Commit Graph

14454 Commits

Author SHA1 Message Date
5659d8bc0a Merge branch 'master' into blender2.8 2018-05-02 14:40:00 +02:00
eaf6345d4b Lattice modifier: take comparison out of loop 2018-05-02 13:51:31 +02:00
1f8720cf05 Modifiers: ported Lattice modifier DerivedMesh → Mesh 2018-05-02 13:42:09 +02:00
d09920687c Merge branch 'master' into blender2.8 2018-05-02 12:46:14 +02:00
81175eb40d Modifiers: ported Bevel modifier DerivedMesh → Mesh
This introduces `BKE_mesh_to_bmesh_ex()`, which exposes all of the
`BMeshFromMeshParams` parameters to the caller. This is required to enable
the `calc_face_normal` flag, which is required for the Bevel modifier.

This also introduces `BKE_bmesh_to_mesh()`, which allocates a new `Mesh`,
converts the `BMesh` to it, and returns it. The returned mesh is owned by
the caller.
2018-05-02 12:15:00 +02:00
0d61cab7ce Modifiers: Fix crash when entering edit mode on unported modifiers 2018-05-01 18:47:26 +02:00
334b55fd2e Extract common modifier parameters into ModifierEvalContext struct
The contents of the ModifierEvalContext struct are constant while iterating
over the modifier stack. The struct thus should be only created once, outside
any loop over the modifiers.
2018-05-01 18:02:17 +02:00
6b9f1ffe6e Formatting 2018-05-01 18:02:17 +02:00
1553f6b656 Introduced CDDM_from_mesh_ex() to create a non-referencing CDDM
This allows the mesh to be freed and the CDDM kept.
2018-05-01 18:02:17 +02:00
4211d02ab5 Modifiers: Mirror DerivedMesh → Mesh 2018-05-01 18:02:17 +02:00
eb6fc05f25 Modifiers: Armature DerivedMesh → Mesh
The mesh parameter of armature_deform_verts() is now const, to indicate
that it's safe to pass ob->data to it directly.
2018-05-01 18:02:17 +02:00
7efc75c709 Modifiers: Simple Deform & Build, DerivedMesh → Mesh
This commit introduces `EditMeshData`. The fields in this struct are
extracted from `EditDerivedBMesh` into their own struct `EditMeshData`,
which can then also be used by the `Mesh` struct. This allows passing
deformed vertices efficiently to the draw routines.

The modifier code constructs a new Mesh instead of writing to ob->data;
even when ob->data is a CoW copy, it can still be used by different
objects and thus shouldn't be modified by a modifier.
2018-05-01 18:02:17 +02:00
be4df85919 Modifiers: Add wrapper functions with Mesh / DerivedMesh conversion
Makes the follow changes:

- Add new `deform*` and `apply*` function pointers to `ModifierTypeInfo` that take `Mesh`, and rename the old functions to indicate that they take `DerivedMesh`. These new functions are currently set to `NULL` for all modifiers.
- Add wrapper `modifier_deform*` and `modifier_apply*` functions in two variants: one that works with `Mesh` and the other which works with `DerivedMesh` that is named with `*_DM_depercated`. These functions check which type of data the modifier supports and converts if necessary
- Update the rest of Blender to be aware and make use of these new functions

The goal of these changes is to make it possible to port to using `Mesh` incrementally without ever needing to enter into a state where modifiers don't work. After everything has been ported over the old functions and wrappers could be removed.

Reviewers: campbellbarton, sergey, mont29

Subscribers: sybren

Tags: #bf_blender_2.8

Differential Revision: https://developer.blender.org/D3155
2018-05-01 18:02:17 +02:00
9fcb4e6406 Typo fix 2018-05-01 18:02:17 +02:00
b83d48b574 Added note about potential crash in add_orco_dm() 2018-05-01 18:02:17 +02:00
3166086c60 Static Override: fix 'search matching override operation' function.
Previous code was waaaayyyy to flacky, returning matches for things that
did not actually have much in common!
2018-05-01 15:08:38 +02:00
522bee3fc8 Refactoring: bvhutils: Use a function that gets the bvhtree through an identifier type.
Reviewed By: @campbellbarton
Differential Revision: https://developer.blender.org/D3192
2018-05-01 10:03:28 -03:00
f0982220be Nodes: Remove workaround for action copy
Actions shouldn't be copying by new library management code.
Or at least should be possible to make it to not copy actions
or do unneeded user management.

