ac166d5eb6
Fix for MSVC.
2011-09-27 19:04:27 +00:00
f2c2ba7ef3
Detour: fix bug with steering actuator: object pointer not removed.
2011-09-27 17:47:41 +00:00
Dalai Felinto
c927e37410
OSX CMake bundle - blenderplayer doesn't need locale, data, ..
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also blenderplayer is a subset of Blender, so no need to repeat the macros here.
2011-09-27 17:06:10 +00:00
3bcbefa558
minor changes to interface code (no functional changes)
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- made 2 loops on menu items break out of the loop when the item is found.
- include function names in error prints.
2011-09-27 17:04:38 +00:00
3abfb2af43
fix [ #28752 ] Brush Icons do not scale correctly with DPI
2011-09-27 16:39:41 +00:00
aaae90af33
fix [ #28751 ] Item in Enum propertie is grayed out
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was infact a very old bug where an empty title took the following word for the title, eg: "%t|First Item|Second Item"
the first item would be evaluated as a title.
2011-09-27 16:23:40 +00:00
cb7b7b3b9e
Silence some gcc warnings.
2011-09-27 13:33:32 +00:00
4b24951ff1
Return back nice eye icon to constraints header (instead of speaker which not so nice in this context, imo)
2011-09-27 13:11:19 +00:00
e4c299d975
comment warnings as errors for MSVC - it too easily made small problems like unused vars into errors which gets annoying for non developers.
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with GCC we have *some* warnings as errors which works out better.
2011-09-27 12:08:35 +00:00
6b825e6798
Commented and tagged some unused vars (gcc warnings...)
2011-09-27 11:02:19 +00:00
7ba71fff8c
OSX: fix player bundle_creation
2011-09-27 10:51:57 +00:00
768806adc0
bpy.app.handlers.frame_change_pre/post handlers.
2011-09-27 10:43:45 +00:00
7fbfca48d2
Minor: Other UI strings typos and tweaks. Also updated french po & mo.
2011-09-27 10:37:02 +00:00
1d202ba90c
Fix for recent commit: mistake in sconscript
2011-09-27 09:40:53 +00:00
a1857b407c
Fixing typo in comment - no functional changes
2011-09-27 09:21:17 +00:00
b66f219687
navmesh: code clean-up, should be no functional changes.
2011-09-27 09:09:55 +00:00
dcccf3fc1f
navmesh: solve bad level calls to edit mesh functions
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Move navmesh operators from editors/object to editors/mesh
2011-09-27 09:09:52 +00:00
a25c7f647e
navmesh: convert object_navmesh.cpp to plain c.
2011-09-27 09:09:43 +00:00
928e2784c6
py api
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- use Py_ssize_t when dealing with python sequence sizes
- dont call PySequence_Size(py_b) in a loop (its slow).
- use faster sequence/float parsing in aud.Factory.filter
2011-09-27 05:28:06 +00:00
d98bcb8a77
fix for py/rna api bug:
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PyC_UnicodeAsByte(), used for getting python strings as bytes wasnt clearning utf-8 conversion errors.
this would raise an error when getting an operators filepath.
2011-09-27 04:07:48 +00:00
f4dec97cef
fix for building on windows, clear some warnings too
2011-09-27 01:32:27 +00:00
2170301204
[ #28681 ] Switching transform type doesn't register correct operator for 'repeat'.
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Reported by Nicholas Rishel
Part of a potential fix, see discussion in tracker.
2011-09-27 01:28:15 +00:00
58587a3881
replace strncpy with BLI_strncpy, in some cases strncpy was being misused since it doesnt ensure \0 termination.
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also dont call CTX_data_scene() twice when checking for function arguments.
2011-09-26 18:51:10 +00:00
e897c8e83e
fix [ #28742 ] UILayout.menu() with icon misbehaves in headers
2011-09-26 17:32:50 +00:00
dc76be62d9
replace strnlen with BLI_strnlen, make some args const - no functional changes.
2011-09-26 17:30:56 +00:00
fbdfdfefd8
use BLI_snprintf rather than sprintf for interface functions
2011-09-26 16:53:04 +00:00
dc19877a09
Remove PROP_TRANSLATE flag from labels for operators, menus and panels.
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This flag lead to storing translated label for templates and
instant language switching became impossible.
This labels are display-time translated.
2011-09-26 14:29:39 +00:00
3cff99c9a1
Commented and tagged some unused vars (gcc warnings...). Also fixed some uninitialized warnings.
