This commit removes all references to the old timeline editor.
Unfortuantely, the removal of the Timeline spacetype defining
functions has ended up breaking the version patching code I'd
been working on earlier (as now, the editor gets marked as
"unknown/info" before we get a chance to patch it!)
- Undo that changes modes currently asserts,
since undo is now screen data.
Most likely we will change how object mode and workspaces work
since it's not practical/maintainable at the moment.
- Removed view_layer from particle settings
(wasn't needed and complicated undo).
- See `--log` help message for usage.
- Supports enabling categories.
- Color severity.
- Optionally logs to a file.
- Currently use to replace printf calls in wm module.
See D3120 for details.
Allows for each workspace to have it's own add-ons on display.
Filtering for: Panels, Menus, Keymaps & Manipulators.
Automatically applies to add-ons at the moment.
Access from workspace, toggled off by default
once enabled, add-ons can be white-listed.
See D3076
Those unwrap operators are a bit tricky, some are available from both 3DView and UVEditor, others only from 3DView...
Hacked around this by returning Mesh keymap for UV_OT ops for specific 3DView/MeshEditMode context.
Yet another Space/NoSpace mismatch when searching keymaps in WM_keymap_guess_opname().
Spent again some time trying to chase those, was the only one I found...
We need custom context here, those are often very short names so context collision is pretty easy.
Also some minor changes (and avoid shadowing varnames)...
Due to how we find kmi to remove and kmi to add when patching final keymap with user defines,
we could actually end up with same kmi for both, see comments in code for details.
Note that it may be a good idea to make user-defined customizations specific to a given base keymap,
instead of applying them blindly?
- Add blentranslation `BLT_*` module.
- moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`).
- moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
Needed for node insert offset (Auto-offset in UI), but kept separate so people notice it without having to check insert offset commit (not for commit ratio of course ;) )
We already had that for global keymaps (used e.g. to generate shortcuts for menu entries),
but this wasn’t possible for modal keymaps yet (e.g. help message in header during
transforms and other modal operation).
This commit only adds needing background code, it does not change anything from user PoV.
Modal operators will be updated to use it in comming weeks.
Thanks to Campbell for revisions & suggestions. :)
Differential Revision: https://developer.blender.org/D780
Our current keymap doesn't give us enough room to make such changes in
the event system. To fix small issues caused by this, we would need to do
drastic changes in Blender's keymaps and internal handling. It was worth
a try, but it didn't work.
I can write down a more descriptive statement in a few days, but for now
I need a break of this stuff.
Design task: T42339
Differential Revision: D840
Initial implementation proposal: T41867
Short description:
With this we can distinguish between holding and tabbing a key. Useful
is this if we want to assign to operators to a single shortcut. If two
operators are assigned to one shortcut, we call this a sticky key.
More info is accessible through the design task and the diff.
A few people that were involved with this:
* Sean Olson for stressing me with this burden ;) - It is his enthusiasm
that pushed me forward to get this done
* Campbell and Antony for the code and design review
* Ton for the design review
* All the other people that gave feedback on the patch and helped to
make this possible
A big "Thank You" for you all!
Issue is double here:
* Quite a handfull of menu entries actually diverge slightly from their shortcut
counterpart (often one has a prop explicitely set to its default value,
when the other keep it unset).
* Current code was actually basically sending 'is_strict' option into canal,
by doing a second check in `wm_keymap_item_find` setting unset op props
to their default value!
Now, is_strict mostly says one thing: "never consider an unset property as
equal to a set one". Even if set property matches default value. Default values
are not always the same things as unset ones, as demonstrated by this report.
So we are being much stricter now, and also have to check shortcuts and
menu entries definitions actually matches, added some code (triggered by
--debug-wm option) that prints when it finds some (potential) issue.
There is one exception though - Macros. Those have their whole prop set defined
in menu entries currently, this shall probably not be the case, but is another issue,
so for now for macro operators we always do non-strict comparison (pretty much
the same as previously, in this case).
Also 'enum' operators are still tricky. Currently, shortcut extraction relies on
`ot->prop` being set, so even if this is not aboslutely needed anymore (when defining
UI you can specify an arbitrary enum property by name), `ot->prop` shall be set.
Note fix commit for mismatches between menu entries and shortcuts is needed next.
`WM_keymap_guess_opname()` was missing a bunch of op 'types'/familly. Now all are there,
either trying to find a matching keymap, or explicitely listed in a comment as skipped for now.
Note matching might not be perfect in all case, but we can easily tweak that later if needed.