than one curve is displayed
The range calculation used to use a fixed 0-1 range whenever it couldn't find
any values for a particular F-Curve. However, this was then taken by the
aggregation calculation to be used as just another value, leading to problems if
only vertices of a very high-value curve are selected to be included.
Modified the range calculation to ensure that suitable vertices were found
before trying to take the range values returned.
This implements option which could be used to color balance only
specified area. Currently done by adding Mask input to Adjustment
effect. Affects on color balance and multiply settings.
Supporting masked saturation control is in the list, not supported
in this commit.
Also show value slider in the right of color wheel.
Fix 1: Pinned vertices were never released when "unpinned" by Dynamic Paint.
Fix 2: When pinning vertices during simulation, they would get "warped" to their original starting position of frame 1.
Thanks to MiikaH for pointing this out and also for providing the regression blend file: http://wiki.blender.org/uploads/a/ab/Cloth_dynamic_paint.blend
This is needed in cases when using blender camera with different
resolution than original footage. Behaves in the same way as
background picture framing.
Added a framework to run effects in several threads. Port most
of effects to this new framework.
Still some work to be done here (some effects are not so easy to port)
Before this the the whole sequencer cache would be invalidated
when hanging sequence settings.
This was completely annoying because changing color balance
settings would re-load image file for which color balance
is happening on every change,
In fact it's still an issue if color balance is changing for
image strip itself, but if this strip has got effect and
color balance is changing for it file wouldn't be reloaded.
Should give some more realtime update, but it's currently not the
biggest issue - changing color balance settings would imply reloading
of file which is slow. Would be investigated further.
This change shouldn't affect on pre-fetching job which is already
multi-threaded and doing threaded color balance would make things
only worse.