2011-09-26 13:24:42 +00:00
c23bc03382
Minor: Other UI strings typos and tweaks. Also updated french po & mo.
2011-09-26 12:08:04 +00:00
573ed73be8
change define INTERNATIONAL --> WITH_INTERNATIONAL
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also rename backface_culling --> use_backface_culling (which is used elsewhere in rna)
2011-09-26 10:35:47 +00:00
0aa19de52f
add missing imports to wm.py and remove "." from rna descriptions.
2011-09-26 09:31:24 +00:00
f0cceedd7a
Fix #28747 : Crash in Node Editor
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Setting of transform flags happened with NULL edittree
2011-09-26 08:51:02 +00:00
b3d21088aa
workaround/fix for [ #28379 ] Shift+F problem when using Ortho Camera
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temp switch to perspective mode since fly mode doesnt really make sense for otho view.
2011-09-26 08:33:51 +00:00
Dalai Felinto
aeafb960b1
OSX - cmake: blenderplayer part 2: Jens Verwiever co-patch
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Using OSX Bundle (in oppose to Blender dummy .app) as start point for binary.
That way we don't need to move the blenderplayer after the bundle is finished and we can rebuild it without doing `make install`
I will test more tomorrow, but it should be working now
2011-09-26 07:54:30 +00:00
8f302f7ffd
bugfix [ #28744 ] Object mapped textures (decals) in linked files are not rendered properly
2011-09-26 07:39:29 +00:00
Dalai Felinto
11a0e00819
BGE Material settings renaming Back Culling to Backface Culling and make it on by default
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under suggestion of Mitchell Stokes (Moguri)
2011-09-26 06:39:19 +00:00
Dalai Felinto
4b273f013e
cmake files for bundling blenderplayer in OSX
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this is working fine. The only problem is described in the XXX there.
While Blender is linked to the right place during `make` time (~/bin/blender.app/Content/MacOS/blender)
blenderplayer is in the top bin folder (~/bin/blenderplayer).
That means it will be correct only after you run `make install` (we are moving it to the right place inside the bundle).
I couldn't find the place to fix this properly. I will see with Jens Verwiebe how we can address that.
2011-09-26 05:26:04 +00:00
a932f93098
Commented and tagged some unused vars (gcc warnings...).
2011-09-25 15:37:06 +00:00
7c46f1c4b7
Fix some MSVC 2010 warnings (including one apparent bug in intern/elbeem/intern/solver_relax.h)
2011-09-25 12:33:51 +00:00
274b9c8fb8
whitespace cleanup
2011-09-25 12:31:21 +00:00
Alex Fraser
558b646216
Committing patch #27442 : Adaptive time step for fluid particles. The number of
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subframes can now be altered automatically while an SPH (fluid particle)
simulation is running.
2011-09-25 11:51:28 +00:00
9931c9442e
Minor: Other UI strings typos and tweaks. Also updated french po & mo.
2011-09-25 09:55:13 +00:00
3379099a6e
patch [ #28616 ] Multiple particle systems support
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from Andrea Rugliancich (andrearu01)
2011-09-25 07:42:43 +00:00
58a74bc87f
BGE Animations: Fixing various Action Actuator compatibility issues reported by Dalai in issue #28723 .
2011-09-25 07:03:20 +00:00
0f21ecdb16
added bone envelope to the editbone UI, also use more BLI_math functions for armature drawing.
2011-09-25 05:48:16 +00:00
2d5dd02db8
correction to armature drawing code, was implicitly casting the bone flag to a short when it contains flags in the int range.
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also was converting pose bone constflag to an int which is harmless but may as well not to it.
2011-09-25 04:55:04 +00:00
e3c9986b7c
fix [ #28459 ] Fly mode problem: "Precision enable" not working in 2.59
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also added back freelook (from 2.4x) - so you can loop about without changing direction.
2011-09-25 04:47:46 +00:00
81f7e361d2
make new rna variables more consistant with existing names.
2011-09-25 02:49:46 +00:00
Dalai Felinto
51555877b0
manual update on changelog (python API)
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Change as suggested by Campbell.
I'm not sure if this is the way to do for enums, I will check with him later
2011-09-24 23:50:00 +00:00
Dalai Felinto
3b40eea3cd
removing texface rna - changelog.rst update soon
2011-09-24 22:15:37 +00:00