http://developer.blender.org/D5473
2019-11-27 15:01:15 +01:00
0b2d1badec Cleanup: use post increment/decrement
When the result isn't used, prefer post increment/decrement
(already used nearly everywhere in Blender).
2019-09-08 00:23:25 +10:00
e52ad1835a Fix hair collision instability with 'Quality Steps' > 1
This was removed in rB0666ece2e2f9 because it is handled differently for
"real" cloth in cloth_solve_collisions(), but hair still needs this
apparently [does its thing in cloth_continuum_step() instead].

And since we have a default 'Quality Steps' setting of 5, it made many
simulations unstable.

Fixes T65038, T59742 (possibly others)

Reviewers: brecht

Maniphest Tasks: T65038, T59742

Differential Revision: https://developer.blender.org/D5681
2019-09-04 21:05:54 +02:00
6eadd40597 Cleanup: redundant struct declarations 2019-08-25 16:45:47 +10:00
b1959a96a2 Cleanup: spelling 2019-08-18 04:26:34 +10:00
03b2371387 Cleanup: move trailing comments to avoid wrapping code
Some statements were split across multiple lines because of their
trailing comments.

In most cases it's clearer to put the comments above.
2019-08-14 23:32:24 +10:00
760dbd1cbf Cleanup: misc spelling fixes
T68035 by @luzpaz
2019-08-01 14:02:41 +10:00
163996b681 Cleanup: move comments onto own lines to avoid breaking lines 2019-07-02 22:17:22 +10:00
aba4e6810f Cleanup: style, use braces in source/ (include disabled blocks) 2019-05-31 23:22:52 +10:00
d8dbd49a2f Cleanup: style, use braces in source/
Automated using clang-tidy.
2019-05-31 22:55:15 +10:00
4778dfa568 Cleanup: Fix warnings in bf_physics
MSVC did not detect the usage of i in the openmp loops
and emitted a unused variable warning.
2019-05-27 11:29:24 -06:00
95a9646c00 Cleanup: comments (long lines) in physics 2019-04-30 14:48:18 +10:00
2753959ed7 Cleanup: sort CMake include paths 2019-04-24 14:41:12 +10:00
333cdbb410 Cleanup: comment blocks 2019-04-18 07:59:28 +02:00
a54bdd76cb ClangFormat: format '#if 0' code
Previous cleanups didn't account for space after '#'.
2019-04-17 08:52:59 +02:00
41d4a19865 ClangFormat: format '#if 0' code in source/ 2019-04-17 08:24:14 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
47adab4f99 CMake: prepare for BLENDER_SORTED_LIBS removal
No functional change, this adds LIB definition and args to cmake files.
Without this it's difficult to migrate away from 'BLENDER_SORTED_LIBS'
since there are many platforms/configurations that could break when
changing linking order.

Manually add and enable WITHOUT_SORTED_LIBS to try building
without sorted libs (currently fails since all variables are empty).
This check will eventually be removed.

See T46725.
2019-04-14 15:37:24 +02:00
51c8a6f491 Fix T37500: implement Bendy bone segment deformation interpolation.
Previously B-Bone deformation mapped every vertex to just one
B-Bone segment. This results in abrupt transformation differences
between the sides of each threshold plane, reducing the quality
of B-Bone deformation and making the use of shape keys impractical.

This commit replaces this approach with a linear blend between
the two closest segment transformations, effectively representing
the B-Bone as two weight-blended plain bones for each vertex.

In order to distribute the interpolation more evenly along the
bone, segment matrices for deformation are now computed at points
between the segments and at the ends of the B-Bone. The computation
also uses the true tangents of the Bezier curve for the orientation.
The nodes at the end of the bone require some special handling to
deal with zero-length Bezier handles caused by a zero ease value.

The Copy Transforms constraint now also smoothly interpolates
rotation and scaling along the bone shape when enabled.

The initial version of the patch was submitted by @Sam200.

Differential Revision: https://developer.blender.org/D4635
2019-04-13 16:27:42 +03:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
ab5e69e660 Cleanup: remove contributors for CMake files
Following removal from C source code.

See: 8c68ed6df1
2019-02-05 09:10:32 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
c0f88ed8a8 Cleanup: sort forward declarations of enum & struct
Done using:
  source/tools/utils_maintenance/c_sort_blocks.py
2019-01-28 21:17:58 +11:00
1e4aab36c2 Cleanup: remove redundant BKE/BLI/BIF headers 2019-01-26 21:20:25 +11:00
2218bf02dd Cleanup: sort cmake file lists 2019-01-25 08:30:33 +11:00
dc84a03a95 License: add missing GPL headers
Information taken from related files committed at the time.
2019-01-23 11:32:43 +11:00
482c4d099a Cleanup: remove all BLI_utiledefines' ugly vectorial macros.
Not only were those often making doublons with already existing
BLI_math's stuff, but they were also used to hide implicit type
conversions...

