python new action function (M_NLA_NewAction) was making actions with 2 users, so that acrions would never de-allocated,
alloc_libblock alredy assigns a user, so just dont assign another from M_NLA_NewAction.
Bugfix: using Image.GetCurrent() and image.save() on the "Render Result"
image could result in a segfault since image->ibuf was NULL. This change
forces ibuf to be created if necessary.
NOTE: the Image API needs additional methods/attributes for image.save() to
really do anything useful. The image type, quality, etc., don't seem to be
gettable/settable so the resulting image file may not be in the format the
user would like.
-fixing object.getMatrix("localspace") and object.matrixLocal to return
the local matrix (returns global space matrix if the object doesn't
have a parent).
Bugfig #4527: add more robust bitfield checking for Mesh.mface.flags;
unconfirmed bug report that an exception was caused with RC3a that could
not be reproduced. It was possible that a pre 2.42 .blend might have
some additional flag bits set that would have caused an error.
fixed some other UI logic in the python menu script
Added an option to use a vertex group for a reduction weight map to force reducing some areas more then others.
Mesh epydocs activeGroups can be None as well as string.
Bugfix #4605: mball_to_mesh() doesn't create edges for new mesh, so
me.getFromObject() wouldn't display the new mesh until edit mode was entered.
Added a call to displistmesh_add_edges() to calculate them and then insert
into the new mesh.
Takes a list of polylines and returns a list of face index triplets.
Added this so using mesh.fill() could be avoided since it requires making an object, linking to the scene and cycling editmode for every NGon imported.
Since this is so close to release, It might be good if ken, willian or stivs takes a look at the function to make sure its ok. - Ran 100's of times for importing lightwave models but would be good to doublecheck.
Blender.sys.splitext() raises an error if the path is longer then 80 chars. seems a bit short, noted this anyhow end added an example.
(hope its okay to do small doc corrections as I notice them.)
Bug #4484:
http://projects.blender.org/tracker/?func=detail&aid=4484&group_id=9&atid=125
A recent update to Draw.c made the button attr setter function not exit
where it should for one of the cases, when new and old strings had
same length (code was missing a "return 0;" line in one of the if
cases). Should work fine now, I don't get the error under linux anymore.
Also saw in the same function that a py object could be created but
was not being decref'ed in two other 'if' cases.
Thanks elbarto for reporting the bug.
A problem with the current flag seting in Mesh is that Mesh needs to know of all possible flags or setting a flag can raise an error from the faces own unrecognezed flag.
also stopped the active face flag raising an error so pythoners can do face1.flag |= face2.flag without checking for active face flags. if the flag is a part of the arg its removed quietly.
Checked Mesh flags, face modes and edge flags, should all be ok now.
Window.py added note about the view offset being flipped.
editview.c Fly mode timed redraws so motion is the same speed erespective of scene complexity.
documented a workaround for python drawinf pixel aligned text in teh 2d view
Added links from Draw.Test to the OpenGL functions that set the location and color.
- Jean-Michel Soler updated the svg to obj module used by Paths
Importer (thanks!)
- user request: added option to control whether user prefers per face
(uv face select "TwoSided" toggle) or per mesh ("Double Sided") single /
double face info in ac3d exporter.
BPY:
- Blender_ShowHelp() was now crashing Blender when called for the
second time, due to EXPP_dict_set_item_str decrementing the reference
count of an object passed as argument to Blender_ShowHelp() (so not
owned by that function).