Commit Graph

93398 Commits

Author SHA1 Message Date
aa78278ef6 Fix build error without unity build, after recent changes 2022-07-08 14:38:21 +02:00
155bb95353 Fix Crash: Reading canvas tool settings.
Blender would crash when a file was saved where the tool settings is
set to paint on a single image (3d texture painting).

Reason is that the selected image memory address wasn't updated
when the new address.
2022-07-08 14:05:11 +02:00
Jeroen Bakker
a8f7d41d38 Draw: Curve outline drawing in object mode.
This patch adds (selected/active) outline around a curve object in object mode.

{F13270680}

In the past the draw bounds option was enabled for any curve objects. With this
patch it isn't needed and will be disabled.

In the future the curve outline could also be enabled to improve GPU selection.

Reviewed By: dfelinto, HooglyBoogly, fclem

Maniphest Tasks: T95933

Differential Revision: https://developer.blender.org/D15308
2022-07-08 12:08:31 +02:00
c4b32f1b29 Cleanup: Move mesh legacy conversion to a separate file
It's helpful to make the separation of legacy data formats explicit,
because it declutters actively changed code and makes it clear which
areas do not follow Blender's current design. In this case I separated
the `MFace`/"tessface" conversion code into a separate blenkernel
.cc file and header. This also makes refactoring to remove these
functions simpler because they're easier to find.

In the future, conversions to the `MLoopUV` type and `MVert`
can be implemented here for the same reasons (see T95965).

Differential Revision: https://developer.blender.org/D15396
2022-07-07 22:33:57 -05:00
b98a937db6 Fix T99364: Unable to select bones when custom shape display is disabled
Regression in [0] which revealed an error in [1].
Logic for pose channel custom transform ignored ARM_NO_CUSTOM.

[0]: 3267c91b4d
[1]: c3fef001ee
2022-07-08 11:33:22 +10:00
03173d63c0 Cleanup: spelling in comments
Also move mis-placed doc-string.
2022-07-08 09:48:49 +10:00
9ef3736959 Cleanup: format 2022-07-08 09:10:24 +10:00
56bf92f0f6 Cleanup: Calm GCC Conversion Warning
Commit b9c0eed206 introduced a GCC conversion warning because of an
assignment of a long int value to an int.

Own Code
2022-07-07 14:29:37 -07:00
b9c0eed206 BLF: Add Support for Variable Fonts
Add support for Variable/Multiple Master font features. These are fonts
that contain a range of design variations along multiple axes. This
contains no client-facing options.

See D12977 for details and examples

Differential Revision: https://developer.blender.org/D12977

Reviewed by Brecht Van Lommel
2022-07-07 12:59:16 -07:00
fc06b4c033 Fix T99332: resize video in image editor does not update correctly
Use the image user from the image editor to correctly get the frame in the
operators. Based on patch by Nicolas (john-g-h-doe) with changes by me.

Differential Revision: https://developer.blender.org/D15380
2022-07-07 21:01:30 +02:00
52fa0c4251 Cleanup: Remove unused variable 2022-07-07 13:43:13 -05:00
4e9e44ad28 Cleanup: improve asserts in generic span 2022-07-07 19:27:30 +02:00
ba62e20af6 BLI: make some spans default constructible
`GSpan` and spans based on virtual arrays were not default constructible
before, which made them hard to use sometimes. It's generally fine for
spans to be empty.

The main thing the keep in mind is that the type pointer in `GSpan` may
be null now. Generally, code receiving spans as input can assume that
the type is not-null, but sometimes that may be valid. The old #type() method
that returned a reference to the type still exists. It asserts when the
type is null.
2022-07-07 19:19:18 +02:00
7cfea48752 LibOverride: Make fully editable when creating an experimental user setting.
This is temporary to investigate which behavior should be kept when
creating an override hierarchy if there are no cherry-picked data
defined: make all overrides user-editable, or not.