As usual this adds some more exotic inlined vector functions (one of
the rare cases where I really miss C++ and its templates... ;) ).
2019-01-20 16:27:06 +01:00
49490e5cfb Merge branch 'master' into blender2.8 2018-12-12 13:02:09 +11:00
e757c4a3be Cleanup: use colon separator after parameter
Helps separate variable names from descriptive text.
Was already used in some parts of the code,
double space and dashes were used elsewhere.
2018-12-12 12:50:58 +11:00
81f898f053 Merge branch 'master' into blender2.8 2018-12-01 08:19:38 +11:00
a9bd788348 Cleanup: style 2018-12-01 08:15:25 +11:00
0666ece2e2 Cloth: Collision improvements
This commit includes several performance, stability, and reliability
improvements to cloth collisions.

Most notably:
* The implementation of a new self-collisions system.
* Multithreading of collision detection.
* Implementation of single sided collisions and normal overrides.
* Replacement of the `plNearestPoints` function from Bullet with a
dedicated solution.

Further, this also includes several bug fixes, and algorithmic
improvements.

Reviewed By: brecht

Differential Revision: http://developer.blender.org/D3712
2018-09-26 17:49:40 +02:00
253dce07d7 Merge branch 'master' into blender2.8 2018-09-24 17:42:52 +02:00
0cff044d84 Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3719
2018-09-24 17:28:40 +02:00
c4ef2e2f2e Cloth: Improve UI
This reorganizes the cloth UI, and changes some of the behaviour to be
more reasonable.

Changes included here:
* Reorganized cloth panels
* Improved some tooltips
* Removed `vel_damping` option
* Removed cloth pinning checkbox
* Removed stiffness scaling checkbox
* Separated shrinking from sewing
* Separated self collisions from object collisions

Reviewed By: brecht

Differential Revision: http://developer.blender.org/D3691
2018-09-14 15:52:00 +02:00
9ac72ab69d Cloth: Fix mistake in recent angular bending commit (b6f0f8a5b5)
The angular spring force computation function was being called even in
linear mode, with empty angular springs.
2018-09-11 16:09:45 +02:00
0ddf3e110e Cleanup: comment blocks 2018-09-02 18:51:31 +10:00
ae57383648 Cleanup: comment blocks 2018-09-02 18:28:27 +10:00
b6f0f8a5b5 Cloth: Implement angular bending springs
This implements angular bending springs for cloth simulation. This also
adds shearing springs for n-gons.

This angular spring implementation does not include Jacobian matrices,
as the springs can exist between polygons of different vertex counts,
rendering their relationships asymmetrical, and thus impossible to solve
with the current implementation. This means that the bending component
is solved explicitly. However, this is usually not a big problem, as
bending springs contribute less to instability than structural springs.

The the old linear bending model can still be used, and is the default for
existing files, to keep compatibility. However, the new angular bending
model is the default for any new simulation.

This commit makes small breaking changes, in that shearing springs are
now created on n-gons (also in linear bending mode), while n-gons were
previously ignored.

Reviewed By: brecht

Differential Revision: http://developer.blender.org/D3662
2018-08-31 16:39:43 +02:00
e3d31b8dfb Cloth: Componentize forces
This separates cloth stiffness and damping forces into tension,
compression, and shearing components, allowing more control over the
cloth behaviour.

This also adds a bending model selector (although the new bending model
itself is not implemented in this commit). This is because some of the
features implemented here only make sense within the new bending model,
while the old model is kept for compatibility.

This commit makes non-breaking changes, and thus maintains full
compatibility with existing simulations.

Reviewed By: brecht

Differential Revision: http://developer.blender.org/D3655
2018-08-31 16:33:59 +02:00
b30d103cf6 Cloth: Fix mistake in big matrix multiplication
Only the upper triangle of the block matrix is stored, thus when
executing operations on the lower triangle, each block must be
transposed. This transposition was not ocurring in the matrix-vector
multiplication function, which is fixed by this commit.

Reviewed By: brecht

Differential Revision: http://developer.blender.org/D3619
2018-08-25 22:13:19 +02:00
a99dcab148 Depsgraph: cache collision relations, for performance and stability.
Same reasoning as effector relations in earlier commit.
2018-06-25 13:35:41 +02:00
cc4dc2dce2 Depsgraph: cache effector relations, for performance and stability.
To find all effectors in the scene, we need to loop over all objects.
Doing this during depsgraph evaluation caused crashes because not all
objects are guaranteed to be evaluated yet.

To fix this, we now cache the relations as part of the dependency graph
build. As a bonus this also makes evaluation faster for big scenes,
since looping over all objects for each particle system is slow.

Fixes T55156.
2018-06-22 17:57:22 +02:00
fffe34531d Cloth: Move away from scene stored in cloth modifier data 2018-06-22 15:12:03 +02:00
908b6960c0 Merge branch 'master' into blender2.8 2018-06-08 08:10:35 +02:00
a25c11fd8d Cleanup: trailing space
Remove from blender/nodes, collada, blenfont & render.
2018-06-08 08:07:48 +02:00