Commit Graph

445 Commits

Author SHA1 Message Date
e7003bc965 VSE: Reduce transform code complexity
Reduce complexity of sequencer transform code by removing recursivity.
This is possible by treating meta strips (mostly) as any other strip and
containing all transform code within SEQ_ functions.

Unfortunately internally meta strips still require special treatment,
but all complexity from code all over transform code seems to be
possible to contain within one function.

Functional change:
Previously adjusting handle of single image strip moved animation.
Now animation is not moved, which is behavior for all other strips.

Reviewed By: sergey, mano-wii

Differential Revision: https://developer.blender.org/D11493
2021-06-17 03:42:04 +02:00
Jeroen Bakker
7b76a160a4 Sequencer: Do not redraw during playback.
When using large sequences including audio the drawing of the audio on
top of the strip takes a lot of time. This effects the playback
performance heavily.

During the animation playback performance there was a solution for this
by only drawing the playhead overlay. This was reverted for the sequence
editor as it didn't update the color strips when they were animated.

This patch checks if there are animated color strips if so the full
screen is redrawn, otherwise only the playhead is redrawn.

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D11580
2021-06-11 15:51:26 +02:00
54ce344bc7 VSE: Remove seq->tmp usage from transform code
This field was used for extend feature to get handle position of
metastrip children. Since D9972 extend feature works only on meta
strip itself, not it's children.
So `SEQ_transform_get_left_handle_frame()` second argument is always
false and can be removed.

Another instance of `seq->tmp usage` is hack to distinguish strips to be
shuffled, which is not covered by this patch.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D10321
2021-06-06 03:05:45 +02:00
41c0c79e31 VSE: Fix meta strip boundary can not be changed
In e1f3996d74, logic for changing metastrip start and end frame based
on contained strips was removed. This was done intentionally and
incorrect functionality wasn't noticed as drawing code reflected
seemingly correct state.

Original code was mostly correct, because meta strip doesn't store its
internal start and end points. This code was restored with minor
modifications so function `SEQ_time_update_sequence()` is fully self
contained as it is used not only by transform operator.

In addition, drawing glitches that happen when meta content is outside
of meta boundaries were fixed. These glitches were not caused by
e1f3996d74.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D11215
2021-05-12 20:18:45 +02:00
d0c63a2abe Cleanup: make format (clang-format) 2021-05-07 15:41:42 +02:00
0f769edafe VSE: Fix freeing display buffer cache before use
`IMB_display_buffer_release()` was called before `display_buffer` was
used by drawing code. This should not be done as it may cause problems.
2021-05-07 09:57:09 +02:00
b128ffd539 Cleanup: Remove SEQ_CURRENT_BEGIN macro
Use LISTBASE_FOREACH instead.
SEQ_CURRENT_BEGIN did null checks, so now these must be explicit.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D10823
2021-03-31 09:27:31 +02:00
ee07bfa3a0 Fix crash transforming sequences
Regression in 3d9ee83d88
2021-03-23 15:11:38 +11:00
Peter Fog
3d9ee83d88 VSE: Preview images when moving strip handles
Add option to override current frame whem transforming strip handles.
Option can be found in View menu of VSE preview, or in timeline when
using backdrop.

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D10424
2021-03-20 01:40:53 +01:00
91561629cd VSE: Simplify proxy settings
- Remove Full Render size from VSE preview size. Use just 100% instead.
- Add Use Proxies checkbox to control whether proxies are used globally
- Move preview size to top so it is most prominent
- Set default to 100% preview size and use proxies

Reviewed By: sergey, fsiddi

Differential Revision: https://developer.blender.org/D10362
2021-03-16 18:50:32 +01:00
a1bc7729f2 Cleanup: use ofs instead of offs as an abbreviation for offset
Used for local structs/variables,
since `ofs` is by far the most widely used abbreviation.
2021-03-08 14:54:23 +11:00
Christoph Lendenfeld
fdb2c24c09 Cleanup: move some drawing code into ed_draw.c
Move some drawing code from `area.c` and `ed_util.c`  into `ed_draw.c`.
This is to support the new generic slider that wil be used in T81785.

No functional changes.

Reviewed By: #animation_rigging, #user_interface, Severin, sybren

Maniphest Tasks: T81785

Differential Revision: https://developer.blender.org/D9313
2021-03-01 16:23:15 +01:00
89c79c3ed8 Cleanup: Abbreviate enums with 'UNSIGNED_' in the name 2021-02-17 12:38:21 -03:00
0cb264a282 Cleanup: pass 'rctf' rectangle to 2D box drawing functions
Passing 4x arguments for the rectangle,
mixed in with round-box radius & color wasn't very readable.

