Commit Graph

765 Commits

Author SHA1 Message Date
ad068e6351 remove BLI_strnlen, use _strnlen as strnlen on windows.
cant test on windows but from what I can tell this exists like _vsnprintf
2010-05-08 07:34:01 +00:00
14b41f9078 bugfix [#22276] filemanager autocompleate based on current path
also added autocomp to filename in fileselector
2010-05-07 23:34:03 +00:00
008863daec Merge image related changes from the render branch. This includes the image
tile cache code in imbuf, but it is not hooked up to the render engine.


Imbuf module: some small refactoring and removing a lot of unused or old code
(about 6.5k lines).

* Added a ImFileType struct with callbacks to make adding an file format type,
  or making changes to the API easier.
* Move imbuf init/exit code into IMB_init()/IMB_exit() functions.
* Increased mipmap levels from 10 to 20, you run into this limit already with
  a 2k image.
* Removed hamx, amiga, anim5 format support.
* Removed colormap saving, only simple colormap code now for reading tga.
* Removed gen_dynlibtiff.py, editing this is almost as much work as just
  editing the code directly.
* Functions removed that were only used for sequencer plugin API:
  IMB_anim_nextpic, IMB_clever_double, IMB_antialias, IMB_gamwarp,
  IMB_scalefieldImBuf, IMB_scalefastfieldImBuf, IMB_onethird, IMB_halflace,
  IMB_dit0, IMB_dit2, IMB_cspace
* Write metadata info into OpenEXR images. Can be viewed with the command
  line utility 'exrheader'

For the image tile cache code, see this page:
http://wiki.blender.org/index.php/Dev:2.5/Source/Imaging/ImageTileCache
2010-05-07 15:18:04 +00:00
389e590460 ghash alloc string from render branch
svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 -r28571:28573
 svn merge https://svn.blender.org/svnroot/bf-blender/branches/render25 -r28575:28576
2010-05-07 07:54:25 +00:00
afa872200c merge multires changes into trunk 2010-05-03 16:06:36 +00:00
a547e91d41 Two bugfixes from the render branch:
* Fix for FSA update while rendering fix, should set float rect to NULL.
* Fix for irradiance cache mutex unlock that got lost in code changes.
2010-04-26 12:50:48 +00:00
93f420b666 correct typo's 2010-04-25 15:24:18 +00:00
3f12beb4d0 Fix #22123 and #22124: some problems with mutex locks, also tweak to
how removing opengl textures from outside main thread is done so it
happens as part of the main loop.
2010-04-25 10:49:13 +00:00
708667c6f6 minor mathutils update
- docstring for Euler.rotate
- rotate_eul, use upper case in Py and C. 
- use less verbose repr method.
2010-04-25 03:34:16 +00:00
ace1c998c4 warning cleanup, also made voxel.c and volumetric.c use BM_INLINE define rather then having their own ifdefs in each file. 2010-04-24 10:08:07 +00:00
394537715d string number decoding didnt check for win32 slash & minor adjustments to some other path funcs (no functional change). 2010-04-23 23:01:50 +00:00
27fa482714 Fix for bug in r28320, sizeof(pointer) was breaking path functions 2010-04-22 01:06:59 +00:00
fba7ebcbea replace add_v3_v3v3() --> add_v3_v3() where possible 2010-04-21 12:27:48 +00:00
0430572dee bugfix [#22098] Binreloc buffer overrun
from Dan Eicher (dna)

