* 3D view Mesh menu works again, but incomplete.
* Add Properties and Toolbar to 3D View menu.
* Added "specials" menus back, vertex/edge/face and general.
* Various fixes in existing mesh operators, some were not working.
* Add MESH_OT_merge.
* Merge all subdivide ops into MESH_OT_subdivide, subdivide code
changes to make smooth + multi give good results.
* Rename all select inverse ops to *_OT_select_inverse.
* Fix "search for unknown operator" prints at startup, and some
warnings in py code.
* Don't run .pyc files on startup.
* Remove unused image window header C code.
* Rename BIF_transform/retopo.h to ED_transform/retopo.h
for consistency.
* Move MESH_OT_duplicate_add to editmesh_add.c.
* Remove some code from BIF_gl.h which is not needed there
anymore.
- use select as a suffix eg UV_OT_loop_select -> UV_OT_select_loop
- Each select all operator was using slightly different wording...
select_all, deselect_all, de_select_all, select_de_select_all -> select_all_toggle
- selection -> select
- POSE_OT_select_connected -> POSE_OT_select_linked to match other operators
- NODE_OT_delete_selection -> NODE_OT_delete since its not used in other operators
- ANIM_OT_previewrange_define -> ANIM_OT_previewrange_set to match other operators
- NODE_OT_fit_all -> NODE_OT_view_all to match other operators
- View2D_OT_* -> VIEW2D_OT_* to match VIEW3D
- View2D_OT_view_downscroll -> VIEW2D_OT_scroll_down more logical
- removed MARKER_OT_mouseselect_extend and made extend a boolean property of MARKER_OT_mouseselect
- MARKER_OT_mouseselect -> MARKER_OT_select
- GROUP_OT_group_remove -> GROUP_OT_objects_remove more logical since its removing objects from groups
- MESH_OT_removedoublesflag -> MESH_OT_remove_doubles
- redundant words MESH_OT_split_mesh -> MESH_OT_split, OBJECT_OT_object_delete -> OBJECT_OT_delete
renamed selection operator properties
extend_select -> extend
column_select -> column
select_children_only -> children_only
... Since these are all in the context of selection operators there is no need for the extra 'select' in the property name.
Updated docs
http://www.graphicall.org/ftp/ideasman42/html/bpyoperator-module.html
* Removed Sequencer's own 'border zoom' tool. There is a generic one in View2D that should be used instead.
* Changed the hotkey for View2D's version of borderzoom to Shift-B
* Fixed a few hotkey mentions entries in old menus
* Added set start/end frame operators for TimeLine. (SKEY and EKEY)
* Fixed various issues in Graph Editor
- channels area is now drawn wide enough to show the 'protect' toggles without needing to scroll
- new Graph Editors have 'auto-snap' enabled by default
Sanitized the 'tweak' event.
Original idea was to have WM event system generating it
automatically. However, I first tested it via a handler
and operator, to check what kind of configurations would
be useful. It appeared to not work nice, also because
that inserting a tweak operator in a keymap is confusing.
Now 'tweaks' are generated automatically, and can be
catched by keymaps as any event. The current definition
of tweak is:
- if Left/Middle/Rightmouse pressed
if event wasn't handled by window queue (modal handlers)
start checking mousepositions
- while mousepositions are checked
- escape on any event other than mouse
- on mouse events:
- add tweak event if mousemove > 10 pixels
- stop checking for tweak if mousebutton released
- Tweak events have a define indicating mousebutton used
EVT_TWEAK_L, EVT_TWEAK_M, EVT_TWEAK_R
- In keymap definitions you can use _S or _A to map to
action or select mouse userdef.
- Event value in keymap should be KM_ANY for all tweaks,
or use one of the eight directions:
EVT_GESTURE_E, _SE, _S, _SW, _W, _NW, _N, _NE
- And of course you can add modifier checks in keymaps for it.
- Because tweaks are a result of mouse events, the handlers get
both to evaluate. That means that RMB-select + tweak will work
correctly.
In case you don't want both to be handled, for example the
CTRL+LMB 'extrude' and CTRL+LMB-tweak 'lasso select', you will
need to set the first acting on a EVT_RELEASE, this event only
gets passed on when tweak fails.
The current system allows all options, configurable, we had in 2.48,
and many more! A diagram of what's possible is on the todo. :)
Also in this commit: lasso select editmesh failed with 'zbuffer
occluded select'. Also circle-select failed.
- Edit mesh: Add ctrl+click add vertex or extrude.
I've made it not move the 3d cursor in that case.
Also found out tweak events conflicted with existing
keymap definitions; on tweak failure (= no mousemove)
it now passes on the mouse event as 'mouse down' for
the remaining keymaps to check.
These then actually respond to mouse-up instead of down...
The location in the keymaps where tweaks get generated
remains important. Examples:
1 - 'select' mouse-handler, operator return pass-through
2 - tweak handler checks, and makes tweak event
3 - grabber responds to tweak event
1 - ctrl+mouse tweak handler checks, makes tweak event,
or passes event on
2 - if tweak event, it runs lasso
3 - else when passed on, ctrl+click extrude happens
In the first case, select works on mouse-down, immediate.
In the second case, extrude happens on mouse-release, even
though the keymap defined mouse-press.
This will make designing nice balanced keymaps still not
simple; especially because you can't tell operators to
pass on the key... although we can add the convention that
select-mouse operators always pass on to enable tweaks.
Still a good reason to wait with custom keymaps
when this is fully settled!
It opens the files selector if "filename" property has not been set, else it executes the operator directly. Brecht, you might want to check, currently only sequencer add operators use it.
* Added back Effects menu back, replaced SEQUENCER_OT_add_color_strip with SEQUENCER_OT_add_effect_strip.
* Made sequencer header use operator UI functions.
* gcc complains when char's are used as array indicies when they are not explicitly signed/unsigned, corrected previous change for vpaint to silence this error.
* sequencer transform now does overlap checks.
* removed old transform functions from sequencer_edit.c
* shuffle_seq moved to kernel, now moves strips to the end of the last sequence of itschannel (if all channels are used). 2.4x would remove the strip.
* most of the 'Strip' menu items now call their operators in the header menu, some for view and select too.
SEQUENCER_OT_add_duplicate(mode=1)
SEQUENCER_OT_add_image_strip(name='', start_frame=0, channel=1, filename='', replace_sel=True)
SEQUENCER_OT_add_movie_strip(name='', start_frame=0, channel=1, filename='', replace_sel=True)
SEQUENCER_OT_add_sound_strip(name='', start_frame=0, channel=1, filename='', replace_sel=True)
Some of these use the file selector, Note that sound isn't working yet because editsound.c functions are not yet in 2.5 and Operators dont have a way to recieve an array of strings so SEQUENCER_OT_add_image_strip only adds 1 image at the moment.
can transform the strips or move their handles
Still todo, click-drag transform, metastrips support, snapping, markers overlap checks and constrain to valid channels.
- removed static vars _last_seq, last_imagename and last_sounddir, replacing them with with vars in the "Editing" struct. didnt manage to get the active sequence to load so currently thats lost when loading.
- removed flag SEQ_ACTIVE
- Added operators cut, mute, unmute, deselect_all, select_invert, select, select_more, select_less, select_pick_linked, select_linked and borderselect.