This way we avoid modification of original data which could
and does cause threading conflict with copy-on-write which
could be happening for viewport.
2018-05-01 12:07:38 +02:00
2ce94cc24b Fix crash opening files saved in sculpt/vertex paint modes
Skip access to any evaluated data when operator is run on file load,
we don't have depsgraph evaluated yet. In this case we skip part of
sculpt session initialization, since it will be done during depsgraph
evaluation which happens after DEG_on_visible_update().

We can not skip sculpt session initialization since during normal
operation we want all the data to be initialized on mode change,
and not on initial brush stroke.
2018-05-01 10:14:20 +02:00
af508a1e39 Mark localized node trees and materials as such
Makes it easier to see where the datablock is coming from.
2018-05-01 09:17:17 +02:00
e52dce6408 Animation: Don't user-copunter copy-on-written action block 2018-05-01 09:17:17 +02:00
40f27e520f Fix T54901: Crash renaming UV layer 2018-04-30 21:03:16 +02:00
f56b7fb863 Cleanup: de-duplicate paint access from object 2018-04-30 19:42:58 +02:00
188c4a22c9 Cleanup: de-duplicate paint access from object 2018-04-30 18:58:43 +02:00
6e67d8e3bb Cleanup: Move FOREACH_PCHAN_*_IN_OBJECT_*() macros to BKE_armature.h
This reduces the number of headers we need to import (and/or dependencies
on the order of them), as these depend on PBONE_VISIBLE(), which is already
in BKE_armature.h
2018-04-30 18:46:52 +02:00
128506eeb1 BLI Color: YUV to/from rgb colorspace option
This commit does two things:

- Adds an option to do the calculation in different color spaces (BT601
or BT709).
- Changes the default caluclation from legacy BT601 to BT709.

This affects several areas:

- UI areas (mainly scopes)
- ViewLevelsNode
- Several other nodes that use `COM_ConvertOperation.h`
2018-04-29 18:00:45 -04:00
7a9f64e665 UI: better support for dynamically sized regions in topbar.
Dynamically sized regions in the topbar were flickering due to only updating
their size after redraws. Now there is an optional layout() callback for
all regions in an area to do UI layout first, then refresh the region layout,
and then do the actual drawing for each region.

Task T54753
2018-04-29 22:11:12 +02:00
617534327a Cleanup: style, duplicate includes 2018-04-28 09:02:22 +02:00
e01cadd657 WM: new offscreen window draw method to replace all existing methods.
For Blender 2.8 we had to be compatible with very old OpenGL versions, and
triple buffer was designed to work without offscreen rendering, by copying
the the backbuffer to a texture right before swapping. This way we could
avoid redrawing unchanged regions by copying them from this texture on the
next redraws. Triple buffer used to suffer from poor performance and driver
bugs on specific cards, so alternative draw methods remained available.

Now that we require newer OpenGL, we can have just a single draw method
that draw each region into an offscreen buffer, and then draws those to
the screen. This has some advantages:

* Poor 3D view performance when using Region Overlap should be solved now,
  since we can also cache overlapping regions in offscreen buffers.
* Page flip, anaglyph and interlace stereo drawing can be a little faster
  by avoiding a copy to an intermediate texture.
* The new 3D view drawing already writes to an offscreen buffer, which we
  can draw from directly instead of duplicating it to another buffer.
* Eventually we will be able to remove depth and stencil buffers from the
  window and save memory, though at the moment there are still some tools
  using it so it's not possible yet.
* This also fixes a bug with Eevee sampling not progressing with stereo
  drawing in the 3D viewport.

Differential Revision: https://developer.blender.org/D3061
2018-04-27 12:14:14 +02:00
9183592698 Animation: Make it possible to keyframe to with copy-on-write
The issue was that every object tweak was doing a full copy
of original datablock onto evaluated version, and was updating
animation. This made it impossible to tweak properties which
has keyframes.

Proposed solution is to:

- Always apply animation on frame change, and when object
  is explicitly tagged for animation update.

