Commit Graph

51 Commits

Author SHA1 Message Date
ab0bc65c24 Refactor CDData masks, to have one mask per mesh elem type.
We already have different storages for cddata of verts, edges etc.,
'simply' do the same for the mask flags we use all around Blender code
to request some data, or limit some operation to some layers, etc.

Reason we need this is that some cddata types (like Normals) are
actually shared between verts/polys/loops, and we don’t want to generate
clnors everytime we request vnors!

As a side note, this also does final fix to T59338, which was the
trigger for this patch (need to request computed loop normals for
another mesh than evaluated one).

Reviewers: brecht, campbellbarton, sergey

Differential Revision: https://developer.blender.org/D4407
2019-03-07 11:29:50 +01:00
e31f0fad97 Cleanup: order of modifiers' headers includes.
BLI should always comes first, before DNA, BKE etc. And
`BLI_utildefines.h` should come before any other BLI (since it's some
sort of system include really, among other things...).

Thisi should help to reduce the noise in patches when adding stuff
like uint64_t members to DNA structs... ;)
2019-02-25 11:39:14 +01:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
07ff9e92bb Depsgraph: Add utility function for transform dependency
This is what modifiers are to use to indicate that they depend
on a transformation of the object itself.

Currently should be no functional changes, but in the future
this will allow to easily change transform operation depending
on whether there is a simulation associated with the object.
2019-02-12 12:07:59 +01:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
e305560f13 Cleanup: add trailing commas to structs
Needed for clang formatting to workaround bug/limit, see: T53211
2019-01-07 00:34:48 +11:00
de491abf99 Fix modifiers evaluation outside of depsgraph/CoW context.
Fix T58237: Exporters: Curve Modifier not applied when "apply modifiers" are selected.
Fix T58856: Python: "to_mesh" broken in 2.8.

...And many other cases... ;)

Thing is, we need target IDs to always be evaluated ones (at least I
cannot see any case where having orig ones is desired effect here).
Depsgraph/Cow system ensures us that when modifiers are evaluated by it,
but they can also be called outside of this context, e.g. when doing
binding, or object conversion...

So we need to ensure in modifiers code that we actually are always
working with eval data for those targets.

Note that I did not touch to physics modifiers, those are a bit touchy
and rather not 'fix' something there until proven broken!
2018-12-07 18:55:08 +01:00
9d4129eee6 Modifiers: fix bunch of missing 'self transform' deg relations.
When a modifier depends on some other object's position, then it also
depends in its own position, this has to be also told to depsgraph.

Fixes several modifiers where moving target would update the modifier,
while moving modified object itself would not.
2018-11-27 21:17:06 +01:00
91c6beb28a Cleanup: Remove unused modifiers callback
Was only used by subsurf in the past years, it is unlikely
other modifiers will every need this any time soon.
2018-10-24 14:04:29 +02:00
0c94528829 Cleanup: naming in MOD_utils. 2018-06-29 19:02:19 +02:00
c850fcc2c0 Modifiers: port shapekey modifier, some cleanup. 2018-06-22 15:45:46 +02:00
97c99fb034 Modifiers: port UV_unwarp from DM to Mesh.
Pretty trivial...
2018-06-22 15:32:41 +02:00
4dc91ebf81 Merge branch 'master' into blender2.8 2018-05-12 08:22:03 +02:00
c84b8d4801 Cleanup: modifier arg wrapping 2018-05-12 08:04:56 +02:00
53a56b7b6c Merge branch 'master' into blender2.8 2018-05-08 15:20:18 +02:00
3740f7593d Cleanup: Nuke empty dummy wrappers around modifier_copyData_generic().
This also changes signature of modifier copy callback, first (source)
parameter is now a const, which is saner anyway!
2018-05-08 15:04:10 +02:00
334b55fd2e Extract common modifier parameters into ModifierEvalContext struct
The contents of the ModifierEvalContext struct are constant while iterating
over the modifier stack. The struct thus should be only created once, outside
any loop over the modifiers.
2018-05-01 18:02:17 +02:00
be4df85919 Modifiers: Add wrapper functions with Mesh / DerivedMesh conversion
Makes the follow changes:

- Add new `deform*` and `apply*` function pointers to `ModifierTypeInfo` that take `Mesh`, and rename the old functions to indicate that they take `DerivedMesh`. These new functions are currently set to `NULL` for all modifiers.
- Add wrapper `modifier_deform*` and `modifier_apply*` functions in two variants: one that works with `Mesh` and the other which works with `DerivedMesh` that is named with `*_DM_depercated`. These functions check which type of data the modifier supports and converts if necessary
- Update the rest of Blender to be aware and make use of these new functions

The goal of these changes is to make it possible to port to using `Mesh` incrementally without ever needing to enter into a state where modifiers don't work. After everything has been ported over the old functions and wrappers could be removed.

