Commit Graph

367 Commits

Author SHA1 Message Date
3361ae0271 Bugfix #27138
Theme color fix for button type "Value slider".
On text editing mode, the selected part of the text was invisible.
2011-06-11 12:10:01 +00:00
6a1e74418c use the same stippled drawing for colorband background as alpha color swatches, with low DPI would look squashed, also use the same colors for both. 2011-06-06 09:12:03 +00:00
88676349a4 Code holiday commit:
- fix: user pref, window title was reset to 'Blender' on tab usage

- Undo history menu back:
  - name "Undo History"
  - hotkey alt+ctrl+z (alt+apple+z for mac)
  - works like 2.4x, only for global undo, editmode and particle edit.

- Menu scroll
  - for small windows or screens, popup menus now allow to display
    all items, using internal scrolling
  - works with a timer, scrolling 10 items per second when mouse 
    is over the top or bottom arrow
  - if menu is too big to display, it now draws to top or bottom, 
    based on largest available space.
  - also works for hotkey driven pop up menus.

- User pref "DPI" follows widget/layout size
  - widgets & headers now become bigger and smaller, to match 
    'dpi' font sizes. Works well to match UI to monitor size.
  - note that icons can get fuzzy, we need better mipmaps for it
2011-06-04 17:03:46 +00:00
1d6278f80a Fix #27359: Pasting long text crashes blender
Actual problem was caused by insufficient buffer size
in ui_text_leftclip()

Also fixed possible invalid memory write in GHOST_SystemWin32::getClipboard
which was caused by accessing clipboard buffer after closing
clipboard. This mustn't happen.
Also fixed possible crush when buffer was failed to be locked.
2011-05-12 16:49:53 +00:00
aca6c426f0 fix [#27160] Shaded checkbox is not working. 2011-05-03 15:30:16 +00:00
f5ed60016c fix [#27139] Value Slider, some colours are two coloured 2011-04-25 11:52:42 +00:00
f9f771cd01 converted more mixed tab/space indentations to tabs. only whitespace changes. 2011-04-21 15:53:30 +00:00
8d1a04a2bb UI fix:
On dark menu backgrounds, the labels for Option buttons were not using
the theme colors for 'text on menu backdrop'.
2011-04-04 15:01:22 +00:00
ac1cb5ee05 - quiet new warnings with gcc 4.6
- use BLI math funcs for normal float/short conversion.
- correct some un-intentional float/double promotions.
2011-03-28 02:34:55 +00:00
8d7c3f8a7e interface: floats were being implicitly promoted to doubles, adjust to use floats (in most cases) otherwise cast to double. 2011-03-27 14:52:16 +00:00
Nathan Letwory
95100afc12 doxygen: blender/editors tagged. 2011-02-27 20:29:51 +00:00
4ed5cd6cef == UI icons ==
* Change ICON_NULL --> ICON_NONE to avoid two #defines with the same meaning.
2011-02-27 18:03:19 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
4124804b4e many functions in blender are not marked static but should be.
most local modifier,GPU,ImBuf and Interface functions are now static.

also fixed an error were the fluid modifier definition and the header didnt have the same number of args.
2011-02-13 14:16:36 +00:00
0d8416acc7 minor edits, no functional changes.
- BGE was getting MCol array and not using it.
- use list lookup functions for getting constraint from pose bone.
- use const char * in more places.
2011-02-07 22:48:23 +00:00
490616d5bd Small fix for text input buttons:
Number buttons, in text input mode, now also align internally 
like text buttons.
2011-01-23 19:20:10 +00:00
f407f38204 Bugfix #25656
Fixed one of oldest annoyances in Blender: the text input button!
It always behaved stupid when you had clipped text in a button.

Now while using arrows the cursor will move as expected, and only
internally shift contents when cursor reaches edge of button.
2011-01-20 18:34:48 +00:00
2e8c93b663 Bugfix #25619
Paint modes: toolbar showed the preview image with double scaling applied,
so if UI zoomed in the image grew outside boundary.
2011-01-20 16:29:43 +00:00
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
adf961a46c fix [#25520] crash when closing the properties panel in uv/image editor
don't draw the image if the size is 0.

