Commit Graph

1114 Commits

Author SHA1 Message Date
66da2f537a New Grease Pencil object for 2D animation
This commit merge the full development done in greasepencil-object branch and include mainly the following features.

- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.

You can get more info here:

https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
https://code.blender.org/2018/07/grease-pencil-status-update/

This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.

Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-31 10:50:43 +02:00
2e12114f3b Merge branch 'master' into blender2.8 2018-07-26 14:45:14 +10:00
dbd79c097c WM: Add operator property poll callback
This allows operators to filter out properties from the
auto-generated draw functions.

Some custom draw functions can move to using this.
2018-07-26 11:53:53 +10:00
8cd7828792 GWN: Port to GPU module: Replace GWN prefix by GPU 2018-07-18 11:49:15 +02:00
57ab7daa2a GPU_matrix: use Blender's naming conventions
Thanks to @sergey for review
2018-07-15 15:34:13 +02:00
b457cae397 Cleanup: use variable names based on term gizmo 2018-07-15 14:35:33 +02:00
5ebebcfbff WM: rename manipulator to gizmo internally 2018-07-14 23:49:00 +02:00
2574ee3d38 Image: remove fields option for image sequences
Remove support for loading interlaced image sequences because
its less common now to record interlaced video,
the option to de-interlace video on load remains.
2018-07-10 17:31:13 +02:00
845899d373 UI: tweak image menu layout to match file menu more. 2018-07-09 23:31:44 +02:00
6d72d3c862 Cleanup: abbreviate unsigned types (editors, wm) 2018-07-08 12:49:36 +02:00
c43443d530 Workspaces: store view layer per main window, instead of per workspace.
It was a bit odd that the scene was stored per window but not the view
layer. The reasoning was that you would use different view layers for
different tasks. This is still possible, but it's more predictable to
switch them both explicitly, and with child window support manually
syncing the view layers between multiple windows is no longer needed
as often.
2018-07-04 18:40:33 +02:00
2bef8ca1b8 Cleanup: pass window to listeners, instead of screen + workspace. 2018-07-04 18:40:33 +02:00
72a051f957 Cleanup: remove generation context from image new operator. 2018-07-03 12:19:16 +02:00
9f80429ab6 Cleanup: use _f, _i suffix for GPU state API 2018-07-02 18:27:05 +02:00
b076b3853c Merge branch 'master' into blender2.8 2018-07-02 12:03:56 +02:00
b88e51dd55 Cleanup: use bool for poll functions 2018-07-02 11:51:31 +02:00
36a9436d80 Merge branch 'master' into blender2.8 2018-07-01 16:22:06 +02:00
ddee0931b8 RNA: use bool for boolean RNA types
We were using int's for bool arguments in BKE,
just to avoid having wrapper functions.
2018-07-01 15:57:59 +02:00
b4998548ab Cleanup: use '_len' suffix for line stipple 2018-07-01 08:42:16 +02:00
5ba87cf22e Cleanup: remove another bunch of DM usages, includes etc. 2018-06-29 14:57:02 +02:00
9bd0c63382 Merge branch 'master' into blender2.8 2018-06-29 08:05:38 +02:00
af36dd4664 Cleanup: trailing newlines 2018-06-29 08:02:49 +02:00
8e02106d0d GLRefactor: partially remove gl calls from source/blender/editors.
This translates the gl calls to the new GPU_ wrappers from D3501.

Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis.

This fixes 13 of the 28 failing editors when building without opengl.

For the list of substitutions see D3502

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3502
2018-06-27 19:07:23 -06:00
0e304ca8f5 UI: some renaming for more clear/consistent cursor keymaps in status bar.
There's much more work to be done here, this is just fixing some obvious ones.
2018-06-27 19:04:04 +02:00
4aee554345 Fix crash with files saved with missing render slots. 2018-06-25 20:29:51 +02:00
4ddb03ba79 Keymap: Add F3 key back for search
Keeping tilder, adding back F3 since some platforms
still don't have hardware scan-codes for tilder key on non-US keyboards.
2018-06-23 16:25:29 +02:00
86c1cad1cf Fix missing render slots bugs after recent changes. 2018-06-19 16:19:49 +02:00
56173e512c Merge branch 'master' into blender2.8 2018-06-17 16:18:15 +02:00
a0a1fc8938 Cleanup: BLI path extension API
Use BLI_path_extension_* prefix.
2018-06-17 16:13:24 +02:00
525be2f579 Image: Refactor render slots to a dynamic list
Previously, render slots were hardcoded to a fixed amount.

With this change, render slots now are stored in a list. Therefore, users can add and/or remove as many slots as they want.

Credit to brecht for the UI part.

