you can copy operator strings from buttons or the reporting interface and run them in the console.
- Ctrl+C over an operator button copies its python string to the clipboard.
- Paste in the console (1 line only for now).
- operators run from python no longer require all arguments.
- running a script from a file now uses the PyRun_File(FILE *, ...) rather then PyRun_String("exec(open(r'/somepath.py').read())"...), aparently FILE struct on windows could not ensured to be the same between blender and python, since we use our own python on windows now it should be ok.
- generating docs works again (operator update for py style syntax broke them)
- python operator doc strings was being overwritten
- added rna property attribute "default" to get the default value of a property, not working on arrays currently because variable length arrays are not supported.
- simplified C operator API bpy.__ops__ since its wrapped by python now.
- needs the class to have an __idname__ rather then __name__ (like menus, headers)
- convert python names "console.exec" into blender names "CONSOLE_OT_exec" when registering (store the blender name as class.__idname_bl__, users scripters wont notice)
- bpy.props.props ???, removed
* 3D view Mesh menu works again, but incomplete.
* Add Properties and Toolbar to 3D View menu.
* Added "specials" menus back, vertex/edge/face and general.
* Various fixes in existing mesh operators, some were not working.
* Add MESH_OT_merge.
* Merge all subdivide ops into MESH_OT_subdivide, subdivide code
changes to make smooth + multi give good results.
* Rename all select inverse ops to *_OT_select_inverse.
* Fix "search for unknown operator" prints at startup, and some
warnings in py code.
* Don't run .pyc files on startup.
* Remove unused image window header C code.
- Support for python to convert a PyObject into a collection (uses a list of dicts - quite verbose :/)
- Operators can now take collection args when called from python.
- Support for printing operators that use collections (macro recording).
- Added RNA_pointer_as_string which prints all pointer prop values as a python dict.
Example that can run in the in test.py (F7 key)
bpy.ops.VIEW3D_OT_select_lasso(path=[{"loc":(0, 0), "time":0}, {"loc":(1000, 0), "time":0}, {"loc":(1000, 1000), "time":0}], type='SELECT')
for some reason lasso locations always print as 0,0. Need to look into why this is.
Still not happy with this in the long term but its less problematic then storing the context in pythons namespace which couldn't be set before importing modules.
This might fix a crash quite a few people have reported (but I cant reproduce).
The Python API to define Panels and Operators is based on subclassing,
this makes that system more generic, and based on RNA. Hopefully that
will make it easy to make various parts of Blender more extensible.
* The system simply uses RNA properties and functions and marks them
with REGISTER to make them part of the type registration process.
Additionally, the struct must provide a register/unregister callback
to create/free the PanelType or similar.
* From the python side there were some small changes, mainly that
registration now goes trough bpy.types.register instead of
bpy.ui.addPanel.
* Only Panels have been wrapped this way now. Check rna_ui.c to see
how this code works. There's still some rough edges and possibilities
to make it cleaner, though it works without any manual python code.
* Started some docs here:
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNATypeRegistration
* Also changed some RNA_property and RNA_struct functions to not
require a PointerRNA anymore, where they were not required (which
is actually the cause of most changed files).
this means it caches the compiled pyc files after importing fro the first time.
My times for importing 501 buttons_objects.py files were.
- running each as a script 1.9sec
- importing for the first time 1.8sec
- importing a second time (using pyc files) 0.57sec
Also added "bpy" to sys.modules so it can be imported.
- Register python panels
- Added a generic class checking function BPY_class_validate() for panels/operators.
- No button drawing yet
Brecht, Added RNA_enum_value_from_id() and RNA_enum_id_from_value() to rna_access.c to do lookups between identifiers and values of EnumPropertyItem's, Not sure if these should go here.
- bpy.types isnt a module anymore, defined as its own PyType, getattr looks up the rna collection each time.
- refcounting fixes
- fixe epydoc generation with undefined values
* operator class names
- Changed 'name' to '__label__' (since __name__ is already used for the class name)
- Changed 'properties' to '__props__'
* added a PyObject_GetAttrStringArgs(), utility function which Id like to see in pythons C api.
PyObject_GetAttrStringArgs(pyob, "someattr", "foo", "bar") /* pyob.someattr.foo.bar */
Support for subclassing blenders operator, to be registered as a new operator.
Still need to...
* add constants like Operator.FINISHED
* wrap context (with rna?)
* poll() cant work right now because there is no way to access the operatorType that holds the python class.
* Only float, int and bool properties can be added so far.
working example operator.
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/WinterCamp/TechnicalDesign#Operator_Example_Code
python - lux/pov/renderman materials, lamps etc as well as operators.