This removes the 'make override - fully editable' menu entries.
2022-07-07 18:19:11 +02:00
b8605ee458 UI: Superimposed pin icon for workspace scene pinning in the scene switcher
Followup to the previous commit, to display a pin icon in the scene switcher.
This is a good indicator to have and such workspace-wide functionality should
be available in the topbar, close to what it belongs to (scene switching).
Downside is that it makes this already crowded region even more crowded. But
thanks to the use of superimposed icons, it's not too noisy visually.

Differential Revision: https://developer.blender.org/D11890

Reviewed by: Campbell Barton
2022-07-07 18:14:05 +02:00
e0cc86978c Workspaces: Option to pin scene to a workspace
Adds a "Pin Scene" option to the workspace. When activated, the workspace will
remember the scene that was last activated in it, so that when switching back
to this workspace, the same scene will be reactivated. This is important for a
VSE workflow, so that users can switch between different workspaces displaying
a scene and thus a timeline for a specific task.

The option can be found in the Properties, Workspace tab. D11890 additionally
adds an icon for this to the scene switcher in the topbar.

The workspace data contains a pointer to the scene which is a UI to scene data
relation. When appending a workspace, the pointer is cleared.

Differential Revision: https://developer.blender.org/D9140

Reviewed by: Brecht Van Lommel, Bastien Montagne (no final accept, but was fine
with the general design earlier)
2022-07-07 18:08:18 +02:00
f9a805164a Outliner, Library Overrides: List child objects under parents
Because children point to, or "use" their parent, the Library Overrides
Hierarchies mode in the Outliner would show parents contained in children, not
children contained in a parent. See D15339 for pictures.

In production files this would make the rig listed under all its children, so
it would appear many times in the tree. Now it appears once and the children
are collected under it.

Refactors the tree building, so instead of using
`BKE_library_foreach_ID_link()`, it now uses the ID relations mapping in
`MainIDRelations`.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D15339
2022-07-07 17:19:59 +02:00
Bastien Montagne
fcf1a9ff71 Fix T99256: Regression: Meta balls segfaulting copy-to-selected.
Revealed by rB43167a2c251b, but actuall issue is the
`rna_MetaBall_update_data` function expecting a never-NULL `scene`
pointer, which is not guaranteed.

This lead to refactoring the duo
`rna_MetaBall_update_data`/`BKE_mball_properties_copy`, since it was
doing a very sub-optimal O(n^2) process, new code is O(2n) now
(n being the number of Objects).

Not sure why the objects were processed through the existing bases of
the existing scene in the first place, this could miss a lot of affected
objects (e.g. in case said objects are in an excluded collection, etc.).

Also noticed that both old and new implementation can fail to fully propagate
changes to all affected meta-balls in some specific corner cases, added
a comment about it in the code.

Reviewed By: sergey

Maniphest Tasks: T99256

Differential Revision: https://developer.blender.org/D15338
2022-07-07 16:25:34 +02:00
c76e1ecac6 Compositor: Pre-fill motion tracking fields
Extends current functionality which was only filling in
the active movie clip. Now we also pre-fill tracking object
name, as well as (plane)track name.
2022-07-07 16:15:44 +02:00
59e1009f10 Cleanup: Use std::move for geometry set
The only real improvement is avoiding some reference counting,
but the main for the change is consistency. Also don't move a
StringRef, since that doesn't own any data anyway.
2022-07-07 09:01:46 -05:00
85ef8e1945 Cleanup: Use C++ style of avoiding unused variable warnings
As documented in the best practices section of the style guide:
https://wiki.blender.org/wiki/Style_Guide/Best_Practice_C_Cpp
2022-07-07 08:55:36 -05:00
a91f9c2c01 Cleanup: Use generic index mask utility
This may lead to improved performance from multithreading as well.
2022-07-07 08:49:23 -05:00
f0ac55f519 Fix: Spreadsheet does not display original curves data
The spreadsheet ignored the component choice in the data set region
for curves and volume objects, and the original curves data-block wasn't
retrieved from the original object.
2022-07-07 08:35:47 -05:00
Amélie Fondevilla
a26038ff38 Fix T99505: NLA tweak mode crashes with GPencil data
Adding Grease Pencil keyframes in the dopesheet (rB92d7f9ac56e0) lead to
crashes from the NLA editor (T99505). This is now resolved, by removing
grease pencil keyframes from NLA editor (as it was in 3.2), and
filtering them out of all NLA-related operations.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D15391
2022-07-07 15:31:06 +02:00
Pratik Borhade
3063d90cfc Fix T99453: Regression: Crash on calling menu search
Fix T99453.
Crash due to null pointer access.
So wrap the function call in simple `if` check