Instead, pass a `rctf` as the first argument to UI box drawing functions.
2021-01-25 18:34:29 +11:00
64929398fb Cleanup: skip accessing sequence strip name/source when hidden 2021-01-11 17:58:08 +11:00
a83c67c183 Fix incorrect use of BLI_snprintf in sequencer text concatenation
The start of the text was stepped over without subtracting it's length
(introduced in fad80a95fd).

Replace this logic with BLI_string_join_array to simplify construction.
2021-01-11 17:51:42 +11:00
b01e62e399 Fix missing directory separator in image/movie strip identifier 2021-01-11 17:17:10 +11:00
16aefea9fa Cleanup: use switch statement for sequence types
Also remove duplicate NULL pointer check and replace
BLI_snprintf with BLI_strncpy.
2021-01-11 17:13:27 +11:00
Peter Fog
544e371908 Fix T84529: Crash with strip using deleted scene
If scene strip has no scene assigned, leave source string empty.
Same goes for all other strips, that use ID datablocks.

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D10058
2021-01-10 17:37:07 +01:00
Yevgeny Makarov
5424b4821d Fix T83094: Alternate rows in the Sequencer are green (macOS)
The issue is that `UI_GetThemeColorBlendShade4fv()` creates a color
with alpha, but there is not any background underneath to blend in with.

The solution is just to draw an opaque background first, which also
halves the number of rects to draw. Note that the brighter rows get
very slightly darker after this change.

Differential Revision: https://developer.blender.org/D9947
2021-01-05 14:21:54 -06:00
54f89e8704 Cleanup: docy comments beginning with '/**' don't end with '**/' 2021-01-04 17:38:11 +11:00
Yevgeny Makarov
2d86175bac Fix unreported: Sequencer grid lines are not drawn
By design, there should be lines between the alternating horizontal
stripes in the Sequencer. But currently they are all drawn in one place,
on top of each other. Mistake in rBfae895125efe.

Differential Revision: https://developer.blender.org/D9962
2020-12-30 12:56:24 -06:00
38b77ef8b2 VSE: Remove cost calculation from cache
This value was meant to be used for keeping images that are slowest to
render in cache. Method of measurement was flawed, because it doesn't
take UI overhead into consideration.

Cache panel is to be removed because users should not have to tweak
settings like this. It is not useful for development either, therefore
it is removed completely.
2020-12-20 03:58:38 +01:00
a5a302bd18 Cleanup: Split SEQ_sequencer.h file 2020-12-19 07:25:01 +01:00
046ca0749a Cleanup: Rename BKE_sequencer functions
API functions get SEQ_ prefix.
Intern functions get seq_ prefix

Functions also have appropriate category included in name.
2020-12-19 06:29:15 +01:00
d11b219d40 Fix T83869: Crash when creating Sequencer in new scene
Crash on null dereference in `SEQ_timeline_boundbox()`. This function was
generalized in rB9e4a4c2e996c to work on arbitrary `seqbase`.

Fixed by refactoring `SEQ_timeline_boundbox()` functions to return default
sane values if `seqbase` is `NULL`

Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D9878
2020-12-17 02:19:34 +01:00
977bd7937a Fix warnings introduced in previous commit 2020-12-16 00:20:20 +01:00
Peter Fog
fad80a95fd VSE: Add Overlay popover panels
Add panels with overlay settings for strips and preview and overlay
enable/disable button.

Entries from the View menus moved to the overlay panels, which will
simplify cluttered View menus.

Additional options have been added:
 - Strip Name
 - Strip Source(ex. path)
 - Strip Duration

So users can now select what info they need to see on the strips. When
No text is displayed, waveforms are drawn in full height.

Reviewed By: ISS, HooglyBoogly, pablovazquez

Differential Revision: https://developer.blender.org/D9751
2020-12-15 23:50:18 +01:00
9e4a4c2e99 VSE: Move remove gaps operator logic to module code
Logic was broken into finding gaps and ofsetting strips.
Functions were modified so they work on explicitly defined seqbase,
so they can be used as python API functions.

Functional changes:
 - Improve performance by calculating gap length and offseting strips
   at once. Previously strips were offset by one frame.
 - Calculate gap from start frame. Previously gap was considered only
   inbetween strips.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D9730
2020-12-15 21:49:15 +01:00
Erik Abrahamsson
f7223d5f72 UI: Allow theming the alternate row color in the sequencer
Previously, the alternate row color in the Video Sequence Editor was
just a shaded version of the editor's background color. This makes it
theme-able just like in the file browser and outliner, although the
default color is very slightly different.