Reviewers: brecht, sergey

Differential Revision: https://developer.blender.org/D3474
2018-06-14 22:46:30 +02:00
958d24ae0f UI: Name N-Key toggle to Sidebar 2018-06-12 22:57:03 +02:00
4bf331c0fc UI: Initial persistent floating redo panel
This is the first step to moving redo out of the top-bar, see: T55039

- Support for floating panels in the ScrArea has been added.
- A new region type RGN_TYPE_HUD is used for floating settings input.
- Only one HUD should be visible at a time.
- Currently HUD regions are only visible
  for 3D view and image space types.
- There are currently some remaining glitches with hide/show
  that need further investigation.
2018-06-12 10:42:49 +02:00
691471fe22 Cleanup: add simplified panel callbacks 2018-06-11 19:31:56 +02:00
204c167c72 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/BKE_mesh.h
	source/blender/blenkernel/intern/mesh_convert.c
	source/blender/editors/interface/interface_eyedropper_color.c
	source/blender/editors/object/object_add.c
	source/blender/editors/space_image/image_ops.c
	source/blender/makesrna/intern/rna_image.c
	source/blender/windowmanager/intern/wm_draw.c
2018-06-11 16:02:46 +02:00
78a8d3685b Cleanup: remove moar ugly G.main usages...
BKE_image was an ugly nest, could fix all but the ones from compositor,
so moved ugly G.main there, at least we know where the Evil is that way ;)
2018-06-11 15:40:37 +02:00
4d16d00154 Keymap: continued testing/development (search key)
Use Accent/Grave for search, to be more convenient than F-Keys.

This sets F3 back to what it was before.
2018-06-08 10:07:41 +02:00
30cd35a37b Keymap: continued testing/development
After testing in the studio and extending the event system for
drag events, we've agreed on adjustments to the new keymap,
see: T55162

- Tab: Edit-mode toggle.
- Tab + Cursor Drag: mode switching pie menu.
- Accent/Grave: for 3D view pie menu.
- F3: Search
- 1..3, Shift-1..3: Edit mesh vertex/edge/face toggle.

Other minor changes were made, however they aren't part of the design.

- Ctrl-Shift-S: Image editor Save-As (was F3)
- Ctrl-Alt-R: Repeat history (was F3)
2018-06-07 20:46:12 +02:00
f0d9dbae0d Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/blendfile.c
	source/blender/blenloader/intern/readfile.h
	source/blender/blenloader/intern/versioning_250.c
	source/blender/blenloader/intern/versioning_260.c
	source/blender/blenloader/intern/versioning_270.c
	source/blender/blenloader/intern/versioning_legacy.c
	source/blender/editors/render/render_shading.c
	source/blender/makesrna/intern/rna_movieclip.c
	source/blender/render/intern/source/pipeline.c
	source/blender/render/intern/source/voxeldata.c
2018-06-05 17:02:50 +02:00
481cdb08ed Cleanup: use new accessors to blendfile path (Main.name). 2018-06-05 16:33:46 +02:00
1df228a416 UI: context menu for other editor types
D3458 by @billreynish w/ edits.

- Context menu for dope-sheet, graph, image & node editors.
- Add type to contenxt menu header.
- Access with W-Key.
- Change UV-editor weld key binding to Shift-W.
2018-06-05 09:18:00 +02:00
95011f6d48 Merge branch 'master' into blender2.8 2018-06-04 09:39:04 +02:00
44505b38df Cleanup: strip trailing space in editors 2018-06-04 09:31:30 +02:00
bfe1d0e0dc Merge branch 'master' into blender2.8 2018-06-01 18:26:42 +02:00
75fc1c3507 Cleanup: trailing whitespace (comment blocks)
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-06-01 18:19:39 +02:00
f71efafe8f Merge branch 'master' into blender2.8
Conflicts:
	source/blender/editors/sculpt_paint/paint_image.c
	source/blender/editors/space_image/image_edit.c
	source/blender/editors/space_image/image_ops.c
	source/blender/makesrna/intern/rna_material.c
	source/blender/makesrna/intern/rna_sculpt_paint.c
	source/blender/makesrna/intern/rna_space.c
	source/blenderplayer/bad_level_call_stubs/stubs.c
2018-05-31 18:35:14 +02:00
cfea9c261c Cleanup: Remove G.main from some editor files. 2018-05-31 18:23:20 +02:00
17f458ff32 Merge branch 'master' into blender2.8 2018-05-31 11:08:02 +02:00
24d1829243 Cleanup: nuke G.main out of BKE PackedFile code. 2018-05-31 11:07:14 +02:00
84e5c981dc UI: toolbars now redraw on tool change 2018-05-30 22:16:13 +02:00
302fea6b61 Change defaults
- Vertex/Edge Slide: Correct UV's = ON
- Extrude Along Normals: Even Thickness = ON
- Laplacian Smooth: Lambda Factor = 1.0
- UV/Image Editor: Normalized Coordinates = ON
- Render Image: Dithering = 1
- Image Sequence Auto Refresh = ON

See T54943
2018-05-24 21:33:39 +02:00