  This will store original DNA value of animated property
  in the f-curve.

- When applying animation in other cases, we check original
  DNA value stored in f-curve with the actual original DNA
  property. If they differ, it means user started to tweak
  animated property, and we should skip animation.

  If the value is the same, we apply animation.

This is just a first step towards proper final implementation,
but seems to be the direction we want to take.
2018-04-26 18:11:58 +02:00
3ca20148c4 Animation: Split f-curve reading and writing functions
This way we can re-use reading part.
2018-04-26 17:24:00 +02:00
67b014af48 Workspaces: active view layer now always comes from workspace, not scene.
Both the scene and workspace had an active view layer, and it was confusing
which settings were being used or displayed where. Now we always have one,
so there is no mismatch.

The "View Layers" tab in the properties editor is now "View Layer", no longer
showing a list of layers. Instead view layers can be added and removed with
the workspace view layer selector. They are also listed and selectable in the
outliner.

Single layer rendering uses the active view layer from the workspace.

This fixes bugs where the wrong active view layer was used, but more places
remain that are wrong and are now using the first view layer in the scene.
These are all marked with BKE_view_layer_context_active_PLACEHOLDER.
2018-04-26 17:06:14 +02:00
5876856f7b Properties: remove redundant settings from workspaces tab.
Use render settings and active view layer will be handled elsewhere.
Also change icon to not be confusing with render layers.

Probably we should get rid of the workspace tab entirely and do it in
the user preferences, but that's for later.
2018-04-26 16:37:59 +02:00
6a0264896b UI: toolbar single column size snapping
Once a region is set to it's snapped size, zooming keeps the size.
2018-04-26 12:08:58 +02:00
99c5bd0cd9 Merge branch 'master' into blender2.8 2018-04-25 17:00:19 +02:00
89bcc80c25 Library: Add assert to catch unsupported copy flags combination
Thanks Bastien for review!
2018-04-25 16:59:35 +02:00
4b8d7a143e Merge branch 'master' into blender2.8 2018-04-25 14:54:34 +02:00
13b6867d1f CDDM: correct (disabled) logic in merge verts 2018-04-25 14:53:44 +02:00
53dc251fd3 Remove developer exception hack
This caused too much trouble, also it's possible users run with
'release' in their CWD causing issues.

Developers can symlink "release/" to "bin/2.79".
2018-04-25 12:54:27 +02:00
d7d20b483a Revert "Fix (unreported) broken 'get system path' in some cases."
This reverts commit f1bc0aedde.
2018-04-25 12:48:51 +02:00
e649feea14 Merge branch 'master' into blender2.8 2018-04-25 10:39:51 +02:00
f1bc0aedde Fix (unreported) broken 'get system path' in some cases.
There were two issues here actually:
* The hack to allow running Blender directly from the source directory
would just check for a 'release' directory, without actually ensuring it
is release dir from blender source tree, and not some other random
folder.
* GHOST_getSystemDir returns nothing for portable installations, now
we'll then check directly in the blender binary dir in that case.

This fix is more critical in 2.8 branch, where that system path is used
to retrieve new '3D' icons...
2018-04-25 10:37:36 +02:00
b00d971efe UI: Apply remove redo region
This was a disabled part of the top-bar merge (code by @Severin)

The only change made is to move to redo UI into a popover.
2018-04-25 07:55:50 +02:00
b96f8bf7fb UI: display icons w/ OSA even when very large 2018-04-24 14:18:56 +02:00
8fb9dfbec5 EEVEE: LightProbes: Add Visibility Group to DNA/RNA/UI. 2018-04-24 12:48:43 +02:00
Dalai Felinto
08e4808318 Fix EEVEE lamps with shadows by default but wrong UI
Reported on T54788: Actually this was what BI was doing as well.
But anyways fixed for good now.

That includes a subversion bump.
2018-04-24 12:25:41 +02:00
74b3947c90 Error in last commit 2018-04-23 20:44:41 +02:00
860642aba1 Error in last commit 2018-04-23 20:29:40 +02:00
1287fa3f7c UI: option to load icon from file 2018-04-23 20:24:49 +02:00
15ca90489f UI: make button roundness themeable. 2018-04-22 21:47:51 +02:00