Crash was actually an assert() so debug builds only, replace assert() with BKE_assert() so crash is opt in build option.
2011-01-07 04:10:37 +00:00
86b89af5dd use ICON_NULL define rather then 0, makes UI calls less confusing. (no functional change)
eg: uiItemR(row, &dvar_ptr, "type", 0, "", 0); -> uiItemR(row, &dvar_ptr, "type", 0, "", ICON_NULL);
2010-12-23 02:43:40 +00:00
3bed4cbf2b fix [#25283] Edge length display difficult to read
- made theme colors for mesh edge len & face angle/area display.
- use %g rather then %f for float display, trims unneeded zeros.
- store cached 2d and 3d text color as bytes rather then floats, compare when drawing to avoid setting the context.
- use unsigned char for more color functions, avoids casting to glColorubv().
2010-12-20 03:59:22 +00:00
35f431b3d0 Menu UI feature common in other widget sets:
Automatically assign menu keys based on name, alternative to pressing number 0-9 on menus items.

 keys are assigned by first giving each menu item the first character of any word, if that fails any key in the name is used.

- active key is shown underlined.
- only ascii keys are assigned currently.
- can run operators, open menu items.
- currently this only works in cases where number buttons were used (UI_BLOCK_NUMSELECT), but could be enabled for file menu, splash etc by removing this check.
2010-12-14 02:38:29 +00:00
d9f131f2f0 tag unused variables. 2010-12-10 00:00:01 +00:00
4640833747 Two nice usability fixes:
- On inserting keyframes in buttons, no redraw happened
- Keyframe in icon-only buttons now draw color in background.
2010-12-09 18:08:58 +00:00
cd97253502 - added GCC warning -Wstrict-prototypes
- fixed bug in paste material, exposed by stricter warnings.
- removed/renamed various shadowed vars.
- removed BGE lamp.colour, only allow lamp.color attribute.
2010-12-03 12:30:59 +00:00
022e72e148 bugfix [#24432] HS+V color picker 2010-10-28 12:01:02 +00:00
e205a9a142 for the color picker functions use UI_GRAD_* constants rather then numbers, no functional change. 2010-10-28 11:49:56 +00:00
7d10ad012d fix for bad use of UNUSED() with win32 & some other minor error checks. 2010-10-17 08:59:23 +00:00
1807beabf5 - UNUSED macro wasn't throwing an error with GCC if a var become used.
- made interface, windowmanager, readfile build without unused warnings.
- re-arranged CMake's source/blender build order so less changed libs are build later, eg: IK, avi
2010-10-16 02:40:31 +00:00
bbc8cf9d24 fix for remaining glitch in square color picker, the backdrop could change color because rgb_to_hsv() was used rather then rgb_to_hsv_compat() 2010-10-13 14:10:42 +00:00
843d8859a7 bugfix [#23355] Square Color picker moving by itself and locking up 2010-10-13 13:53:49 +00:00
1e0d2d4700 patch [#24125] Fix for Slider Widget (UI)
from Alexander Kuznetsov (alexk)
2010-10-05 15:44:58 +00:00
0dcf67a83a Patch #24056: Indicate keyed status of swatches
Submitted by: Shane Ambler (sambler) 

<quote>
From blenderstorm idea# 169 this patch changes the swatch button to display a border showing the keyed status colour
of the colour.

I chose to go with showing the keyed colour in a border around the swatch, insetting the size of the swatch colour to
prevent altering the sizing of the swatch. An un-keyed swatch is not altered visually, only a keyed colour swatch is
changed to have the keyed colour around the outside of the swatch button.

I think a border of 3 pixels is sufficient to make the keyed colour visible without taking too much of the colour area
away.
</quote>
2010-09-30 12:10:18 +00:00
e546d7666b minor changes needed for the next commit.
- BKE_add_image_extension now sets the extension rather then appending. (no more image.jpg.tga)
- py/rna functions which have no return value now raise an error if a non-None value is returned.
- added back the red-alert flag so buttons can have a red highlight if somethings wrong.
2010-09-17 05:58:06 +00:00
0df7cde29a Fix for own stupid bug the other day, messed up the gradients in selected/deselected UI elements.
Didn't know beta was going to be today, really hope this makes it in!
2010-09-11 00:08:07 +00:00
51aa26db62 Fix [#23634] Edit Box in World / Ambient Occlusion has wrong background colour 2010-09-07 11:14:20 +00:00
0066e33768 Fix: Colour picker wheel wasn't gamma corrected - drawing too dark 2010-08-25 07:49:12 +00:00
d1759639dc - remove unused includes IMB_*, BIF_* & MEM_*
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-16 05:46:10 +00:00
8c455e1da8 remove unused includes 2010-08-08 08:33:47 +00:00
8fb499c34f * Added a new RNA subtype, PROP_IMAGEPATH. It's the same as PROP_FILEPATH, but for images only.
* Changed UI code to display image browser for PROP_IMAGEPATH
* Set the icon_filepath RNA property for brushes to use PROP_IMAGEPATH
* Changed preview icon drawing to ignore unset icons
* Fixed const warnings in brush RNA
2010-07-26 18:37:47 +00:00
ec19c7dffc == Sculpt ==
Fixed brush icons loading slowly