Reviewers: campbellbarton, sergey, mont29

Subscribers: sybren

Tags: #bf_blender_2.8

Differential Revision: https://developer.blender.org/D3155
2018-05-01 18:02:17 +02:00
34ab90f546 Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.

This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.

Differential Revision: https://developer.blender.org/D3152
2018-04-16 19:55:33 +02:00
6e860bef28 Merge branch 'master' into blender2.8 2018-02-22 13:05:00 +01:00
df04520602 Depsgraph: Wrap all arguments foe modifiers relations update into a struct
Makes it easier to add or remove fields needed to update relations.
2018-02-22 12:54:06 +01:00
5d38c14116 Merge branch 'master' into blender2.8 2018-01-10 13:22:03 +01:00
5614193745 Task scheduler: Use restrict pointer qualifier
Those pointers are never to be aliased, so let's be explicit about this and hope
compiler does save some CPU ticks.
2018-01-10 12:49:51 +01:00
6deb908a5c Merge branch 'master' into blender2.8 2018-01-09 16:15:33 +01:00
4c4a7e84c6 Task scheduler: Use single parallel range function with more flexible function
Now all the fine-tuning is happening using parallel range settings structure,
which avoid passing long lists of arguments, allows extend fine-tuning further,
avoid having lots of various functions which basically does the same thing.
2018-01-09 16:09:33 +01:00
d2708b0f73 Task scheduler: Get rid of extended version of parallel range callback
Wrap all arguments into TLS type of argument. Avoids some branching and also
makes it easier to extend things in the future.
2018-01-09 16:09:33 +01:00
1b462e5a51 Pass EvaluationContext instead of bContext
2.8x branch added bContext arg in many places,
pass eval-context instead since its not simple to reason about what
what nested functions do when they can access and change almost anything.

Also use const to prevent unexpected modifications.

This fixes crash loading files with shadows,
since off-screen buffers use a NULL context for rendering.
2017-08-16 12:46:04 +10:00
1c4c288727 Pass EvaluationContext argument everywhere
Note that some little parts of code have been dissabled because eval_ctx
was not available there. This should be resolved once DerivedMesh is
replaced.
2017-07-21 14:47:26 +02:00
05ffca5c8a Depsgraph: Remove old depsgraph header from modifiers 2017-04-06 16:34:38 +02:00
a13878b9af Cleanup: Remove legacy depsgraph private header from modifiers 2017-04-05 15:46:56 +02:00
70aa5f97f2 Cleanup, remove unused function 2017-04-05 15:45:54 +02:00
Dalai Felinto
53a9dec2bf Silence "defined but not used" warnings 2017-02-23 10:24:59 +01:00
3e9ade6e31 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/depsgraph.c
	source/blender/blenkernel/intern/library_query.c
2017-01-31 10:47:43 +01:00
60e387f5e3 Cleanup: Rename callback flags from library_query to IDWALK_CB_...
Better to have clear way to tell whether flag is parameter for
BKE_library_foreach_ID_link(), parameter for its callback function, or
return value from this callback function.
2017-01-31 09:47:59 +01:00
218b06eb83 Depsgraph: Remove legacy updateDepgraph callbacks from modifiers 2017-01-24 12:49:23 +01:00
31d907fa0a Cleanup: BLI_task - API changes.
Based on usages so far:
- Split callback worker func in two, 'basic' and 'extended' versions. The former goes back
  to the simplest verion, while the later keeps the 'userdata_chunk', and gets the thread_id too.
- Add use_threading to simple BLI_task_parallel_range(), turns out we need this pretty much systematically,
  and allows to get rid of most usages of BLI_task_parallel_range_ex().
- Now BLI_task_parallel_range() expects 'basic' version of callback, while BLI_task_parallel_range_ex()
  expectes 'extended' version of the callback.

