Commit Graph

23 Commits

Author SHA1 Message Date
2115232a16 Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fix
No functional changes
2020-09-04 21:04:16 +02:00
dee665b462 GPUShader: Improve shader compilation log
- Print shader type (fragment, vertex, geom)
- Support for Apple + intel error format.
- Handle formatting a bit more gracefully.
2020-08-30 13:35:25 +02:00
220fbdf593 GPUShader: Make GPUShader* an opaque pointer to blender::gpu::Shader
This avoids the misleading inheritance.

Also cleanup by setting the blender::gpu::Shader as active shader to
avoid some casting.
2020-08-21 14:16:42 +02:00
1e95a7402c GPUShader: Fix NULL string used as shader name.
The shader name is required with the latest changes.
2020-08-21 14:16:42 +02:00
7edd8a7738 GPUUniformBuf: Rename struct and change API a bit
This follows the GPU module naming of other buffers.
We pass name to distinguish each GPUUniformBuf in debug mode.
Also remove DRW_uniform_buffer interface.
2020-08-21 14:16:42 +02:00
2e6d5e6c6b Cleanup: Clang Tidy: Resolve readability-delete-null-pointer error 2020-08-20 13:33:17 -04:00
19d72175ba GPUShaderInterface: GL backend isolation 2020-08-20 16:11:14 +02:00
14fcd46ca7 GPU: Use GPUShader setters for uniforms removing uses of ShaderInterface 2020-08-20 16:11:14 +02:00
e9e493977c GPUShader: Fix apple clang warnings 2020-08-19 11:57:28 +02:00
e8c48ce075 GPUShader: Improve auto name
Use macro to get calling function name. Helps debugging shaders.
2020-08-18 21:30:10 +02:00
e43e9caf1b GPUShader: Rewrite error printing
Now error printing only display the line related to the error.
We also put char marker if present.

Example:
```
-- Shader Compilation Errors : MAMaterial --

10414 |  node_fresnel(, facingnormal, viewposition, tmp34);
      |               ^
      | error: syntax error, unexpected ',', expecting ')'

----------------------------------
```
2020-08-18 21:30:10 +02:00
216d78687d GPUShader: GL backend isolation 2020-08-18 21:30:09 +02:00
985070b1ce GPUShader: Add more uniform functions 2020-08-13 14:20:24 +02:00
efc97b3919 GPUBatch: GL backend isolation
This changes the drawing paradigm a bit. The VAO configuration is done
JIT-style and depends on context active shader.

This is to allow more flexibility for implementations to do optimization
at lower level.

The vao cache is now its own class to isolate the concept. It is this
class that is reference by the GLContext for ownership of the containing
VAO ids.
2020-08-13 14:20:24 +02:00
16b28ff974 Cleanup: GPUShader: Remove unused code 2020-08-13 14:20:23 +02:00
854c999d82 GPUShader: Change shader state tracking to be part of the GPUContext
This remove the use of batch->program and replace it with batch->shader.

This will allow GL abstraction latter.
2020-08-13 14:20:23 +02:00
e2d5e8d584 Merge branch 'blender-v2.90-release' 2020-08-10 09:09:49 +02:00
c889d93c80 Cleanup: GPU, Clang-Tidy else-after-return fixes
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/gpu` module.

No functional changes.
2020-08-07 13:38:06 +02:00
da741013a1 EEVEE: GLSL refactor/cleanup
- add the use of DRWShaderLibrary to EEVEE's glsl codebase to reduce code
complexity and duplication.
- split bsdf_common_lib.glsl into multiple sub library which are now shared
with other engines.
- the surface shader code is now more organised and have its own files.
- change default world to use a material nodetree and make lookdev shader
more clear.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D8306
2020-07-30 16:44:58 +02:00
19175f4757 GPUBatch & GPUImmediate: Use GPUShader instead of using raw OGL handle 2020-07-30 13:28:50 +02:00
dc3baf2c78 Cleanup: spelling 2020-07-30 08:43:40 +10:00
b9c7c904ed GPUShader: Fix linking with MSVC 2020-07-29 16:07:51 +02:00
e4ee9de638 GPU: Move gpu_shader.c to C++
We split builtin shader support to its own file to avoid
converting code (lack of designated initializer in C++)
and to reduce file size.
2020-07-29 15:03:02 +02:00