In RNA pointer search buttons (i.e. the ones with an eyedropper),
data-blocks were handled badly. It was not possible to select a linked
data-block that had the same name as a local one, which is especially
common with library overrides. Neither was there a hint to tell appart
linked data-blocks and which .blend file they come from.
These issues are addressed now, we show an "L" prefix and the .blend
file name in the search box (like in ID-templates).
Changes here are quite simple, since the heavy lifting was already done
through c20c203b82.
Addresses T73156.
When updating the active button, the search data wasn't updated, so it
kept using the old pointers. A check in `ui_rna_collection_search_cb()`
relied on this incorrect behavior so I had to fix that too. Note that
the previous commit was also needed for the second fix to work.
Caused by c46dcdf887.
If the `uiButStore` data was freed after the buttons/blocks were updated
from previous instances (see `UI_block_update_from_old()`), e.g. by
delaying that to the "afterfuncs" (`ui_apply_but_funcs_after()`), the
data would get lost. As result, the button pointers that the API is
supposed to keep valid would point to freed memory.
This wasn't an issue so far since the API didn't happen to be used this
way. That changes with the next commit.
The behavior for subpanels was incorrect, and the ideal behavior isn't even clear.
This disables the "collapse all" ctrl click feature for panels that have parents.
Differential Revision: https://developer.blender.org/D7355
The 10g Intel/Win driver doesn't work well with our emulated
intermediate mode. This patch alters the drawing of the drag widget of
the panels to reduce unneeded drawing.
The previous method would draw 16 boxes per widget. This new way would
cache this drawing in a GPU batch and just move the matrix around.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D7345
Pointer search buttons created with `uiItemPointerR()` (which allows
also passing a collection property to search in) did not work with the
split property layout (i.e. `uiLayout.use_property_split`).
For example vertex group search buttons typically use this.
Note that decorators (`uiLayout.use_property_decorate`) are not
supported yet. Although if they are enabled, the decorator column is
still created to keep the layout alignment visually intact. Also re-uses
the existing hack to allow placing multiple items in the row before the
decorator column.
Needed for some in-progress changes to the modifier stack UI.
Note this only changes cases where the variable was declared inside
the for loop. To handle it outside as well is a different challenge.
Differential Revision: https://developer.blender.org/D7320
The `BKE_animsys.h` and `anim_sys.c` files already had a an "AnimData
API" section. The code in that section has now been split off, and
placed into `BKE_anim_data.h` and `anim_data.c`.
All files that used to include `BKE_animsys.h` have been adjusted to
only include the animation headers they need (sometimes none).
No functional changes.
Follow up of b2ee1770d4 and 10c2254d41, part of T74432.
Now the area and region naming conventions should be less confusing.
Mostly a careful batch rename but had to do few smaller fixes.
Also ran clang-format on affected files.
strips
This uses the new "selected_nla_strips" context member in
UI_context_copy_to_selected_list().
bonus: this also makes the "Copy To Selected" button operator [in the
button context menu] work for anything NLA Strip related.
Maniphest Tasks: T66494
Differential Revision: https://developer.blender.org/D7281
There is no need to have another font embedded in the Blender executable, we
can assume the bundled font exists. In the future we may provide a fallback
if the font specified by the user in the preferences is missing a character,
but that can use our bundled international font.
Differential Revision: https://developer.blender.org/D6854
This means Blender can display more text correctly without having to enable
user interface translation. Previously the quality of the font was lower,
but that has been fixed now.
The font files have now been ungzipped, which results in faster file loading
as Freetype can read only the parts of the file that it needs. Blender download
size should not increase since the release package is compressed.
This includes improvements for Cyrillic characters from the latest DejaVu
Sans fonts from D6960, contributed by Harley Acheson. Fixes T74097.
Differential Revision: https://developer.blender.org/D6854
Fix T74038, the logic didn't handle the case where there was not any button with focus.
Reviewed By: Julian Eisel
Maniphest Tasks: T74038
Differential Revision: https://developer.blender.org/D7208
This has some advantages over operator search:
- Some operators need options set to be usefully accessed.
- Shows key bindings to access menus
(for actions that don't have key bindings themselves).
- Non operator actions such as check-boxes are also shown.
- Menu items can control execution context, using invoke or execute
where appropriate so we can control how the operator runs.
Part of the design task T74157.
This can be tested using the 'Experimental' preferences section
or selected in the key-map editor.
This patch adds ability to set up colors and size of background
(transparency) checkerboard pattern in viewport and 2d editors. No new
backgrounds, only changing colors in existing ones.
This is not the background of the viewport, it is a transparency
checkerboard that is turned on only in render mode, when the
transparency mode is on. And also in 2D-editors, (image, sequencer,
etc).
Reviewed By: Pablo Vazquez, Julian Eisel
Differential Revision: https://developer.blender.org/D6791
Mpving utils from idcode to idtype proved to be somewhat painful for
some reasons, but now all looks good.
Had to add a fake/empty shell for the special snowflake too,
`ID_LINK_PLACEHOLDER/INDEX_ID_NULL`...
This patch include changes:
- Thicker and clearer selection indication
- Slimmer handles
- More transparent muted strips
- Trim frame number is drawn inside the strip
- Strip text is drawn in upper part of strip
- Color strips now have specific color, with chosen color drawn under strip text
- Transition strip will use color of input strips showing direction of transition
- Selecting effect strip will highlight input strips
- Selecting multicam strips will highlight target channel
- Missing media state is now indicated by a red line drawn on the top part of the strip
- A checkerboard pattern is now drawn on the outsides of the meta range
- Hold still regions are now always drawn if existent, with a darker shade of the strip’s background color
Author: Alessio Monti di Sopra <a.monti>
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D6883
Both the MS headers and blender headers define the HKEY
which gives all kind of inclusion order issues.
This diff renames all *KEY constants to EVT_*KEY to resolve
this conflict.
Reviewed By: brecht , dfelinto
Differential Revision: http://developer.blender.org/D7164