- a major redo of the Bone module
- BPy_Bone structs are separated into Bone data and python vars. This is necessary for the correct memory allocation of bone data between python and the global armature list.
- support for quaternions, euler, vector, matrix operations.
- euler supports unique rotation calculation
- new matrix memory construction and internal functions
- quaternion slerp and diff calculation
- 2d, 3d, 4d vector construction and handling
- full conversion support between types
- update to object/window to reflect to matrix type
- update to types/blender/module to reflect new module
- Window: implemented .SetCursorPos, .GetViewMatrix, .GetViewVector
- Lamp: .setDist was not in the methods table:
Fix by new bpython developer Stephen Swaney
- Scene: .frameSettings was crashing Blender (pointed by jms)
- Added site dirs to sys.path (patch by Stephen Swaney)
- NMesh: small internal change (added pointer to parent object)
- Object: function NMesh_FromPyObject has a new arg: pointer to obj
- Docs: added docs for implemented functions, plus some more info
- Window: added .GetCursorPos()
- Lamp: updated for NoDiffuse and NoSpecular modes
- Registry: new module to handle persistent data
- vector: made it correctly print only 3 values when vec->size==3:
Fixes nmvert coords printed with a 4th 0.0 coordinate
- Text: fixed crash on startup (Python 2.3, linux):
added definition of the Text pyobject earlier, in Types.c
- Continued getting rid of print methods and updating repr ones:
Needed to fix crashes on Windows >= 98 systems.
- Found and fixed a few small memory leaks in EXPP_interface, related to
execution of script links.
* Moved the function EXPP_tuple_repr from vector.c to gen_utils.[ch]
* Matrix functionality should work now in Object module.
* Fixed compilation warning about implicit declaration of M_World_Init.
Added the declaration to modules.h
- Trying to fix linking problems in OSX;
- Making module .Get functions behave like the ones in Blender 2.25 - 2.27
(Guignot pointed the incompatibility);
- Included more types to Blender.Types;
- Found by luck and corrected two bugs that were making Blender crash;
- Added/updated some simple functions.
Partially implemented. Most of it comes from opy_nmesh.c, plus needed
changes to integrate in into exppython.
* Added helper submodule vector, needed by NMesh.
* Minor changes in other files.