Commit Graph

4566 Commits

Author SHA1 Message Date
4f2976941f fix for issue raise by patch [#30154] non utf8 buildinfo, fails to import 'bpy' module.
we cant ensure buildinfo to have utf8 encoding so access it as bytes via python - a different workaround then this patch made.

also use C style string formatting for sys_info.py
2012-03-04 03:14:38 +00:00
b3a0a33791 "Fix" [#30431] UI string spelling & similar fixes.
All suggested changes looked good to me, thx to Michael Färber for this list of changes!
2012-03-02 21:14:37 +00:00
7bbf4b7831 style cleanup
- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
2012-03-02 16:05:54 +00:00
c8636ca3dd Fix #30421: Panorama option in camera properties always disabled
Issue was caused by comparing camera's type with PERSPECTIVE instead of PERSP which is
declared in RNA files.

Patch by Susanne H., thanks!
2012-03-02 15:14:42 +00:00
ea13ec1699 Spelling Cleanup 2012-03-01 12:20:18 +00:00
09c9620544 Reverting poll changes of last commit. 2012-02-29 12:11:06 +00:00
31cd0521ae Making crossfading sounds accessible in the sequencer menu. 2012-02-29 11:23:27 +00:00
4a90339519 Cycles: support for camera rendering an environment map with equirectangular
environment map, by enabling the Panorama option in the camera.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Camera#Panorama

The focal length or sensor settings are not used, the UI can be tweaked still to
communicate this, also panorama should probably become a proper camera type like
perspective or ortho.
2012-02-28 16:44:54 +00:00
95c14aa685 Fix UI error - some curve settings were in the path panel and were greyed out when 'Path Animation' was disabled, but were infact used for the curve deform modifier.
noticed while looking into bug [#30349].

Move these settings under the main curves panel under text "Path / Curve-Deform:"
2012-02-28 11:18:05 +00:00
b2a4fca761 Bugfix for Python errors in 3D View texture paint toolbar.
The stencil- and clone-layer menus were printing errors when the mesh
had no UV layers due to directly accessing layer names. Fixed by
setting menu text to empty if no UV layers exist.

Also changed the checkbox label for cloning from another UV layer to
read 'Clone' rather than 'Layer'.
2012-02-28 02:08:32 +00:00
49adbe3ab8 Various fixes to UI messages (among other things, all messages needed it should now be capitalized). 2012-02-27 18:14:56 +00:00
d8403875cc fix for problem that happened since bmesh mere mesh.from_py_data() - edge data for faces was being lost on entering editmode, now check for empty edge list and make edges in that case. 2012-02-27 16:14:08 +00:00
e17bf02c2d Code Cleanup:
* made bmesh_structure.h function names more consistant.
* remove unused code in bmesh_structure.c
* removed 'Edge Flip' operator (missing from bmesh but looked into trunk feature and dont think its worth keeping).
* tagged  some BMESH_TODO's
2012-02-27 13:47:53 +00:00
72e1316dc4 minor style edits
- use GL_TRUE/FALSE for glLightModeli
- use set for python checks against multiple string values.
2012-02-25 21:27:45 +00:00
ed46c2344e adjustment to r44436.
dont set the header text multiple times when many objects are selected, instead just print the difference thats applied.

when theres a single object selected, behavior us unchanged.
2012-02-25 21:15:02 +00:00
4f4bba39fb Patch [#30341] by Davis Sorenson (dsavi). Thanks!
* Now the 3D view header displays value changes, when changing a value in the Object Special value (w-key).
2012-02-25 19:49:23 +00:00
3cfb637d7c [#30197] Snapping: Align rotation button
Reported by Pep Ribal

Volume snapping was showing invalid options.
2012-02-25 15:14:41 +00:00
2673966678 elsyiun theme
* too light unselected vertex color.
* active color was darker then selected color (make active a lighter tint of selected).
2012-02-23 13:08:42 +00:00
eeec94701c Fix #30276: mesh subdivision shorcut with maya preset
Added subdivisions shortcut for mesh editing mode to maya preset.
Not actually sure such shortcut present in Maya, but seems to be logical
to have it both object and edit modes.
2012-02-22 08:25:14 +00:00
67d1706b3b Made Maya keymap working again.
Keypam for midpoint knife cutting was disabled for a while due to
midpoint toggle was moved to a model keymap and i'm not sure how to
start operator with midpoint enabled by default.
2012-02-22 08:16:12 +00:00
89a5cf40e3 remove NGon Interp modifier (which was merged as apart of BMesh),
this didnt really give any advantage over subsurf's Simple-Subdiv mode.
2012-02-20 23:24:57 +00:00
71146bf93b copy over a change from bmesh branch that was needed for lightmap unpack to work, also tag some rna vars as unused. 2012-02-20 22:58:00 +00:00
b4201e643a Fix #30263: tweak threshold option in user preferences was incorrectly placed
under NDOF settings, but it's a mouse/tablet setting. Patch by Tobias Johansson.
2012-02-20 15:29:02 +00:00
0fd176e03d moved select interior faces into a C function (was python) 2012-02-19 20:27:30 +00:00
b2956ecd00 BMesh Merge
===========

initial merge from BMesh branch,

this replaces the existing mesh format and editmode data structures, for more info see:
http://wiki.blender.org/index.php/Dev:2.6/Source/Modeling/BMesh

this is the work of quite a few developers over the years.


