Reduce complexity of sequencer transform code by removing recursivity.
This is possible by treating meta strips (mostly) as any other strip and
containing all transform code within SEQ_ functions.
Unfortunately internally meta strips still require special treatment,
but all complexity from code all over transform code seems to be
possible to contain within one function.
Functional change:
Previously adjusting handle of single image strip moved animation.
Now animation is not moved, which is behavior for all other strips.
Reviewed By: sergey, mano-wii
Differential Revision: https://developer.blender.org/D11493
When using large sequences including audio the drawing of the audio on
top of the strip takes a lot of time. This effects the playback
performance heavily.
During the animation playback performance there was a solution for this
by only drawing the playhead overlay. This was reverted for the sequence
editor as it didn't update the color strips when they were animated.
This patch checks if there are animated color strips if so the full
screen is redrawn, otherwise only the playhead is redrawn.
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D11580
This field was used for extend feature to get handle position of
metastrip children. Since D9972 extend feature works only on meta
strip itself, not it's children.
So `SEQ_transform_get_left_handle_frame()` second argument is always
false and can be removed.
Another instance of `seq->tmp usage` is hack to distinguish strips to be
shuffled, which is not covered by this patch.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D10321
In e1f3996d74, logic for changing metastrip start and end frame based
on contained strips was removed. This was done intentionally and
incorrect functionality wasn't noticed as drawing code reflected
seemingly correct state.
Original code was mostly correct, because meta strip doesn't store its
internal start and end points. This code was restored with minor
modifications so function `SEQ_time_update_sequence()` is fully self
contained as it is used not only by transform operator.
In addition, drawing glitches that happen when meta content is outside
of meta boundaries were fixed. These glitches were not caused by
e1f3996d74.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D11215
Use LISTBASE_FOREACH instead.
SEQ_CURRENT_BEGIN did null checks, so now these must be explicit.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D10823
Add option to override current frame whem transforming strip handles.
Option can be found in View menu of VSE preview, or in timeline when
using backdrop.
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D10424
- Remove Full Render size from VSE preview size. Use just 100% instead.
- Add Use Proxies checkbox to control whether proxies are used globally
- Move preview size to top so it is most prominent
- Set default to 100% preview size and use proxies
Reviewed By: sergey, fsiddi
Differential Revision: https://developer.blender.org/D10362
Move some drawing code from `area.c` and `ed_util.c` into `ed_draw.c`.
This is to support the new generic slider that wil be used in T81785.
No functional changes.
Reviewed By: #animation_rigging, #user_interface, Severin, sybren
Maniphest Tasks: T81785
Differential Revision: https://developer.blender.org/D9313
Passing 4x arguments for the rectangle,
mixed in with round-box radius & color wasn't very readable.
Instead, pass a `rctf` as the first argument to UI box drawing functions.
The start of the text was stepped over without subtracting it's length
(introduced in fad80a95fd).
Replace this logic with BLI_string_join_array to simplify construction.
If scene strip has no scene assigned, leave source string empty.
Same goes for all other strips, that use ID datablocks.
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D10058
The issue is that `UI_GetThemeColorBlendShade4fv()` creates a color
with alpha, but there is not any background underneath to blend in with.
The solution is just to draw an opaque background first, which also
halves the number of rects to draw. Note that the brighter rows get
very slightly darker after this change.
Differential Revision: https://developer.blender.org/D9947
By design, there should be lines between the alternating horizontal
stripes in the Sequencer. But currently they are all drawn in one place,
on top of each other. Mistake in rBfae895125efe.
Differential Revision: https://developer.blender.org/D9962
This value was meant to be used for keeping images that are slowest to
render in cache. Method of measurement was flawed, because it doesn't
take UI overhead into consideration.
Cache panel is to be removed because users should not have to tweak
settings like this. It is not useful for development either, therefore
it is removed completely.
Crash on null dereference in `SEQ_timeline_boundbox()`. This function was
generalized in rB9e4a4c2e996c to work on arbitrary `seqbase`.
Fixed by refactoring `SEQ_timeline_boundbox()` functions to return default
sane values if `seqbase` is `NULL`
Reviewed By: HooglyBoogly
Differential Revision: https://developer.blender.org/D9878
Add panels with overlay settings for strips and preview and overlay
enable/disable button.
Entries from the View menus moved to the overlay panels, which will
simplify cluttered View menus.
Additional options have been added:
- Strip Name
- Strip Source(ex. path)
- Strip Duration
So users can now select what info they need to see on the strips. When
No text is displayed, waveforms are drawn in full height.
Reviewed By: ISS, HooglyBoogly, pablovazquez
Differential Revision: https://developer.blender.org/D9751
Logic was broken into finding gaps and ofsetting strips.
Functions were modified so they work on explicitly defined seqbase,
so they can be used as python API functions.
Functional changes:
- Improve performance by calculating gap length and offseting strips
at once. Previously strips were offset by one frame.
- Calculate gap from start frame. Previously gap was considered only
inbetween strips.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9730
Previously, the alternate row color in the Video Sequence Editor was
just a shaded version of the editor's background color. This makes it
theme-able just like in the file browser and outliner, although the
default color is very slightly different.
Differential Revision: https://developer.blender.org/D9634
Variables renaned:
- cfra -> timeline_frame
- nr -> frame index
- cfra_over -> overlap_frame
Function seq_give_stripelem_index was renamed to seq_give_frame_index.
Map frame for cached raw images to strip input media frame range. This
means that static images or extended frame range of movies will only
generate one cache entry.
timeline_frame is stored in cache key as a reference - on what frame
was this entry created, so we don't have to reverse lookup frame range.
Since each media frame corresponds to one cache frame with same frame
index key, there is no need to invalidate raw cache when changing time
remapping properties like use_reverse_frames or strobe
No changes are needed for disk cache, since invalidating raw entry
assumes all data will be invalidated.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9462
Replace BKE_sequencer wirh SEQ_render or SEQ_proxy prefixes.
In cases where function is very generic, only SEQ prefix is used.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9439
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required.
Differential Revision: https://developer.blender.org/D9250
Reviewed by Campbell Barton
This was caused by the sequencer using a sRGB buffer without using
the sRGB transform.
This patch make it so that the framebuffer is rebound using the
sRGB transform before the python draw callbacks.
Remove word proxy from eSpaceSeq_Proxy_RenderSize members if proxy is
not used with that item. Otherwise this can be a bit confusing.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D8861
This is to modernize the API:
- Add meaningful name to all textures (except DRW textures).
- Remove unused err_out argument: only used for offscreen python.
- Add mipmap count to creation functions for future changes.
- Clarify the data usage in creation functions.
This is a cleanup commit, there is no functional change.
# Conflicts:
# source/blender/gpu/GPU_texture.h
This was caused by a double lock of the DRW context mutex.
This changes the logic a bit by releasing the DRW context before rendering
with BKE_sequencer_give_ibuf and restoring it after.
Critical fix for 2.91
Reviewed By: dfelinto
Differential Revision: https://developer.blender.org/D8657
This replace `GPU_clear()` by `GPU_clear_color()` and `GPU_clear_depth()`.
Since we always set the clear value before clearing, it is unecessary
to track the clear color state.
Moreover, it makes it clearer what we clear the framebuffer to.