Reviewed By: sybren

Maniphest Tasks: T99453

Differential Revision: https://developer.blender.org/D15370
2022-07-07 15:24:17 +02:00
eb7218de8d Fix T99386: Driven modifiers are always re-evaluated during animation
Even if the driver is not dependent on time the modifiers were always
re-evaluated during playback. This is due to the legacy nature of the
check whether modifier depends on time or not: it was simply checking
for sub-string match for modifier in the F-Curve and drivers RNA paths.

Nowadays such dependencies are created by the dependency graph builder,
which allows to have more granular control over what depends on what.

The code is now simplified to only check for "static" dependency of the
modifier form time: for example, Wave modifier which always depends on
time (even without explicit animation involved).

This change also fixes missing relation from the animation component to
the shader_fx modifiers, fixing race condition.

Additional files used to verify relations:
- Geometry: F13257368
- Grease Pencil: F13257369
- Shader FX: F13257370

In these files different types of modifiers have an animated property,
and the purpose of the test is to verify that the modifiers do react
to the animation and that there is a relation between animation and
geometry components of the object. The latter one can only be checked
using the dependency graph relation visualization.

The drivers are not tested by these files. Those are not typically
depend on time, and if there were missing relation from driver to
the modifier we'd receive a bug report already. As well as if there
was a bug in missing time relation to a driver we'd also receive a
report.

Differential Revision: https://developer.blender.org/D15358
2022-07-07 15:22:21 +02:00
9a4927031d Cleanup: Remove redundant filtering of legacy normal attribute
This is already done inside of `attribute_search_add_items`.
2022-07-07 08:15:29 -05:00
ed7dc4282c Cleanup: Correct comment with spreadsheet enum type 2022-07-07 08:14:00 -05:00
5c3dc52536 Cleanup: Improve variable name
The new name makes more sense in non-node-related contexts.
2022-07-07 08:13:11 -05:00
e3ef56ef91 Curves: Add sculpt selection overlay
This commit adds visualization to the selection in curves sculpt mode.
Previously it was only possible to see the selection when it was
connected to a material.

In order to obstruct the users vision as little as possible, the
selected areas of the curve are left as is, but a dark overlay
is drawn over unselected areas.

To make it work, the overlay requests the selection attribute and then
ensures that the evaluation is complete for curves. Then it retrieves
the evaluated selection GPU texture and passes that to the shader.
This reuses the existing generic attribute extraction system because
there currently wouldn't be any benefits to dealing with selection
separately, and because it avoids duplication of the logic that
extracts attributes from curves and evaluates them if necessary.

Differential Revision: https://developer.blender.org/D15219
2022-07-07 08:06:30 -05:00
97dd107070 Fix T98029: Support isolated islands of IDs when purging unused ones.
Cases were e.g. an object would use a material, and this material would
use this object (e.g. through a driver), even if both those data-blocks
are technically unused, they would remain forever since they were not
detected as such.