there are many of these in blender however this case could happen quite easily.
2010-04-21 07:59:16 +00:00
8f1500da00 remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
392e1da179 bugfix and cleanup
- BGE Shader.setSampler(name, index): index range check was wrong.
- Compositor check for an invalid channel was incorrect.
- getting the center of selected verts used an uninitalized z axis.
- do_init_render_material() used && rather then & when testing for MA_TRANSP.
- weight paint activate flipped bone used && rather then & for flag checking.
2010-04-17 15:47:00 +00:00
3afd8d6cc8 move camera lens/angle conversion to BLI_math 2010-04-17 08:55:31 +00:00
d3f69c8bce fix for uv project modifier, broke when angle was removed. 2010-04-16 15:19:55 +00:00
b802ac3cf6 SVN maintenance. 2010-04-15 20:16:10 +00:00
9a85013692 Merge various small changes from render branch:
* Division by zero fix for TNT SVD code.
* Sound fix, in case ffmpeg decode fails, don't use the samples.
* Fix for incorrect bounds of transformed objects in new raytracing code.
* Gave memory arena's a name used for allocations for easier memory
  usage debugging.
* Dupligroup no_draw option was using layers but not restrict view/render
  setting. (not a bugfix exactly but would do display list context switching
  while drawing for no reason).
* Fix objects instanced on hair particles not giving consistent results
  when the object is transformed.
* New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4,
  mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4.
* mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple
  arguments.
* endjob callback for WM jobs system.
* Geometry node uv/color layer now has search list/autocomplete.
* Various small buildsystem tweaks, not strictly needed yet in trunk.
2010-04-15 10:28:32 +00:00
2b01867350 Fix [#22029] Camera in degree mode doesn't update
Removed the camera->angle from DNA, now it just uses RNA to handle the conversions.
Really need to convert this to physical units at some point... :/
2010-04-15 04:56:44 +00:00
86aa4e5c3d prevent images from freeing gpu buffers if not run within the main thread, instead they are queued to be freed the next time GPU_image_free() is run from the main thread. 2010-04-13 12:51:03 +00:00
bfe248b3d6 Patch [#21750] Add luma waveform and vectorscope to image view
by Xavier Thomas

This adds the waveform monitor and vectorscope to the image editor 'scopes' 
region, bringing it inline (plus a bit more) with sequence editor functionality,
and a big step closer to the end goal of unifying the display code for image/
comp/sequence editor. It's non-intrusive, using the same code paths as 
the histogram.

There's still room for more tweaks - I modified the original patch, changing 
the openGL immediate mode drawing of the waveform display to vertex arrays for 
speed optimisation. Xavier can look at doing this for the vectorscope now too.

Thanks very much Xavier!
2010-04-06 02:05:54 +00:00
b1e556890d Fix compile error, missing semicolon. 2010-04-06 01:20:45 +00:00
bfe04b23a4 Making sure updates are not lost. 2010-04-06 01:00:59 +00:00
3c6a0274b9 cleanup
* removed code that could lead to Blender writing in the Windows directory - is very old cruft and doesn't work on recent versions of Windows anymore and rightly so :)
2010-03-31 18:02:56 +00:00
8c1f847a47 [#21762] BLI_dynamiclist is never used
data structure has some advantages but isnt used. removing for now.
2010-03-31 12:35:05 +00:00
05c2906b76 Patch from Xavier Thomas:
YCbCr conversion function according to ITU-R BT.601/709 and JFIF

Clarifies color space usage in rgb->ycc conversion, doesn't change existing results.
2010-03-30 23:32:16 +00:00
71446eea57 * Multiply for panorama cameras
* Some cases of struct name being set where it shouldnt have been.
* Spelling: wich --> which
* Copy and initialize uv modifier scale, remove unneeded enum.
* Ability to pin any object into the context.
* Update uv window while transforming (useful when used with UVProject modifier)
* Patch by Wahooney, so new template's are internal text and dont get saved over
  by mistake.
* Fix for https://bugzilla.redhat.com/show_bug.cgi?id=572186
  Bug 572186 - [abrt] crash in blender-2.49b-5.fc12: Process
  /usr/bin/blender.bin was killed by signal 6 (SIGABRT). Original fix submitted
  by Jochen Schmitt.
* [#21816] bpy.data.add_image has stopped working on Windows. moved to
  bpy.data.images.load(), missed this call.

