Commit Graph

44242 Commits

Author SHA1 Message Date
ae00a2b3fd Freestyle: Removed redundant flipping of UV coordinates.
Patch contribution by Paolo Acampora.  Thank you!
2014-05-13 09:16:28 +09:00
1c2e6de969 Usual typo and style fixes in UI messages... 2014-05-12 23:08:31 +02:00
355709432e Fix T40115: Smoke simulator memory leak with high poly mesh emitter.
Own error, all kudos go to scorpion81 (Martin Felke) for the nvestigation & patch!
2014-05-12 21:30:27 +02:00
70303dfefe Fix T40014: Broken shading with mirror modifier and auto smooth normals while hiding verts.
Stupid mistake that showed only when there was some hidden faces
(lnors should always be increased... even when the face is not drawned!).
2014-05-12 15:52:19 +02:00
a7918ea40e Fix for typeinfo NULL pointer crash when initializing unknown node types.
Noticed by @bdancer on IRC. Happens e.g. when loading a file with
pynodes which haven't been registered yet.
2014-05-12 15:35:49 +02:00
7fb96ff00d Fix T40142: Objects restricted in render/view don't produce duplis in
with correct transform for Blender Internal.

According to previous code the obmat must be modified even if the
duplicated object itself is filtered later. TBH i have no idea how/why
this works, but nobody else does either ... All obmats are restored
after BI messes with them during render, so should be fine ...
2014-05-12 08:55:47 +02:00
204ba76ee0 A bit more helpful doc strings on the curve render resolution properties. 2014-05-12 08:07:33 +02:00
3d7d930e31 Fix for crash when doing "make local object+data" on an empty.
This commit added object data loop, without checking ob->data for NULL:
rB6e5e3b73f37f952420d87a3d8acd07a7f68dd5a3
2014-05-12 07:49:31 +02:00
e2672a433b Fix crash removing objects rigid body constraints 2014-05-12 14:55:54 +10:00
d1526da787 Fix/Workaround T40102: RMB on vertex & GKey, acts as double-G 2014-05-12 12:58:26 +10:00
47e905725e Fix for numpad orbit ignoring auto-perspective 2014-05-12 11:27:59 +10:00
3210dfe769 Fix for rotate-around-selection in text-edit mode
This wasn't supported and would print an error message.
2014-05-12 11:19:55 +10:00
5db81a0695 Fix T40144: Font rendering problems 2014-05-12 09:08:02 +10:00
b78bb98cc9 VFont: de-duplicate checks for next/prev handles 2014-05-12 09:02:14 +10:00
4dcdb4b15e VFont: avoid allocating an array for storing total contours. 2014-05-12 08:47:49 +10:00
c721f9a9f4 Remove unneeded comment. 2014-05-11 22:26:20 +09:00
f3ae9ce48a Quiet warnings 2014-05-11 20:21:00 +10:00
3844e30e45 Freestyle: Added handling of a user-specified name for creating a new line set. 2014-05-11 17:57:43 +09:00
d930c63f03 Freestyle: Fix for the active line set index possibly invalidated after deleting a line set. 2014-05-11 17:57:41 +09:00
bbd611362c Freestyle: Added .new() and .remove() methods to the Linesets collection type. 2014-05-11 17:57:40 +09:00
39c078202d Added BKE_freestyle_lineset_delete() by generalizing FRS_delete_active_lineset(). 2014-05-11 17:57:40 +09:00
c88e65da61 Code cleanup: comment typos 2014-05-11 16:22:05 +10:00
Dalai Felinto
8904eaf504 Fix T40107: painting on a psd image crashes blender + style cleanup in file
The issue was that we can't assume we support the colorspace from the file. The reported file had an invalid colorspace in fact, which was leading to the segfault in Blender.

Thanks for Sergey Sharybin for the help here.
2014-05-10 10:58:48 -03:00
Dalai Felinto
8943dc60ec Bake API: selected to active needs differentials or it renders black when bump/displacement (fix T40101) 2014-05-10 10:06:53 -03:00
78918995a4 Replace inefficient use of strstr with STRPREFIX macro 2014-05-10 09:29:35 +10:00
c3a3664e8c Utility macros for linklist stack & asserts for bmesh 2014-05-10 09:29:34 +10:00
d5588fd658 Fix T40113: Skinned meshes with non-animated shape keys crashes the BGE. 2014-05-09 16:05:23 -07:00
087bbe624f BGE: Fixing shape key animations on meshes with no armature.
Their transverts were not being updated after code changes for
multi-threaded skinning.
2014-05-09 16:03:54 -07:00
ff08acc556 BGE VideoTexture: Fix for loading PNG (and possibly other) files. 2014-05-09 13:53:42 -07:00
f622691691 Fix access violation when painting with tiled textured brushes +
airbrush + small brush size.