Now this is properly detected and purged as part of the 'recursive
purge' operation.
2022-07-07 13:01:02 +02:00
051a341cf0 Fix T99491: Crash when opening modifiers panel
This crashed because in `get_active_fcurve_channel`, the filter did not
filter out channels with no fcurve.

The fix adds the filter `ANIMFILTER_FCURVESONLY`.

See rB92d7f9ac56e0ff1e65c364487542dfb7c32a0a67 for the new filter.

Maniphest Tasks: T99491

Differential Revision: https://developer.blender.org/D15386
2022-07-07 11:51:38 +02:00
14980c9b3a Fix: Save modified images during file close
Regressed in the following commit due to an inverted conditional:
{rB1159b63a07fd2cbc7fc48e162d57721c9c85b3f6}

Differential Revision: https://developer.blender.org/D15389
2022-07-07 02:36:54 -07:00
f256201876 Fix T99388: Obey relative path option when saving UDIMs
Ensure that the Image maintains the proper file path after saving all
the individual tiles.

The image_save_post function is unaware that the filepath it receives
is only for a single tile, not the entire Image, and happily keeps
setting ima->filepath to the concrete filepath for each tile.

There were 2 problems with the code that attempted to correct the
Image filepath back to the UDIM virtual form:
- It would trample the "relative" directory that might have been set
- It would do the wrong thing if no tiles could be saved at all

The design is now as follows: Example of trying to save to a new PathB
|                                  | all tiles ok     | any tile not ok|
| -------------------------------- | ---------------- | ---------------|
| ima->filepath is currently empty | set to new PathB | keep empty     |
| ima->filepath is currently PathA | set to new PathB | keep PathA     |

Differential Revision: https://developer.blender.org/D15384
2022-07-07 02:12:36 -07:00
50f9c1c09c OBJ: more robust .mtl texture offset/scale parsing (T89421)
As pointed out in a comment on T89421, if a MTL file contained
something like: `map_Ka -o 1 2.png` then it was parsed as having
offset `1 2` and the texture filename just a `.png`. Make it so that
mtl option numbers are parsed in a way where the number is only
accepted only if it's followed by whitespace.

Differential Revision: https://developer.blender.org/D15385
2022-07-07 11:34:13 +03:00
bddcb89cda OBJ: always set eevee blend mode when material "d" is below 1.0
Fixes T97743: the import code was setting EEVEE blending mode whenever
a transparency texture was present (map_d), or when the materials
illum was saying "yo, transparency!". But if only the material's d
was below 1.0, it was not setting the blend mode, which is different
to user expectations.

Differential Revision: https://developer.blender.org/D15383
2022-07-07 11:34:13 +03:00
28105caaa3 Fix T99342: GPencil multiframe falloff is scaling wrongly in rotation
The falloff was applied to scale by error. Now, the falloff is only applied to the rotation.

Differential Revision: https://developer.blender.org/D15364

.
2022-07-07 09:47:59 +02:00
34c701abbd Fix T99270: bones using empties as custom shapes can't be selected
Regression in [0] which didn't account for the bounds of empty objects.
Add support support calculating bounds from empty draw-type to use in
pose-bone culling.

[0]: 3267c91b4d
2022-07-07 15:24:48 +10:00
3f657e7ef1 Python: show additional context for PyDriver errors in the stderr
Showing the expression alone may not be enough to track down an error
evaluating a py-driver. Show information about the target ID & property
in the error message as well.
2022-07-07 12:30:47 +10:00
83c0f6ac37 Python: clear Py-driver variables on exit
These kinds of leaks are relatively harmless, it reduces the number of
un-freed data reported by valgrind on exit.
2022-07-07 12:30:45 +10:00
5c790fd52b Cleanup: use boolean types & early exit on failure for PyDriver
Also use __func__ for printing the funciton name.
2022-07-07 12:30:44 +10:00
709e620977 Cleanup: format 2022-07-07 12:30:42 +10:00
378f65f7d9 Fix Py-driver byte code access with Python 3.11
Error in [0] which assumed the struct member was renamed however
byte-code access from PyCodeObject now requires an API call.