All in all, this should make common usage of BLI_task_parallel_range simpler (less verbose), and add
access to advanced callback to thread id, which is mandatory in some (future) cases.
2016-01-16 15:59:37 +01:00
511e3c5d9d BLI_task: change BLI_task_parallel_range_ex() to just take a bool whether to use threading or not, instead of threshold.
From recent experience, turns out we often do want to use something else than basic
range of parallelized forloop as control parameter over threads usage, so now BLI func
only takes a boolean, and caller defines best check for its own case.
2015-12-30 20:39:56 +01:00
dd070c6c32 Cleanup 2015-12-26 15:34:55 +11:00
4d5b7fedde MOD_UVWarp: switch from OMP to BLI_task.
Usual 10%-15% speedup. Note that here OMP was rather erratic, with typical
timing about 10% slower than BLI_task, but having some 'burnouts' (~10% of times)
were it would be over ten times slower than usual... BLI_task looks much more stable.
2015-12-25 15:52:14 +01:00
f375028a25 Modifiers: add 'cd_flag' parameter to their ID looping callbacks, needed
since some IDs (objects) are not 'refcounted' while others (textures) are...

Partial merge from id-remap branch.
2015-10-08 15:05:37 +02:00
bac7353801 Depsgraph: New dependency graph integration commit
This commit integrates the work done so far on the new dependency graph system,
where goal was to replace legacy depsgraph with the new one, supporting loads of
neat features like:

- More granular dependency relation nature, which solves issues with fake cycles
  in the dependencies.

- Move towards all-animatable, by better integration of drivers into the system.

- Lay down some basis for upcoming copy-on-write, overrides and so on.

The new system is living side-by-side with the previous one and disabled by
default, so nothing will become suddenly broken. The way to enable new depsgraph
is to pass `--new-depsgraph` command line argument.

It's a bit early to consider the system production-ready, there are some TODOs
and issues were discovered during the merge period, they'll be addressed ASAP.
But it's important to merge, because it's the only way to attract artists to
really start testing this system.

There are number of assorted documents related on the design of the new system:

* http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents
* http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph

There are also some user-related information online:

* http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/
* http://code.blender.org/2015/03/more-dependency-graph-tricks/

Kudos to everyone who was involved into the project:

- Joshua "Aligorith" Leung -- design specification, initial code
- Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes
- Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the
  project and so
- Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the
  issues and recording/writing documentation.
- Everyone else who i forgot to mention here :)
2015-05-12 16:06:37 +05:00
aa4cb95a5c Pass proper bmain to the updateDepgraph() of modifiers
This is mainly to make physics modifiers being able to work
with it. For other cases this main is not needed.
2015-03-13 12:03:23 +05:00
4ca67869cc Code cleanup: remove unused includes
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-05-01 04:47:51 +10:00
158b4e61a0 Mesh Modifiers: refactor copying using a generic function 2013-12-22 04:37:26 +11:00
e03bbcec65 fix [#35453] "copy mirrored uv coords" doesn't work
- made precision configurable.
- report a warning when doubles are found since they cause problems.

added Polygon.center attribute to avoid calculating in python.
2013-06-05 03:10:29 +00:00
ec8d277c64 BLI_math rename functions:
- mult_m4_m4m4 -> mul_m4_m4m4
- mult_m3_m3m4 -> mul_m3_m3m4

these temporary names were used to avoid problems when argument order was switched.
2013-05-26 18:36:25 +00:00
4a4f091155 Fix #35174: dynamic paint displacement missing in render.
A previous bugfix disabled the dynamic paint modifier for orco texture
coordinate evaluation of the modifier stack. However the MOD_APPLY_USECACHE
flag is not a good way to check if the modifier is evaluated for orcos.

Instead I've added a MOD_APPLY_ORCO flag. Also removed a bunch of
applyModifierEM callbacks, none of them served a purpose except for the
subsurf modifier.
2013-05-02 14:42:05 +00:00
b481ec92e4 Minor tweaks to some UI messages... 2012-12-17 20:16:37 +00:00
5e9ee25328 style cleanup 2012-12-14 04:38:52 +00:00