Commit Graph

2384 Commits

Author SHA1 Message Date
ef05bc5dd7 Quite warning about unused func.
(not my day...)
2015-01-07 19:47:31 +01:00
cda149b9c8 Remove 'ensure previews' call from write code.
Sorry about that, should have checked this stuff more, with Internal material
renders are very fast (unoticable), but with Cycles it can take (a lot of) time,
like several minutes or more.

Will probably fall back to a dedicated operator users will have to fire themselves
when they want previews in their files.
2015-01-07 19:38:13 +01:00
14f2597d7e More tweak to preview commit - do not 'render' non-used IDs either.
Thanks to Campbell for the headup.
2015-01-07 14:10:14 +01:00
820b6b3731 Ensure mat/tex/etc. previews are generated/saved in .blend files when enabled in userprefs.
Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D970
2015-01-07 12:31:31 +01:00
julianeisel
70f3a47d57 Event System Cleanup: Modifier Key Assignment Switch
Was quite messy previously, think this is much more readable and easier to follow.
2015-01-06 20:33:22 +01:00
julianeisel
eefb393cfd Fix T40435: Fix event system modifier key handling
This partial reverts rBd800cffaf10cb7, but fixes T40435 (Background label is not
redrawn).

It now isn't possible to use single modifier keys as shortcuts anymore. But this
is something that's not really useful at all, since it breaks more than it allows.
2015-01-06 18:48:36 +01:00
026cb6bdeb FileBrowser: Cleanup: rename some (really ugly) enum names. 2015-01-04 12:04:47 +01:00
c0805722ed GPencil Editing: Copy and Paste selected stroke segments with Ctrl-C and Ctrl-V 2015-01-01 12:49:59 +13:00
3253ed9e26 Put editor initialization before python.
Initially it was moved to allow setting keymaps of python defined menus
in C but looks like it breaks macro definition in python.

Thanks to Julian for tracking this down. It should fix T42485
2014-12-26 19:14:01 +01:00
Severin
ae6f62c4e2 IME fix: Quit two assert failures
We could now also remove the win->ime_data assert in wm_window_IME_end,
but think it's better to leave it for further development.
2014-12-14 18:51:14 +01:00
fbd25174d1 Amend to previous 'append warning' commit.
Actually, append/link *is* converted/updated, issue here is IPO-to-FCurves
code is not called from our do_version code, but later, directly from BKE_blender's
setup_app_data. This is bad but not easily fixed it seems, so for now
keep a warning in this case.

thanks Sergey for the headup.
2014-12-12 12:38:54 +01:00
a6343696c1 Fix T42882: Now warn user when trying to append/link from older blender files.
Since we do not make any conversion in this case, worth warning user about
potential issues!
2014-12-12 12:13:30 +01:00
233c650d55 Gooseberry request, circle select for graph editor 2014-12-09 16:54:15 +01:00
c07f6c02b3 Docs: reference the new manual 2014-12-08 11:18:58 +01:00
690345a826 Cleanup: spelling 2014-12-08 09:46:21 +01:00
7ba2b37a8a Cleanup: remove unused operator-type member 2014-12-08 09:45:47 +01:00
Severin
e81d077c85 Input Method Editor (IME) support for text buttons
Original patch by @random (D765) with some minor work done by @campbell
and me.

At this place, I'd like call out a number of people who were involved and
deserve a big "Thank you!":
* At the first place @randon who developed and submitted the patch
* The Blendercn community which helped a lot with testing - espacially
* @yuzukyo, @leon_cheung and @kjym3
* @campbellbarton, @mont29 and @sergey for their help and advises during
* review
* @ton who realized the importance of this early on and asked me for
* reviewing

We are still not finished, as this is only the first part of the
implementaion, but there's more to come!
2014-12-07 00:58:17 +01:00
06515475b9 CMake: remove redundant include dir 2014-12-06 13:39:46 +01:00
3673a03226 Grease Pencil sketches get included when doing OpenGL previews for scene strips in sequencer
After double checking the sequencer code, there doesn't seem to be any reason to
exclude these from the sequencer previews. This makes it possible to use the
sequencer to non-destructively chain together difference Grease Pencil animated
shots together without having to render each image sequence first, allowing for
a smoother workflow.