Thanks to @music for pointing this out.

[0]: 780c0ea097
2022-07-07 12:30:40 +10:00
3354ec3fb3 Fix T99334: Ignore edit-related snap options in Object mode
When in Object Mode, any of the active- and edit-related snapping
options (Include Active, Include Edited, Include Non-Edited) should be
ignored when in Object Mode, otherwise snapping could be effectively
disabled.

This commit forces snap code to ignore the active- and edit-related
options when in Object Mode.

Reviewed By: Germano Cavalcante (mano-wii)

Differential Revision: https://developer.blender.org/D15366
2022-07-06 16:21:56 -04:00
2a60b979cc UI: Adjust and fix shader node descriptions
The tooltips added for shader nodes in D15309 are very helpful already.
This commit makes a few tweaks to make them more consistent, concise,
and includes some fixes. Note that this might move some descriptions
further away from the wording in the manual.

* Make wording more concise
  * Start fewer new sentences
  * Use "For Example" slightly less
  * Avoid repeating the node's name unnecessarily
* Spelling/grammar fixes
  * Don't capitalize some words
  * Use consistent verb conjugation
  * Use ASCII characters/more common quote symbols
* Corrections to information
  * Plural/singular corrections
  * "smoke domains" -> "volume grids"
  * Fix tooltip for separate and combine color nodes
  * Refer to color sockets as colors rather than "images"
* Avoid "advice" in a few places, which should be left for the manual
* Remove information for sockets and could be in their tooltips
* Avoid referring to the locations of a property in the UI
* Avoid manual newlines (mostly reserve for "Note:")
  * Leave UI code in control of wrapping, which is more consistent
* Add some information
  * That the UV map and color attribute nodes use a default
  * That Voronoi is "based on the distance to random points"
  * Add "(Deprecated)" to old color combine and separate nodes

Differential Revision: https://developer.blender.org/D15381
2022-07-06 15:03:21 -05:00
2d041fc468 Object: Speed up duplication of large selections by doing fewer collection syncs
Previous code was doing N collection syncs when duplicating N objects.
New code avoids all the intermediate syncs by using
BKE_layer_collection_resync_forbid and
BKE_layer_collection_resync_allow, and then does one
BKE_main_collection_sync + BKE_main_collection_sync_remap for the
whole operation. There is some complexity involved where the Base
things of newly duplicated objects can't be found yet, without the
sync, so some work on them (marking them selected, active, ...) has
to be deferred until after the sync.

Timings: scene with 10k cubes, each with unique mesh (Windows, VS2022
Release build, AMD Ryzen 5950X):

- Shift+D duplicate: 13.6s -> 9.2s
- Alt+D duplicate: 4.76s -> 1.53s

Reviewed By: Bastien Montagne
Differential Revision: https://developer.blender.org/D14150
2022-07-06 21:30:50 +03:00
fae68ec651 Fix T99464: Curves sculpt add 3D brush symmetry broken
The brush transform was not applied to the view direction.
2022-07-06 11:53:18 -05:00
82fc8786ea Fix T99343: Missing RNA_def_property_update for show overlays in UV editor
Reviewed By: jbakker

Maniphest Tasks: T99343

Differential Revision: https://developer.blender.org/D15354
2022-07-06 21:14:34 +05:30
6636edbb00 BLI: improve reverse uv sample in edge cases
Allow for a small epsilon to improve handling of uvs that are on edges.
Generally, when using reverse uv sampling, we expect that the sampling
is supposed to succeed.
2022-07-06 15:20:38 +02:00
9d0777e514 Fix T99368: Annotation lines doesn't start where clicked
Caused by [0] which made accessing the drag-start require a function
instead of being the value written into the event cursor coordinates.

[0]: b8960267dd
2022-07-06 21:07:29 +10:00