(commits 27726,27825,27828,27831,27832,27833,27834,27836,27837,27838,27839,27858 by Campbell from render25 branch)
2010-03-30 12:15:16 +00:00
fdfb46337c - Use vector interpolation functions from math_vector module in
curve subdivision operator.
- Added function interp_v4_v4v4().
2010-03-24 17:52:51 +00:00
8456995181 xaspect and yaspect were not working with uv project modifier & panorama, also removed some includes. 2010-03-24 16:20:13 +00:00
c76a069bd1 Panorama camera support for UV project modifier 2010-03-23 20:04:05 +00:00
169c4bf8a8 SVN maintenance. 2010-03-23 19:00:48 +00:00
737eee5d1b move uv project functions into their own files to be more re-usable. 2010-03-23 18:28:38 +00:00
a2778a262b Fix #20548: flat shading not drawing right in sculpt mode. 2010-03-22 17:17:36 +00:00
113ea4368e Math Lib: make some more vector functions use const arguments. 2010-03-22 15:55:12 +00:00
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
74b3336107 rotate_m4 was using degrees rather then radians. 2010-03-22 00:14:56 +00:00
42ac4a3e7d Fix syntax for ID keyword. 2010-03-21 01:14:04 +00:00
07b547980d remove unused includes for blenlib, left ifdef's for non linux os's alone. 2010-03-20 18:52:03 +00:00
391cc2d004 merge own commits into render branch into trunk since 27560
27562, 27570, 27571, 27574, 27576, 27577, 27579, 27590, 27591, 27594, 27595, 27596, 27599, 27605, 27611, 27612, 27613, 27614, 27623
2010-03-20 16:41:01 +00:00
08164794b2 Fix [#21658] file browser "hide invisible" doesn't hide anything
- moved global hide_dot to filelist.
- hiding dot files is now included in the filtering of files, which means that for this directory also doesn't have to be read anymore.
- reverted changes of rev. 27491 and related changes in rev. 27523 in favor of a more general abstraction for the different 'file browser modes' with respect to filtering.
2010-03-20 14:23:56 +00:00
f17dcf58c8 Fixes for thread related render / compositing crashes:
* Viewer node could free image while it is being redrawn, viewer image
  buffers now need acquire/release to be accessed as was already the
  case for render results.
* The Composite node could free the image buffers outside of a lock,
  also causing simultaneous redraw to crash.
* Especially on Windows, re-rendering could crash when drawing an image
  that was freed. When RE_RenderInProgress was true it would access the
  image buffer and simply return it while it could still contain a pointer
  to a render result buffer that was already freed. I don't understand
  why this case was there in the first place, so I've removed it.

Possibly fixes bugs #20174, #21418, #21391, #21394.
2010-03-16 16:58:45 +00:00
8cae162245 [#21580] -- argument tries to load as a blend file
Stop processing arguments on --
2010-03-13 04:51:24 +00:00
4dbf499be3 Fix crash in compositing nodes, due to threading problem. 2010-03-12 13:07:25 +00:00
1708ac0723 rename some functions to use easier to understand names.
'BLI_makestringcode' --> 'BLI_path_rel'
'BLI_convertstringcwd' --> 'BLI_path_cwd'
'BLI_convertstringframe' --> 'BLI_path_frame'
'BLI_convertstringframe_range' --> 'BLI_path_frame_range'
'BLI_make_cwdpath' --> 'BLI_path_cwd'
2010-03-09 17:36:23 +00:00
1b28081102 Mac + OpenMP + pthreads workaround: recent commit broke compile, just
moved it into threads.c now instead of having it duplicated in various
places.
2010-03-09 16:54:25 +00:00
b356eb6a8b image re-project now uses offscreen render function and has input for render size.
unrelated changes that ended up being more trouble to commit separate...

- removed BLI_split_dirfile(), was nasty, occasionaly modifying the source string, it could create directories and used the $CWD in some cases. was only used in 2 places in filesel.c, if this gives problems can address without bringing back this function.
  renamed BLI_split_dirfile_basic --> BLI_split_dirfile

- view3d_operator_needs_opengl was being called for offscreen render when it wasnt needed.
2010-03-08 20:08:04 +00:00
1d21d6ca9a reproject
- use render mesh settings rather then view settings.
- fixed bug with brush size being overwritten and allowing non mesh objects to be projected onto.
- made the paint loop less messy & minor cleanup
2010-03-05 22:01:42 +00:00
bf4d8ffe3a Fix #21458: tangent space normal maps didn't work correct in some
cases due to recent fix to avoid division by zero.
2010-03-05 15:36:05 +00:00