Just in case the initial assumption isn't entirely correct, I've put in place
an extra arg to the relevant functions which can be hooked up to a suitable
option on the scene strip later to turn this on/off as needed.
2014-12-05 15:47:23 +13:00
Alexandr Kuznetsov
29c2b70a2c Fixed T35128. Progress bar sync on Windows.
Apply for all windows instead of active, otherwise progress doesn't update.
2014-11-30 13:33:51 -05:00
14b951747f Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch)
This merge-commit brings in a number of new features and workflow/UI improvements for
working with Grease Pencil. While these were originally targetted at improving
the workflow for creating 3D storyboards in Blender using the Grease Pencil,
many of these changes should also prove useful in other workflows too.

The main highlights here are:
1) It is now possible to edit Grease Pencil strokes
   - Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions
     to enter "Stroke Edit Mode". In this mode, many common editing tools will
     operate on Grease Pencil stroke points instead.
   - Tools implemented include Select, Select All/Border/Circle/Linked/More/Less,
     Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete.
   - Proportional Editing works when using the transform tools

2) Grease Pencil stroke settings can now be animated
   NOTE: Currently drivers don't work, but if time allows, this may still be
         added before the release.

3) Strokes can be drawn with "filled" interiors, using a separate set of
   colour/opacity settings to the ones used for the lines themselves.

   This makes use of OpenGL filled polys, which has the limitation of only
   being able to fill convex shapes. Some artifacts may be visible on concave
   shapes (e.g. pacman's mouth will be overdrawn)

4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing
   has been added which draws strokes as a series of screen-aligned discs.

   While this was originally a partial experimental technique at getting better
   quality 3D lines, the effects possible using this technique were interesting
   enough to warrant making this a dedicated feature. Best results when partial
   opacity and large stroke widths are used.

5) Improved Onion Skinning Support
   - Different colours can be selected for the before/after ghosts. To do so,
     enable the "colour wheel" toggle beside the Onion Skinning toggle, and set
     the colours accordingly.
   - Different numbers of ghosts can be shown before/after the current frame

6) Grease Pencil datablocks are now attached to the scene by default instead of
   the active object.
   - For a long time, the object-attachment has proved to be quite problematic
     for users to keep track of. Now that this is done at scene level, it is
     easier for most users to use.
   - An exception for old files (and for any addons which may benefit from object
     attachment instead), is that if the active object has a Grease Pencil datablock,
     that will be used instead.
   - It is not currently possible to choose object-attachment from the UI, but
     it is simple to do this from the console instead, by doing:
     context.active_object.grease_pencil = bpy.data.grease_pencil["blah"]

7) Various UI Cleanups
   - The layers UI has been cleaned up to use a list instead of the nested-panels
     design. Apart from saving space, this is also much nicer to look at now.

   - The UI code is now all defined in Python. To support this, it has been necessary
     to add some new context properties to make it easier to access these settings.
     e.g. "gpencil_data" for the datablock
          "active_gpencil_layer" and "active_gpencil_frame" for active data,
          "editable_gpencil_strokes" for the strokes that can be edited

   - The "stroke placement/alignment" settings (previously "Drawing Settings" at the
     bottom of the Grease Pencil panel in the Properties Region) is now located in
     the toolbar. These were more toolsettings than properties for how GPencil got drawn.

   - "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a
     suggestion for an earlier discussion on developer.blender.org

   - By default, the painting operator will wait for a mouse button to be pressed
     before it starts creating the stroke. This is to make it easier to include
     this operator in various toolbars/menus/etc.   To get it immediately starting
     (as when you hold down DKEy to draw), set "wait_for_input" to False.

   - GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor

   - Toolbar panels have been added to all the other editors which support these.

8) Pie menus for quick-access to tools
   A set of experimental pie menus has been included for quick access to many
   tools and settings. It is not necessary to use these to get things done,
   but they have been designed to help make certain common tasks easier.