* Changed brush icon property from an enum to a flag that toggles whether a custom file is used for the brush icon
* Changed get_brush_icon to only handle loading external icons, built-ins are handled through the regular icon system
* Modified preview icon drawing to allow built-in icons
* When not using a custom icon, a default icon is selected based on the current tool

TODO:
* Allowing preview to show built-in icons makes the brush texture selector look ugly when nothing is selected. As discussed on IRC though, the nothing-selected state needs to be clarified anyway; I'll address this in another commit
* Use image browser when selecting a custom icon
* Selecting the default icon is ugly (uses the active object's mode), this can be fixed by making brushes know which paint mode they are part of
2010-07-26 04:00:09 +00:00
deb7402299 option for color wheel widget to make it easier to select values closer to white, enable for color balance. 2010-07-05 15:52:25 +00:00
d9e9aa1e4d changes to color wheel commit.
- use a flag rather then a2 for locking color.
- remove float from button added for color wheel size, use a2 instead.
- holding shift on the color wheel gives higher precission.
2010-07-05 07:08:10 +00:00
83a2a4e5b8 Improvements to Blenders color balance (lift/gamma/gain).
Fairly closely match some mac application colin has called 'Looks', to give better results.
- lift is now applied non linear (was being added to the color)
- change the color wheel to preserve the luminance of the gamma and gain values, this stops the color from being set too dark (option for the color wheel template).
- sub-pixel precission for the color wheel since the white area at the center can make a lot of difference with a very small change.

This change will make existing node and sequencer setups lift render slighly differently however discussed this with Ton and he's ok with it.
2010-07-04 20:59:10 +00:00
7ad1491fce alpha drawing for color picker, move alpha button into the picker. 2010-06-26 17:12:55 +00:00
9b94aaa211 check to avoid divide by zero 2010-06-04 11:31:39 +00:00
21d112c36f Reworked the non-blocking reports display in the info header:
* Now it displays the last report from the global list, not just from operators
* Rather than disappearing when a new operator is run, it stays until it times 
out or a new report is added
* Fun animated transitions ;)
http://mke3.net/blender/devel/2.5/reports_header.mov

Now need to investigate report usage with popups. Ideally we can have most
 reports non-blocking, so they're less intrusive, only popping up for dire errors.
Problem is many things in Blender right now are marked as RPT_ERROR 
when probably RPT_WARNING is more appropriate. Should probably keep 
RPT_ERROR for things that demand immediate attention.
2010-06-03 07:27:55 +00:00
6e92ddf8b3 Progress indicators for threaded jobs
Now, rather than the bit-too-alarming stop sign, threaded wmJobs 
display a progress indicator in the header. This is an optional feature
for each job type and still uses the same hardcoded ui template
(could use further work here...).

Currently implemented for:
Render - parts completed, then nodes comped
Compositor - nodes comped
Fluid Sim - frames simulated
Texture Bake - faces baked

Example: http://mke3.net/blender/devel/2.5/progress.mov
2010-05-27 08:22:16 +00:00
a56b72fd82 BugFix:
[#20854] PROPERTIES STAMP: Rendering stamp flickers in output renders

Blenfont was not thread safe, that is why one thread can change
the font properties (size, dpi, color, etc) at the same time
that the stamp draw on the image, and then the problem.

To make blenfont thread safe I have to change two important things:

1) Every BLF_* function take one argument, the font id.
2) We have two new function to make font "thread safe":
	BLF_load_unique
	BLF_load_mem_unique

This two function are for case like stamp, that need and own font
that don't share the glyph cache, so can draw without problem
in a different thread.

Why the BLF_*_unique function ?

Because blenfont keep only one copy of a font and keep a list of
"glyph cache". Every glyph cache have size and dpi, so if two
different thread access the same font at the same time, they can
change value and finish with something like the stamp problem.

Why don't remove the glyph cache ?

Because if we do that, we finish with a font object for every size
and dpi, and the stamp is really a special case that happen in
the rendering process, so I really thing is better keep the
glyph cache and make this two new function to handle this
special case.

(When I say "font object" I mean have the same freetype font multiple
times just to have differents size and dpi)

As Matt point we still can have one case that two thread access
the BLF_*_unique function at the same time, but I am looking to
fix this with some class of thread lock.

For now I test and work fine, so if some one found problem, please
let me know.

Campbell I have to change the python api (python/generic/blf_api.c)
to the new syntax, so maybe you can take a look at this.
2010-04-22 10:56:45 +00:00