Differential Revision: https://developer.blender.org/D9634
2020-11-25 16:37:33 -05:00
1e7d29b012 Cleanup: rename time related variables
Variables renaned:
 - cfra -> timeline_frame
 - nr -> frame index
 - cfra_over -> overlap_frame

Function seq_give_stripelem_index was renamed to seq_give_frame_index.
2020-11-06 15:13:53 +01:00
aa3a4973a3 Cleanup: use ELEM macro 2020-11-06 12:32:54 +11:00
d837923a56 VSE: cache performance optimization
Map frame for cached raw images to strip input media frame range. This
means that static images or extended frame range of movies will only
generate one cache entry.

timeline_frame is stored in cache key as a reference - on what frame
was this entry created, so we don't have to reverse lookup frame range.

Since each media frame corresponds to one cache frame with same frame
index key, there is no need to invalidate raw cache when changing time
remapping properties like use_reverse_frames or strobe

No changes are needed for disk cache, since invalidating raw entry
assumes all data will be invalidated.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D9462
2020-11-05 15:55:17 +01:00
2a6a26bbd7 Rename extern rendering and proxy functions
Replace BKE_sequencer wirh SEQ_render or SEQ_proxy prefixes.
In cases where function is very generic, only SEQ prefix is used.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D9439
2020-11-05 14:05:25 +01:00
Richard Antalik
ea1c5a6c15 Rename BKE_sequencer.h
Reviewed By: sergey

Differential Revision: https://developer.blender.org/D9349
2020-11-01 21:10:36 +01:00
3a7fd309fc Spelling: It's Versus Its
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required.

Differential Revision: https://developer.blender.org/D9250

Reviewed by Campbell Barton
2020-10-19 08:12:33 -07:00
57de568604 Fix T81004 Python: Images drawn in the Sequence Editor have wrong colors
This was caused by the sequencer using a sRGB buffer without using
the sRGB transform.

This patch make it so that the framebuffer is rebound using the
sRGB transform before the python draw callbacks.
2020-10-14 18:53:41 +02:00
d12ff69320 Rename eSpaceSeq_Proxy_RenderSize members
Remove word proxy from eSpaceSeq_Proxy_RenderSize members if proxy is
not used with that item. Otherwise this can be a bit confusing.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D8861
2020-10-05 02:24:51 +02:00
13c7df1054 Fix T80193 Sequencer: Crash on float images when OCIO GLSL shader can't be used
This was just an oversight from refactoring this code in
rBfaeaf5325554e37981424ded5add7bf2df484c55
2020-09-15 15:22:26 +02:00
63916f5941 Cleanup: reduce variable scope 2020-09-09 18:41:07 +02:00
ab95cdaba9 GPUTexture: Change texture creation API
This is to modernize the API:
- Add meaningful name to all textures (except DRW textures).
- Remove unused err_out argument: only used for offscreen python.
- Add mipmap count to creation functions for future changes.
- Clarify the data usage in creation functions.

This is a cleanup commit, there is no functional change.

# Conflicts:
#	source/blender/gpu/GPU_texture.h
2020-09-05 17:49:14 +02:00
bac4606937 Cleanup: GPUTexture: Remove use of GPU_texture_create_nD
Use creation + update function instead.
2020-09-05 17:49:14 +02:00
2115232a16 Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fix
No functional changes
2020-09-04 21:04:16 +02:00
fb5e2f5610 Cleanup: Clang-Tidy bugprone-incorrect-roundings fixes
Should cause no noticeable difference.
2020-09-04 16:23:08 +02:00
71aa3c864d Cleanup: spelling 2020-09-02 09:58:26 +10:00
d6d2897ef0 Sequencer: Fix crash caused by stereo rendering fix
Caused by rB2e908156d0c7

This was caused by the sequencer timeline area not using a GPUViewport
but still using `sequencer_draw_preview`.
2020-09-01 12:03:52 +02:00
3fa1280132 Fix T79940 VSE Editor crash when opening a different scene as a strip
This was caused by a double lock of the DRW context mutex.

This changes the logic a bit by releasing the DRW context before rendering
with BKE_sequencer_give_ibuf and restoring it after.

Critical fix for 2.91

Reviewed By: dfelinto
Differential Revision: https://developer.blender.org/D8657
2020-08-30 19:58:54 +02:00
f18e537451 Cleanup: GPU: Use explicit clear value in GPU_clear* commands
This replace `GPU_clear()` by `GPU_clear_color()` and `GPU_clear_depth()`.
Since we always set the clear value before clearing, it is unecessary
to track the clear color state.
Moreover, it makes it clearer what we clear the framebuffer to.
2020-08-23 12:04:24 +02:00
70500121b4 Cleanup: rename iterators over sequences to be more clear about what they do.
No functional changes expected.
2020-08-21 18:55:27 +02:00
e23ef8753a GPUState: Use explicit depth test enum 2020-08-20 17:02:39 +02:00