Revised external multires file saving. Now it is more manual in that you
have to specify where to save it, like an image file, but still saved at
the same time as the .blend. It would ideally be automatic, but this is
difficult to implement, so for now this should at least be more reliable.
* Don't allow adding/removing multires levels in editmode.
* Customdata code for swapping mdisps restored.
* Fix inflate brush crashing with multires.
* Smooth and layer brush don't work yet with multires, but at
least avoids crashing now.
* Fix threading issue with flatten brush.
* Now support a Surface mode next to the existing Volume mode. This binds
the mesh to the cage mesh surface rather than it's volume.
* Implemented reusing the bone heat weighting code.
* Advantage is that it works for cage meshes that are not volumes and that
binding is much faster.
* Weak point is that disconnected components of a mesh are not guaranteed
to stick together (same problem exists with bone heat weighting).
* Bind weights could still be compressed better to use less memory.
Example file:
http://download.blender.org/ftp/incoming/cloth_mdef_surface.blend
* This is experimental, the file format may change still!
* Helps reduce memory usage, keeps .blend files smaller, and makes
saving quicker when not editing multires.
* This is implemented at the customdata level, currently only the
multires displacements can be stored externally.
ToDo
* Better integration with object duplication/removal/..
* Memory is not yet freed when exiting sculpt mode.
* Loading only lower levels is not supported yet.
- remove functions such as operator_int(), operator_enum(), operator_string
this mixed with keyword arguments in a way that made them hard to read.
Instead, have operator() always return properties rather then needing an argument.
- rename prop_pointer() --> prop_object(), pointer is more a C thing.
- missed item_enumR(), rename to prop_enum()
Contributors list isnt used much in our C code so probably its easier if people just use svn blame for this.
Can change if this isnt acceptable but I guessed people didnt care so much since most scripts had no header.