a41069b954
- second change in vrml file writing. Thanks to testing of a user (don't have good
...
vrml viewer here) I could make the UV coords in the right order.
seems to look good now, but will keep in touch with the tester for verification
2003-07-03 12:31:19 +00:00
b4bb377ae5
- this probably fixes export to vrml 1.0 output for textures (UV coords)
...
it needs tests... just a simple cube with sides texmapped. and then
import to whatever vrml viewer or importer you have around.
the trick lies in adding textureCoordIndex nodes to file.
2003-06-30 18:09:08 +00:00
76fe6daa15
- another series of translated c files.
...
-Ton-
2003-04-26 11:56:44 +00:00
d0e346d544
updated .c files to include:
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#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
Just need to finish cpp files now :)
Kent
--
mein@cs.umn.edu
2002-11-25 12:02:15 +00:00
b4c622d4ba
bug fix in vrml (inventor) import.
...
Maarten
2002-11-12 20:12:40 +00:00
f6c7a89357
some small optimizations
2002-10-30 00:37:19 +00:00
Hans Lambermont
12315f4d0e
Initial revision
2002-10-12 11:37:38 +00:00