Fast textured strokes meant that sometimes the update width (calculated
from stroke distance) would be greater than the new ibuf width. This
meant out of bounds access for the new ibuf.

It's totally strange that I couldn't reproduce this issue on older
versions since the logic here has not really changed much between
versions.
2014-05-09 23:30:19 +03:00
Dalai Felinto
c80e9866c8 Revert "Fix wrong job type used in cycles bake operator, could cause crashes."
This reverts commit 97823f6047.

I was to push a fix based on Brecht's solution (this commit) when he did
the same.

This fix is correct, but it misses replacing WM_JOB_TYPE_OBJECT_BAKE
with WM_JOB_OBJECT_BAKE_TEXTURE in the rest of the file, which may lead
to problems when calling the operator in a quickly sucession -
WM_jobs_test also tests for the same type of JOB.

I created WM_JOB_TYPE_OBJECT_BAKE elsewhere, may as well use it. Unless we revert 20c90ea and f194da3.

I'm fine with either way, just trying to get master to work again ;)
2014-05-09 12:32:26 -03:00
Dalai Felinto
f194da3455 Bake API: reports were used after being freed leading to random crashes (fix T40077) 2014-05-09 12:30:32 -03:00
97823f6047 Fix wrong job type used in cycles bake operator, could cause crashes.
Ref T40077.
2014-05-09 17:14:13 +02:00
6f71491d61 Fix T40108: Copying materials leaves a shared Action datablock in nested
bNodeTree blocks.

This was broken by rB6e99fb0 (own commit). I expected the `do_action`
argument to be of no importance in this case due to node trees using
material animation, but this is not the case.

Anyway, this patch adds back a do_action to the BKE_libblock_copy_nolib
function as well to restore the previous behavior.
2014-05-09 15:02:21 +02:00
31849cafc2 Fix for random crashes when grabbing (rmb-drag) NLA strips
Although these crashes were quite sporadic, they seemed to happen most when
rmb-dragging strips randomly in quick succession. The most likely cause seems
to be a null check I accidentally took out during one of my commits yesterday.
2014-05-10 00:19:07 +12:00
c4e277d53b Freestyle: Fix for a wrong interpolation of stroke segment visibility. 2014-05-09 20:48:15 +09:00
d2ed5563d7 Metaball transform, support active-only option 2014-05-09 20:23:04 +10:00
164841e30e Code cleanup: style 2014-05-09 18:29:42 +10:00
663c800ef3 Fix T36973: Active snapping fails for edges/faces
also add snap-active support for armatures, pose & metas
2014-05-09 18:29:02 +10:00
d61f8a5a22 Fix T40094 Faulty resizing behavior of frame node.
Frame nodes still have the "hidden" flag like all other nodes, but this
has to be ignored during resizing. width/height range for the frame
nodes must be unlimited for this to work correctly.
2014-05-09 08:53:48 +02:00
c5a946b2b8 Tweaking tooltip for NLA tweakmode enter to be a bit more descriptive 2014-05-09 16:18:28 +12:00
b2b7b3f796 NLA Editor Bugfix: Select NLA tracks too when selecting strips 2014-05-09 16:17:04 +12:00
ddc52b49ec NLA Editor: View selected also recenters the view now (as in the DopeSheet Editor) 2014-05-09 16:05:34 +12:00
b3cd9d289a Code cleanup: Define a dedicated "channel_role" field for animchannel types
This makes it easier for finding the active or first selected channel
(where actual data channels need to be favoured over expanders - which come
first), as previously, long switch statements were needed everytime.
2014-05-09 15:49:36 +12:00
89abdb606d DopeSheet: View Selected recenters the view vertically to display the active channel 2014-05-09 15:49:35 +12:00
40520d549d Freestyle: Stroke rendering optimization.
Previously mesh objects were created for individual visible stroke segments (recalling that
a stroke may consist of alternate visible and invisible segments).  This could result in an
excessive memory consumption in stroke rendering when strokes are composed of many
short visible segments (for instance by means of dashed lines and/or blueprint geometry
modifiers).

Now mesh objects represent individual strokes instead of stroke segments, which tends to
reduce the number of generated mesh objects by an order of magnitude.
2014-05-09 12:19:29 +09:00
b24708775f De-duplicated #includes. 2014-05-09 12:19:28 +09:00
11d98718bc Indentation fix. 2014-05-09 12:19:27 +09:00
1064b74196 Fix for an occasional crash in Freestyle stroke rendering.
Materials were freed before releasing meshes that may have references to the materials.
2014-05-09 12:19:25 +09:00
Dalai Felinto
14643167a6 Bake API: small change, forcing Render to not have reports
Again, no functional change, just trying to narrow down the possible
reasons for the random crashes in OSX.
2014-05-08 22:56:50 -03:00