   - Ctrl-D = The main pie menu. Reveals tools in a context sensitive and
              spatially stable manner.
   - D Q    = "Quick Settings" pie. This allows quick access to the active
              layer's settings. Notably, colours, thickness, and turning
              onion skinning on/off.
2014-12-01 01:52:06 +13:00
915235c87a Cleanup: unused headers 2014-11-28 22:16:14 +01:00
649a2bcc3d Politically correct terrible consequencer changes
This patch includes the work done in the terrible consequencer branch
that hasn't been merged to master minus a few controversial and WIP
stuff, like strip parenting, new sequence data structs and cuddly
widgets.

What is included:

* Strip extensions only when slipping. It can very easily be made an
option but with a few strips with overlapping durations it makes view
too crowded and difficult to make out.
* Threaded waveform loading + code that restores waveforms on undo (not
used though, since sound_load recreates everything. There's a patch for
review D876)
* Toggle to enable backdrop in the strip sequence editor
* Toggle to easily turn on/off waveform display
* Snapping during transform on sequence boundaries. Snapping to start or
end of selection depends on position of mouse when invoking the operator
* Snapping of timeline indicator in sequencer to strip boundaries. To
use just press and hold ctrl while dragging.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D904
2014-11-24 18:23:44 +01:00
7b0d6a1e6c SCons: correct include for win, also minor cleanup 2014-11-24 09:56:24 +01:00
929dbc6644 Cleanup: de-duplicate image drag & drop logic
also don't make library paths relative on image load.
2014-11-23 22:48:48 +01:00
43fa4baa6c Refactor: BLI_path_util (part 2)
Use BKE_appdir/tempdir naming prefix for functions extracted from BLI_path_util
2014-11-23 18:55:52 +01:00
6308c16675 Refactor: BLI_path_util (split out app directory access)
This module is intended for path manipulation functions
but had utility functions added to access various directories.
2014-11-23 18:42:18 +01:00
5674ac9b7e Cleanup identation and fix a bad alignment issue in last commit 2014-11-17 16:12:16 +01:00
e103c9773f Numerical input for changing brush size, strenght or angle.
Patch by Martin Vykoukal, thanks!

This patch adds ability to change brush parameters with keyboard, which
is missing functionality from 2.4x.
Original report: T28811

Reviewers: psy-fi

Differential Revision: https://developer.blender.org/D837
2014-11-17 16:02:44 +01:00
7d040d2a08 Cleanup: use BLI_listbase_*** prefix for count,sort,sort_r 2014-11-16 13:57:58 +01:00
f36785c26c Cleanup: Replace WM_operator_name_call by WM_operator_name_call_ptr where possible.
This avoids one lookup in optypes list...
2014-11-16 11:11:05 +01:00
e5ad6348b9 Add PROP_PERCENTAGE to subtypes handled by WM_OT_radial_control operator. 2014-11-16 11:11:05 +01:00
5c6e333780 UI Refactor T41640
Make the UI API more consistent and reduce confusion with some naming.

mainly:
- API function calls
- enum values

some internal static functions have been left for now
2014-11-10 23:06:54 +01:00
aac2db33df Fix T42540: save_pre and save_post handlers not called when saving startup.blend. 2014-11-09 15:11:40 +01:00
70f74daa5a Slight corrections to the string formatting of autosave, thanks to
Campbell for the help!
2014-11-06 13:08:43 +01:00
ba872f022c Gooseberry request, append the file name to autosaves as well as the pid 2014-11-06 12:42:47 +01:00
31a83ee9f1 Cleanup: mostly use bools for booleans. 2014-11-01 22:25:57 +01:00
a634bcbdb4 Add a few more warnings so coders hopefully will take note that event
codes get stored in keymaps and should not be changed
2014-10-30 16:17:31 +01:00
f07cd77b48 Fix issue in fullscreen patch.
Don't change old event codes! Keymap diffing depends on those being the
same across versions to work.
2014-10-30 15:26:31 +01:00
133f79e449 Cleanup: warnings, typos 2014-10-29 14:15:21 +01:00
2f0bdcb306 Fix T41041: 'Delete keyframe' removes markers too
Operators that trigger UI events (but nothing else)
were using 'CANCELLED' making it impossible to tell if an invoke
function failed, or opened a menu.
2014-10-28 17:51:43 +01:00
ee4fb23361 WM: clear operator memory on file load
Was causing problems when opening scenes with different scale set.
2014-10-28 15:47:51 +01:00
cb7afe5e41 WM: unneeded alloc the operator-type iterator 2014-10-28 15:41:05 +01:00
308c4fc234 Fix T42303 Icons lost after loading window
The issue here is that if no matching winid is found, we destroy all
windows and their context with them. This will also delete the OpenGL
textures associated with the initial context, thus we lose the icons.
This patch makes sure a window is always kept for later so the initial
context does not get lost.