Key Contributors
================

* Geoffrey Bantle (aka) Briggs, original author.
* Joe Eager (aka) joeedh

More recently
* Howard Trickey
* Ender79 aka Ender79 :)


What to Expect
==============

In general blender shouldnt crash on files or totally fail to load scenes,
painting tools etc have been tested to work.

* its quite easy to make the tesselator fail (show holes, missing faces), with non planer ngons.
* most modifiers are working fine but a few had to be re-written - bevel, array - array is much slower, bevel will probably be changed to match trunk soon.
* NavMesh BGE feature isn't functional yet.
* Some UV sticth tools still need porting.
* hair doesnt work right on ngons yet.
* many python scripts will break.
* a python api to BMesh needs to be written still.

(for todo's in code do a searh for BMESH_TODO)
2012-02-19 19:12:36 +00:00
dc68210c7e misc changes from trunk (avoid confusion since these were not intentional differences) 2012-02-19 18:41:30 +00:00
746e712f7a Merging r44140 through r44226 from trunk into soc-2011-tomato 2012-02-18 16:12:22 +00:00
48006292d8 svn merge ^/trunk/blender -r44189:44204 2012-02-17 20:56:25 +00:00
ea6d0b7a3b In fact, snapping in particle edit mode also might make sense.
Pardon for extra noise..
2012-02-17 17:25:51 +00:00
4c66e696fb svn merge ^/trunk/blender -r44136:44189 2012-02-17 15:51:48 +00:00
5ca057f755 Fix for recent changes in 3D viewport header: object might be missed and in this
case check for current mode isn't needed
2012-02-17 11:46:28 +00:00
ed3b7e2c23 Camera tracking: configurable filter type for 2d stabilization
--
svn merge -r44151:44152 ^/branches/soc-2011-tomato
2012-02-17 08:27:19 +00:00
283ab431a5 Cleanup of 3D viewport header in painting modes:
- Hide Manipulate center points in sculpt and particle edit modes
- Hide 3D manipulators and orientation from sculpt mode
- Hide snap buttons in sculpt, weight, texture, vertex and particle painting modes

All this options weren't make sense in this modes and might only confuse user.

This will resolve issue #30180: 3D View header buttons and modes
2012-02-17 06:59:32 +00:00
7cbd4d3576 Sculpt/Paint UI: Add a new menu for brush options.
For vertex/weight/texture paint, this has only the flags for using
unified size/strength. (Addresses TODO in code, before only sculpt
menu had these settings.)

For sculpt, moved the brush-related settings from the sculpt menu to
the brush menu.

Note that these menus are still very out of date (missing lots of
options), will address that in a different commit.
2012-02-16 18:06:38 +00:00
cbe14f3400 Sculpt UI: add missing sculpt options to menu 2012-02-16 16:38:05 +00:00
c8fe53871c Bugfix: update the sculpt menu to use the correct path to the unified paint settings. 2012-02-16 16:33:50 +00:00
62d09c9103 Tomato: configurable filter type for 2d stabilization 2012-02-16 15:03:37 +00:00
b5628b45ff Merging r44129 through r44139 from trunk into soc-2011-tomato 2012-02-16 07:11:50 +00:00
a0feea1fc0 fix [#30201] bpy_extras.image_utils.load_image always returns placeholder
in existing addons this only effects OBJ import.

interestingly even though this is a bug (in that its returning a placeholder when it should load the image), since the placeholder points to the correct path, the image will load correctly when refreshed, so the bug's not too bad.
2012-02-16 04:08:52 +00:00
428f031237 svn merge ^/trunk/blender -r44076:44118 2012-02-15 12:08:06 +00:00
4eb006f6f5 Merging r44070 through r44108 from trunk into soc-2011-tomato 2012-02-14 15:19:49 +00:00
cde2f11244 new bmesh tool - limited dissolve.
This is a kind of simplification/cleanup tool which joins adjacent faces and edges based on the angle.

I've written this as an exercise (since I havnt written a bmesh operator before), and because quite a few users were asking for the dissolve operator to be extended, but I think this kind of functionality needs its own operator.

access from specials menu and mesh menu.

notes
* this exposed a bug in angle_v3v3v3(). will merge fix into trunk after release.
* added utility function BM_vert_edge_angle(), to get the angle between 2 connecting edges of a vert.
2012-02-13 14:37:07 +00:00
b765dd16e4 fix for typo 2012-02-13 12:57:46 +00:00
e6dc5cc156 themes to be distributed with release 2012-02-13 11:29:34 +00:00
aee007c664 more tweaks, outline is lighter then the color given so compensate a bit. 2012-02-13 11:14:12 +00:00
2d1a05874b svn merge ^/trunk/blender -r44024:44076 2012-02-13 04:14:35 +00:00
bcf4491304 Merging r44003 through r44069 from trunk into soc-2011-tomato 2012-02-12 19:00:13 +00:00
bbff6787bc Fix #30132: "Add Game Property" works incorrect after "Add Text Game Property"
Issues was caused by operator props "presets" which was reusing name of property
on every run of OBJECT_OT_game_property_new. This run into conflict with how text
property is determining -- it's stupid name comparsion which worked unexpectable
after adding and removing text property.

Solved by using empty (default) name for game_property_new when crating game property.
2012-02-12 10:23:06 +00:00
2956ea22f2 typo fix when a preset fails to run. (fail at failing) 2012-02-11 15:49:25 +00:00
5ea86e1e2b svn merge ^/trunk/blender -r43995:44024 2012-02-11 04:10:50 +00:00