Commit Graph

6 Commits

Author SHA1 Message Date
9bd0c63382 Merge branch 'master' into blender2.8 2018-06-29 08:05:38 +02:00
af36dd4664 Cleanup: trailing newlines 2018-06-29 08:02:49 +02:00
8adec78ca5 Cleanup: remove GLSL version checks 2017-05-17 10:46:42 +10:00
407f8eed7d OpenGL: Converted gpu_compositing.c to use batches. 2017-03-15 13:17:49 +01:00
7424ded9c7 Cleanup: glsl style 2016-05-26 18:53:09 +10:00
5e613198e5 Viewport compositing - first code
This commit introduces a few ready made effects for the 3D viewport
and OpenGL rendering.

Included effects are Depth of Field, accessible from camera view
and screen space ambient occlusion. Those effects can be turned on and
tweaked from the shading panel in the 3D viewport.

Off screen rendering will use the settings of the current camera.

WIP documentation can be found here:

http://wiki.blender.org/index.php/User:Psy-Fi/Framebuffer_Post-processing
2015-02-12 18:54:41 +01:00