Thanks to Campbell and Ton for the discussion on the issue.
2014-10-19 20:50:57 +02:00
Dalai Felinto
7c25f16f1a Fullscreen Editor (new fullscreen mode for clean UI)
Organize Maximize/Fullscreen mess and add a new fullscreen mode with no UI

* Maximize Editor: (old Ctrl+Up)
* Full Screen Window: (old Alt + F11)
* Full Screen Editor: new operator (Alt + F10)
* Change Show/Hide Header: (Alt + F9)

When the mode is on moving the mouse near the top right corner of the
editor shows an icon to go back to the normal editor mode.

This was originally intended for the multiview branch, but this
functionality also benefits non-stereo workflows, thus it can be
reviewed and committed independently.

Development notes:
* This includes cleanups in the code to sanitize the naming of
  fullscreen/maximize across the window/editor code.

* Originally the idea was to make the window fullscreen as well, but
  this idea was dropped.

* You can see the clicking area when debug is 1

* Technically the user can be left with an unfaded icon in the corner
  (specially when using a tablet). If we think this is too bad we can
  increase the action zone to be the whole screen, or something similar.

Reviewers: campbellbarton [1], ton [2], fsiddi [2]

[1] actual code review
[2] design review

Differential Revision: https://developer.blender.org/D678
2014-10-14 15:11:41 -03:00
d665095e0d Filter out pie spawn button events.
The reason being, with the current system of quick selection, it's
possible to spawn an operator after confirmation, especially for cases
with modifier buttons.
2014-10-13 20:09:37 +02:00
9fcc1a32df Pie menus: Confirm threshold
This commit adds a confirm threshold property to pie menus.

Basically, this will confirm the pie menu automatically when
the distance from the center of the pie exceeds that threshold without
a need to release the pie button.

The confirm threshold will only work if it is larger than the pie
threshold.

The confirmation actually occur when the mouse stops moving, to
allow multiple pie menus to be better linked together, (see below)

This functionality also facilitates the ability for chained pie menus by
dragging. Basically, a pie menu item can be a call_menu_pie operator and
the new pie menu will still use the original pie menu release event for
confirmation. This should allow for quick, gesture based navigation in
pie menu hierarchies (going back in the hierarchy is still not supported
though)

There will be a demonstration pie in the official add-on soon
2014-10-13 14:35:41 +02:00
0a738280e1 Cleanup 2014-10-11 11:44:28 +02:00
585d2f31a9 Fix T32209 quitting not saving latest data if you are in edit or sculpt mode on
quit.blend.

This will use a slower file write if an object is in edit or sculpt
mode.

Autosaving will explicitly not be supported to keep it fast.
Added a tooltip warning.
2014-10-10 12:04:44 +02:00
0ba84b7124 Operator to define render border from rendered image editor
This way it is possible to define render border directly from the image editor,
which is useful for at least three things:

- If viewport is really optimized out (simplified etc) then it might be hard to
  guess which exact area you're mainly interested now.

- No need to switch to the viewport to do render border tweaks, could be useful
  when doing compositing.

- If one need to look at particular pixel(s) which is real handy for debugging
  render engines (both Cycles and BI).

Reviewers: campbellbarton, venomgfx

Reviewed By: venomgfx

Differential Revision: https://developer.blender.org/D820
2014-10-08 18:02:49 +02:00