At the moment there are 2 ways to do this, The first is like subclassing from python, another (disabled) method copies the base PyTypeObject struct
and makes some changes.
The PyType is stored in the RNA Struct for reuse, right now there are no access functions - needs to be improved.
Added a python script for printing all blend file data to the console which helps testing the api.
dir(rna) wont work for python 2.x now, use rna.__dir__() instead.
removed epy docstrings from RNA python api, since Python can get this info from rna. (could be redone in python if getting doc's on RNA is needed)
epy_doc_gen works again
Python operator api was using WM_operator_name_call() which was confusing things too much.
Added WM_operator_call_py() which ended up being a very small function and split out operator creation into wm_operator_create()
Python operator now runs the poll() function and raises an error if it fails.
Eventually there should be error messages for poll that python can use to give the exact reason for failing (eg - library linked data, no active object...)
* errors in python called operators are raised as errors
* Python defined operators errors are reported as errors (not full traceback yet)
* added BKE_reports_string, same as BKE_reports_print but it returns a string rather then printing it.
* WM_operator_name_call optionally takes an initialized report struct
* Object has some more properties wrapped, mostly game related.
* Scene frame changes now send a notifier.
* Added functions to create/free operator properties for calling
operators. This also simplifies some duplicated code that did
this. Ideally though this kind of thing should use the properties
pointer provided by buttons and keymap items. Example code:
PointerRNA ptr;
WM_operator_properties_create(&ptr, "SOME_OT_name");
RNA_int_set(&ptr, "value", 42);
WM_operator_name_call(C, "SOME_OT_name", WM_OP_EXEC_DEFAULT, &ptr);
WM_operator_properties_free(&ptr);
* make bpy compile with msvc again. The forward declaration of the array with no length was a problem. Instead, I switched the tables and made the function a forward declaration.
the Python invoke function can then edit the properties based on the event, once its finished the properties are copied back to the operator.
python exec and invoke functions can now return RUNNING_MODAL, CANCELLED, FINISHED, PASS_THROUGH flags
Still need to look into how python operators can make use of invoke/exec for a practical case. (Need to bring back the popup menu's)
This means you can define an operator in python that is called from C or Python - like any other operator.
Python functions for invoke and exec can be registered with an operator name.
keywords are read from the python exec() function, then used to create operator properties. The default python values are used to set the property type and defaults.
def exec(size=2.0, text="blah"): ...
is equivalent to...
prop = RNA_def_property(ot->srna, "size", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_default(prop, 2.0f);
prop = RNA_def_property(ot->srna, "size", PROP_STRING, PROP_NONE);
RNA_def_property_string_default(prop, "blah");
TODO -
* make use of events
* return OPERATOR_CANCELLED/OPERATOR_FINISHED.. etc
* add support for array args
* more testing
Operator calls: extended WM_operator_name_call() with options whether to
call the exec() (operate immediate) or invoke() (check user input) entry.
This will allow python to use it more efficiently, but also solves the
dreaded pulldown case that showed another menu for confirmation.
New names to learn: :)
WM_OP_EXEC_DEFAULT
WM_OP_INVOKE_DEFAULT
on todo still: allow hotkey definitions to do same.
* added ED_SCRIPT_OT_run_pyfile that takes a filename argument.
* RNA_property_string_set didn't add a value to ID props if the prop wasnt there (like ints, floats and bools do)
* bpy_operator.c - raise an error when unknown keyword args are passed to any operator .
Examples of bpy operator api...
bpyoperator.ED_VIEW3D_OT_viewhome(center=1)
bpyoperator.ED_SCR_OT_frame_offset(delta=10)
bpyoperator.ED_VIEW3D_OT_make_parent(type='OBJECT')
At the moment there is no way to stop the operators .invoke() function from running so ED_VIEW3D_OT_make_parent still opens the menu even though it doesn't need to.
this means it can reuse the function for converting python to RNA types - giving more useful errors.
* Incorrect enum args lists valid values in their exception message (used for PyRNA and PyOperators).
* remove bpy_idprop.c and bpy_idprop.h
PyOperators are not usable since they run outside the UI loop atm.
Fix: popup menus were not freeing operators.
Made a new Popup menu call for this case:
uiPupmenuOperator(C, maxrow, op, propname, menustr);
It will set enum "propname" to the menu item and call operator,
register it optionally and free it. Use it in "invoke" calls.
Next: automatic menu generating for enum properties!
"operator.ED_VIEW3D_OT_viewhome(center=1)" calls the operator, converting keyword args to properties.
Need a way to run scripts in the UI for useful testing.
Still need to deal with operator exceptions and verifying args against operator options.
Added temporary WM_operatortype_first() to allow python to return a list if available operators, can replace this with something better later (operator iterator?)